Casual: NikoBolas ([Law]/Fire/Balance) vs ARMed_Pirate ([Peace]/Past/Blood)

Trust me, I’m feeling really lucky about having things line up this turn!

Edit: no tech ii

P1T7


StartingHand Workers

STARTING HANDWandering Mimic
Flame Arrow
Reputable Newsman
Traffic Director (1/1)
Scribe (1/3)


WORKERS
Bluecoat Musketeer
Spectral Aven
Porkhand Magistrate
Lawful Search
Manufactured Truth
Building Inspector


NextHand

Chameleon
Injunction
Tax Collector
Moment’s Peace
T-REX


Discard

Tax Collector (2/3)
Flame Arrow
Wandering Mimic
Reputable Newsman
Traffic Director (1/1)
Scribe (1/3)


Tech 0 card(s)
Get Paid + float - Slowwww Time - ($6) "Using snail mail to send checks again? This will take forever…"
Summon Jaina - ($4)
Jaina casts Flame Arrow on Slow-Time Generator! “Crank it up! Let’s get direct deposit running again!” - ($0)
Rebuild Tech II

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jaina “Likes to get paid on time” (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jail, HP: 3
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 0 (Balance)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts][spoiler]
Wow, I was thinking slow-time generator would go nicely with all those cheap blood units. Glad I had Jaina and the Flame Arrow on time! Of course, he still gets to untap and potentially play another one, which would be reallllly bad. Next hand is great because Moment’s Peace and bad because T-REX showed up too early.

[spoiler][/details]

You’re short on cash, sir.

Building Inspector:
“This effect applies to tech buildings and add-ons as well as building cards. This effect also applies to rebuilding tech buildings (if it’s the first thing they build/rebuild in a turn, it will cost 1 instead of 0.) — Sirlin”

So either you’re not playing Flame Arrow, or you’re not rebuilding Tech II. :pensive:

1 Like

I did not realize that! I guess i’m not rebuilding tech II this turn :frowning:

1 Like

P2T7


Tech StartingHand Workers

TECH

Desperation
Ebbflow Archon


STARTING HAND
Shoddy Glider
Overeager Cadet

WORKERS

Porkhand Magistrate
Jail
Arrest
Bluecoat Musketeer
Spectral Aven

NextHand

Manufactured Truth
Rickety Mine

Discard

Crashbarrow
Shoddy Glider
Traffic Director
Desperation
Ebbflow Archon
Slow Time Generator
Overeager Cadet
Building Inspector
Shoddy Glider
Desperation
Ebbflow Archon

Tech 2 card(s)
Get Paid - ($10)
Arrested Overeager Cadet is released from lack of evidence
Skip worker
Summon Drakk, to midband - ($5)
Recruit Shoddy Glider, who hovers a bit in Jail; - ($4)
Newsman gets sprung from Jail by Glider, and immediately names “5,” because Community Service and small hands don’t mix
Recruit Overeager Cadet #2, to Jail, springing the Glider
Cadet #1 suicides into Jaina in a Frenzy, for 2 damage after armor
Building Inspector trades with Jaina; Drakk to the max!
Shoddy Glider hits your Tech I in a Frenzy, destroying it (and dying to Tower); your base takes 2 damage
Summon Oni to Level 3 - ($0)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Reputable Newsman (0/3) @5
  • :exhaust: [I]Technician[/I]: Drakk Ramhorn, Lv. 6 (3/4, Hits your base for 1 when he dies)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Overeager Cadet Held in your Jail
  • General Onimaru, Lv. 3 (2/3, Frenzy 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 2
  • Disc: 11
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts][spoiler]
So, that went as well as I could have hoped. I spent 5 on the ST Generator, which cost him 6 workers worth of gold and cost me nothing else, since he destroyed it. It cost him $4 ot destroy it. So with him out $10, I effectively got a 5-gold swing out of that thing. And I actually wanted it gone so that I could have a groovy turn where I break his Tech I. Plus he spent $2 on Jaina, whereas I spent $1 total on my BI and Cadet, and I got 2 levels out of it, so I’m up $3 on that trade, too. I’m pretty happy about an 8-gold swing and both tech buildings broken for two turns worth of work.

I set the Newsman at 5 because getting hit with my own Crashbarrow scares me more than losing Tech II for a turn. I brought out Oni in case of Injunction or Judgment Day (though the latter is unlikely). Turns out I have no units in hand this turn, so a little Community Service wouldn’t kill me if he chose hand, but whatevs. I brought in Oni instead of Prynn, because some free soldiers would not go amiss with my tiny hands, and because he’s the only one who can play Manufactured Truth or Lawful Search for cheap.

I would have liked to float money towards Tech III next turn, but I don’t want to get taxed, so I just shoved it into Oni. I think Oni is safe for a turn, and I’ll want him at mid or maxband soon anyway.

If it’s necessary, I can MT the Newsman into whatever units he plays this turn to get an extra damage or 2 out of it. More likely all my money is going into leveling Oni and building Tech III.

Maybe worker Mine next turn? It would have been really cute to have it out with ST Generator, but at this point the guaranteed money as a worker and lack of seeing it on reshuffle is more important than drawing a bigger hand or the chance of money as a mine. (Of course, watch me not play the mine, then draw STG on the very next turn.) Really, I should have teched an earlier Desperation instead of mine; then this next hand would have beeen Crashbazonkers, with a 7/10 chance of drawing a cheap unit or another Desperation as my last card.
[/spoiler]

[/details]

Ouch, was hoping to get a turn off from Shody Gliders and Crashbarrows when you’ve only got 2 cards and I have a jail, but no such luck! (This combined with not being able to rebuild Tech II last turn may be GG).

P1T8


Tech StartingHand Workers

TECH
Judgment Day
Judgement Day


STARTING HAND
T-REX
Moment’s Peace
Chameleon
Injunction
Tax Collector


WORKERS
Bluecoat Musketeer
Spectral Aven
Porkhand Magistrate
Lawful Search
Manufactured Truth
Building Inspector
Chameleon


NextHand

Reputable Newsman
Scribe (1/3)
Potent Basilisk
T-REX
Arrest


Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Summon Midori - ($7)
Midori casts Moment’s Peace “Let’s take a time out here ok?” - ($5)
Rebuild Tech I, no property taxes this turn!
Midori to 5 - ($1)
Worker (?) - definitely come full circle - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: L5 Midori (4/4)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jail, HP: 3
    [B]Buildings:[/B]
  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
1 Like

P2T8


StartingHand Workers

STARTING HAND
Manufactured Truth
Rickety Mine

WORKERS

Porkhand Magistrate
Jail
Arrest
Bluecoat Musketeer
Spectral Aven
Rickety Mine

NextHand

Lawful Search
Crashbarrow
Desperation

Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Oni to midband - ($7)
Oni (3/4) trades with Midori in a Frenzy, levels fizzle
Drakk breaks your Jail, taking 1 damage from the Tower, and killing his own Cadet
Blood for the Blood God!
Build Tech III - ($2)
Summon Prynn - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Reputable Newsman (0/3+a) @5
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]: Drakk Ramhorn, Lv. 6 (3/3, Hits your base for 1 when he dies)
  • :target: [I]Lookout[/I]: Prynn Pasternaak, Lv. 1 (1/3, Fading 4)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 12
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

[details=Thoughts][spoiler]
I almost teched in Shimmer Ray, because it synergizes so nicely with Drakk’s haste and with Desperation.

If Drakk’s not burnt by an arrow next turn, I’ve got a pretty solid plan: worker Lawful Search, play CB, play Desperation, and have exactly 8 left over to bring in a hasted Archon. By my calculations I have about a 62% chance to draw either one of my Archons or the other Desperation. If I draw the other Desperation w/o an Archon, I won’t have the money to play out my hand and still play the Archon from the 2nd Desperation draw (unless I draw 2x O.Cadet + Desp. on the first Desp. draw), but I will be playing through basically my whole deck full of cheap dudes.

The only things that’ll really hose me are Injunction and a Jaina burn spell. How unlucky did Niko get with his 5-card draw?
[/spoiler]

[/details]

1 Like

Pretty sure it’s over, but I won’t deny you the pleasure of dancing on my base.

Edit: News that costs 2 is outlawed!

P1T9


StartingHand Workers

STARTING HAND
Potent Basilisk
Arrest
Reputable Newsman
Scribe (1/3)
T-REX
Traffic Director (1/1)


WORKERS
Bluecoat Musketeer
Spectral Aven
Porkhand Magistrate
Lawful Search
Manufactured Truth
Building Inspector
Chameleon
Traffic Director (1/1)


NextHand

Moment’s Peace
Tax Collector
Judgment Day
Wandering Mimic
Judgement Day


Discard

Jail
Potent Basilisk
T-REX
Arrest


Tech 0 card(s)
Get Paid - ($11)
Worker - ($10)
rebuild Tech II
Hire a scribe - ($8)
Hire a reputable Newsman, blocking 2 - ($6)
Summon Bigby and max him - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Scribe (1/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Reputable Newsman (0/3)
  • :target: [I]Lookout[/I]: L5 Bigby (3/4)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 12

What spell cost is your Newsman preventing?

lol…uhhh 2 stops Bloodlust and War Drums, but lets through Kidnapping. Let’s say 2.

As long as it’s not 0, I’m happy!

1 Like

[details=Thoughts][spoiler]
So… I just realized that the plan I put forth last turn would not get me a hasted Archon, because Crashbarrow first steals the haste from Drakk’s Maxband. (“Ooooh! Look at me! I’m a Crashbarrow with super haste! Woooooo!”)

I could play an expensive Lawful Search and worker the Crashbarrow instead, but if I draw something expensive in the Search, then I won’t have enough money for Archons at all post-Desperation. Let’s stick to the plan…

And… LOL. I drew both Archons and a Glider. Can’t be sad about that!
[/spoiler][/details]

P2T9


StartingHand Workers

STARTING HAND
Crashbarrow
Lawful Search
Desperation
Ebbflow Archon
Ebbflow Archon
Shoddy Glider

WORKERS

Porkhand Magistrate
Jail
Arrest
Bluecoat Musketeer
Spectral Aven
Rickety Mine
Lawful Search

NextHand

Overeager Cadet
Manufactured Truth

Discard

Desperation
Crashbarrow
Shoddy Glider
Ebbflow Archon

Tech 0 card(s)
Get Paid - ($11)
Prynn @3 runes
Worker - ($10)
Recruit Crashbarrow - ($8)
Drakk casts Desperation; hand is empty, so I draw 3 cards!
Recruit Ebblfow Archon (who does not have haste because some Crashbarrow stole it) - ($0)
Remove 2 Time Runes from Archon: return Scribe and Newsman to your hand (I can’t afford bouncing Bigby out of Lookout!)
Crashbarrow trades with Bigby in a Frenzy, overpowering 3 to your Tech I; Prynn to Lv. 3
Drakk hits your Tech II for 3, taking 1 from Tower
Prynn hits your Tech II for 1, taking 1 from Tower; Prynn goes to 4 runes
Reputable Newsman hits your Tech II in a Frenzy with a rolled-up newspaper, destroying it with the power of the Fourth Estate; your base takes 2 and our intrepid reporter takes 1 from the Tower
Patrol Archon in SQL
At the end of my main phase, I discard my hand due to Desperation

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ebbflow Archon (7/7+a, from 12 ATK/HP - Fading @5 runes)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk Ramhorn, Lv. 6 (3/2, Hits your base for 1 when he dies)
  • Reputable Newsman (0/2) @5
  • Prynn Pasternaak, Lv. 3 (1/2, Fading @4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 7
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 12

[details=Afterthoughts]
So, next turn I guess I summon a Hasted Cadet, Manufacture another out of my Newsman, and bring in big Oni?

[/details]

EDIT: I just realized I should have Overpowered 3 to your base, not your Tech I. But I’ve already seen my next hand, so no take-backsies (though I doubt it matters). But a misplay nonetheless!

1 Like

Well it was a GG sir, don’t sweat the small stuff I always say :slight_smile:

1 Like

Thank ye!

I didn’t think much about it at the time, but I think I got really lucky on my draws, particularly in not drawing Manufactured Truth and Rickety Mine until T7, after T5 reshuffle when I teched the Mine in, and definitely on that last Desperation draw. I mean, if I hadn’t drawn the Archon, I probably still would have gotten a glider and maybe another barrow, but it was nice to get exactly what I needed to seal things up.

It was sealed up when you broke my tech II on a 2-card hand in spite of a jail :slight_smile: There was no coming back after that.

I didn’t have access to my tech II for a single turn, and I delayed building it to wipe your board! Very cool strategy, I don’t think I reacted to it very well. I needed more moments peace and maybe law instead of balance. Still, a very entertaining game as usual.

Also losing my level 7 hero that I had pumped 8 gold into to a 1g shoddy glider really stung. I don’t personally see why she couldn’t get a 4th HP considering it takes so much gold to max her (I won’t mention a hero who gets to be 4/5 with a cool tap ability, sparkshot, a really cool max band trigger AND only needs 5 levels).

2 Likes

Right? I mean, I get giving her 3 HP max because she’s “Aggro,” but can’t she at least have Grave’s early midband? (It’d be a cool sibling thing!) But really, with her fragility, her maxband should be at 6, if not at 5.

If I were re-working her, I’d give her Grave leveling, but make her midband 4/3 and maxband 5/3 or 5/4, so that she is at least uniquely hard to attack while surviving. Maybe Anti Air, since she has a bow!?

1 Like

One thing I noticed, my curiosity really got the best of me, but I think Lawful Search disappeared from your deck. I couldn’t find it at the end of the game in your hands or discard and you never workered it. Maybe after you cast it, it didn’t get placed into discard? It’s not a huge deal, but maybe I would’ve had a turn off from the constant barrage of blood if it had been drawn at an opportune time (especially since it costs 2g to cast on non-Oni heroes!).

It was in my hand on my last turn. I workered it so that I’d have an empty hand after playing Crashbarrow and Desperation, and exactly enough to play Archon if I got lucky on the draw.

I think I had so many small hands in a row, and it was on the bottom of my deck, that we just didn’t see it for a while. Again, not drawing it earlier saved me a money or two on what could have been crucial turns, so I count myself lucky there.

Also, looking back, I drew the Slow-Time Generator late, which actually gave me room to play a bunch of stuff before playing it (just enough for optimum craziness). Not going to complain about that, either.

I’m not sure about your Judgment Day techs late in the game, considering how much of my stuff was Ephemeral anyhow, and how it can’t hit heroes or Tech III units. I like that you spelled it “Judgment” and “Judgement;” I can never remember which way to spell it, either!

I noticed you teched Chameleon. (Sorry I didn’t give you a chance to try him out!) What do you think of him? I can’t look at him without thinking, “What an expensive, slow Disguised Monkey.”

2 Likes

Ahh, it was hiding in your deck near the bottom after you played it T5.

Chameleon I couldn’t tell you, never got to play the little bugger. 2 mana 3/3s are usually good, so I evaluated him on that metric. We can’t judge every card by the best in class (Flying Fox, cough Shoddy Glider???).

The game was over when I was teching in judgement day, I just thought a cool bigby turn might be fun before certain death. :sunglasses:

As far as spelling, bahh. I couldn’t even get Grave’s name right forever.

2 Likes

I think you have to really want that 4th point of attack. I teched it in and used it vs 2/4 heroes before and it worked OK in that game. I was able to kill 2/4s with it stealthily and keep it as a threat for the next turn and then discard it to dig farther the turn after. That’s about as much of an ideal case as it gets.

Disguised Monkey might be better vs mono red, given that their heroes tend to like to have 3 HPs.

I think you’re thinking of Chameleon Lizzo, also in Anarchy.

We were talking about Chameleon (just the lizard, not the “Lizzo” or Lizardman). It’s 2-cost for a 3/3 stealth, no haste, out of Balance.

2 Likes