Also I believe your base should be at 14. Rickety mine, tech 2, and surplus
I didn’t actually need to have the base damage corrected after all. GG
"P2T7
StartingHand Workers
STARTING HAND
Earthquake
Earthquake
Glorious Ninja
Snapback
Porcupine
WORKERS
Morningstar Flagbearer
Savior Monk
Safe Attacking
Smoker (1/1) *returns to hand when targetted
Fox Primus (2/2+a) *frenzy *anti-air
Grappling Hook
NextHand
Earthquake
Aged Sensei (1/1)
Fox Viper
Sensei’s Advice
Ardra’s Boulder (0+1/6)
Tech 0 card(s)
Get Paid + float + rebuild tech 2 - ($20)
Birds tap each of your tech buildings for 1 dmg
Earthquake, both your tech builds break. Earthquake and techs do 8 to your base. Rickety mine and surplus take 1 - ($15)
Earthquake again, 4 more to your base and rickety mine and surplus are destroyed. 2 more to your base, 14 total. - ($10)
Rook declares GG and thanks Zane, Vystari, and Lizzo for the match!
Float ($10)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: L8 Rook (4/6+a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Bird’s Nest
- Bird 1 (1/1)
- Bird 2 (1/1)
Buildings:
-
Base HP: 9
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 10
- Workers: 11
"
Double EQ, nice! GG WP
Wanna play again and I’ll take player 1?
Yup, go for it! Can’t say that I was too impressed with Rickety Mine that game
GL HF
"P1T1
StartingHand Workers
STARTING HAND
Safe Attacking
Grappling Hook
Savior Monk
Morningstar Flagbearer
Sensei’s Advice
WORKERS
Morningstar Flagbearer
NextHand
Snapback
Fox Viper
Smoker
Fox Primus
Aged Sensei
Discard
Savior Monk
Grappling Hook
Sensei’s Advice
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Safe Attacking - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: L1 Grave (2/3+a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Safe Attacking
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
Thoughts
Difficult first hand. Guess I’ll just grab safe attacking now and get a hero
"
P2T1
StartingHand Workers
STARTING HAND
Scorch
Pillage
Bloodburn
Careless Musketeer
Bloodrage Ogre
WORKERS
Scorch
NextHand
Mad Man
Makeshift Rambaster
Nautical Dog
Bombaster
Charge
Discard
Careless Musketeer
Bloodburn
Pillage
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire BRO - ($2)
Summon Drakk - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: BRO 3/2
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Drakk 1/3
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
Thoughts
Here we go!
"P1T2
Tech StartingHand Workers
TECH
Ardra’s Boulder
Reversal
STARTING HAND
Aged Sensei
Snapback
Fox Viper
Smoker
Fox Primus
WORKERS
Morningstar Flagbearer
Fox Viper
NextHand
Ardra’s Boulder
Snapback
Savior Monk
Sensei’s Advice
Aged Sensei
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Fox Primus - ($1)
Tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Fox Primus (2/2+a) *anti air *frenzy
-
Elite:
-
Scavenger:
-
Technician: L1 Grave (2/3) *sparkshot
-
Lookout:
In Play:
- Safe Attacking
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
Hmm, I think this will work. He can kill grave with the right cards, but he would have to go down and it wouldn’t leave me too badly off
"
P2T2
Tech StartingHand Workers
TECH
Gunpoint Taxman
Calypso Vystari
STARTING HAND
Bombaster
Nautical Dog
Charge
Mad Man
Makeshift Rambaster
WORKERS
Scorch
Bombaster
NextHand
Careless Musketeer
Nautical Dog
Bloodrage Ogre
Bloodburn
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire Nautical Dog - ($4)
Drakk tells him to CHARGE!!! - ($2)
Nautical Dog trades with Fox Primus
BRO trades with Graves, levels to Drakk. You draw.
Drakk to midband - ($1)
Build Tech I - ($0)
Drakk hits your Tech I for 2 damage
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L4 Drakk 2/3
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
Sticking with Gunpoint Taxman and Calypso this game. I think I could have won last game with a little bit tighter teching.
"
"P1T3
Tech StartingHand Workers
TECH
Sparring Partner
Speed of the Fox
STARTING HAND
Sensei’s Advice
Aged Sensei
Ardra’s Boulder
Savior Monk
Snapback
Grappling Hook
WORKERS
Morningstar Flagbearer
Fox Viper
Grappling Hook
NextHand
Smoker
Sparring Partner
Reversal
Sensei’s Advice
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Ardra’s Boulder - ($3)
Savior Monk - ($1)
Aged Sensei - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Ardra’s Boulder (0/6+a)
-
Elite:
-
Scavenger:
-
Technician: Savior Monk (2/2)
-
Lookout: Aged Sensei (1/1)
In Play:
- Safe Attacking
Buildings:
-
Base HP: 20
-
Tech I HP: 3
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
Okay, hopefully that’s enough to keep my tech 1 safe for the turn. I’ll bet he rushes the tech 2 since I got little damage on the board. I’m going to keep speed of the fox around in case he leaves me an opening for a hero kill or something
"
P2T3
Tech StartingHand Workers
TECH
Flame Arrow
Chameleon Lizzo
STARTING HAND
Bloodrage Ogre
Nautical Dog
Bloodburn
Careless Musketeer
WORKERS
Scorch
Bombaster
Bloodburn
NextHand
Mad Man
Pillage
Calypso Vystari
Makeshift Rambaster
Discard
Careless Musketeer
Nautical Dog
Flame Arrow
Chameleon Lizzo
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire BRO - ($4)
Build a Tower - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: BRO 3/2
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L4 Drakk 2/3
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 4
Gold:
- Gold: 1
- Workers: 8
Thoughts
Ok, let’s see how well I can think through this board. He hasn’t played a hero yet. He’s either afraid I could snipe it (Valid) or he didn’t draw something he wanted to play with the hero. My intuition is that he’s going to go for another Sets -> Speed of the Fox and maybe be confident enough to tech in her ult. Which means I should be thinking about a tower here. Sure, let’s go with that
"P1T4
Tech StartingHand Workers
TECH
Training Grounds
Focus Master
STARTING HAND
Smoker
Reversal
Sensei’s Advice
Sparring Partner
WORKERS
Morningstar Flagbearer
Fox Viper
Grappling Hook
Smoker
NextHand
Snapback
Speed of the Fox
Fox Primus (2/2+a) *anti air
Discard
Reversal
Sensei’s Advice
Training Grounds
Focus Master
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire Grave - ($4)
Reversal BRO, he dies - ($1)
Aged Sensei buffs Savior Monk who kills Drakk. Takes 1 dmg after the armor (senseis plus safe attacking). Grave midbands from the lvls
Sparring Partner - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Ardra’s Boulder (0/6+a)
-
Elite:
-
Scavenger:
-
Technician: Sparring Partner (2/2)
-
Lookout:
In Play:
- Safe Attacking
- Savior Monk (2/1)
- Aged Sensei (1/1)
- L3 Grave (3/4)
Buildings:
-
Base HP: 20
-
Tech I HP: 3
Economy Info:
Cards:
- Hand: 3
- Deck: 0
- Disc: 4
Gold:
- Gold: 0
- Workers: 8
Thoughts
Not sure I understand the tower choice. If he breaks through this ill be surprised
"
Nice Reversal!
Current Output:
P2T4
Tech StartingHand Workers
TECH
Maximum Anarchy
Maximum Anarchy
STARTING HAND
Mad Man
Calypso Vystari
Makeshift Rambaster
Pillage
WORKERS
Scorch
Bombaster
Bloodburn
Makeshift Rambaster
NextHand
Mad Man
Gunpoint Taxman
Bloodrage Ogre
Maximum Anarchy
Charge
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Build Tech II (Anarchy) - ($4)
Float ($4)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
-
Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 7
- Disc: 0
Gold:
- Gold: 4
- Workers: 9
Thoughts
Yeah, this isn’t looking great. The only way I can think to punish an aggro player is with a board wipe. Let’s see if it works!
You must have had a really rough hand for that turn huh?
"P1T5
Tech StartingHand Workers
TECH
Training Grounds
Young Lightning Dragon
STARTING HAND
Speed of the Fox
Snapback
Fox Primus (2/2+a) *anti air
WORKERS
Morningstar Flagbearer
Fox Viper
Grappling Hook
Smoker
Fox Primus (2/2+a) *anti air
NextHand
Speed of the Fox
Training Grounds
Sensei’s Advice
Snapback
Tech 2 card(s)
Get Paid + healing - ($8)
Worker - ($7)
Tech 2 Discipline - ($3)
Savior Monk and Sparring Partner safely destroy your tower, your base takes 2
Sparring partner readies and spars with grave - ($1)
Sensei buffs Grave, he destroys your tech 2. Your base takes 2
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Ardra’s Boulder (0/6+a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Safe Attacking
- Savior Monk (2/2)
- Aged Sensei (1/1)
- L3 Grave (4/5) + *readiness *sparkshot
- Sparring Partner (2/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 3
-
Tech II HP: 5 (Discipline)
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 1
- Workers: 9
Thoughts
He must have had a really awkward hand to not put anything out at all
"
It was rather awful and it looked like I was going to lose any hero I played after building Tech II.
Invalid Turn
P2T5
Tech StartingHand Workers
TECH
Bloodlust
Pirate Gunship
STARTING HAND
Gunpoint Taxman
Charge
Bloodrage Ogre
Maximum Anarchy
Mad Man
WORKERS
Scorch
Bombaster
Bloodburn
Makeshift Rambaster
Charge
NextHand
Careless Musketeer
Calypso Vystari
Nautical Dog
Maximum Anarchy
Discard
Maximum Anarchy
Bloodrage Ogre
Mad Man
Bloodlust
Pirate Gunship
Tech 2 card(s)
Get Paid + float - ($13)
Worker - ($12)
Summon Zane - ($10)
Max Zane - ($6)
Zane goes full anarchy! Boom! - ($2)
Hire Gunpoint Taxman - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Gunpoint Taxman 3/3, anti-air
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 5
Gold:
- Gold: 0
- Workers: 10
Thoughts
He predictably tech’d up, but focused on rebuilding his hand rather than commiting more to the board. Smart.
Maximum anarchy requires zane to be Max level at start of turn (and it only costs 3,but you under charged yourself for zane maxband by 1 anyway)
Ahh, my bad. I thought it had the same clause as Judgment Day for some reason. GG!
Not going to replay your turn?
Heh, well I tech’d in 2 Maximum Anarchies AND skipped a turn under false assumptions - I think it would be very generous to say I could win this game. Maybe someone could, but I do not see it.
Wanna play again? Disappointing it came down to a misassumption about the card