GL HF!
Game 4 Player 2, Turn 1
P1 [Necro]/Truth/Present vs P2 [Ninja]/Anarchy/Future
Starting Hand
Fox Primus
Snapback
Smoker
Fox Viper
Morningstar Flagbearer
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
Workers
-
-
Patrol as below
- Discard 3 Draw 5
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Smoker (1/1+armor)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Savior Monk
Aged Sensei
Grappling Hook
Sensei’s Advice
Safe Attacking
End of Turn Discard
My Thoughts
Can’t be safe w/ this hand so I’ll just float a bunch
P1T2
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Poisonblade Rogue
Thieving Imp
Jandra, the Negator
Pestering Haunt
Summon Skeletons
WORKERS
Graveyard
Jandra, the Negator
NextHand
Summon Skeletons
Sacrifice the Weak
Bone Collector
Poisonblade Rogue
Deteriorate
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Geiger kills Smoker.
Pestering Haunt
Tech I - ($2)
Heroes’ Hall - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Skeleton Javelineer (1/1) [javelin]
-
Lookout:
In Play:
- L1 Max Geiger (2/2) Sparkshot
- Pestering Haunt (1/1) Unstoppable, aggressive, incorporeal, meek
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Hmm… against Anarchy, I need to be on guard against Zane. Think I’ll try starting with Bone Collectors, rather than late-game synergy cards. That should give me more flexibility to adapt, maybe?
This gonna be rough…
Game 4 Player 2, Turn 2
P1 [Necro]/Truth/Present vs P2 [Ninja]/Anarchy/Future
Starting Hand
Savior Monk
Aged Sensei
Grappling Hook
Sensei’s Advice
Safe Attacking
Events of Turn:
Upkeep:
- Get Gold (6+3float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Gunpoint Taxman, Surprise Attack
Main:
- Savior Monk (7)
- Aged Sensei (6)
- Tech1 (4)
- Worker (3)
Workers
Safe Attacking, Fox Viper
-
-
Patrol as below
- Discard 2 rs Draw 4
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Savior Monk (2/2+1armor)
-
Elite:
-
Scavenger:
-
Technician: Aged Sensei (1/1)
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Grappling Hook
Smoker
Snapback
Sensei’s Advice
End of Turn Discard
My Thoughts
White P2, oofda… going to continue to float a lot just to make it obnoxious to Neko
It’s kind of looking that way, yeah…
P1T3
Tech StartingHand Workers
TECH
Nether Drain
Nether Drain
STARTING HAND
Summon Skeletons
Sacrifice the Weak
Bone Collector
Poisonblade Rogue
Deteriorate
WORKERS
Graveyard
Jandra, the Negator
Poisonblade Rogue
NextHand
Bone Collector
Deteriorate
Skeletal Archery
Thieving Imp
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Garth Torken - ($3)
Deteriorate SQL
Geiger kills SQL.
Javelineer snipes Sensei.
Haunt damages Tech I
Bone Collector - ($1)
Skeleton - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Bone Collector (3/3A) Reanimate
-
Elite:
-
Scavenger:
-
Technician: Skeleton (1/1)
-
Lookout:
In Play:
- L1 Max Geiger (2/1) Sparkshot
- L1 Garth Torken (1/3A) Reanimate
- Skeleton Javelineer (1/1)
- Pestering Haunt (1/1) Unstoppable, aggressive, incorporeal, meek
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Taking Nether Drain as a precaution against Maximum Anarchy, though I think Sharks are a more immediate threat, so Bone Collector’ll take point. Even with that float, he can’t maxband Zane and summon Sharks next turn, and $2 for $5 would be an excellent value swing in my favor.
Very rough indeed
Game 4 Player 2, Turn 3
P1 [Necro]/Truth/Present vs P2 [Ninja]/Anarchy/Future
Starting Hand
Grappling Hook
Smoker
Snapback
Sensei’s Advice
Morningstar Flagbearer (techn)
Events of Turn:
Upkeep:
- Get Gold (6+3float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Disguised Monkey, Steam Tank
Gunpoint Taxman, Surprise Attack
Main:
- Smoker (9)
- Worker (8)
- Tech 2 Anarchy (4)
- Tower (1)
Workers
Safe Attacking, Fox Viper
-
-
Patrol as below
- Discard 3 Draw 3 rs Draw 2
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 4
- Tech2 HP: 5 ANARCHY
- Tower HP: 4
In Patrol:
-
Squad Leader: Smoker (1/1+armor)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Fox Primus
Gunpoint Taxman
Surprise Attack
Savior Monk
Disguised Monkey
End of Turn Discard
My Thoughts
Tough to be a bug out here…
P1T4
Tech StartingHand Workers
TECH
Lord of Shadows
Lord of Shadows
STARTING HAND
Thieving Imp
Skeletal Archery
Bone Collector
Deteriorate
WORKERS
Graveyard
Jandra, the Negator
Poisonblade Rogue
Thieving Imp
NextHand
Sacrifice the Weak
Summon Skeletons
Nether Drain
Discard
Deteriorate
Skeletal Archery
Lord of Shadows
Lord of Shadows
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Deteriorate scares away Smoker.
Bone Collector and Garth break Tower.
Skeleton, Haunt, Javelineer, and Geiger break Tech II.
Bone Collector - ($4)
Skeleton - ($3)
Float ($3)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Bone Collector (3/3A) Reanimate
-
Elite:
-
Scavenger: Skeleton (1/1)
-
Technician: Skeleton (1/1)
-
Lookout:
In Play:
- L1 Max Geiger (2/1) Sparkshot
- L1 Garth Torken (1/2) Reanimate
- Bone Collector (3/2) Reanimate
- Skeleton Javelineer (1/1)
- Skeleton (1/1)
- Pestering Haunt (1/1) Unstoppable, aggressive, incorporeal, meek
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Hmm, Tech II and a Tower, eh? Leaving either of those up would make things more difficult for me… I think it’s worth using Deteriorate to make breaking them easier. Let’s see… at this point, the biggest threat in his arsenal would be a combo of Speed of the Fox and Hidden Ninja… which I could stop with a Tower, but frankly, if he’s willing to spend $4 and a card to kill a L1 hero, I think I’m okay with that. Plus, I don’t really want a Tower as a long-term resource. Even if I lose a hero, with all these Skeletons I’m collecting, I’m on track for a T5 Lord of Shadows, so I’ll try for that.
Redrew the det, damn that might sink me.
Game 4 Player 2, Turn 4
P1 [Necro]/Truth/Present vs P2 [Ninja]/Anarchy/Future
Starting Hand
Fox Primus
Gunpoint Taxman
Surprise Attack
Savior Monk
Disguised Monkey
Smoker (picked up)
Events of Turn:
Upkeep:
- Get Gold (8+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Surprise Attack, Shuriken Hail
Disguised Monkey, Steam Tank
Gunpoint Taxman, Surprise Attack
Main:
- Savior Monk (7)
- Gunpoint Taxman (5)
- Smoker (4)
- Tower (1)
- Worker (0)
Workers
Safe Attacking, Fox Viper
-
-
Patrol as below
- Discard 2 Draw 4
Board Info:
Buildings:
-
Base HP: 16
- Tech1 HP: 4
- Tech2 HP: 5 ANARCHY
- Tower HP: 4
In Patrol:
-
Squad Leader: Gunpoint Taxman (3/3+armor)
-
Elite:
-
Scavenger: Smoker (1/1)
-
Technician: Savior Monk (2/2)
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Steam Tank
Sensei’s Advice
Grappling Hook
Aged Sensei
End of Turn Discard
My Thoughts
Onslaught of shadows here… woof. Try to keep things down with towers, maybe tech up next turn to keep the gunship threat.
Maybe, but your stall tactics are slowing me down, at least. I had hoped to build my Tech II last turn.
**P1T5**
Tech StartingHand Workers
TECH
Research & Development
Research & Development
STARTING HAND
Sacrifice the Weak
Nether Drain
Summon Skeletons
WORKERS
Graveyard
Jandra, the Negator
Poisonblade Rogue
Thieving Imp
Sacrifice the Weak
NextHand
Nether Drain
Skeletal Archery
Lord of Shadows
Lord of Shadows
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Haunt and Bone Collector (3/2) trade with SQL.
Midband Geiger - ($8)
Geiger kills Monk, sparkshots Smoker.
Bone Collector and a Skeleton break Tower.
Midband Garth - ($5)
Garth, 2 Skeletons, and Javelineer break Tech II.
Tech II: Necromancy - ($1)
Skeleton - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Skeleton (2/1)
-
Scavenger: Skeleton (1/1)
-
Technician: Skeleton (1/1)
-
Lookout:
In Play:
- L3 Max Geiger (2/1) Sparkshot, trade
- L4 Garth Torken (2/4) Reanimate, sacrifice
- Bone Collector (3/2) Reanimate
- Skeleton Javelineer (1/1)
- Skeleton (1/1)
- Skeleton (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Necromancy)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I’m a turn behind, but otherwise things are looking good. Going for Distortions because I predict Garth will be able to fetch… actually, scratch that, I’ll go big and double up on R&D, chances are Geiger will maxband before I draw the second one, and then I can quickly adapt.
Nawp I’ll concede there, GG WP. Whiffing turn 3 hurt pretty bad. I’ll try to start another one tomorrow, this matchup feels to have the opposite problem to the last though XD
1 Like
Mmmmk we go again, GL HF!
Game 5 Player 1, Turn 1
P2 [Necro]/Truth/Present vs P1 [Ninja]/Anarchy/Future
Starting Hand
Aged Sensei
Morningstar Flagbearer
Snapback
Grappling Hook
Savior Monk
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Aged Sensei (3)
- Setsuki (1)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 3 Draw 5
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Aged Sensei (1/1)
In Play:
- Setsuki Hiruki (1/3 lvl 1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Smoker
Fox Viper
Safe Attacking
Sensei’s Advice
Fox Primus
End of Turn Discard
My Thoughts
Try to swift strike some stuff I spose? Idk tough matchup
Feels like I had more of an advantage as P1. GL HF!
P2T1
StartingHand Workers
STARTING HAND
Skeleton Javelineer
Graveyard
Jandra, the Negator
Thieving Imp
Sacrifice the Weak
WORKERS
Graveyard
NextHand
Skeletal Archery
Summon Skeletons
Deteriorate
Poisonblade Rogue
Pestering Haunt
Discard
Thieving Imp
Sacrifice the Weak
Skeleton Javelineer
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra, the Negator - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Jandra, the Negator (3/3A) Overpower, cursed
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Hmm, what to do about a buffed Setsuki who has the initiave? Difficult question… but SQL Jandra may be my best option, so long as she fails to remove it, I can get some value by striking back.
Game 5 Player 1, Turn 2
P2 [Necro]/Truth/Present vs P1 [Ninja]/Anarchy/Future
Starting Hand
Smoker
Fox Viper
Safe Attacking
Sensei’s Advice
Fox Primus
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Gunpoint Taxman, Gilded Glaxx
Main:
- Smoker (4)
- Worker (3)
- Tech 1 (1)
Workers
Fox Viper, Morningstar Flagbearer
-
-
Patrol as below
- Discard 3 rs Draw 5
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Setsuki Hiruki (1/3+1armor
-
Elite:
-
Scavenger: Smoker (1/1)
-
Technician:
-
Lookout: Aged Sensei (1/1)
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Fox Primus
Safe Attacking
Gilded Glaxx
Savior Monk
Gunpoint Taxman
End of Turn Discard
My Thoughts
Jandra huh? Can we get levels? XD
@Nekoatl friendly reminder action is to you, no sweat if you’re busy
1 Like
Looks like I’ll be able to resume posting turns this evening. Thanks for you patience.
1 Like
P2T2
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Poisonblade Rogue
Deteriorate
Skeletal Archery
Summon Skeletons
Pestering Haunt
WORKERS
Graveyard
Poisonblade Rogue
NextHand
Sacrifice the Weak
Bone Collector
Skeletal Archery
Summon Skeletons
Skeleton Javelineer
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Garth Torken - ($4)
Expensive Deteriorate kills Sensei. - ($3)
Skeleton - ($2)
Tech I - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Jandra, the Negator (3/3A) Overpower, cursed
-
Elite:
-
Scavenger: Skeleton (1/1)
-
Technician:
-
Lookout:
In Play:
- L1 Garth Torken (1/3) Reanimate
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
It wouldn’t be good to play units here, nor to patrol and trust Jandra to stay in SQL. Probably best to eat the resist cost and take out the Sensei. Actually summoning a Skeleton should be fine, as long as I get technician bonuses if it dies; even if Jandra’s ability kills it, I break even. Even if he uses Hook to move it, that’s still $1 for a card, which is more or less fair.
Game 5 Player 1, Turn 3
P2 [Necro]/Truth/Present vs P1 [Ninja]/Anarchy/Future
Starting Hand
Fox Primus
Safe Attacking
Gilded Glaxx
Savior Monk
Gunpoint Taxman
Events of Turn:
Upkeep:
- Get Gold (6+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Glorious Ninja, Fox’s Den School
Gunpoint Taxman, Gilded Glaxx
Main:
- Safe Attacking (6)
- Smoker kills skeleton, you get 1g
- Gilded Glaxx (3)
- Gunpoint Taaxman (1)
- Worker (0)
Workers
Savior Monk, Fox Viper, Morningstar Flagbearer
-
-
Patrol as below
- Discard 1 Draw 3
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Gilded Glaxx (3/4+1armor)
-
Elite:
-
Scavenger:
-
Technician: Gunpoint Taxman (3/3)
-
Lookout:
In Play:
- Setsuki Hiruki (1/3 lvl 1)
- Smoker (1/1)
- Safe Attacking
Economy Info:
Cards:
Gold:
End of Turn Hand
End of Turn Discard
My Thoughts
Okay, we’ll dump hard and see if we can get a Sets max out. Grabbing Ninja t2 stuff to compliment
P2T3
Tech StartingHand Workers
TECH
Argonaut
Death Rites
STARTING HAND
Sacrifice the Weak
Bone Collector
Skeleton Javelineer
Skeletal Archery
Summon Skeletons
WORKERS
Graveyard
Poisonblade Rogue
Sacrifice the Weak
NextHand
Pestering Haunt
Bone Collector
Deteriorate
Skeletal Archery
Thieving Imp
Tech 2 card(s)
Get Paid + scavenger - ($8)
Worker - ($7)
Midband Garth - ($4)
Jandra and Garth kill Glaxx.
Maxband Garth, fetch Argonaut. - ($1)
Skeleton Javelineer - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Argonaut (4/4) Readiness
-
Scavenger:
-
Technician: Skeleton Javelineer (1/1) [javelin]
-
Lookout:
In Play:
- L7 Garth Torken (3/4) Reanimate, sacrifice
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Okay, that makes it really hard to get value out of Jandra. But, I can get an even trade if I take the kill with midband Garth, but then I have to maxband Garth to avoid losing him to the Smoker… which I guess is okay, I can get a $3 fetch with Argonaut, and then I just need to be careful not to leave gold for the Taxman to steal, and hope he doesn’t have Grappling Hook.
Game 5 Player 1, Turn 4
P2 [Necro]/Truth/Present vs P1 [Ninja]/Anarchy/Future
Starting Hand
Grappling Hook
Snapback
Sensei’s Advice
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 cards in (except turn 1)
All Teched Cards
Porcupine, Chaos Mirror
Glorious Ninja, Fox’s Den School
Gunpoint Taxman, Gilded Glaxx
Main:
- Smoker safely kills Jav, you draw 1
- Worker (6)
- Tech 2 Ninjutsu (2)
Workers
Grappling Hook, Savior Monk, Fox Viper, Morningstar Flagbearer
-
-
Patrol as below
- Discard 2 rs Draw 4
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 NINJAS
In Patrol:
-
Squad Leader: Setsuki (1/3+1armor)
-
Elite:
-
Scavenger:
-
Technician: Gunpoint Taxman (3/3)
-
Lookout:
In Play:
- Smoker (1/1)
- Safe Attacking
Economy Info:
Cards:
Gold:
End of Turn Hand
Porcupine
Fox Primus
Glorious Ninja
Fox’s Den School
End of Turn Discard
My Thoughts
Float and tech up, I’ll grab a Chaos Mirror (it’s very nice for Smoker to snipe stuff w/ safe attacking) and hang sets out to dry (no free levels to give so that’s fine)
…
Oof BEEG draw, nice to get FDSchool and GN but didn’t also want Pine and Primus
P2T4
Tech StartingHand Workers
TECH
Eyes of the Chancellor
Immortal
STARTING HAND
Deteriorate
Pestering Haunt
Bone Collector
Thieving Imp
Skeletal Archery
Jandra, the Negator
WORKERS
Graveyard
Poisonblade Rogue
Sacrifice the Weak
Jandra, the Negator
NextHand
Summon Skeletons
Immortal
Death Rites
Bone Collector
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Deteriorate removes Smoker.
Tech II: Truth - ($3)
Tech Lab: Present - ($2)
Pestering Haunt
Bone Collector - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Argonaut (3/4A) Readiness
-
Elite:
-
Scavenger:
-
Technician: Bone Collector (3/3) Reanimate
-
Lookout:
In Play:
- L7 Garth Torken (3/4) Reanimate, sacrifice
- Pestering Haunt (1/1) Unstoppable, aggressive, incorporeal, meek
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Truth)
Economy Info:
Cards:
Gold:
Thoughts
The only thing I’m really concerned with from Ninjutsu is Glorious Ninja. Probably the best way to deal with them is Immortals, but I don’t want Present as my primary spec. Which means I need a Tech Lab, which means I can’t build a Tower, which means I may need Eyes of the Chancellor to protect against stealth/invisibility, which means I’m going to need Free Speech to protect it from Assimilate and I should play the Haunt to counterbalance Safe Attacking. As for my tech choices… one Immortal is a given; I’ll be able to fetch the other later using Temporal Distortion. As for my other card… better take Eyes now, since I may need to react quickly.
Game 5 Player 1, Turn 5
P2 [Necro]/Truth/Present vs P1 [Ninja]/Anarchy/Future
Starting Hand
Porcupine
Fox Primus
Glorious Ninja
Fox’s Den School
Events of Turn:
Upkeep:
- Get Gold (8+2floata)
- Tech 2 cards in (except turn 1)
All Teched Cards
Glorious Ninja, Assimilate
Porcupine, Chaos Mirror
Glorious Ninja, Fox’s Den School
Gunpoint Taxman, Gilded Glaxx
Main:
- Fox’s Den School (6)
-
Glorious Ninja, kills Garth, Sets to level 3 (1)
- Smoker (0)
Workers
Grappling Hook, Savior Monk, Fox Viper, Morningstar Flagbearer
-
-
Patrol as below
- Discard 2 Draw 4
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 NINJAS
In Patrol:
-
Squad Leader: Gunpoint Taxman (3/3+1armor)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Smoker (1/1, Invisible)
- Glorious Ninja (4/3, invisible)
- Setsuki (1/3 lvl 3, costs 1 to attack)
- Fox’s Den School (4hp, invisible)
- Safe Attacking
Economy Info:
Cards:
Gold:
End of Turn Hand
Snapback
Gilded Glaxx
Chaos Mirror
Sensei’s Advice
End of Turn Discard
My Thoughts
Well we kill Garth for sure, he’s just infinity cards otherwise, and I think I lay the smoker to keep GN safe from StW. Sets will likely die backline and not benefit from the levels, but no tower so I have relative impunity to pick stuff off. I’ll tech an assimilate JIC eyes