"P1T8
StartingHand Workers
STARTING HAND
Hyperion
Hyperion
Time Spiral
Origin Story
Immortal
Trycycloid
WORKERS
Plasmodium
Fading Argonaut
Battle Suits
Forgotten Fighter
Temporal Research
Tinkerer
Neo Plexus
NextHand
Trycycloid
Immortal
Now!
Argonaut
Ready or Not
Tech 0 card(s)
Get Paid - ($11)
Remove a fading counter from Kinght of the Conclave, draw a card for Technician
Summon Prynn - ($9)
Prynn casts Origin Story on Jaina, returning her to the command zone. - ($6)
Vir (3/3), Nullcraft (1/1), and Hardened Mox (1/1) attack your Tech III building, destroying it. Your base takes 2 damage. Vir takes 1 damage, Nullcraft is destroyed, Hardened Mox is exhausted.
Vir goes to max level, heals, and forecasts a 6/7 Mech Token w/ 2 time counters. - ($5)
Vir looks at the top card of my draw pile
Hire Hyperion, trash Hardened Mox - ($0)
Hyperion attacks Tech II (Anarchy), destroying it and taking 1 damage from Tower. Your base takes 2 damage. I draw a card.
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: L1 Prynn (1/3+A), 4 fading counters
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- L7 Vir (3/5), exhausted.
- Knight of the Conclave w/ 2 Time counters.
- Mech Token w/ 2 Time counters.
- Hyperion (4/4), exhausted.
[B]Buildings:[/B]
-
Base HP: 11
-
Tech I HP: 5
-
Tech II HP: 5 (Present)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 7
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 11
1 Like
Yep, Iām done. All I can summon this turn is Drakk and heās not enough to help against the at least 7 damage Iāve got coming at me. Good game!
Iād be happy to go again if you want, though Iāll change to green. I like to think any problem can be solved by throwing more dinosaurs at it.
1 Like
Good game man! I think you really had me on the ropes, I was getting nervous recording my baseās health
Sure, Iād love another game. Dinosaurs are good problem-solvers, but Iāll stick to the enigmatic Vortossā¦
1 Like
Yeah, I had a really solid early advantage. I was aiming too hard, I think, at getting out the Pirate Gunship (which would have been the end, I think), and didnāt have the efficiency I needed. Kidnapping is great but EXPENSIVE.
My roll is 39.
1 Like
I also rolled 39! Second roll 52
97 Looks like Iām up.
Just about the most boring possible opening turn.
P1T1
StartingHand Workers
STARTING HAND
Forestās Favor
Rich Earth
Tiger Cub
Verdant Tree
Spore Shambler
WORKERS
Verdant Tree
NextHand
Rampant Growth
Ironbark Treant
Playful Panda
Merfolk Prospector
Young Treant
Discard
Rich Earth
Tiger Cub
Spore Shambler
Forestās Favor
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Argagarg + Wisp - ($1)
Tech I - ($0)
Float ($0)
Discard 4, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Wisp (0/1)
-
[I]Technician[/I]: Argagarg (1/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 4
[B]Gold:[/B]
- Gold: 0
- Workers: 5
"
@IsotopeX The 1st couple turns are usually pretty ho-hum.
"P2T1
StartingHand Workers
STARTING HAND
Temporal Research
Fading Argonaut
Battle Suits
Plasmodium
Forgotten Fighter
WORKERS
Plasmodium
NextHand
Hardened Mox
Nullcraft
Neo Plexus
Time Spiral
Tinkerer
Discard
Battle Suits
Temporal Research
Forgotten Fighter
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Geiger - ($2)
Hire Fading Argonaut w/ 3 time counters - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Fading Argonaut (2/3+A) 3 time counters
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Geiger (2/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 6
@IsotopeX Ahh, actually noticed you built Tech I, but I think you have to wait until turn 2 as Player 1 to build Tech I.
Right, the 6 worker requirement. First time Iāve ever been player one and even thought about doing it first turn. Iāll just float the gold and build it this turn, basically the same thing.
P1T2
Tech StartingHand Workers
TECH
Dinosize
Galina Glimmer
STARTING HAND
Ironbark Treant
Merfolk Prospector
Playful Panda
Rampant Growth
Young Treant
Tiger Cub
WORKERS
Verdant Tree
Ironbark Treant
NextHand
Rich Earth
Spore Shambler
Forestās Favor
Dinosize
Galina Glimmer
Discard
Tiger Cub
Rampant Growth
Playful Panda
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Merfolk Prospector - ($3)
Young Treant + draw card - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Young Treant (0/2+1A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Wisp (0/1)
-
[I]Technician[/I]: Argagarg Lv. 1 (1/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Merfolk Prospector (1/1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 1
- Workers: 6
"
@IsotopeX Yeah, that works out the same.
"P2T2
Tech StartingHand Workers
TECH
Seer
Stewardess of the Undone
STARTING HAND
Tinkerer
Hardened Mox
Nullcraft
Time Spiral
Neo Plexus
WORKERS
Plasmodium
Hardened Mox
NextHand
Forgotten Fighter
Stewardess of the Undone
Temporal Research
Seer
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I - ($4)
Hire Nullcraft - ($2)
Hire Neo Plexus - ($0)
Geiger attacks Young Treant, dealing 1 damage and busting the armor.
Nullcraft hastily attacks Young Treant, killing him.
Fading Argonaut attacks Arg, taking 1 damage and dealing 2.
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Neo Plexus (2/2+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Fading Argonaut (2/2) 2 time counters, exhausted
- L1 Geiger (2/3), exhausted
- Nullcraft (1/1), exhausted
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 7
"
P1T3
Tech StartingHand Workers
TECH
Tiny Basilisk
Centaur
STARTING HAND
Forestās Favor
Dinosize
Galina Glimmer
Rich Earth
Spore Shambler
WORKERS
Verdant Tree
Ironbark Treant
Rich Earth
NextHand
Tiny Basilisk
Dinosize
Forestās Favor
Spore Shambler
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Level Arg to Max - ($2)
Summons Water Elemental
Summon Galina Glimmer - ($1)
Forestās Favor on Merfolk Prospector - ($-1)
Exhaust Merfolk Prospector - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Water Elemental (3/3+1A antiair)
-
[I]Elite[/I]: Arg Level 5 (1+1/5)
-
[I]Scavenger[/I]: Wisp (0/1)
-
[I]Technician[/I]: Galina Glimmer (2/2)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Merfolk Prospector (2/2) (has +1/+1 rune) (exhausted)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 7
"
Well this was a doozey of a turn. Stewardess of the Undone is quite good vs Green, or maybe just vs. Arg.
"P2T3
Tech StartingHand Workers
TECH
Research and Development
Stewardess of the Undone
STARTING HAND
Seer
Stewardess of the Undone
Temporal Research
Forgotten Fighter
WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter
NextHand
Time Spiral
Tinkerer
Battle Suits
Discard
Neo Plexus
Temporal Research
Research and Development
Stewardess of the Undone
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire Stewardess of the Undone, bouncing your Water Elemental - ($3)
Nullcraft (1/1) and Fading Argonaut (2/3) attack Arg (2/5), dealing 3 damage. Fading Argonaut takes 2 damage.
Geiger (2/3) attacks Arg (2/2) and Sparkshots the Wisp (0/1) in Scavenger, killing it. You get a gold. Arg dies and Geiger takes 2 damage, but then gets 2 levels and heals.
Neo Plexus (2/2) attacks and kills Galina Glimmer (2/2), dying in the process. You draw a card.
Geiger levels to max (5), trashes Stewardess of the Undone, then returns her to play. When she returns to play she bounces Merfolk Prospector back to your hand. - ($1)
Hire Seer, adding 1 time counter to Fading Argonaut - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Stewardess of the Undone (2/3+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Seer (2/1)
-
[I]Technician[/I]: Fading Argonaut (2/1) 2 time counters
-
[I]Lookout[/I]:
[B]In Play:[/B]
- L5 Geiger (3/4), exhausted
- Nullcraft (1/1), exhausted
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 0
- Disc: 4
[B]Gold:[/B]
- Gold: 0
- Workers: 8
Thoughts
That +1/+1 rune on Arg would have been much more annoying!
1 Like
Wow, that was ugly. No confidence I can come back from that, and now I really want to play Purple
"P1T4
Tech StartingHand Workers
TECH
Tiny Basilisk
Polymorph: Squirrel
STARTING HAND
Dinosize
Spore Shambler
Tiny Basilisk
Forestās Favor
Playful Panda
WORKERS
Verdant Tree
Ironbark Treant
Rich Earth
Spore Shambler
NextHand
Rampant Growth
Forestās Favor
Merfolk Prospector
Centaur
Tiger Cub
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Scavenger - ($7)
Master Midori - ($5)
Tiny Basilisk - ($3)
Playful Panda + Wisp - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Midori (2/3+1A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Wisp (0/1)
-
[I]Technician[/I]: Tiny Basilisk (1/2 deathtouch)
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
Playful Panda (2/2) exhausted
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 8
"
1 Like
@IsotopeX, well I have embarrassingly lost to purple quite a bit, so Iām slowly starting to learn its tricks.
"P2T4
Tech StartingHand Workers
TECH
Shimmer Ray
Second Chances
STARTING HAND
Tinkerer
Time Spiral
Battle Suits
WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter
Tinkerer
NextHand
Research and Development
Second Chances
Seer
Battle Suits
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Build Tech II (Past) - ($3)
Build a Tower - ($0)
Fading Argonaut (2/1) and Stewardess of the Undone (2/3) attack Midori (2/3+A). Midori and Fading Argonaut die, Stewardess takes 2 damage.
Seer (2/1) attacks Tiny Basilisk (1/2), trading with it. You draw a card.
Nullcraft attacks Wisp, killing it. You get a gold.
Geigar attacks Tech I, dealing 3 damage to it.
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- L5 Geiger (3/4), exhausted
- Nullcraft (1/1), exhausted
- Stewardess of the Undone (2/1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 6
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 9
"
Time for Geiger to die. Get it? TIME!
P1T5
Tech StartingHand Workers
TECH
Circle of Life (balance)
Fairie Dragon (Balance II)
STARTING HAND
Tiger Cub
Rampant Growth
Centaur
Merfolk Prospector
Forestās Favor
Polymorph: Squirrel (growth)
WORKERS
Verdant Tree
Ironbark Treant
Rich Earth
Spore Shambler
Merfolk Prospector
NextHand
Dinosize (growth)
Centaur
Rampant Growth
Tiny Basilisk
Polymorph: Squirrel (growth)
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Scavenger - ($9)
Tech II (Balance) - ($5)
Calamandra - ($3)
Cast Rampant Growth on Playful Panda - ($1)
Playful Panda (4/2+2A) trades with Geiger
Calamandra gains 2 levels
Float ($1)
Discard 4, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Calamandra Lv. 3 (3/4+1A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 2
-
Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 6
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 9
"
@IsotopeX, especially funny since Iāve been re-watching BoJack Horseman Season 2. āDo you get it?ā is a frequent jokeā¦
"P2T5
Tech StartingHand Workers
TECH
Shimmer Ray
Slow Time Generator
STARTING HAND
Research and Development
Battle Suits
Second Chances
Seer
WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter
Tinkerer
Research and Development
NextHand
Temporal Research
Time Spiral
Fading Argonaut
Stewardess of the Undone
Neo Plexus
Discard
Battle Suits
Seer
Second Chances
Shimmer Ray
Slow Time Generator
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Summon Vir - ($6)
Vir peeks at top card of draw pile.
Nullcraft attacks Tech I, almost reducing it to rubble.
Max Vir, which triggers a forecasted 6/7 Mech Token with 2 Time counters. - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Stewardess of the Undone (2/1+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: L7 Vir (3/5)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Nullcraft (1/1), exhausted
- Mech Token (6/7) w/ 2 Time counters.
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 1
- Disc: 5
[B]Gold:[/B]
- Gold: 0
- Workers: 10
Thoughts
I think this is the part of the game where you should come up with a gameplan to win, and I usually end up just making silly units. With that in mind, hereās my turn? Itās got plansā¦ I think if you get your wandering mimic my plans will go up in smoke though!
1 Like
I never did watch Bojack, but I suppose I probably should.
I donāt have a way to stop your Nullcraft, but at least I can kill it.
P1T6
Tech StartingHand Workers
TECH
Wandering Mimic (Balance II)
Chameleon (Balance II)
STARTING HAND
Tiny Basilisk
Dinosize (growth)
Rampant Growth
Centaur
Polymorph: Squirrel (growth)
WORKERS
Verdant Tree
Ironbark Treant
Rich Earth
Spore Shambler
Merfolk Prospector
NextHand
Fairie Dragon (Balance II)
Forestās Favor
Galina Glimmer
Circle of Life (balance)
Tiny Basilisk
Discard
Polymorph: Squirrel (growth)
Rampant Growth
Dinosize (growth)
Wandering Mimic (Balance II)
Chameleon (Balance II)
Tech 2 card(s)
Get Paid + float - ($10)
Tower - ($7)
Tiny Basilisk - ($5)
Centaur - ($2)
Calamandra kills Stewardess, takes 3 damage
Level Calamandra to Max - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Tiny Basilisk (1/2+1A resist 1)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Centaur (3/4 resist 1)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Tower
- Calamandra Lv. 5 (4/5) exhausted
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 1
-
Tech II HP: 5 (Balance)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 1
- Disc: 5
[B]Gold:[/B]
- Gold: 0
- Workers: 9
"
1 Like
@IsotopeX Well, that basilisk is certainly a thorny little problem. For the greater good of the Conclave, he must die!
"P2T6
Tech StartingHand Workers
TECH
Ebbflow Archon
Ebbflow Archon
STARTING HAND
Temporal Research
Fading Argonaut
Time Spiral
Neo Plexus
Stewardess of the Undone
Shimmer Ray
Second Chances
WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter
Tinkerer
Research and Development
Neo Plexus
NextHand
Slow Time Generator
Shimmer Ray
Stewardess of the Undone
Ebbflow Archon
Ebbflow Archon
Discard
Temporal Research
Nullcraft
Time Spiral
Shimmer Ray
Stewardess of the Undone
Fading Argonaut
Second Chances
Tech 2 card(s)
Get Paid - ($10)
Summon Prynn w/ 4 Fading Counters - ($8)
Build Tech III - ($3)
Prynn casts Temporal Research, draw 2 cards - ($1)
Vir peeks at top card of draw pile
Vir casts Time Spiral targetting Mech Token, who then comes into play. - ($0)
Vir sacrifices himself, attacking and killing the SL Tiny Basilisk.
Nullcraft flies over and finishes the job, destroying Tech I but dying in the process. Your base takes 2 damage.
Float ($0)
Discard 4, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Mech Token (6/7+A, untargetable)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Prynn (1/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 2
- Disc: 7
[B]Gold:[/B]
- Gold: 0
- Workers: 11
Thoughts
Well, Iāve got the ebbflow archon next turn and he doesnāt have tech III yet, I even busted his tech I. I wanted Nullcraft to die so his wandering mimic wouldnāt have haste and flying. He could give stealth to Calamandra, but Iāve got a tower. Iām sure there are some shenanigans, but with my tech III coming I feel like Iām in the driverās seat.
1 Like
Little Bassie took out a Level 7 hero, that seems like a reasonable compromise.
P1T7
Tech StartingHand Workers
TECH
Tyrannosaurus Rex (Balance III)
Wandering Mimic (Balance II)
STARTING HAND
Forestās Favor
Circle of Life (balance)
Tiny Basilisk
Fairie Dragon (Balance II)
Galina Glimmer
WORKERS
Verdant Tree
Ironbark Treant
Rich Earth
Spore Shambler
Merfolk Prospector
Galina Glimmer
NextHand
Rampant Growth
Forestās Favor
Tyrannosaurus Rex (Balance III)
Tiger Cub
Dinosize (growth)
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Rebuild Tech I
Cast Forestās Favor on Calamandra - ($6)
Tech III - ($1)
Float ($1)
Discard 3, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Calamandra (5/6+1A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Centaur (3/4 resist 1)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Tower
[B]Buildings:[/B]
-
Base HP: 18
-
Tech II HP: 5 (Balance)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 7
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 10
"