To quote @ARMed_PIrate…
Player 2 Turn 4
Tech, Starting Hand and Workers
TECH
Spirit of the Panda
Earthquake
STARTING HAND
Pillage
Nautical Dog
Mad Man
Entangling Vines
WORKERS
Bloodburn
Scorch
Pillage
Next Hand
Mad Man
Bombaster
Careless Musketeer
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Rook casts Entangling Vines on Plague Spitter; it can no longer attack or patrol - ($4)
Level Rook to Lv. 5 - ($2)
Recruit Mad Man - ($1)
Mad Man trades with Brick Thief, you draw
Rook and Taxman kill Grave; Taxman dies, Rook takes 4 damage and gains 2 free levels
Level Rook to max, healing him - ($0)
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:- Garus Rook Lv. 8 (4/6) (Two Lives)
- Entangling Vines (Plague Spitter)
Buildings:
Base HP: 20
Tech I HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 9
- Disc: 0
Gold: - Gold: 0
- Workers: 8
[details=Thoughts]I was going to build Tech II, but getting Rook maxed by way of killing a +1/+1 hero seems like a better idea. I had to lower my draw ability enough that I’m at little risk of drawing my Tech II stuff too early, so I’ll just build it next turn and be ready to smash whatever he puts in my way!
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