Casual: NikoBolas (Vortoss) vs IsotopeX (Blood Anarchs)

@IsotopeX, I kicked off turn 1. Good luck and have fun :wink:

"P1T1


StartingHand Workers

STARTING HAND
Neo Plexus
Hardened Mox
Battle Suits
Forgotten Fighter
Plasmodium


WORKERS
Plasmodium


NextHand

Time Spiral
Nullcraft
Tinkerer
Fading Argonaut
Temporal Research


Discard

Battle Suits
Neo Plexus
Forgotten Fighter


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Hardened Mox - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Hardened Mox (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

Great, an indestructible defender right from the start. That won’t be annoying at all…

Good luck!

P2T1


Tech StartingHand Workers

TECH
Lobber
Bloodlust


STARTING HAND
Nautical Dog
Charge
Makeshift Rambaster
Mad Man
Bloodburn


WORKERS
Makeshift Rambaster


NextHand

Bloodrage Ogre
Bombaster
Careless Musketeer
Scorch
Pillage


Discard

Charge
Bloodburn
Mad Man
Lobber
Bloodlust


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Drakk Lv. 1 - ($2)
Nautical Dog - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drakk Lv. 1 (1/3+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
    "

@IsotopeX Haha, well I admit it wasn’t my first idea for that hand, but once I saw it I thought it was irresistible :wink:

"P1T2


Tech StartingHand Workers

TECH
Argonaut
Argonaut


STARTING HAND
Nullcraft
Time Spiral
Fading Argonaut
Tinkerer
Temporal Research


WORKERS
Plasmodium
Fading Argonaut


NextHand

Battle Suits
Temporal Research
Argonaut
Argonaut


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Nullcraft - ($2)
Nullcraft attacks Nautical Dog sending him yelping to the discard, you gain 1 gold.
Hire Tinkerer - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tinkerer (1/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1) flying
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

As he pointed out, the Hardened Mox is a nice play against Red. I didn’t tech I this turn and then drew both of my tech’d cards which were Tech I units. Massive Facepalm. Well, I knew I wasn’t teching this turn and knew I could draw them, but went for it anyway. My thinking was that against red I have to inherently go bigger than he is which means despite going first I’m playing from behind. Next turn will probably suck haha. My plan is to build tech 1 and tower next turn (5 gold w/ worker) and float a gold. Probably not the best idea against red, but we’ll see what he comes up with.

I’m just hoping your decision not to Tech will come back and bite you. And my Bloodrage Ogre bites you even harder.

P2T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Kidnapping


STARTING HAND
Pillage
Careless Musketeer
Bombaster
Scorch
Bloodrage Ogre


WORKERS
Makeshift Rambaster
Scorch


NextHand

Lobber
Pillage
Gunpoint Taxman
Charge


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Scavenger - ($7)
Tech 1 - ($6)
Bloodrage Ogre - ($4)
Bombaster - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2+1A)
  • :psfist: [I]Elite[/I]: Drakk Lv. 1 (1+1/3)
  • :ps_: [I]Scavenger[/I]: Bombaster (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
    "

Haha, @IsotopeX I’ll never tell :wink:

"P1T3


Tech StartingHand Workers

TECH
Ready or Not
Stewardess of the Undone


STARTING HAND
Battle Suits
Argonaut
Temporal Research
Argonaut


WORKERS
Plasmodium
Fading Argonaut
Battle Suits


NextHand

Argonaut
Forgotten Fighter
Time Spiral
Ready or Not
Neo Plexus


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build a Tower - ($2)
Build Tech I - ($1)
Nullcraft attacks Drakk, dealing 1 damage.

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tinkerer (1/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1) flying
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

I realized that I screwed up the timing on teching cards using the spreadsheet. Now things should be set right, but that’s why it says I teched 2 cards on the first turn and no cards now.

"P2T3


StartingHand Workers

STARTING HAND
Gunpoint Taxman
Pillage
Lobber
Charge


WORKERS
Makeshift Rambaster
Scorch
Lobber


NextHand

Mad Man
Kidnapping
Bloodlust
Bloodburn


Discard

Charge
Pillage


Tech 0 card(s)
Get Paid + float - ($9)
Worker - ($8)
Drakk levels to 4, heals - ($5)
Bombaster trades with Hardened Mox
Drakk kills Tinkerer, takes 2 damage
Drakk levels to Max, heals - ($3)
Bloodrage Ogre destroys Tower, takes 1 damage
Your base takes 2 damage
Summon Gunpoint Taxman (has haste) - ($1)
Gunpoint Taxman kills Nullcraft, takes 1 damage
Cast Pillage, your base takes 2 damage and I steal 1 gold - ($0)
Gold from Pillage - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodrage Ogre (3/1) X exhausted
  • Drakk Lv. 6 (3/4) exhausted
  • Gunpoint Taxman (3/2) x exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
    "

"P1T4


Tech StartingHand Workers

TECH
Origin Story
Knight of the Conclave


STARTING HAND
Time Spiral
Forgotten Fighter
Neo Plexus
Argonaut
Ready or Not
Temporal Research


WORKERS
Plasmodium
Fading Argonaut
Battle Suits
Forgotten Fighter


NextHand

Knight of the Conclave
Nullcraft
Argonaut
Temporal Research
Stewardess of the Undone


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Pillaged! Draw a card for technician tinkerer’s death. - ($6)
Hire Argonaut - ($3)
Hardened Mox attacks and kills Bloodrage Ogre, then is exhausted.
Hire Neo Plexus - ($1)

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Neo Plexus (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hardened Mox (1/1) exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Sanatorium
Disguised Monkey


STARTING HAND
Bloodlust
Mad Man
Bloodburn
Kidnapping


WORKERS
Makeshift Rambaster
Scorch
Lobber
Bloodburn


NextHand

Sanatorium
Careless Musketeer
Mad Man
Bloodlust


Tech 2 card(s)
Get Paid + float - ($9)
Tech II (Anarchy) - ($5)
Cast Kidnapping on Argonaut - ($1)
Argonaut kills Neo Plexus, takes 2 damage, you draw a card
Gunpoint Taxman and Drakk destroy Tech 1
Your base takes 2 damage
Worker - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk Lv. 6 (3/4) (exhausted)
  • Gunpoint Taxman (3/2) x (exhausted)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

Lol, well that was the worst thing I thought could happen. Cheers! I’m glad the turn you destroy my tech I was when you were also able to build tech II, make it look easy why don’t ya!

"P1T5


Tech StartingHand Workers

TECH
Hyperion
Hyperion


STARTING HAND
Stewardess of the Undone
Argonaut
Temporal Research
Knight of the Conclave
Nullcraft
Ready or Not


WORKERS
Plasmodium
Fading Argonaut
Battle Suits
Forgotten Fighter
Temporal Research


NextHand

Argonaut
Tinkerer
Origin Story
Ready or Not
Time Spiral


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Summon Geiger - ($6)
Rebuild tech 1
Build a tower - ($3)
Argonaut and Mox attack Drakk, Argonaut dies, Drakk dies, Geiger gains 2 levels, mox is exhausted. Drakk deals 1 damage to my base.
Hire Nullcraft attack Tech II (Anarchy). - ($1)
Geiger levels up once to 4. - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L4 Geiger (2/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hardened Mox (1/1) exhausted
  • Nullcraft (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

I really went back and forth about whether I should destroy the Tech building or kill the Argonaut. I’m not sure I made the right choice. Figured Drakk was likely to die one way or the other.

IGNORE THIS, REVISED TURN DOWNTHREAD

"P1T6


Tech StartingHand Workers

TECH
Immortal
Immortal


STARTING HAND
Tinkerer
Time Spiral
Origin Story
Argonaut
Ready or Not


WORKERS
Plasmodium
Fading Argonaut
Battle Suits
Forgotten Fighter
Temporal Research
Tinkerer


NextHand

Hyperion
Argonaut
Knight of the Conclave
Neo Plexus
Stewardess of the Undone


Discard

Time Spiral
Ready or Not
Origin Story
Immortal
Immortal


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Hire Argonaut - ($5)
Build Tech II (Present) - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Hardened Mox (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4
  • :heart: Tech II (Present) HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

With apologies:
Bloodlust is a Blood spell, so Zane and Jaina can’t cast it. You need Drakk! And he’s dead! Oh noes!

If you @NikoBolas wants, he can ask that you roll back and re-do your turn. He’d have to do the same.
It should be possible using the History options of your spreadsheet.

Also, as as someone who’s plaid a lot of Blood, I felt your pain trying to play Bloodlust on two things that already had haste just for the extra damage. :frowning:

Dang it dang it. You’re right about that.

@NikoBolas, easiest option for me is to summon Drakk instead of Zane, use Bloodlust as before, and attacks with Mad Man and Jaina to kill Geiger. Only change would be that Drakk would be left alive instead of Jaina. If that works for you I’ll edit my post and you can redo your turn if you want to.

Sure @IsotopeX , didn’t even notice myself! I’ll slightly change my turn as well, since I thought of a slightly more efficient way to do what I wanted to do, if you don’t mind :wink:

Edit: Whoah, you can’t actually have Drakk back, since he was dead and unable to be re-summoned. Your turn might need a bit more editing after all…

Edit2: Thanks @ARMed_PIrate for catching that!

Blug. OK, I’m going to need to start fresh. Sorry for the annoyance. This is what I get for trying to think about this, and writing report cards, and dealing with an active 4 year old…

3 Likes

OK, new Turn 5. Still results in Geiger dying, but I lose my Gunpoint Taxman in the process. And I have a Tower. @NikoBolas go ahead and change up your Turn 6 if you want to.

P2T5


Tech StartingHand Workers

TECH
Marauder
Chaos Mirror


STARTING HAND
Careless Musketeer
Sanatorium
Mad Man
Bloodlust


WORKERS
Makeshift Rambaster
Scorch
Lobber
Bloodburn
Careless Musketeer


NextHand

Pillage
Disguised Monkey
Charge
Kidnapping


Discard

Bloodlust
Sanatorium
Marauder
Chaos Mirror


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Summon Zane (2/2 haste) - ($6)
Summon Jaina (2/3 sparkshot) - ($4)
Gunpoint Taxman attacks Geiger, dies, does 3 damage
Zane and Geiger trade
Jaina gains 2 levels
Summon Mad Man - ($3)
Build Tower - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jaina Lv. 3 (2/3+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Mad Man (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Anarchy)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

Alright, For continuity here is my T6. I didn’t end up changing anything.

P1T6


Tech StartingHand Workers

TECH
Immortal
Immortal


STARTING HAND
Tinkerer
Time Spiral
Origin Story
Argonaut
Ready or Not


WORKERS
Plasmodium
Fading Argonaut
Battle Suits
Forgotten Fighter
Temporal Research
Tinkerer


NextHand

Hyperion
Argonaut
Knight of the Conclave
Neo Plexus
Stewardess of the Undone


Discard

Time Spiral
Ready or Not
Origin Story
Immortal
Immortal


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Hire Argonaut - ($5)
Build Tech II (Present) - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Hardened Mox (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4
  • :heart: Tech II (Present) HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

I’m glad that your Argonauts are so easily Kidnappable. @NikoBolas

P2T6


Tech StartingHand Workers

TECH
Pirate Gunship


STARTING HAND
Charge
Disguised Monkey
Kidnapping
Pillage


WORKERS
Makeshift Rambaster
Scorch
Lobber
Bloodburn
Careless Musketeer


NextHand

Pillage
Chaos Mirror
Bloodlust
Pirate Gunship


Tech 1 card(s)
Get Paid - ($10)
Drakk - ($8)
Drakk casts Kidnapping on Argonaut - ($4)
Argonaut kills Hardened Mox, suffers 2 damage (1 from Mox, 1 from Tower)
You draw a card
Summon Disguised Monkey - ($2)
Disguised Monkey attacks Tech II, deals 3 damage, suffers 1 damage
Jaina destroys Tech II, suffers 1 damage
Your base takes 2 damage
Level Jaina to Lv. 4, heals - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drakk (1/3+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Mad Man (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina Lv. 4 (3/3) (exhausted)
  • Disguised Monkey (3/2) x (exhausted)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Anarchy)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
    "

@IsotopeX Yeah, that’s not getting old :stuck_out_tongue: At least he’s dead again for a turn!

"P1T7


Tech StartingHand Workers

TECH
Now!
Trycycloid


STARTING HAND
Neo Plexus
Hyperion
Stewardess of the Undone
Argonaut
Knight of the Conclave
Hyperion


WORKERS
Plasmodium
Fading Argonaut
Battle Suits
Forgotten Fighter
Temporal Research
Tinkerer
Neo Plexus


NextHand

Time Spiral
Origin Story
Hyperion
Hyperion


Tech 2 card(s)
Get Paid + float - ($11)
Worker, draw a card for Technician’s death. - ($10)
Hire Knight of the Conclave, who is forecast with 3 time counters.
Hire Argonaut - ($7)
Hire Stewardess of the Undone targetting Mad Man - ($4)
Summon Vir - ($2)
Attack Drakk with Argonaut (3/2) and Hardened Mox (1/1). Argonaut and Drakk die, Vir gains 2 levels, my base takes 1 damage.
Vir levels to 6 - ($0)
Rebuild Tech II

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Stewardess of the Undone (2/3)
  • :target: [I]Lookout[/I]: Nullcraft (1/1)
    [B]In Play:[/B]
  • L6 Vir (3/3)
  • Knight of the Conclave w/ 3 time counters
  • Hardened Mox (1/1), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

Edited: Forgot to spend gold on Stewardess of the Undone first time ><

I could have probably done this more efficiently but it seems a very fitting Anarchy turn.

P2T7


StartingHand Workers

STARTING HAND
Pirate Gunship
Pillage
Chaos Mirror
Bloodlust


WORKERS
Makeshift Rambaster
Scorch
Lobber
Bloodburn
Careless Musketeer
Pillage


NextHand

Marauder
Sanatorium
Charge
Kidnapping


Discard

Chaos Mirror
Mad Man
Pirate Gunship
Bloodlust


Tech 0 card(s)
Get Paid + float - ($11)
Worker - ($10)
Tech III - ($5)
Zane - ($3)
Mad Man - ($2)
Zane casts Chaos Mirror, switches ATK of Mad Man and Argonaut - ($0)
Zane and Disguised Monkey trade with Argonaut
Mad Man trades with Stewardess of the Undone
You get a card for Technician

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jaina Lv. 4 (3/3+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
    "