Yeah, I was tempted to go for buffed Lich’s Bargain as well, but I like having gold, which means I dislike sacrificing workers. As for my float, that’s pretty simple… aside from collecting gems and amassing Skeletons, I didn’t see that there was anything appealing I could do during the damage prevention period. Given that you’ve shown a willingness to cast Lich’s Bargain even when it does damage your base, I didn’t think I could compete with that using just Bone Collectors. Playing stuff before it could do anything would just lock me into those plays, whereas by waiting I keep my options open.
Okay, that’s not quite as bad as I expected, but close. If he has another LB in hand (and he probably does), he could hit 5 Skeletons next turn. Checking his resources… he won’t have enough to Garth fetch a Lord afterwards, but he will have enough to play one from hand. So, if he has LB, Skeletal Lord, and Pirate Gunship in hand, I can preserve 2 units by spending $2 and a card now… is it worth it? I’m thinking no. But, I’d better build a Tower in case he summons a Lord of Shadows… and I have a feeling I may need Doom Grasp to remove a Tech III unit next turn, so let’s grab some of those. Now let’s examine my resources… I expect to have $16 next turn, but may only have $14… $8 for max Garth + $4 for Doom Grasp = 12, which means I could summon Midori now, but wouldn’t be able to maxband him. Even if I don’t need to Doom Grasp, I can’t afford to maxband both heroes, which means there’s probably no point in summoning him now.
Skeletal Lord
Aged Sensei
Lich’s Bargain
Pirate Gunship
Nether Drain
End of Turn Discard
My Thoughts
What should I really be concerned about here? Circle of Life I guess? Thunderclap / Earthquake? Hard to tell but I don’t think it’s going to matter a ton, I should be able to mow stuff down with Gunship + my horde pretty well. Guess we’ll see
That’s a relief, he didn’t have a Skeletal Lord in hand. In hindsight, though, it would have been better to play Midori so he could attack. For some reason, I just didn’t expect the attack to be meaningful, but it appears I was wrong about that. Oh well, this play is good enough on its own.
I feel like my deck has a significant advantage in this matchup, but you still had me worried you would get a tech III unit out on T4. I guess the odds of that working weren’t great, but it was a significant enough threat to have me on the defensive. GG WP. Do you want to run it back or random new stuff?
Morningstar Flagbearer
Safe Attacking
Aged Sensei
Sensei’s Advice
Fox Primus
Events of Turn:
Upkeep:
Get Gold (4)
Tech 2 cards in (except turn 1)
All Teched Cards
Main:
Aged Sensei (3)
Setsuki (1)
Worker (0)
Workers
Fox Primus
Patrol as below
Discard 3 Draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Setsuki (1/3 lvl 1)
Aged Sensei (1/1)
Economy Info:
Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 5
End of Turn Hand
End of Turn Discard
My Thoughts
Tokens! I have a lot of token-related stars… Probably best to try to flood the board a bit with non-tokens then… maybe Sets maxband will be good at that? Let’s see!
Rushing Setsuki, eh? I wonder if his plan is to swarm Students? I wouldn’t think so after the epic DeGrey drop last game, but… if not that, he must want the passive card draw from her maxband. Still, from my point of view, she’s the least threatening hero. I think I should aim to cheat in T-Rexes, and if he swarms Ninjas, I’ll try to bring in DeGrey after getting a T-Rex or 2, and before his Ninjas get a chance to attack. I think this can work, although I could be in trouble if he manages to squeeze in Zane and Detonate my workers before I can build my Tech II.
I have a bit of regret for not playing a card during T1 to shorten my cycle, but I expect gold to be a limiting factor, and the only $1 card in my T1 hand was Smoker, which I Do Not Want. For the same reason, I’m going with Collectors. Next turn is when I have to start making harder decisions.
Okie dokie, we are going to flood out these patrol breakers and Doom Grasp insurance and see where things go. Maybe I max out Sets, maybe I tech up. Grabbing Sharks and Shuriken Hail to help break any kind of stall.
Well, now… isn’t this interesting? He sure seems to be in a hurry to play those Calypsos, and the Flagbearer? But why? I guess he wants to ensure his T5 attack has its choice of targets. That kind of tempts me to aim for Lord of Shadows before T-Rex. May not be a bad idea anyway, considering I’ll be able to slip the Bone Collectors past his patrollers. In choosing my tech card, I need to plan my expenses. I’ll have $8 next turn and it costs $6 to maxband Garth, which means I can buy a worker, raise a Skeleton, and fetch a Skeletal Lord. So, I think I should tech in 2 tech III units. It seems like he’s not aiming for large quantities of Ninja tokens, so I suspect his plan is to use those Calypsos to take out my Skeletal Lord, or perhaps Garth? But oh, now I realize I’m in trouble. If I play both Collectors, I won’t trigger a reshuffle… If I hold one back… I’ll have a 40% chance. So, I have to do it. Now, then… my tech III units will be… T-Rex. He has better stats than Shadow Lord, and I can use him to kill the Calypsos to prevent him from being sidelined. Shadow Lord would have a harder time protecting my factory.
STARTING HAND
Sensei’s Advice
Morningstar Flagbearer
Aged Sensei
Snapback
Tyrannosaurus Rex
WORKERS
Fox Primus
Fox Viper
Smoker
Sensei’s Advice
NextHand
Savior Monk
Bone Collector
Snapback
Grappling Hook
Tyrannosaurus Rex
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Bone Collector makes a Skeleton
Aged Sensei - ($7)
Tower - ($4)
Float ($4)
Discard 3, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Skeleton (1/1A)
Elite: Skeleton (2/1)
Scavenger: Skeleton (1/1)
Technician: Skeleton (1/1)
Lookout: L1 Garus Rook (2/4) Resist 1
In Play:
Safe Attacking
Bone Collector (3/3)
Aged Sensei (1/1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Necromancy)
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 4
Workers: 9
Thoughts
I forgot about the Flagbearer when choosing the T-Rex! I should have gone for Lord of Shadows, I could have just not patrolled with any essential units and he would only be able to detect one thing with a Tower. What a blunder. Well, it’s kind of a moot point now anyway. I could max Rook for defense, though I expect him to just be sidelined, it’s better than letting him be killed, and I can threaten Earthquakes. The question is, do I really tech in Earthquakes? He’s going Anarchy, which means Nature Reclaims may be a better choice. Tower may also be a good idea, considering Lizzos and Monkeys have hasty stealth. Midband Midori is also tempting for Skeleton buffs, but too vulnerable to stealthy attacks.
Marauder, trades with Rook, Zane maxbands, shoves techn to scav, we both get another g (2)
Smoker trades with Elite
Vystari and Flagbearer break the tower, your base to 18
Worker (1)
Workers
Grappling Hook, Savior Monk, Safe Attacking, Fox Viper, Fox Primus
Patrol as below
Discard 1 Draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 ANARCHY
In Patrol:
Squad Leader:
Elite:
Scavenger: Calypso Vystari (2/2)
Technician:
Lookout:
In Play:
Setsuki Hiruki (1/2 lvl 1)
Zane (4/4 lvl 6)
Aged Sensei (1/1)
Calypso Vystari (2/1)
Morningstar Flagbearer (2/1)
Economy Info:
Cards:
Hand: 3
Deck: 1
Disc: 5
Gold:
Gold: 1
Workers: 9
End of Turn Hand
Steam Tank
Sensei’s Advice
Shuriken Hail
End of Turn Discard
My Thoughts
Okay, break stuff. Teching another Marauder and Surprise Attack, haste FTW. Do I go all-out to break the tech 2 though, and leave Zane / Sets open to counter? Or just break the tower? That seems better, I’m killing all the skeles so a Lord or other T2 stuff isn’t all that scary. Next turn maybe Tank + T3, maybe Surprise Attack (+T3 if BC attacks?)
I think I’ve probably irrecoverably botched this, but’s let’s see if I can find a way to push back.
P2T5
Tech StartingHand Workers
TECH
Lord of Shadows
Lord of Shadows
STARTING HAND
Grappling Hook
Bone Collector
Tyrannosaurus Rex
Savior Monk
Snapback
WORKERS
Fox Primus
Fox Viper
Smoker
Sensei’s Advice
Grappling Hook
NextHand
Morningstar Flagbearer
Nature Reclaims
Savior Monk
Nature Reclaims
Tyrannosaurus Rex
Tech 2 card(s)
Get Paid + float + Scavengers - ($15)
Worker - ($14)
Collector kills Calypso, you get $1
Sensei kills Sensei
Bone Collector - ($12)
Tech III - ($7)
Tower - ($4)
Garth Torken - ($2)
Skeleton - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Bone Collector (3/3A)
Elite: L1 Garth Torken (2/3)
Scavenger: Skeleton (1/1)
Technician: Skeleton (1/1)
Lookout:
In Play:
Safe Attacking
Bone Collector (3/2)
Aged Sensei (1/1)
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Necromancy)
Tech III HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 1
Workers: 10
Thoughts
Definitely should have gone with Shadow Lord; now I’m torn between a Tech Lab and a Tower. The Tech Lab only helps if it survives, so I think the Tower is better.
Shuriken Hail, you get a card and 1g, Garth takes 1d, BC armor pings off (10)
Vystari moves SQL out of the way
Midband Sets, she kills Garth swiftly and maxbands (7)
Steam Tank (4)
Zane Breaks the tower again, your base to 16
Flagbearer trades with the injured backline BC
Workers
Grappling Hook, Savior Monk, Safe Attacking, Fox Viper, Fox Primus
Patrol as below
Discard 1 Draw 1 rs Draw 2
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 ANARCHY
Hero’s Hall HP: 4
In Patrol:
Squad Leader:
Elite: Steam Tank (3+1/6)
Scavenger:
Technician:
Lookout:
In Play:
Setsuki Hiruki (3/4 lvl 6)
Zane (4/3 lvl 6)
Calypso Vystari (2/1)
Morningstar Flagbearer (2/1)
Economy Info:
Cards:
Hand: 3
Deck: 10
Disc: 0
Gold:
Gold: 4
Workers: 9
End of Turn Hand
Surprise Attack
Calypso Vystari
Marauder
End of Turn Discard
My Thoughts
Continue killing things and breaking stuff I think, I should be able to close out just with Sharks and Anarchy T2 stuff, but we’ll tech a Fox’s Den Students as well for good measure. Might be asking to get Doom Grasp’d or Snapped out but so be it. Worst case I go sharks + tech 3