Wow, it really feels like my draws never work out right. Of the six cards in my deck, I wanted to draw any of them except the one that I did. I think I can make it work, though. Maybe.
Player 1 Turn 4
[details=Tech StartingHand Workers]
[spoiler]TECH
Gorgon
Abomination
STARTING HAND
Rampant Growth
Merfolk Prospector
Forestās Favor
Ferocity
Ferocity (Technician)
WORKERS
Verdant Tree
Rich Earth
Playful Panda
Rampant Growth
[/spoiler][/details]
[details=NextHand]
[spoiler]Tiger Cub
Feral Strike
Spore Shambler
Centaur
[/spoiler][/details]
[details=Discard]
[spoiler]Young Treant
Forestās Favor
Ferocity
Ferocity
Gorgon
Abomination
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Merfolk Prospector - ($6)
Forestās Favor on Prospector - ($4)
Disease Tech 2 - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Merfolk Prospector (2/2 w/ 1 +1/+1 rune, resist 1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
[details=Thoughts]
[spoiler]Thereās a good chance he was expecting me to kill drakk, so I have to assume he teched dinosize/polymorph. I really should have put the Treant in Scavenger, so I could build Tech 2 this turn. I wanted to play a Tiger with Ferocity, and maybe thatās the play still, but Dinosize could negate that completely. On the other hand, if I can build tech 2 and keep Cala alive for 1 turn, I can play 2 Gigadons next turn. Skipping the tiger, if Iām not mistaken, actually decreases the number of ways he can kill me, because he canāt suicide Argagarg with a merfolk prospector, and if I put it in SQL, he canāt kill it with Arg either. The only way I can think of that he could kill her would be to kill the Prospector with the Ogre, then Suicide Arg into Cala, play Drakk and either max him an play a Crypt Crawler (which I doubt he specced) or play bloodlust and 2 units. The second seems more likely so I want to make it as costly as possible. If I play Forestās Favor on the Prospector, I can make it trade with the Ogre and prevent him from killing it with Arg. I would have to patrol it in Technician to be sure of drawing Feral Strike next turn, but he can usually be counted on to make those plays. I think thatās what Iām going for. Iād feel a lot more comfortable with all of this if I hadnāt drawn my other Ferocity with the Treant. Having that in my next hand would have been a really nice security blanket in case Cala does die. I still die to double dinosize, but I doubt he specced that, and if he did, he deserves props.
Edit: After review, I realize that he can also kill Cala with max Drakk + Nautical Dog + Mad Man. Also, bloodlust can target Drakk, so heād only need to play one unit along with. This seems like something he might do, and itās a little concerning, but hopefully if he does, I can wall off for a turn and rely on my tech advantage. That play would spend all his money and leave him unable to build tech 2 until the following turn, Meaning Iād know that crashbarrows werenāt coming yet. Losing Cala would be a huge blow, though. I hope it doesnāt happen. I may have outsmarted myself here. Iām now wishing Iād just gone Tiger+Ferocity like Iād originally planned. The one bright spot is that if I can keep my tech 2 up for a couple of turns, I have access to Gorgon+Ferocity, which is an amazing wall.
[/spoiler][/details]