Ahh, yeah. Originally I floated 2 gold, then realized I never payed for Bombaster’s ability. When I changed the gold costs, I must have flipped the costs by accident!
"P1T8
StartingHand Workers
STARTING HAND
Sensei’s Advice
Doubling Barbarbarian
Fox Primus (2/2+a)
Speed of the Fox
WORKERS
Grappling Hook
Morningstar Flagbearer
Savior Monk
Safe Attacking
Aged Sensei (1/1)
Shuriken Hail
Fox’s Den Students
NextHand
Doubling Barbarbarian
Whitestar Grappler
Snapback
Sparring Partner (2/2+a)
Fox Viper
Discard
Colossus (6/7+a)
Fox Primus (2/2+a)
Speed of the Fox
Sensei’s Advice
Tech 0 card(s)
Get Paid - ($11)
Skip Worker
Doubling Barbarbarian - ($8)
Setsuki and Grave destroy your tech 2, your base to 16. tower does 1 to each
Maxband Setsuki and she heals - ($5)
Tech 3 - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Doubling Barbarbarian (3/5+2a)
-
Elite:
-
Scavenger:
-
Technician: L7 Grave (4/4) *sparkshot *readiness
-
Lookout:
In Play:
- L6 Setsuki (3/4) * costs 1 to attack when not patrolling *swift strike when attacking *draw 2 cards on upkeep
Buildings:
-
Base HP: 17
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
-
Tech III HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 4
Gold:
- Gold: 0
- Workers: 11
Thoughts
Let’s see if he got some spells teched for a big play. No zane though, means he won’t do too much I don’t think
"
P2T8
StartingHand Workers
STARTING HAND
Flame Arrow
Surprise Attack
Detonate
Captured Bugblatter
WORKERS
Careless Musketeer
Scorch
Bloodburn
Pillage
Makeshift Rambaster
NextHand
Nautical Dog
Captured Bugblatter
Lobber
Pirate-Gang Commander
Crashbarrow
Discard
Flame Arrow
Surprise Attack
Detonate
Captured Bugblatter
Tech 0 card(s)
Get Paid + float - ($11)
Summon Jaina - ($9)
Jaina Flame Arrows Setsuki, gains 2 levels - ($5)
Float ($5)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: L3 Jaina 2/3
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
-
Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 7
- Disc: 4
Gold:
- Gold: 5
- Workers: 10
Thoughts
Alright, I am not in a great spot. If he plays Tech III basically anytime in the following 2 turns, I probably lose. I probably lose even if he doesn’t! Haha, that’s OK. I’m going to float a lot of gold since levelling Jaina is really pointless. I thought about putting Jaina in Elite to possibly stymie an attack or force a trade, but I think it’s most likely he has Snapback (or possibly reversal?). If he does, it doesn’t matter where I patrol (except maybe Lookout?). Yeah, he will have 11 gold so even if he draws his Tech III and Snapback that only costs 10, Lookout doesn’t stop that play. Tech it is!
"P1T9
Tech StartingHand Workers
TECH
Hero’s Monument
Mind-Parry Monk
STARTING HAND
Doubling Barbarbarian
Fox Viper
Whitestar Grappler
Sparring Partner (2/2+a)
Snapback
WORKERS
Grappling Hook
Morningstar Flagbearer
Savior Monk
Safe Attacking
Aged Sensei (1/1)
Shuriken Hail
Fox’s Den Students
NextHand
Colossus
Snapback
Sparring Partner (2/2+a)
Smoker (1/1)
Shuriken Hail
Tech 2 card(s)
Get Paid - ($11)
Skip Worker
Snapback Jaina, Drakk comes out - ($8)
Doubling Barbarbarian - ($5)
Hire Rook - ($3)
Grave and doubling barbarian destroy your tech 2, your base to 14 and 1 dmg to grave/barbarian
Tech lab Discipline - ($2)
Float ($2)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Doubling Barbarbarian 2 (3/5+2a)
-
Elite:
-
Scavenger: L1 Rook (2/4)
-
Technician: L7 Grave (4/3) *sparkshot *readiness
-
Lookout:
In Play:
- Doubling Barbarbarian (3/4)
Buildings:
-
Base HP: 17
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
-
Tech III HP: 5
-
Tech Lab HP: 4 (Discipline)
Economy Info:
Cards:
- Hand: 5
- Deck: 8
- Disc: 0
Gold:
- Gold: 2
- Workers: 11
Thoughts
Haha, well played by him. Let’s keep the tech 2 down for now
"
GG WP! Nice work not using boulder against Red. Thanks
On your turn 5 I would have killed Grave and sparkshot smoker, thus leaving me with no real options next turn. Jaina ended up dying anyway and then you also lost taxman.
Think that’s where I was able to regain control
Yeah I was reading your turns and I think that was a pretty big misplay. I was thinking if I kill Graves, you’ll just summon and Max Rook, but Graves maxing gave you a free kill on Jaina and I was never able to turn things around after that. Had a bunch of draws with Zane and Surprise Attack at the wrong time, which sucked Still, very fun game and I think I made some good plays, just also made some bad ones!
You did make some good plays that’s for sure. I went heavy into Setsuki thinking you couldn’t get at her but overlooked Zane maxband
If you’re up to play again, I’ll keep trying different stuff!
Totally am. Why don’t you take player 1 this time
P1T1
StartingHand Workers
STARTING HAND
Charge
Bloodburn
Bloodrage Ogre
Pillage
Makeshift Rambaster
WORKERS
Bloodburn
NextHand
Bombaster
Scorch
Mad Man
Careless Musketeer
Nautical Dog
Discard
Makeshift Rambaster
Charge
Pillage
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire BRO - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Bloodrage Ogre 3/2
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 5
"P2T1
StartingHand Workers
STARTING HAND
Fox Primus
Fox Viper
Grappling Hook
Smoker
Morningstar Flagbearer
WORKERS
Morningstar Flagbearer
NextHand
Sensei’s Advice
Savior Monk
Aged Sensei
Safe Attacking
Snapback
Discard
Grappling Hook
Fox Primus
Smoker
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fox Viper - ($2)
Rook - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Fox Viper (2/1+a) *sparkshot
-
Elite:
-
Scavenger: L1 Rook (2/4)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
Thoughts
Let’s start with a beefy Rook
"
P1T2
Tech StartingHand Workers
TECH
Crash Bomber
Rickety Mine
STARTING HAND
Scorch
Mad Man
Nautical Dog
Careless Musketeer
Bombaster
WORKERS
Bloodburn
Scorch
NextHand
Careless Musketeer
Bloodrage Ogre
Bombaster
Makeshift Rambaster
Mad Man
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Hire Nautical Dog - ($4)
BRO trades with SL Viper
Build Tech I - ($3)
Float ($3)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Nautical Dog 1/1
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 3
- Workers: 6
Thoughts
Don’t feel like going down on cards.
Don’t feel like playing a hero.
We all float down here…
"P2T2
Tech StartingHand Workers
TECH
Rambasa Twin
Bird’s Nest
STARTING HAND
Aged Sensei
Savior Monk
Snapback
Safe Attacking
Sensei’s Advice
WORKERS
Morningstar Flagbearer
Safe Attacking
NextHand
Bird’s Nest
Sensei’s Advice
Snapback
Grappling Hook
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Savior Monk - ($2)
Aged Sensei - ($1)
Level Rook 1x - ($0)
Rook kills Dog, takes 1 and you draw
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Savior Monk (2/2+a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Aged Sensei (1/1)
In Play:
- L2 Rook (2/3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
Ugh, the zane threat is real right now
"
P1T3
Tech StartingHand Workers
TECH
Bloodlust
Crash Bomber
STARTING HAND
Careless Musketeer
Mad Man
Makeshift Rambaster
Bombaster
Bloodrage Ogre
Pillage
WORKERS
Bloodburn
Scorch
Careless Musketeer
NextHand
Bombaster
Rickety Mine
Crash Bomber
Crash Bomber
Charge
Tech 2 card(s)
Get Paid + float, tech draw - ($9)
Worker - ($8)
Hire Mad Man - ($7)
Hire BRO - ($5)
Summon Zane - ($3)
Zane to mid-band - ($0)
Zane kills Savior Monk, takes 2
Mad Man trades with Sensei
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: BRO 3/2
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L4 Zane 3/1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
Incredible hand! I managed to no draw either of my tech cards as well as not draw Charge! Still I think it’s a decent turn. He can invest some gold into Rook to unstoppable kill Zane if he wants, but next turn is also the earliest he can build tech II. Let’s see what he does and hopefully I can punish it.
"P2T3
Tech StartingHand Workers
TECH
Earthquake
Training Grounds
STARTING HAND
Bird’s Nest
Sensei’s Advice
Snapback
Grappling Hook
WORKERS
Morningstar Flagbearer
Safe Attacking
Grappling Hook
NextHand
Fox Viper (2/1+a) *sparkshot
Smoker
Fox Primus
Rambasa Twin
Discard
Aged Sensei (1/1)
Savior Monk (2/2+a)
Sensei’s Advice
Snapback
Earthquake
Training Grounds
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Midband Rook, heals - ($3)
Rook walks past your lone patroller and kills zane, takes 3 and lvls 2x
Maxband Rook, he heals - ($2)
Birds Nest - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Bird 1 (1/1)
-
Technician: Bird 2 (1/1)
-
Lookout:
In Play:
- L8 Rook (4/6) *two lives *can ignore patrol zones with only 1 patroller
- Bird’s Nest
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 6
Gold:
- Gold: 0
- Workers: 8
Thoughts
He likely will be able to destroy my tech 1. Too bad I didn’t teach earthquake instead of ramabasa
"
Tech StartingHand Workers
TECH
Ember Sparks
Crashbarrow
STARTING HAND
Crash Bomber
Charge
Rickety Mine
Crash Bomber
Bombaster
WORKERS
Bloodburn
Scorch
Careless Musketeer
Bombaster
NextHand
Pillage
Mad Man
Bloodlust
Discard
Charge
Ember Sparks
Crashbarrow
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build a Rickety Mine - ($4)
Hire Crash Bomber - ($3)
Hire Crash Bomber - ($2)
BRO deals 3 to your base
Float ($2)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Crash Bomber 2/2, dies - 1 to your base
-
Technician: Crash Bomber 2/2, dies - 1 to your base
-
Lookout:
In Play:
- Rickety Mine, HP: 3
- BRO 3/2
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 2
- Disc: 3
Gold:
- Gold: 2
- Workers: 8
Thoughts
Nice, well that’s about what I expected to happen.
"P2T4
Tech StartingHand Workers
TECH
Training Grounds
Earthquake
STARTING HAND
Rambasa Twin
Fox Viper (2/1+a) *sparkshot
Smoker
Fox Primus
WORKERS
Morningstar Flagbearer
Safe Attacking
Grappling Hook
NextHand
Sensei’s Advice
Fox Viper (2/1+a) *sparkshot
Fox Primus
Snapback
Savior Monk (2/2+a)
Tech 2 card(s)
Get Paid - ($8)
Skip Worker
Tech 2 (Discipline) - ($4)
Rambasa Twins arrive - ($0)
Birds kills Scav bomber, you gain 1g and my base takes 1 dmg
Rook walks past Bomber to destroy rickety mine.
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Rambasa Twin Fred (3/2+a)
-
Elite: Rambasa Twin George (3+1/2)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L8 Rook (4/6) *two lives *can ignore patrol zones with only 1 patroller
- Bird’s Nest
- Bird 2 (1/1)
- Bird 1 (1/1)
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
This should work alright I think. Earthquake ready next turn pretty much, but I didn’t set it up in advance which means he could block the birds
"
P1T5
Tech StartingHand Workers
TECH
Shoddy Glider
Shoddy Glider
STARTING HAND
Mad Man
Bloodlust
Pillage
WORKERS
Bloodburn
Scorch
Careless Musketeer
Bombaster
NextHand
Crash Bomber
Makeshift Rambaster
Nautical Dog
Mad Man
Tech 2 card(s)
Get Paid + float - ($10)
skip worker
Build Tech II (Blood) - ($6)
Summon Drakk - ($4)
Drakk to midband - ($1)
Hire Mad Man - ($0)
Crash Bomber frenzies and trades with SL Rambasa, deals 1 to your tech II
Mad Man frenzies and trades with Elite Rambasa
BRO frenzies and deals 4 to your tech II breaking it, your base takes 2
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: L4 Drakk 2/3, my units get Frenzy 1
-
Lookout:
In Play:
- BRO 3/2
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II (Blood) HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 9
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
This feels like one of the better turns I’ve had. I get to break his tech II, damage his base, and I got to keep Drakk and BRO around. Earthquake will still mess me up, but there isn’t much I can about it so I’m going to ignore it for now.
"P2T5
Tech StartingHand Workers
TECH
Mind-Parry Monk
Focus Master
STARTING HAND
Sensei’s Advice
Fox Primus
Savior Monk (2/2+a)
Snapback
Fox Viper (2/1+a) *sparkshot
WORKERS
Morningstar Flagbearer
Safe Attacking
Grappling Hook
Fox Primus
NextHand
Smoker
Training Grounds
Earthquake
Aged Sensei (1/1)
Discard
Rambasa Twin Fred (3/2+a)
Snapback
Sensei’s Advice
Fox Viper (2/1+a) *sparkshot
Savior Monk (2/2+a)
Mind-Parry Monk
Focus Master
Tech 2 card(s)
Get Paid + rebuild tech 2 - ($8)
Worker - ($7)
Snapback Drakk for Zane - ($4)
Senseis Advice, birds kill BRO and Zane, levels fizzle - ($3)
Float ($3)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: L8 Rook (4/6+a) *two lives *can ignore patrol zones with only 1 patroller
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Bird’s Nest
- Bird 2 (1/1)
- Bird 1 (1/1)
Buildings:
-
Base HP: 14
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 7
Gold:
- Gold: 3
- Workers: 9
Thoughts
Leaving tech 2 up was a hard choice but I don’t want to go too far down on cards. He can only use Jaina next turn which means crashbarrows are my biggest threat I think
"