[Casual] Nekoatl [Necromancy]/Truth/Present vs FrozenStorm [Balance]/Blood/Strength

GL HF!

Game 4 Player 2, Turn 1

P1 [Necro]/Truth/Present vs P2 [Ninja]/Anarchy/Future

Starting Hand

Fox Primus
Snapback
Smoker
Fox Viper
Morningstar Flagbearer

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Smoker (4)
  • Worker (3)
Workers

Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Smoker (1/1+armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 3
  • Workers: 6

End of Turn Hand

Savior Monk
Aged Sensei
Grappling Hook
Sensei’s Advice
Safe Attacking

End of Turn Discard
My Thoughts

Can’t be safe w/ this hand so I’ll just float a bunch


P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Poisonblade Rogue
Thieving Imp
Jandra, the Negator
Pestering Haunt
Summon Skeletons


WORKERS
Graveyard
Jandra, the Negator


NextHand

Summon Skeletons
Sacrifice the Weak
Bone Collector
Poisonblade Rogue
Deteriorate


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Geiger kills Smoker.
Pestering Haunt
Tech I - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1) [javelin]
  • :target: Lookout:

In Play:

  • L1 Max Geiger (2/2) Sparkshot
  • Pestering Haunt (1/1) Unstoppable, aggressive, incorporeal, meek

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Hmm… against Anarchy, I need to be on guard against Zane. Think I’ll try starting with Bone Collectors, rather than late-game synergy cards. That should give me more flexibility to adapt, maybe?

This gonna be rough…

Game 4 Player 2, Turn 2

P1 [Necro]/Truth/Present vs P2 [Ninja]/Anarchy/Future

Starting Hand

Savior Monk
Aged Sensei
Grappling Hook
Sensei’s Advice
Safe Attacking

Events of Turn:


Upkeep:

  • Get Gold (6+3float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Gunpoint Taxman, Surprise Attack


Main:

  • Savior Monk (7)
  • Aged Sensei (6)
  • Tech1 (4)
  • Worker (3)
Workers

Safe Attacking, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7

End of Turn Hand

Grappling Hook
Smoker
Snapback
Sensei’s Advice

End of Turn Discard
My Thoughts

White P2, oofda… going to continue to float a lot just to make it obnoxious to Neko


It’s kind of looking that way, yeah…

P1T3


Tech StartingHand Workers

TECH
Nether Drain
Nether Drain


STARTING HAND
Summon Skeletons
Sacrifice the Weak
Bone Collector
Poisonblade Rogue
Deteriorate


WORKERS
Graveyard
Jandra, the Negator
Poisonblade Rogue


NextHand

Bone Collector
Deteriorate
Skeletal Archery
Thieving Imp


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Garth Torken - ($3)
Deteriorate SQL
Geiger kills SQL.
Javelineer snipes Sensei.
Haunt damages Tech I
Bone Collector - ($1)
Skeleton - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3A) Reanimate
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • L1 Max Geiger (2/1) Sparkshot
  • L1 Garth Torken (1/3A) Reanimate
  • Skeleton Javelineer (1/1)
  • Pestering Haunt (1/1) Unstoppable, aggressive, incorporeal, meek

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Taking Nether Drain as a precaution against Maximum Anarchy, though I think Sharks are a more immediate threat, so Bone Collector’ll take point. Even with that float, he can’t maxband Zane and summon Sharks next turn, and $2 for $5 would be an excellent value swing in my favor.

Very rough indeed

Game 4 Player 2, Turn 3

P1 [Necro]/Truth/Present vs P2 [Ninja]/Anarchy/Future

Starting Hand

Grappling Hook
Smoker
Snapback
Sensei’s Advice
Morningstar Flagbearer (techn)

Events of Turn:


Upkeep:

  • Get Gold (6+3float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Disguised Monkey, Steam Tank
Gunpoint Taxman, Surprise Attack


Main:

  • Smoker (9)
  • Worker (8)
  • Tech 2 Anarchy (4)
  • Tower (1)
Workers

Safe Attacking, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 4
  • Tech2 HP: 5 ANARCHY
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Smoker (1/1+armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Fox Primus
Gunpoint Taxman
Surprise Attack
Savior Monk
Disguised Monkey

End of Turn Discard
My Thoughts

Tough to be a bug out here…


P1T4


Tech StartingHand Workers

TECH
Lord of Shadows
Lord of Shadows


STARTING HAND
Thieving Imp
Skeletal Archery
Bone Collector
Deteriorate


WORKERS
Graveyard
Jandra, the Negator
Poisonblade Rogue
Thieving Imp


NextHand

Sacrifice the Weak
Summon Skeletons
Nether Drain


Discard

Deteriorate
Skeletal Archery
Lord of Shadows
Lord of Shadows


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Deteriorate scares away Smoker.
Bone Collector and Garth break Tower.
Skeleton, Haunt, Javelineer, and Geiger break Tech II.
Bone Collector - ($4)
Skeleton - ($3)

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3A) Reanimate
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • L1 Max Geiger (2/1) Sparkshot
  • L1 Garth Torken (1/2) Reanimate
  • Bone Collector (3/2) Reanimate
  • Skeleton Javelineer (1/1)
  • Skeleton (1/1)
  • Pestering Haunt (1/1) Unstoppable, aggressive, incorporeal, meek

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 3
  • Workers: 8

Thoughts

Hmm, Tech II and a Tower, eh? Leaving either of those up would make things more difficult for me… I think it’s worth using Deteriorate to make breaking them easier. Let’s see… at this point, the biggest threat in his arsenal would be a combo of Speed of the Fox and Hidden Ninja… which I could stop with a Tower, but frankly, if he’s willing to spend $4 and a card to kill a L1 hero, I think I’m okay with that. Plus, I don’t really want a Tower as a long-term resource. Even if I lose a hero, with all these Skeletons I’m collecting, I’m on track for a T5 Lord of Shadows, so I’ll try for that.

Redrew the det, damn that might sink me.

Game 4 Player 2, Turn 4

P1 [Necro]/Truth/Present vs P2 [Ninja]/Anarchy/Future

Starting Hand

Fox Primus
Gunpoint Taxman
Surprise Attack
Savior Monk
Disguised Monkey
Smoker (picked up)

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Surprise Attack, Shuriken Hail
Disguised Monkey, Steam Tank
Gunpoint Taxman, Surprise Attack


Main:

  • Savior Monk (7)
  • Gunpoint Taxman (5)
  • Smoker (4)
  • Tower (1)
  • Worker (0)
Workers

Safe Attacking, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 4
  • Tech2 HP: 5 ANARCHY
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3+armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Smoker (1/1)
  • :exhaust: Technician: Savior Monk (2/2)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Steam Tank
Sensei’s Advice
Grappling Hook
Aged Sensei

End of Turn Discard
My Thoughts

Onslaught of shadows here… woof. Try to keep things down with towers, maybe tech up next turn to keep the gunship threat.


Maybe, but your stall tactics are slowing me down, at least. I had hoped to build my Tech II last turn.

**P1T5**
Tech StartingHand Workers

TECH
Research & Development
Research & Development


STARTING HAND
Sacrifice the Weak
Nether Drain
Summon Skeletons


WORKERS
Graveyard
Jandra, the Negator
Poisonblade Rogue
Thieving Imp
Sacrifice the Weak


NextHand

Nether Drain
Skeletal Archery
Lord of Shadows
Lord of Shadows


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Haunt and Bone Collector (3/2) trade with SQL.
Midband Geiger - ($8)
Geiger kills Monk, sparkshots Smoker.
Bone Collector and a Skeleton break Tower.
Midband Garth - ($5)
Garth, 2 Skeletons, and Javelineer break Tech II.
Tech II: Necromancy - ($1)
Skeleton - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Skeleton (2/1)
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • L3 Max Geiger (2/1) Sparkshot, trade
  • L4 Garth Torken (2/4) Reanimate, sacrifice
  • Bone Collector (3/2) Reanimate
  • Skeleton Javelineer (1/1)
  • Skeleton (1/1)
  • Skeleton (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

I’m a turn behind, but otherwise things are looking good. Going for Distortions because I predict Garth will be able to fetch… actually, scratch that, I’ll go big and double up on R&D, chances are Geiger will maxband before I draw the second one, and then I can quickly adapt.

Nawp I’ll concede there, GG WP. Whiffing turn 3 hurt pretty bad. I’ll try to start another one tomorrow, this matchup feels to have the opposite problem to the last though XD

1 Like

Mmmmk we go again, GL HF!

Game 5 Player 1, Turn 1

P2 [Necro]/Truth/Present vs P1 [Ninja]/Anarchy/Future

Starting Hand

Aged Sensei
Morningstar Flagbearer
Snapback
Grappling Hook
Savior Monk

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Aged Sensei (3)
  • Setsuki (1)
  • Worker (0)
Workers

Morningstar Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Aged Sensei (1/1)

In Play:

  • Setsuki Hiruki (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Smoker
Fox Viper
Safe Attacking
Sensei’s Advice
Fox Primus

End of Turn Discard
My Thoughts

Try to swift strike some stuff I spose? Idk tough matchup


Feels like I had more of an advantage as P1. GL HF!

P2T1


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Graveyard
Jandra, the Negator
Thieving Imp
Sacrifice the Weak


WORKERS
Graveyard


NextHand

Skeletal Archery
Summon Skeletons
Deteriorate
Poisonblade Rogue
Pestering Haunt


Discard

Thieving Imp
Sacrifice the Weak
Skeleton Javelineer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra, the Negator - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (3/3A) Overpower, cursed
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

Thoughts

Hmm, what to do about a buffed Setsuki who has the initiave? Difficult question… but SQL Jandra may be my best option, so long as she fails to remove it, I can get some value by striking back.

Game 5 Player 1, Turn 2

P2 [Necro]/Truth/Present vs P1 [Ninja]/Anarchy/Future

Starting Hand

Smoker
Fox Viper
Safe Attacking
Sensei’s Advice
Fox Primus

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Gunpoint Taxman, Gilded Glaxx


Main:

  • Smoker (4)
  • Worker (3)
  • Tech 1 (1)
Workers

Fox Viper, Morningstar Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Setsuki Hiruki (1/3+1armor
  • :psfist: Elite:
  • :pspig: Scavenger: Smoker (1/1)
  • :exhaust: Technician:
  • :target: Lookout: Aged Sensei (1/1)

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Fox Primus
Safe Attacking
Gilded Glaxx
Savior Monk
Gunpoint Taxman

End of Turn Discard
My Thoughts

Jandra huh? Can we get levels? XD


@Nekoatl friendly reminder action is to you, no sweat if you’re busy

1 Like

Looks like I’ll be able to resume posting turns this evening. Thanks for you patience.

1 Like

P2T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Poisonblade Rogue
Deteriorate
Skeletal Archery
Summon Skeletons
Pestering Haunt


WORKERS
Graveyard
Poisonblade Rogue


NextHand

Sacrifice the Weak
Bone Collector
Skeletal Archery
Summon Skeletons
Skeleton Javelineer


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Garth Torken - ($4)
Expensive Deteriorate kills Sensei. - ($3)
Skeleton - ($2)
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (3/3A) Overpower, cursed
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Garth Torken (1/3) Reanimate

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

It wouldn’t be good to play units here, nor to patrol and trust Jandra to stay in SQL. Probably best to eat the resist cost and take out the Sensei. Actually summoning a Skeleton should be fine, as long as I get technician bonuses if it dies; even if Jandra’s ability kills it, I break even. Even if he uses Hook to move it, that’s still $1 for a card, which is more or less fair.

Game 5 Player 1, Turn 3

P2 [Necro]/Truth/Present vs P1 [Ninja]/Anarchy/Future

Starting Hand

Fox Primus
Safe Attacking
Gilded Glaxx
Savior Monk
Gunpoint Taxman

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Glorious Ninja, Fox’s Den School
Gunpoint Taxman, Gilded Glaxx


Main:

  • Safe Attacking (6)
  • Smoker kills skeleton, you get 1g
  • Gilded Glaxx (3)
  • Gunpoint Taaxman (1)
  • Worker (0)
Workers

Savior Monk, Fox Viper, Morningstar Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Gilded Glaxx (3/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Gunpoint Taxman (3/3)
  • :target: Lookout:

In Play:

  • Setsuki Hiruki (1/3 lvl 1)
  • Smoker (1/1)
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand
End of Turn Discard
My Thoughts

Okay, we’ll dump hard and see if we can get a Sets max out. Grabbing Ninja t2 stuff to compliment


P2T3


Tech StartingHand Workers

TECH
Argonaut
Death Rites


STARTING HAND
Sacrifice the Weak
Bone Collector
Skeleton Javelineer
Skeletal Archery
Summon Skeletons


WORKERS
Graveyard
Poisonblade Rogue
Sacrifice the Weak


NextHand

Pestering Haunt
Bone Collector
Deteriorate
Skeletal Archery
Thieving Imp


Tech 2 card(s)
Get Paid + scavenger - ($8)
Worker - ($7)
Midband Garth - ($4)
Jandra and Garth kill Glaxx.
Maxband Garth, fetch Argonaut. - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Argonaut (4/4) Readiness
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1) [javelin]
  • :target: Lookout:

In Play:

  • L7 Garth Torken (3/4) Reanimate, sacrifice

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Okay, that makes it really hard to get value out of Jandra. But, I can get an even trade if I take the kill with midband Garth, but then I have to maxband Garth to avoid losing him to the Smoker… which I guess is okay, I can get a $3 fetch with Argonaut, and then I just need to be careful not to leave gold for the Taxman to steal, and hope he doesn’t have Grappling Hook.

Game 5 Player 1, Turn 4

P2 [Necro]/Truth/Present vs P1 [Ninja]/Anarchy/Future

Starting Hand

Grappling Hook
Snapback
Sensei’s Advice

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Porcupine, Chaos Mirror
Glorious Ninja, Fox’s Den School
Gunpoint Taxman, Gilded Glaxx


Main:

  • Smoker safely kills Jav, you draw 1
  • Worker (6)
  • Tech 2 Ninjutsu (2)
Workers

Grappling Hook, Savior Monk, Fox Viper, Morningstar Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 NINJAS

In Patrol:

  • :psblueshield: Squad Leader: Setsuki (1/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Gunpoint Taxman (3/3)
  • :target: Lookout:

In Play:

  • Smoker (1/1)
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8

End of Turn Hand

Porcupine
Fox Primus
Glorious Ninja
Fox’s Den School

End of Turn Discard
My Thoughts

Float and tech up, I’ll grab a Chaos Mirror (it’s very nice for Smoker to snipe stuff w/ safe attacking) and hang sets out to dry (no free levels to give so that’s fine)


Oof BEEG draw, nice to get FDSchool and GN but didn’t also want Pine and Primus


P2T4


Tech StartingHand Workers

TECH
Eyes of the Chancellor
Immortal


STARTING HAND
Deteriorate
Pestering Haunt
Bone Collector
Thieving Imp
Skeletal Archery
Jandra, the Negator


WORKERS
Graveyard
Poisonblade Rogue
Sacrifice the Weak
Jandra, the Negator


NextHand

Summon Skeletons
Immortal
Death Rites
Bone Collector


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Deteriorate removes Smoker.
Tech II: Truth - ($3)
Tech Lab: Present - ($2)
Pestering Haunt
Bone Collector - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (3/4A) Readiness
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bone Collector (3/3) Reanimate
  • :target: Lookout:

In Play:

  • L7 Garth Torken (3/4) Reanimate, sacrifice
  • Pestering Haunt (1/1) Unstoppable, aggressive, incorporeal, meek

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

The only thing I’m really concerned with from Ninjutsu is Glorious Ninja. Probably the best way to deal with them is Immortals, but I don’t want Present as my primary spec. Which means I need a Tech Lab, which means I can’t build a Tower, which means I may need Eyes of the Chancellor to protect against stealth/invisibility, which means I’m going to need Free Speech to protect it from Assimilate and I should play the Haunt to counterbalance Safe Attacking. As for my tech choices… one Immortal is a given; I’ll be able to fetch the other later using Temporal Distortion. As for my other card… better take Eyes now, since I may need to react quickly.

Game 5 Player 1, Turn 5

P2 [Necro]/Truth/Present vs P1 [Ninja]/Anarchy/Future

Starting Hand

Porcupine
Fox Primus
Glorious Ninja
Fox’s Den School

Events of Turn:


Upkeep:

  • Get Gold (8+2floata)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Glorious Ninja, Assimilate
Porcupine, Chaos Mirror
Glorious Ninja, Fox’s Den School
Gunpoint Taxman, Gilded Glaxx


Main:

  • Fox’s Den School (6)
  • Glorious Ninja, kills Garth, Sets to level 3 (1)
  • Smoker (0)
Workers

Grappling Hook, Savior Monk, Fox Viper, Morningstar Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 NINJAS

In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Smoker (1/1, Invisible)
  • Glorious Ninja (4/3, invisible)
  • Setsuki (1/3 lvl 3, costs 1 to attack)
  • Fox’s Den School (4hp, invisible)
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Snapback
Gilded Glaxx
Chaos Mirror
Sensei’s Advice

End of Turn Discard
My Thoughts

Well we kill Garth for sure, he’s just infinity cards otherwise, and I think I lay the smoker to keep GN safe from StW. Sets will likely die backline and not benefit from the levels, but no tower so I have relative impunity to pick stuff off. I’ll tech an assimilate JIC eyes