I had the Plague Lab and Spreading Plague, which would have effectively wiped out just about everything on your side. Drakk would have needed a -1 rune, but I think I could have managed that. 
Sure, I’ll stay with Mono-Black for now.
I had the Plague Lab and Spreading Plague, which would have effectively wiped out just about everything on your side. Drakk would have needed a -1 rune, but I think I could have managed that. 
Sure, I’ll stay with Mono-Black for now.
Ok, I’ll try out [Blood]/Necromancy/Growth! I rolled a 98, so I’ll just kick things off!
P1T1
STARTING HAND
Nautical Dog
Pillage
Charge
Makeshift Rambaster
Scorch
WORKERS
Makeshift Rambaster
Bloodrage Ogre
Bombaster
Careless Musketeer
Mad Man
Bloodburn
Pillage
Charge
Scorch
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Nautical Dog - ($2)
Hire Drakk - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Drakk (1/3+A)
[I]Elite[/I]:
[I]Scavenger[/I]: Nautical Dog (1/1)
[I]Technician[/I]:
[I]Lookout[/I]:[B]Buildings:[/B]
Base HP: 20[B]Economy Info:[/B]
[B]Cards:[/B]
Oh, goody. Drakk.
P2T1
STARTING HAND
Jandra, the Negator
Graveyard
Pestering Haunt
Skeletal Archery
Poisonblade Rogue
WORKERS
Poisonblade Rogue
Skeleton Javelineer
Sacrifice the Weak
Thieving Imp
Deteriorate
Summon Skeletons
Pestering Haunt
Graveyard
Skeletal Archery
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra The Negator - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Jandra the Negator (3/3+1A Overpower)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:[B]Buildings:[/B]
Base HP: 20[B]Economy Info:[/B]
[B]Cards:[/B]
Drakk is my new favorite hero! 
P1T2
TECH
Bone Collector
Bone Collector
STARTING HAND
Bombaster
Careless Musketeer
Bloodrage Ogre
Mad Man
Bloodburn
WORKERS
Makeshift Rambaster
Careless Musketeer
Scorch
Bombaster
Pillage
Bone Collector
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Upgrade Bloodburn - ($1)
Hire Mad Man - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Mad Man (1/1)
[I]Technician[/I]: Nautical Dog (1/1)
[I]Lookout[/I]:
Base HP: 20[B]Economy Info:[/B]
[B]Cards:[/B]
I think that’s the first time I’ve ever seen Mad Man on defense. He must be really confused…“why am I not exhausted right now? How am I still alive?”
P2T2
TECH
Twilight Baron (Tech I)
Shadow Blade (Demon Magic)
STARTING HAND
Skeleton Javelineer
Sacrifice the Weak
Summon Skeletons
Thieving Imp
Deteriorate
WORKERS
Poisonblade Rogue
Summon Skeletons
Twilight Baron (Tech I)
Skeleton Javelineer
Shadow Blade (Demon Magic)
Sacrifice the Weak
Graveyard
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Thieving Imp - ($3)
Imp forces discard of card #2
Tech I - ($2)
Vandy - ($0)
Jandra kills Mad Man, overpower kills Nautical Dog
You draw a card and gain a gold
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Thieving Imp (2/2)
[I]Technician[/I]:
[I]Lookout[/I]:
Base HP: 20[B]Economy Info:[/B]
[B]Cards:[/B]
Wow, this turn was really awkward. I think that Bloodburn cost me the game! Darn Imp every game…
P1T3
TECH
Lich’s Bargain
Crash Bomber
STARTING HAND
Pillage
Bone Collector
Scorch
Bombaster
Charge
WORKERS
Makeshift Rambaster
Careless Musketeer
Scorch
Bone Collector
Bombaster
Bloodrage Ogre
Crash Bomber
Lich’s Bargain
Tech 2 card(s)
Get Paid + Scav - ($7)
Worker - ($6)
Bloodburn gets 2 runes for MM and NDog dying.
Build Tech I - ($4)
Drakk attacks Imp, deals 1 damage and takes 2. Bloodburn pings Imp to finish him off, then gets another rune.
Float ($4)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
Base HP: 20
Tech I HP: 5[B]Economy Info:[/B]
[B]Cards:[/B]
Man, now I REALLY want to know what the Imp discarded…
"P2T3
TECH
Sickness (Disease Magic)
Metmorphosis (Ultimate Demon Magic)
STARTING HAND
Twilight Baron (Tech I)
Skeleton Javelineer
Graveyard
Sacrifice the Weak
Shadow Blade (Demon Magic)
WORKERS
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer
Sacrifice the Weak
Deteriorate
Sickness (Disease Magic)
Pestering Haunt
Skeletal Archery
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Jandra kill Drakk, overpowers the other 2 damage to Tech I
Vandy levels to 3
Vandy breaks Tech I, your base takes 2 damage
Twilight Baron - ($2)
Float ($2)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Twilight Baron (4/4 Overpower Can’t play Tech II or III units)
[I]Technician[/I]:
[I]Lookout[/I]:
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Overpower only works on the Patrol Zone.
It was a bad turn, but you’ll have to decide what to break 
Blug, you’re right. OK, then I’ll still kill Drakk and just damage the Tech I by 3 instead. I REALLY don’t want that little freak running around.
There was no way you could’ve known, but I’m REALLY glad you killed Drakk instead of breaking my Tech I…and Drakk does 1 to your base in his death 
P1T4
TECH
Hooded Executioner
Doom Grasp
STARTING HAND
Bloodrage Ogre
Bone Collector
Bombaster
Lich’s Bargain
Crash Bomber
Charge
WORKERS
Makeshift Rambaster
Careless Musketeer
Scorch
Bombaster
Mad Man
Bone Collector
Nautical Dog
Lich’s Bargain
Pillage
Tech 2 card(s)
Get Paid + float - ($11)
Worker (up to 8) - ($10)
Summon Garth - ($8)
Garth to 4 - ($5)
Garth casts Lich’s Bargain (down to 7 workers, I erased my most recent worker from the spreadsheet to get the count correct) - ($3)
Hire a Bone Collector - ($1)
Garth makes and sacs a skeleton to draw a card. BB gets a second rune. - ($0)
Bloodburn taps to kill Jandra.
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Bone Collector (3/3+A)
[I]Elite[/I]:
[I]Scavenger[/I]: Zombie (2/2)
[I]Technician[/I]: Skeleton (1/1)
[I]Lookout[/I]: Horror (3/3) deathtouch, resist 1
Base HP: 20
Tech I HP: 2[B]Economy Info:[/B]
[B]Cards:[/B]
Your base takes 4 damage from Lich’s Bargain. Hopefully the loss of your worker will set you back enough after this…
I had a lovely set up that allowed me to break your Tech building, until I remembered that the Pestering Haunt can’t be sacrificed. Stupid Pestering Haunt.
"P2T4
TECH
Banefire Golem (Demon Tech II)
Voidblocker (Demon Tech II)
STARTING HAND
Deteriorate
Pestering Haunt
Skeletal Archery
Sickness (Disease Magic)
Sacrifice the Weak
WORKERS
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer
Skeletal Archery
Thieving Imp (2/2)
Shadow Blade (Demon Magic)
Graveyard
Metmorphosis (Ultimate Demon Magic)
Jandra the Negator (3/1 Overpower) exhausted
Sacrifice the Weak
Deteriorate
Twilight Baron (4/4 Overpower)
Pestering Haunt
Sickness (Disease Magic)
Banefire Golem (Demon Tech II)
Voidblocker (Demon Tech II)
Tech 2 card(s)
Get Paid + float - ($10)
Deteriorate on Bone Collector
Vandy kills Bone Collector, takes 3 damage
Vandy levels to maximum - ($8)
Vandy extends her demonic embrace to Twilight Baron and Zombie
Twilight Baron kills Skeleton, Overpowers damage to Horror and kills it, dying in the process
Vandy casts Sacrifice the Weak, killing the Zombie - ($6)
Worker - ($5)
Heroes Hall - ($3)
Garth + Skeleton - ($1)
You gain a gold and draw a card
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Skeleton (1/1)
[I]Lookout[/I]:
Base HP: 19
Heroes’ Hall HP: 4[B]Economy Info:[/B]
[B]Cards:[/B]
Um… What actually killed Twilight Baron here? Not that it matters in the long term (since it’s doomed and all), but a 6/6 attacking a 1/1 wouldn’t die, and units that take overpower damage don’t deal combat damage back to the attacker.
Ugh Overpower makes my patrol zone look so dumb! Nice attacking… Also Hobosu is correct, I think Twilight Baron should be alive with only 1 damage on him - the deathtouch Horror never got to touch him!
P1T5
TECH
Nether Drain
Giant Panda
STARTING HAND
Nautical Dog
Pillage
Bone Collector
Mad Man
Lich’s Bargain
Hooded Executioner
WORKERS
Makeshift Rambaster
Careless Musketeer
Scorch
Lich’s Bargain
Doom Grasp
Crash Bomber
Hooded Executioner
Bloodrage Ogre
Charge
Tech 1 card(s)
Get Paid + Scav - ($8)
Worker - ($7)
4 runes on Bloodburn
Build Tech II (Necromancy) - ($3)
Garth to Max level, fetching a fresh Giant Panda from the bin - ($0)
Bloodburn pings the Skeleton, you draw a card. BB gets a rune.
Garth kills Garth. Whoah, EXTREME CLOSE-UP! Mine takes 1 damage
Float ($0)
Discard 5, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Wisp (0/1)
[I]Lookout[/I]:
Base HP: 20
Tech I HP: 2
Tech II HP: 5 (Necromancy)[B]Economy Info:[/B]
[B]Cards:[/B]
Yeah, technically he didn’t die right then, I was thinking of the Vandy doom. Premature but there didn’t seem to be any way that he would affect the game (unless you foolishly decided to attack him).
This might have been a major mistake, but I just couldn’t pass up the opportunity to speak the Ebon Words of Rakshor and clothe Vandy in the infernal flesh of the Rift of Perdition.
P2T5
STARTING HAND
Graveyard
Shadow Blade (Demon Magic)
Thieving Imp (2/2)
Metmorphosis (Ultimate Demon Magic)
Twilight Baron (4/4 Overpower)
WORKERS
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer
Skeletal Archery
Graveyard
Banefire Golem (Demon Tech II)
Sacrifice the Weak
Sickness (Disease Magic)
Deteriorate
Pestering Haunt
Metmorphosis (Ultimate Demon Magic)
Twilight Baron (4/4 Overpower)
Thieving Imp (2/2)
Shadow Blade (Demon Magic)
Tech 0 card(s)
Get Paid + float - ($10)
Worker - ($9)
Orpal Gloor - ($7)
Vandy unleashes the final step of her demonic transformation…METAMORPHOSIS - ($1)
Orpal Gloor completes his transition into a Demon Prince of Nurgle…sorry, wrong game
Vandy kills the Wisp, you draw a card
Orpal kills Garth, takes 3 damage
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
Base HP: 19
Heroes’ Hall HP: 4[B]Economy Info:[/B]
[B]Cards:[/B]
"
@NikoBolas, I know it’s been almost a day, but do you object if I change that turn a bit?
No problem, sorry I’ve been away from the computer! I should be able to post a turn sometime today 
OK, all I want to change is having Vandy attack Tech II instead of the Wisp because…well, that should be obvious.
Ok, Tech II is down, Garth is down, but wisp and Panda survived!
I don’t think you can activate a tower to detect something the turn you are building it, but I asked in the Rules Question thread just to make sure. If you can I may want to change my turn, if not here goes!
P1T6
TECH
Blackhand Resurrector
Necromancer
STARTING HAND
Bloodrage Ogre
Doom Grasp
Charge
Crash Bomber
Hooded Executioner
WORKERS
Makeshift Rambaster
Careless Musketeer
Scorch
Lich’s Bargain
Crash Bomber
Pillage
Nether Drain
Mad Man
Bone Collector
Bone Collector
Charge
Hooded Executioner
Doom Grasp
Blackhand Resurrector
Necromancer
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rebuild Tech II
Build a Tower - ($4)
Summon Arg and a Wisp - ($2)
Hire Bloodrage Ogre - ($0)
BB deals 1 damage to your Tech I
Giant Panda attacks your Tech I for 2 damage
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Arg (1/3+A)
[I]Elite[/I]:
[I]Scavenger[/I]: Wisp (0/1)
[I]Technician[/I]:
[I]Lookout[/I]: Wisp (0/1)
Base HP: 14
Tech I HP: 2
Tech II HP: 5 (Necromancy)
Tower HP: 4[B]Economy Info:[/B]
[B]Cards:[/B]
Is the Bloodrage Ogre on patrol?