Casual: Persephone ( :codexqueend: :codexorpal: :codextorken: ) vs. Mooseknuckles ([ :codexprynn: ] :codexonimaru: :codexmidori: )

@Mooseknuckles - Good luck, have fun!

P1 T1


Hand, 5▯
  • Jandra, the Negator (3g)
  • Deteriorate (0g)
  • Skeletal Archery (2g)
  • Summon Skeletons (3g)
  • Sacrifice the Weak (2g)

Workers generate 4g (0 :brownarrow: 4g)
Hire a 5th worker (4g :brownarrow: 3g, 5▯ :blackarrow: 4▯ )
Play Jandra, the Negator (3g :brownarrow: 0g, 4▯ :blackarrow: 3▯)
Patrol Jandra in Squad Leader slot.
End of turn: Discard 3▯, draw 5▯


Patrol Zone:
:psblueshield: Squad Leader: Jandra 3 :crossed_swords: 3 :heart: 1 :psblueshield: (Overpower; dies :bluearrow: destroy my non-demon units.)


5 Workers
  • 4 starting workers
  • Deteriorate

0▯ in deck

3▯ in discard
  • Sacrifice the Weak
  • Skeletal Archery
  • Summon Skeletons
Next turn's hand, 5▯

Every T0 black unit that isn’t named “Jandra.” I promise I shuffled.

Hey, GLHF!

P2T1:

Starting Hand

FadingArgonaut NeoPlexus Nullcraft TimeSpiral ForgottenFighters

Gold (5)
Worker (4)
Fading Argonaut (2)
Onimaru (0)
Discard 3, Draw 5

Patrol:
Leader: Level 1 Oni (2/3 + a)
Elite:
Scavenger: Fading Argonaut%3 (2/3)
Technician:
Lookout:

Buildings:
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 6
Hand: 5
Deck: 0
Discard: 3

Worker

Time Spiral

New Hand

Plasmodium Tinkerer HardenedMox BattleSuits TemporalResearch

P1 T2

Tech 2▯ (Discard 3▯ :blackarrow: 5▯)

Plague Spitter (3g)
Shadow Blade (3g)


Hand, 5▯

Thieving Imp (3g)
Skeleton Javelineer (1g)
Pestering Haunt (0g)
Poisonblade Rogue (2g)
Graveyard (2g) (forgot I had 2 non-unit non-spell starting cards.)


Workers generate 5g (0 :brownarrow: 5g)

Hire a 6th worker (5g :brownarrow: 4g, 5▯ :blackarrow: 4▯)
Begin Tech 1 building (5 :heart:) (4g :brownarrow: 3g)

Jandra (3 :crossed_swords: 3 :heart:) attacks Onimaru (2 :crossed_swords: 3 :heart: 1 :psblueshield:)
Jandra is exhausted, Onimaru’s armor is destroyed, and they both take 2 damage.

Play Thieving Imp (Demon, 2 :crossed_swords: 2 :heart:) (3g :brownarrow: 0g, 4▯ :blackarrow: 3▯)
:psfist: Thieving Imp arrives: you discard 1▯ at random.
Patrol Thieving Imp in Elite slot.

End of turn: discard 3▯ (discard pile 5▯ :blackarrow: 8▯) and draw 5▯ (discard 8▯ :blackarrow: 0▯, deck 0▯ :blackarrow: 3▯


Patrol Zone:
:psfist: Elite: Thieving Imp 3 :crossed_swords: 2 :heart:

Other:
:exhaust: Jandra, the Negator 3 :crossed_swords: 2 :broken_heart: 3 :heart:
Tech I building 5 :heart:

6 workers
  • 4 starting workers
  • Deteriorate
  • Poisonblade Rogue

3▯ in deck

(in no particular order)

  • Shadow Blade
  • Pestering Haunt
  • Skeleton Javelineer

0▯ in discard.

Next turn's hand, 5▯
  • Plague Spitter (Tech I, 3g)
  • Skeletal Archery (2g)
  • Summon Skeletons (3g)
  • Graveyard (2g)
  • Sacrifice the Weak (2g)

P2T2:

Tech

Stewardess of the Undone, Overeager Cadet

Starting Hand

Plasmodium Tinkerer(discarded) HardenedMox BattleSuits TemporalResearch

Gold (6)
Worker (5)
Tier I (3)
Oni trades with Thieving Imp
Midori (1)
Discard 3, rs, Draw 5

Patrol:
Leader: Level 1 Midori (2/3 + a)
Elite:
Scavenger: Fading Argonaut%2 (2/3)
Technician:
Lookout:

Buildings: Tier I - 5
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 7 + 1 float
Hand: 5
Deck: 4
Discard: 0

Worker

Plasmodium

New Hand

Tinkerer NeoPlexus Nullcraft ForgottenFighters Stewardess of the Undone

P1 T3

Tech in 2 cards (3 cards in discard)
  • Thieving Imp
  • Bone Collector
  • Bone Collector

Workers generate 6g (6g)
Jandra attacks Midori for 2 damage, dying in the process. (4 cards in discard.)

Play Plague Spitter for 3g (3g remaining, 4 cards in hand)
Play Vandy Anadrose from the command zone for 2g (1g remains)
Play 7th worker (no gold left, 3 cards in hand)

:psblueshield: Plague Spitter patrols in Squad Leader. (3/3+a, deals -1/-1 runes)
:ps_: Vandy patrols in Scavenger. (2/3)
Tech I building has 5 health.


Discard hand (3 cards, 7 cards in discard). Draw remaining 3 cards in deck; shuffle discard and draw 2, leaving 5 cards in the deck.

7 workers
  • 4 base
  • Deteriorate
  • Poisonblade Rogue
  • Graveyard
Hand, 5 cards
  • Pestering Haunt
  • Skeleton Javelineer
  • Shadowblade
  • Jandra, the Negator
  • Sacrifice the Weak
Deck, 5 cards

(in no particular order)

  • Thieving Imp
  • Bone Collector
  • Bone Collector
  • Skeletal Archery
  • Summon Skeletons

No cards in discard, no gold floating.

P2T3:

Tech

Origin Story, Wandering Mimic

Starting Hand

Tinkerer NeoPlexus Nullcraft ForgottenFighters Stewardess of the Undone

Gold + f (8)
Worker (7)
Neo Plexus (5)
Tier II - Balance (1)
Fading Argonaut hits plague spitter for 1 through armor
Midori suicides into Plague Spitter, your Vandy midbands

Patrol:
Leader:
Elite:
Scavenger: Neo Plexus (2/2)
Technician:
Lookout:

Buildings: Tier I - 5, Tier II (Balance) - 5
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 8 + 1 float
Hand: 5
Deck: 5
Discard: 0

Worker

Tinkerer

New Hand

HardenedMox BattleSuits TemporalResearch Overeager Cadet FadingArgonaut

Okay, I did… not see Midori’s kamikaze attack coming. All my planning has been about how to remove him so now I guess I need to rethink that.

I mistakenly labeled the cards in my deck as being in the discard at the end my turn. Discard is empty, deck is 5 cards.

No worries. I didn’t have a good way to keep him or the fader alive, so they went out on their own terms…

Tech in two cards, 3 cards in discard.
  • Plague Spitter
  • Carrion Curse
  • Carrion Curse

Workers make 7g. (7g)
Make 8th worker for 1g. (6g, 4 cards)
Vandy casts Shadowblade (3g) on your 2/2 scavenger, killing it. You get 1 gold and discard 1 card at random. (3g & 3 cards in hand, 4 in discard.)
Vandy exhausts to attack your Tech II building, dealing 3 damage.

End turn, floating 3 gold. Discard 3 cards, draw my deck (5 cards). No patrollers. (3/4 Vandy is exhausted.)

8 workers
  • 4 base
  • Deteriorate
  • Poisonblade Rogue
  • Graveyard
  • Jandra, the Negator
Next turn's hand, 5 cards
  • Bone Collector
  • Bone Collector
  • Thieving Imp
  • Skeletal Archery
  • Summon Skeletons

No cards in deck.

7 cards in discard
  • Plague Spitter
  • Carrion Curse
  • Carrion Curse
  • Shadowblade
  • Perstering Haunt
  • Skeleton Javelineer
  • Sacrifice the Weak

_(post-mortem 2016.10.31: I’m not sure I even noticed Vandy could kill the Neoplexus then max for 1g less than Shadowblade, leaving me enough for a T2 building. I think I didn’t because I wasn’t sure which spec would be useful - I was expecting some combination of Rewind/Moment’s Peace to neutralize my units while giant Midori/Oni beat things. Probably should have gone Necro for Wight or Disease for Abomination/Gorgon? A sub-optimal spec would have been better than not hitting T2 at all.

I was very concerned about Past bounce spells for some reason, hence the double Carrion Curse here. I think I didn’t want to invest in units/heroes at all until I knew they weren’t going to get Undone… ? Definitely would have been better off teching T2 units here, or maybe Doom Grasp + a T2)_

P2T4:

Tech

Wandering Mimic, Potent Basilisk

Starting Hand

HardenedMox BattleSuits TemporalResearch Overeager Cadet(discarded) FadingArgonaut

Gold + f + scav, discard a card at random(10)
Worker (9)
Summon and maxband Onimaru (0)
Discard 3, Draw 5

Patrol:
Leader: Weenie #1 (1/1 + a)
Elite:
Scavenger: Weenie #2 (1/1)
Technician:
Lookout:

Buildings: Tier I - 5, Tier II (Balance) - 2
Units/Heroes: Level 8 Onimaru (4/5), Weenie #3 (1/1)
Base: 20
Other:

Economy:

Workers: 9
Hand: 5
Deck: 0
Discard: 7

Worker

Temporal research

New Hand

Origin Story Wandering Mimic Nullcraft ForgottenFighters Stewardess of the Undone

P1 T5

Tech 2▯ (9▯ in discard)
  • Plague Spitter
  • Doom Grasp

3g from last turn. (3g)
Workers make 8g (11g)
Play 9th worker for 1g (10g, 4▯)
Begin construction of a Hero’s Hall for 2g (8g)

Play Bone Collector for 2g (6g, 3▯)
Play another Bone Collector for 2g (4g, 2▯)
Play Thieving Imp for 3g (1g, 1▯)
:psfist: Arrives: you discard 1▯ at random. (I’m curious how annoying this is.)

Vandy attacks Weenie #1, the squad leader, killing it and taking 1 damage.

Thieving Imp patrols as Squad Leader.
Bone Collector patrols as Technician.

Discard 1 card, shuffle discard into deck and draw 3 cards.


Patrols:
:psblueshield: Squad Leader: Thieving Imp (2 :crossed_swords: 2 :heart: 1 :psblueshield:)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician: Bone Collector (3 :crossed_swords: 3 :heart:)
:pspurpleshield: Lookout:

:exhaust: Vandy, Lv. 3 (3 :crossed_swords: 1 :broken_heart: 4 :heart:)
Bone Collector (3 :crossed_swords: 3 :heart:)

Base: 20 :heart:
Hero’s Hall: 4 :heart:
Tech I building: 5 :heart:

9 workers
  • 4 base
  • Deteriorate
  • Poisonblade Rogue
  • Graveyard
  • Jandra, the Negator
  • Summon Skeletons

:pspig: 1g saved for next turn.


Next turn's hand, 3▯
  • Plague Spitter
  • Carrion Curse
  • Skeletal Archery
Deck, 7▯

(in no particular order)

  • Plague Spitter
  • Sacrifice the Weak
  • Carrion Curse
  • Shadowblade
  • Doom Grasp
  • Pestering Haunt
  • Skeleton Javelineer

No cards in discard.

P2T5:

Tech

Moment’s Peace x2

Starting Hand

Origin Story Wandering Mimic Nullcraft ForgottenFighters Stewardess of the Undone(discarded)

Gold (9)
Worker (8)
Nullcraft (6)
Wandering mimic (2)
Prynn (0)
Onimaru kills Thieving Imp
Wandering Mimic kills Vandy, Prynn to level 3
Discard 1, rs, Draw 3

Patrol:
Leader:
Elite:
Scavenger: Weenie #2 (1/1)
Technician: Weenie #3 (1/1)
Lookout:

Buildings: Tier I - 5, Tier II (Balance) - 2
Units/Heroes: Level 8 Onimaru (4/2), Level 3 Midori (2/3), Nullcraft (1/1), Wandering Mimic [flying] (4/3)
Base: 20
Other:

Economy:

Workers: 10
Hand: 3
Deck: 8
Discard: 0

Worker

Forgotten Fighters

New Hand

Wandering Mimic Moment’s Peace BattleSuits

Tech 2 cards
  • Dark Pact
  • Sickness

Workers make 9g + 1g left over. (10g)
Play Orpal Gloor (2g). (8g)
Bone Collector A kills Scavenger Weenie, making a skeleton for me and drawing a card for you.
Orpal Gloor casts Carrion Curse for 3g. (5g) Let’s see what you have in your hand…

(I can’t know what card you drew from the dying Scavenger, and it might matter, so if you could post that it would be great. I’ll try to proceed without it.)

If the card you drew was a unit, discard Moment’s Peace and Battle Suits. If you drew any non-Peace spell, discard that instead if Battle Suits. (You mention Prynn in your turn steps, but put Midori in your board summary. Which hero did you summon?)

Put 5 levels on Orpal Gloor, maxing him. (0g)
Orpal Gloor sacrifices the newly Collected skeleton token to put a -1/-1 rune on Nullcraft. Nullcraft dies, grounding Wandering Mimic, and triggering Orpal Gloor’s maxband ability. The plague spreads -1/-1 runes to Scavenging Weenie and Wandering Mimic, killing the former. (You get a gold!)

Bone Collector B trades with Onimaru, collecting his 1/1 skeleton for me.

Orpal Gloor patrols in Squad Leader. Onimaru’s Skeleton patrols in Scavenger.

Patrols:
:psblueshield: Squad Leader: Orpal Gloor (2 :crossed_swords: 5 :heart: 1 :psblueshield:, deals -1/-1 runes.)
:pspuzzle: Scavenger: Onimaru’s Skeleton (1 :crossed_swords: 1 :heart:)

:exhaust: Bone Collector (3 :crossed_swords: 1 :broken_heart: 3 :heart:)

Base (20 :heart:)
Tech I (5 :heart:)
Heroes’ Hall (4 :heart:)

9 workers.

Discard 2 cards, draw 4.

4 cards in hand
  • Plague Spitter
  • Sacrifice the Weak
  • Carrion Curse
  • Shadowblade
3 cards in deck
  • Doom Grasp
  • Pestering Haunt
  • Skeleton Javelineer
7 cards in discard
  • Thieving Imp
  • Dark Pact
  • Sickness
  • Bone Collector
  • Carrion Curse
  • Plague Spitter
  • Skeletal Archers

Woops, I summoned Midori - sorry about that. The card I drew was Neo Plexus, so I’ll discard the Peace and Battle Suits.

Cool. I take my turn as above, no changes.

Woops, I was thinking that you had a tower, which is why I didn’t attack with Nullcraft last turn - kind of silly of me.

That discard is getting old…

P2T6:

Starting Hand

Wandering Mimic Moment’s Peace(disc) BattleSuits (disc) Neo Plexus

Gold + scav, no techs (11)
Maxband Midori (6)
Prynn (4)
Wandering Mimic (0)
Mimic and Midori kill Orpal, Prynn to level 3
Discard 1, Draw 3

Patrol:
Leader: Wandering Mimic (4/4 + a)
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tier I - 5, Tier II (Balance) - 2
Units/Heroes: Level 8 Midori (4/5), Wandering Mimic w/-1/1 (3/3), Level 3 Prynn %4 (1/3)
Base: 20
Other:

Economy:

Workers: 10
Hand: 3
Deck: 4
Discard: 4

New Hand

Stewardess of the Undone Moment’s Peace Origin Story

Tech 2 cards (9 cards in discard)
  • Cursed Crow
  • Doom Grasp
  • Thieving Imp
  • Dark Pact
  • Sickness
  • Bone Collector
  • Carrion Curse
  • Plague Spitter
  • Skeletal Archers

Workers make 9g. (9g)

Hire 10th worker. (8g, 3 cards)
  • Carrion Curse

Bone Collector attacks the patrolling and wandering Mimic, dealing 2 damage, collecting a skeleton, and dying.

Play Vandy Anadrose for 2g. (6g)
Vandy kills the patrolling Mimic with a Shadowblade. (3g, 2 cards)
:psfist: You discard a card at random. :-p
Vandy Sacrifices the Weak (1g, 1 card), killing my new skeleton and your other Mimic.

Onimaru’s Skeleton patrols in Scavenger.

Discard 1 card, draw 3.


Patrols:
:pspuzzle: Scavenger: Onimaru’s Skeleton (1 :crossed_swords: 1 :heart:)

Board:
Vandy Anadrose, lv. 1 (2 :crossed_swords: 3 :heart:)

Base (20 :heart:)
Tech I (5 :heart:)
Heroes’ Hall (4 :heart:)

:pspig: 1g saved.

10 workers
  • 4 base
  • Deteriorate
  • Poisonblade Rogue
  • Graveyard
  • Jandra, the Negator
  • Summon Skeletons
  • Carrion Curse

3 cards in hand
  • Doom Grasp
  • Pestering Haunt
  • Skeleton Javelineer

No cards in deck.

11 cards in discard
  • Cursed Crow
  • Doom Grasp
  • Thieving Imp
  • Dark Pact
  • Sickness
  • Bone Collector
  • Bone Collector
  • Carrion Curse
  • Plague Spitter
  • Plague Spitter
  • Skeletal Archers

You have a level 1 Vandy on your board, right? Just wanted to confirm you aren’t patrolling her, since she’s not listed.

Yes, probably forgot her because she wasn’t patrolling. I’ll edit her in.