Sure, I’m going Mono-Purple this time.
Cool, I rolled a ‘36’ to go first.
You’re up first then, 13.
Here we go! Good luck and have fun!
P1T1
StartingHand Workers
STARTING HAND
Rampant Growth
Ironbark Treant
Verdant Tree
Spore Shambler
Young Treant
WORKERS
Spore Shambler
NextHand
Playful Panda
Merfolk Prospector
Tiger Cub
Rich Earth
Forest’s Favor
Discard
Young Treant
Verdant Tree
Rampant Growth
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Ironbark Treant - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]: Ironbark Treant (2/2+2A)
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 5
P2T1
StartingHand Workers
STARTING HAND
Nullcraft
Fading Argonaut
Temporal Research
Hardened Mox
Plasmodium
WORKERS
Plasmodium
NextHand
Battle Suits
Forgotten Fighter
Neo Plexus
Time Spiral
Tinkerer
Discard
Nullcraft
Temporal Research
Fading Argonaut
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hardened Mox - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]: Hardened Mox (1+1/1 indestructable)
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 1
- Workers: 6
"
P1T2
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Forest’s Favor
Tiger Cub
Rich Earth
Playful Panda
Merfolk Prospector
WORKERS
Spore Shambler
Rich Earth
NextHand
Young Treant
Tiger Cub
Forest’s Favor
Rampant Growth
Merfolk Prospector
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build Tech I - ($2)
Hire Playful Panda - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Wisp (0/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]: Ironbark Treant (1/2+2A), resist 1
[B]In Play:[/B] - Playful Panda (2/2)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 6
Thoughts
Well, going back to my old plans. I tech’d 2 BCs and plan on bringing out Garth when I hit tech II. I haven’t decided if I want Arg or Oni yet. The Hardened Mox makes quite the early roadblock. For now the plan is just to start massing guys.
"P2T2
Tech StartingHand Workers
TECH
Stewardess of the Undone (Tech 1 Cost 3)
Argonaut (Tech I Cost 3)
STARTING HAND
Time Spiral
Tinkerer
Neo Plexus
Forgotten Fighter
Battle Suits
WORKERS
Plasmodium
Tinkerer
NextHand
Fading Argonaut
Battle Suits
Temporal Research
Argonaut (Tech I Cost 3)
Nullcraft
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech I - ($5)
Neo Plexus - ($3)
Tower - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Hardened Mox (1/1+1A indestructable)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Neo Plexus (2/2)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Tower
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
"
P1T3
Tech StartingHand Workers
TECH
Galina Glimmer
Overeager Cadet
STARTING HAND
Tiger Cub
Rampant Growth
Forest’s Favor
Merfolk Prospector
Young Treant
WORKERS
Spore Shambler
Rich Earth
Forest’s Favor
NextHand
Young Treant
Bone Collector
Bone Collector
Verdant Tree
Tiger Cub
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Garth - ($3)
Hire Merfolk Prospector - ($2)
Garth summons a skeleton - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Playful Panda (2/2+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Merfolk Prospector (1/1)
- [I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]: Ironbark Treant (1/2+2A), resist 1
[B]In Play:[/B] - Wisp (0/1)
- Garth (1/3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 7
Thoughts
Ok so he is turtling up really hard. I can’t see much advantage to attacking. While I know it’s bad to let him keep cards in play because it thins his deck and makes his cycles better, I can justify losing Panda and Ironbark to disable Mox and kill his 2/2 (plus give him a gold!). I went with Garth this turn because I’m feeling relatively safe. He seems to be counting on me attacking (hence the Tower), so I think I might actually try Necromancy this game (though I’m also building a good deck for Peace). Let’s see what he does next turn…
"P2T3
Tech StartingHand Workers
TECH
Origin Story (Past Magic Cost 3)
Promise of Payment (Future Magic Cost 0)
STARTING HAND
Argonaut (Tech I Cost 3)
Battle Suits
Fading Argonaut
Temporal Research
Nullcraft
WORKERS
Plasmodium
Tinkerer
Temporal Research
NextHand
Fading Argonaut
Forgotten Fighter
Time Spiral
Stewardess of the Undone (Tech 1 Cost 3)
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Nullcraft - ($4)
Argonaut - ($1)
Nullcraft kills the Prospector, you gain a gold
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Hardened Mox (1/1+1A indestructable)
- [I]Elite[/I]: Neo Plexus (2/2)
- [I]Scavenger[/I]: Argonaut (3/4 readiness)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Tower
- Nullcraft (1/1 flying) exhausted
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 8
"
P1T4
Tech StartingHand Workers
TECH
Skeletal Lord
Corpse Catapult
STARTING HAND
Verdant Tree
Bone Collector
Bone Collector
Tiger Cub
Young Treant
WORKERS
Spore Shambler
Rich Earth
Forest’s Favor
Verdant Tree
NextHand
Galina Glimmer
Overeager Cadet
Rampant Growth
Corpse Catapult
Tech 2 card(s)
Get Paid + float +Scav - ($9)
Worker - ($8)
Hire Bone Collector - ($6)
Hire Bone Collector - ($4)
Build Tech II (Necromancy) - ($0)
Playful Panda attacks SL Hardened Mox, disables it and dies.
Ironbark Treant attacks Argonaut, deals 3 damage and dies.
Skeleton attacks Argonaut, trades with Argonaut. You get a gold.
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Bone Collector (3/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Wisp (0/1)
- [I]Technician[/I]: Bone Collector (3/3)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Garth (1/3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Necromancy)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 8
Thoughts
Well I pulled the trigger and went for Necro Tech II! I couldn’t let the Argo live so I threw some stuff at it. He came out way ahead on gold (I spent 5 on units to kill his 3 and gave him a gold for scavenger), but on the bright side I have a pretty good patrol line and he doesn’t have much to come at me with. Neo-Plexus is very outclassed against Bone Collector, even with Battle Suits he would need another point from Nullcraft to beat my SL. Next turn I can make a second hero, probably Arg and build my first Corpse Catapult!
"P2T4
Tech StartingHand Workers
TECH
Void Star (Tech II Cost 5)
Xenostalker (Tech II Cost 4)
STARTING HAND
Forgotten Fighter
Time Spiral
Stewardess of the Undone (Tech 1 Cost 3)
Fading Argonaut
WORKERS
Plasmodium
Tinkerer
Temporal Research
Forgotten Fighter
NextHand
Origin Story (Past Magic Cost 3)
Promise of Payment (Future Magic Cost 0)
Xenostalker (Tech II Cost 4)
Battle Suits
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Scavenger - ($9)
Tech II (Future) - ($5)
Fading Argonaut - ($3)
Nullcraft hits Tech II for 1 damage
Float ($3)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Hardened Mox (1/1+1A indestructable)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Fading Argonaut (2/3 Fading 3)
- [I]Technician[/I]: Neo Plexus (2/2)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Tower
- Nullcraft (1/1 flying) exhausted
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Future)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 3
- Workers: 9
"
P1T5
Tech StartingHand Workers
TECH
Necromancer
Corpse Catapult
STARTING HAND
Galina Glimmer
Overeager Cadet
Rampant Growth
Corpse Catapult
Tiger Cub
WORKERS
Spore Shambler
Rich Earth
Forest’s Favor
Verdant Tree
Tiger Cub
NextHand
Ironbark Treant
Young Treant
Merfolk Prospector
Skeletal Lord
Discard
Necromancer
Corpse Catapult
Rampant Growth
Galina Glimmer
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hire Corpse Catapult - ($4)
Bone Collector attacks Hardened Mox, takes 2 damage and disables Mox. Makes a Skeleton.
Garth to 4 - ($1)
Garth makes a skeleton, sacs it, draws a card. - ($0)
Hire Overeager Cadet
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Bone Collector (3/3+A)
- [I]Elite[/I]: Overeager Cadet (3/2)
- [I]Scavenger[/I]: Wisp (0/1)
- [I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - L4 Garth (2/4)
- Bone Collector (3/1)
- Corpse Catapult (1/4)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 4 (Necromancy)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 4
[B]Gold:[/B] - Gold: 0
- Workers: 9
Thoughts
Alright, 1st catapult is online! He has 5-7 damage on board, plus whatever he can do with Future Tech II. I maybe should have brought out Arg and tried to max him for some anti-air. Anyway, next turn looks fun barring a lot of shenanigans from him…
"P2T5
Tech StartingHand Workers
TECH
Void Star (Tech II Cost 5)
Now! (Present Magic Cost 1)
STARTING HAND
Origin Story (Past Magic Cost 3)
Battle Suits
Promise of Payment (Future Magic Cost 0)
Xenostalker (Tech II Cost 4)
WORKERS
Plasmodium
Tinkerer
Temporal Research
Forgotten Fighter
Battle Suits
NextHand
Stewardess of the Undone
Time Spiral
Void Star (Tech II Cost 5)
Discard
Origin Story (Past Magic Cost 3)
Promise of Payment (Future Magic Cost 0)
Void Star (Tech II Cost 5)
Now! (Present Magic Cost 1)
Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Prynn - ($9)
Remove time rune from Fading Argonaut
Prynn tells the Origin Story of a little baby necromancer - ($6)
Summon Xenostalker - ($2)
Nullcraft kills the damaged Bone Collector
Hardened Mox is trashed
Summon Geiger - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Fading Argonaut (2/3 Fading 2)
- [I]Elite[/I]: Neo Plexus (2/2)
- [I]Scavenger[/I]: Prynn Pasternak Lv. 1 (1/3 Fading 4)
- [I]Technician[/I]: Xenostalker (3/6 unstoppable)
-
[I]Lookout[/I]: Geiger Lv. 1 (2/3 sparkshot)
[B]In Play:[/B] - Tower
- Nullcraft (1/1 flying) exhausted
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Future)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 1
- Disc: 4
[B]Gold:[/B] - Gold: 0
- Workers: 10
"
P1T6
Tech StartingHand Workers
TECH
Guargum
Guargum
STARTING HAND
Ironbark Treant
Skeletal Lord
Merfolk Prospector
Young Treant
WORKERS
Spore Shambler
Rich Earth
Forest’s Favor
Verdant Tree
Tiger Cub
Ironbark Treant
NextHand
Guargum
Playful Panda
Galina Glimmer
Necromancer
Skeletal Lord
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Corpse Catapult gets a counter when BC dies.
Build Tech III - ($3)
Summon Arg and a wisp - ($1)
Build a Tech Lab (Growth) - ($0)
Skeleton attacks SL, breaks armor and dies. CC gets a counter.
CC lobs some bodies at Tech II (Future), destroying it and dealing 2 damage to your base.
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Overeager Cadet (2/2+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Bone Collector (3/3)
- [I]Technician[/I]: Arg (1/3)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Wisp (0/1) x2
- Corpse Catapult (1/4)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 4 (Necromancy)
- Tech III HP: 5
- Tech Lab HP: 4 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
Thoughts
Going for the hail-mary Tech III, which is quite unlike me. That Xenostalker is amazing against my deck, so I felt like I needed to completely pivot. I realize he can get potentially two nasty Xeno attacks using Geiger and wipe away all my units with Prynn, so I feel like teching up will force him to focus on my buildings rather than my units. We’ll see if it works out. CC is doing his thing, I had to waste a skeleton, but he couldn’t serve much purpose anyway. So next turn I see him getting max-level heroes and decimating my field, but he will have to decide which buildings he really wants to break…
Stop throwing corpses at me! It’s really icky.
Please make sure I didn’t cheat here by accident.
P2T6
Tech StartingHand Workers
TECH
Nebula (Tech III Cost 7)
STARTING HAND
Time Spiral
Void Star (Tech II Cost 5)
Stewardess of the Undone
WORKERS
Plasmodium
Tinkerer
Temporal Research
Forgotten Fighter
Battle Suits
NextHand
Argonaut (3/4 readiness)
Time Spiral
Neo Plexus (2/2)
Origin Story (Past Magic Cost 3)
Tech 1 card(s)
Get Paid - ($10)
Worker - ($9)
Rebuild Tech II
Fading Argonaut and Prynn lose time runes
Xenostalker attacks Catapult, does 3 damage
Xenostalker does 1 damage to each patroller (Arg, Overeager Cadet, Bone Collector)
Nullcraft destroys Catapult
Fading Argonaut destroys Overeager Cadet, takes 2 damage
Geiger kills Arg, Sparkshots a damage to Bone Collector
Geiger levels twice to midband
Neo Plexus trades with Bone Collector
Prynn kills Wisp, gains Time Rune
You gain a gold and a card
Stewardess of the Undone appears, sends the other Wisp back to whereever they come from - ($6)
Float ($6)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Stewardess of teh Undone (2/3)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Tower
- Nullcraft (1/1 flying) exhausted
- Xenostalker (3/3 unstoppable) 3 damage exhausted
- Geiger Lv. 3 (2/4 sparkshot) exhausted
- Prynn Pasternak Lv. 1 (1/3 Fading 4) exhausted
- Fading Argonaut (2/1 Fading 1) 2 damage exhausted
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Future)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 6
- Workers: 10
"
It looks legit to me…nice work you wrecked my board! I don’t know if this is enough to keep me in the game, but here goes…
P1T7
StartingHand Workers
STARTING HAND
Playful Panda
Guargum
Necromancer
Skeletal Lord
Galina Glimmer
Bone Collector
WORKERS
Spore Shambler
Rich Earth
Forest’s Favor
Verdant Tree
Tiger Cub
Ironbark Treant
NextHand
Guargum
Corpse Catapult
Rampant Growth
Merfolk Prospector
Young Treant
Discard
Overeager Cadet
Bone Collector
Corpse Catapult
Skeletal Lord
Bone Collector
Necromancer
Playful Panda
Tech 0 card(s)
Get Paid - ($10)
Draw a card and get a gold for Tech/Scav - ($11)
Hire Galina Glimmer - ($10)
Hire GWARgum! Plants and animals start rocking out. - ($0)
Float ($0)
Discard 4, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Galina Glimmer (2/2+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]: Guargum (12/12), resist 3 total
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 4 (Necromancy)
- Tech III HP: 5
- Tech Lab HP: 4 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 7
[B]Gold:[/B] - Gold: 0
- Workers: 10
Thoughts
He goes deep in the pocket, checks the field, and throws it! 20 yards, 30 yards, 40! yards!
GWARGRAWGWARGWAR! He can definitely eat your car.
P2T7
StartingHand Workers
STARTING HAND
Argonaut (3/4 readiness)
Origin Story (Past Magic Cost 3)
Time Spiral
Neo Plexus (2/2)
WORKERS
Plasmodium
Tinkerer
Temporal Research
Forgotten Fighter
Battle Suits
Neo Plexus (2/2)
NextHand
Now! (Present Magic Cost 1)
Void Star (Tech II Cost 5)
Promise of Payment (Future Magic Cost 0)
Void Star (Tech II Cost 5)
Nebula (Tech III Cost 7)
Discard
Fading Argonaut (2/1 Fading 1) 2 damage exhausted
Origin Story (Past Magic Cost 3)
Time Spiral
Argonaut (3/4 readiness)
Tech 0 card(s)
Get Paid + float - ($16)
Worker - ($15)
Tech III - ($10)
Fading Argonaut fades away to oblivion
Prynn fades
Prynn attacks Galina, knocks off her armor, takes 2 damage, gains a time rune
Geiger kills Galina, takes 2 damage
Prynn levels to max - ($4)
Prynn sends Guargum to time prison, loses 2 time runes - ($1)
Xenostalker and Nullcraft destroy your Tech II
Your base takes 2 damage
Stewardess attacks your Tech III for 2 damage
Worker - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Tower
- Nullcraft (1/1 flying) exhausted
- Xenostalker (3/3 unstoppable) 3 damage exhausted
- Geiger Lv. 3 (2/2 sparkshot) 2 damage exhausted
- Prynn Pasternak Lv. 7 (3/5 fading 2) exhausted
- Stewardess of teh Undone (2/3) exhausted
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Future)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 4
[B]Gold:[/B] - Gold: 0
- Workers: 11
Thoughts
OK, so sending Guargum to time prison was expensive but worth it because he’s really big. Unfortunately I didn’t get any of my Void Stars in hand but next turn I should get a Void Star/Now! combination, which should finish things off nicely. It’ll be especially fun using Promise of Payment to get the Nebula out a turn early.
"
The concert isn’t over yet…
P1T8
StartingHand Workers
STARTING HAND
Merfolk Prospector
Rampant Growth
Young Treant
Guargum
Corpse Catapult
WORKERS
Spore Shambler
Rich Earth
Forest’s Favor
Verdant Tree
Tiger Cub
Ironbark Treant
NextHand
Skeletal Lord
Galina Glimmer
Necromancer
Merfolk Prospector
Corpse Catapult
Tech 0 card(s)
Get Paid - ($10)
Hire GWARgun, the back-up band! Plants and animals keep rockin’ out!! - ($0)
Rebuild Tech II
Float ($0)
Discard 4, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]: GWARgun (12/12), resist 3 total.
[B]In Play:[/B] -
IN TIME PRISON Guargum (12/12), resist 2 total
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Necromancy)
- Tech III HP: 3
- Tech Lab HP: 4 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
Thoughts
Well, I guess I’m lucky he didn’t think I would tech 2 GWARgums. I mean it is a legendary. I almost did one GWAR and one Rhino, but then decided I really wanted to draw GWAR because the resist would soak up some of his gold. My fear is that he can turtle up and deal with it somehow, also his Tech III would cause a lot of problems for me…
I assume this is the one that replaced Oderus Urungus.
OK, so that second Guargum was a big surprise. A BIG surprise. But I think this is it.
"P2T8
StartingHand Workers
STARTING HAND
Nebula (Tech III Cost 7)
Promise of Payment (Future Magic Cost 0)
Void Star (Tech II Cost 5)
Void Star (Tech II Cost 5)
Now! (Present Magic Cost 1)
WORKERS
Plasmodium
Tinkerer
Temporal Research
Forgotten Fighter
Battle Suits
Neo Plexus (2/2)
NextHand
Void Star (Tech II Cost 5)
Origin Story (Past Magic Cost 3)
Fading Argonaut (2/1 Fading 1) 2 damage exhausted
Nebula (Tech III Cost 7)
Argonaut (3/4 readiness)
Tech 0 card(s)
Get Paid - ($11)
Summon Void Star - ($6)
Geiger, overwhelmed by the opening chords of ““Saddam A Go-Go””, briefly uncovers his ears and yells ““NOW!”” - ($5)
Newly Hastified Void Star charges up (currenly 9 attack) - ($1)
Xenostalker suicides against Guargum
Void Star shows the firepower of this fully armed and operational battle station, blasts Guargum to component atoms
Prynn destroys Tech III, gains a Time Rune (and lost one earlier but I don’t want to retype everything)
Nullcraft, Geiger, and Stewardess destroys Tech II
Your base takes 4 damage total
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Tower
- Nullcraft (1/1 flying) exhausted
- Geiger Lv. 3 (2/2 sparkshot) 2 damage exhausted
- Prynn Pasternak Lv. 7 (3/5 fading 2) exhausted
- Stewardess of teh Undone (2/3) exhausted
- Void Star (5/4 flying overpower) exhuasted
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Future)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 11
Thoughts
OK, so sending Guargum to time prison was expensive but worth it because he’s really big. Unfortunately I didn’t get any of my Void Stars in hand but next turn I should get a Void Star/Now! combination, which should finish things off nicely. It’ll be especially fun using Promise of Payment to get the Nebula out a turn early.
"
It’s probably over, but here goes nothing!
P1T9
StartingHand Workers
STARTING HAND
Corpse Catapult
Skeletal Lord
Merfolk Prospector
Galina Glimmer
Necromancer
WORKERS
Spore Shambler
Rich Earth
Forest’s Favor
Verdant Tree
Tiger Cub
Ironbark Treant
NextHand
Playful Panda
Young Treant
Bone Collector
Rampant Growth
Overeager Cadet
Discard
GWARgun
Corpse Catapult
Necromancer
Skeletal Lord
Tech 0 card(s)
Get Paid - ($10)
Summon Garth - ($8)
Garth to 7, feching a Brave Knight from the discard - ($2)
Hire Galina Glimmer - ($1)
Hire Merfolk Prospector - ($0)
Rebuild Tech II
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Brave Knight (3/3+A)
- [I]Elite[/I]: Galina Glimmer (3/2)
- [I]Scavenger[/I]: Merfolk Prospector (1/1)
- [I]Technician[/I]: Garth (3/4)
-
[I]Lookout[/I]:
[B]In Play:[/B] -
IN TIME PRISON Guargum (12/12), resist 2 total
[B]Buildings:[/B] - Base HP: 14
- Tech I HP: 5
- Tech II HP: 5 (Necromancy)
- Tech Lab HP: 4 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 2
- Disc: 4
[B]Gold:[/B] - Gold: 0
- Workers: 10