sounds good!
[b]P1T1[/b]
StartingHand Workers
STARTING HAND
Porkhand Magistrate
Bluecoat Musketeer
Reputable Newsman
Traffic Director
Manufactured Truth
WORKERS
Porkhand Magistrate
NextHand
Building Inspector
Spectral Aven
Jail
Lawful Search
Arrest
Discard
Manufactured Truth
Reputable Newsman
Bluecoat Musketeer
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
traffic director - ($2)
Oni - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Oni, lvl 1 (2/3+A)
-
Elite:
-
Scavenger: TD (1/1)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
rise of the mirrors!!
P2T1
StartingHand Workers
STARTING HAND
Sacrifice the Weak
Jandra, the Negator
Graveyard
Poisonblade Rogue
Deteriorate
WORKERS
Poisonblade Rogue
NextHand
Pestering Haunt
Thieving Imp
Skeletal Archery
Summon Skeletons
Skeleton Javelineer
Discard
Deteriorate
Graveyard
Sacrifice the Weak
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra, the Negator - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Jandra, the Negator (3/3A) Overpower
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Thatās a strong opening. Frozen would counter it with Orpal, but thatās not an option here. Looks like Iāll have to deviate from my script.
[b]P1T2[/b]
Tech StartingHand Workers
TECH
Brave Knight
Nimble Fencer
STARTING HAND
Spectral Aven
Lawful Search
Building Inspector
Jail
Arrest
WORKERS
Porkhand Magistrate
Jail
NextHand
Arrest
Bluecoat Musketeer
Manufactured Truth
Spectral Aven
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
building inspector - ($2)
arrest jandra - ($0)
oni hits your base to 17
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: TD (1/1+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: BI (1/1)
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
P2T2
Tech StartingHand Workers
TECH
Doom Grasp
Doom Grasp
STARTING HAND
Skeletal Archery
Pestering Haunt
Summon Skeletons
Skeleton Javelineer
Thieving Imp
WORKERS
Poisonblade Rogue
Skeleton Javelineer
NextHand
Skeletal Archery
Doom Grasp
Deteriorate
Graveyard
Sacrifice the Weak
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Thieving Imp, discard #1 of 4 - ($3)
Zane kills Traffic Director - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Thieving Imp (3/2)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Captain Zane (2/1) Haste
- Jandra, the Negator (3/3A) Overpower
Buildings:
-
Base HP: 17
Economy Info:
Cards:
Gold:
Thoughts
Hmm, guess Iāll avoid playing non-Demon units for the momentā¦ thereās a good chance Zaneāll die next turn, but at least the Inspector will go with him. If so, Oniāll likely maxband, in which case Iāll want Doom Grasp to take him out.
[b]P1T3[/b]
Tech StartingHand Workers
TECH
Two Step
Air Hammer
STARTING HAND
Spectral Aven
Bluecoat Musketeer
Manufactured Truth
Arrest
WORKERS
Porkhand Magistrate
Jail
Spectral Aven
NextHand
Nimble Fencer
Lawful Search
Brave Knight
Discard
TD (1/1+A)
Arrest
BI (1/1)
Manufactured Truth
Bluecoat Musketeer
Two Step
Air Hammer
Tech 2 card(s)
Get Paid - ($6)
discard #1
Worker - ($5)
manufactured truth, BI becomes a Jandra! - ($4)
ājandraā trades with imp, overpower to kill zane, Oni to lvl 3
mid oni, readily hits your base to 13 - ($2)
Float ($2)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Oni, lvl 5, (3/4+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
P2T3
Tech StartingHand Workers
TECH
Gunpoint Taxman
Gunpoint Taxman
STARTING HAND
Deteriorate
Skeletal Archery
Sacrifice the Weak
Doom Grasp
Graveyard
WORKERS
Poisonblade Rogue
Skeleton Javelineer
Sacrifice the Weak
NextHand
Pestering Haunt
Doom Grasp
Doom Grasp
Summon Skeletons
Deteriorate
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Garth Torken - ($5)
Skeleton - ($4)
Doom Grasp, sac. Skeleton to kill Onimaru - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Jandra, the Negator (3/3) Overpower
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 13
Economy Info:
Cards:
Gold:
Thoughts
Rightā¦ MTruthā¦ of course. Well, thatās fine, too. I could be walking into another Arrest here, but better that than him spending $2 on something sticky, I guess. Iām more worried about 2x Fencer, but he canāt afford that and Arrest next turn, so Jandra takes point.
[b]P1T4[/b]
Tech StartingHand Workers
TECH
Air Hammer
Discord
STARTING HAND
Nimble Fencer
Lawful Search
Brave Knight
WORKERS
Porkhand Magistrate
Jail
Spectral Aven
Lawful Search
NextHand
Reputable Newsman
Air Hammer
Manufactured Truth
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
tech 2 peace - ($4)
quince, mirror - ($2)
nimbe fencer - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: NF (2/3+A)
-
Elite:
-
Scavenger: Mirror (0/1)
-
Technician: Quince, lvl 1 (1/3)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
P2T4
Tech StartingHand Workers
TECH
Hooded Executioner
Hooded Executioner
STARTING HAND
Summon Skeletons
Pestering Haunt
Doom Grasp
Deteriorate
Doom Grasp
WORKERS
Poisonblade Rogue
Skeleton Javelineer
Sacrifice the Weak
Summon Skeletons
NextHand
Thieving Imp
Gunpoint Taxman
Skeletal Archery
Discard
Deteriorate
Doom Grasp
Doom Grasp
Hooded Executioner
Hooded Executioner
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Skeleton - ($6)
Doom Grasp, sacrifice Skeleton to kill Fencer - ($2)
Deteriorate Mirror
Jandra kills Quince
Tech I - ($0)
Pestering Haunt
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: L5 Garth Torken (2/4A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Jandra, the Negator (3/2) Overpower
- Pestering Haunt (1/1) Unstoppable
Buildings:
-
Base HP: 13
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I donāt really like using Doom Grasp on a $2 unit, but throw Quince into the bargain, and I think itās worth it.
[b]P1T5[/b]
Tech StartingHand Workers
TECH
Generalās Hammer
Generalās Hammer
STARTING HAND
Reputable Newsman
Air Hammer
Manufactured Truth
Air Hammer
WORKERS
Porkhand Magistrate
Jail
Spectral Aven
Lawful Search
Manufactured Truth
NextHand
Bluecoat Musketeer
Arrest
TD (1/1+A)
Discard
NF (2/3)
Reputable Newsman
Generalās Hammer
Generalās Hammer
Tech 2 card(s)
Get Paid - ($8)
scav gold, tech draw - ($9)
worker - ($8)
air hammer - ($4)
air hammer - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Air Hammer (3/3)
-
Technician: Air Hammer (3/3)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Hereās hoping the Imp discard is a Two Stepā¦
P2T5
Tech StartingHand Workers
TECH
Second Chances
Second Chances
STARTING HAND
Gunpoint Taxman
Thieving Imp
Skeletal Archery
WORKERS
Poisonblade Rogue
Skeleton Javelineer
Sacrifice the Weak
Summon Skeletons
NextHand
Second Chances
Gunpoint Taxman
Graveyard
Tech 2 card(s)
Get Paid - ($9)
Thieving Imp, discard #2 of 3 - ($6)
Garth and Jandra break Tech II
Haunt reduces Tech I to 4 HP
Gunpoint Taxman - ($4)
Tech II: Past - ($0)
Tech Lab: Anarchy
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Thieving Imp (2/2)
-
Technician: Gunpoint Taxman (3/3) Anti-air, greed
-
Lookout:
In Play:
- Pestering Haunt (1/1) Unstoppable
- L5 Garth Torken (2/4)
- Jandra, the Negator (3/2) Overpower
Buildings:
-
Base HP: 13
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
-
Tech Lab HP: 4 (Anarchy)
Economy Info:
Cards:
Gold:
Thoughts
Eww, I predict one of those Hammers is gonna take out Jandraā¦ but at least I can have the Taxman bring him down when he doesā¦ unless, of course, Two Step buffs them both and they just break my base, but thereās nothing I can do about that, with both Grasps and both Executioners out of reach.
crazy game
[b]P1T6[/b]
Tech StartingHand Workers
TECH
Free Speech
Brave Knight
STARTING HAND
Arrest
Bluecoat Musketeer
TD (1/1+A)
WORKERS
Porkhand Magistrate
Jail
Spectral Aven
Lawful Search
Manufactured Truth
NextHand
Discord
Brave Knight
BI (1/1)
Two Step
Discard
NF (2/3)
Reputable Newsman
Generalās Hammer
Generalās Hammer
Arrest
Air Hammer (3/3)
TD (1/1)
Bluecoat Musketeer
Free Speech
Brave Knight
Tech 2 card(s)
Get Paid - ($9)
discard #2
rebuild tech 2, base to 18
max Oni, summon soldiers - ($0)
air hammer 2 trades with jandra, she takes taxman and haunt with her.
air hammer 1 hits your base to 8
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Soldier (1/1+A)
-
Elite:
-
Scavenger: Soldier (1/1)
-
Technician: Soldier (1/1)
-
Lookout: Oni lvl 8 (4/5)
In Play:
Buildings:
-
Base HP: 18
-
Tech I HP: 4
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
1 Like
P2T6
Tech StartingHand Workers
TECH
Shimmer Ray
Shimmer Ray
STARTING HAND
Graveyard
Gunpoint Taxman
Second Chances
WORKERS
Poisonblade Rogue
Skeleton Javelineer
Sacrifice the Weak
Summon Skeletons
Graveyard
NextHand
Skeletal Archery
Hooded Executioner
Discard
Jandra, the Negator
Thieving Imp
Gunpoint Taxman
Pestering Haunt
Shimmer Ray
Tech 2 card(s)
Get Paid + Scavenger - ($10)
Worker - ($9)
Second Chances - ($7)
Gunpoint Taxman - ($5)
Garth kills SQL
Maxband Garth, fetch Shimmer Ray - ($3)
Skeleton - ($2)
Float ($2)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader: Shimmer Ray (3/4A) Flying [2 time]
-
Elite:
-
Scavenger: Skeleton (1/1)
-
Technician: Gunpoint Taxman (3/3) Anti-air, greed
-
Lookout:
In Play:
- Second Chances
- L7 Garth Torken (3/4)
Buildings:
-
Base HP: 8
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
-
Tech Lab HP: 4 (Anarchy)
Economy Info:
Cards:
Gold:
Thoughts
This is so wasteful, but losing this much base HP is freaking scary, and the Ray is my only option to stop itā¦ If he has Art of War in hand, Iām screwed regardless, though.
[b]P1T7[/b]
Tech StartingHand Workers
TECH
Boot Camp
Boot Camp
STARTING HAND
Brave Knight
Discord
Two Step
BI (1/1)
WORKERS
Porkhand Magistrate
Jail
Spectral Aven
Lawful Search
Manufactured Truth
NextHand
NF (2/3)
Reputable Newsman
Bluecoat Musketeer
BI (1/1)
Tech 2 card(s)
Get Paid - ($9)
river - ($7)
discord, kills SK, weaken GPT - ($5)
Two Step the Soldiers - ($3)
Soldier 1 kills GPT, takes 1
Oni frenzy hits your base to 3
Soldier 2 hits your base for 3 and the game!!
Float ($3)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Air Hammer (3/3)
-
Elite:
-
Scavenger: River, lvl 1, (2/3)
-
Technician:
-
Lookout: Oni lvl 8 (4/5)
In Play:
- Two Step
- Soldier (3/2) dancing
- Soldier (3/3) dancing
Buildings:
-
Base HP: 18
-
Tech I HP: 4
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
1 Like
dang, looking at your teched cards, it looks like youāre doing some pretty experimental stuff. mind if i switch things up with my codex to also try something new, etcā¦?
1 Like
Sure, play anything you like.
ill try [feral]/growth/finesse.
Alright, guess itās my turn to start.
P1T1
StartingHand Workers
STARTING HAND
Jandra, the Negator
Poisonblade Rogue
Graveyard
Skeletal Archery
Pestering Haunt
WORKERS
Jandra, the Negator
NextHand
Deteriorate
Thieving Imp
Skeleton Javelineer
Sacrifice the Weak
Discard
Skeletal Archery
Poisonblade Rogue
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Pestering Haunt
Graveyard - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Graveyard (3)
- Pestering Haunt (1/1) Unstoppable
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Not really sure how Finesse is supposed to fit into that, except perhaps to get access to Discord? Well, not having to face off against Balance is helpful, as Nature Reclaims would completely derail my build. Going with the Graveyard/Haunt opening in hopes of catching a beefy unit like Ironbark with StW.
GLHF!!
[b]P2T1[/b]
StartingHand Workers
STARTING HAND
Tiger Cub
Forestās Favor
Rich Earth
Playful Panda
Ironbark Treant
WORKERS
Ironbark Treant
NextHand
Verdant Tree
Young Treant
Merfolk Prospector
Spore Shambler
Rampant Growth
Discard
Forestās Favor
PP (2/2)
Tiger Cub
Tech 0 card(s)
Get Paid - ($5)
rich earth - ($2)
worker for free
Cal - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Cal, lvl 1, (2/3+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
GL HF.
P1T2
Tech StartingHand Workers
TECH
Nether Drain
Nether Drain
STARTING HAND
Sacrifice the Weak
Thieving Imp
Deteriorate
Skeleton Javelineer
WORKERS
Jandra, the Negator
Thieving Imp
NextHand
Nether Drain
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Haunt reduces base to 19 HP
Tower - ($1)
Skeleton Javelineer - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Skeleton Javelineer (1/1) [javelin]
-
Technician:
-
Lookout:
In Play:
- Graveyard (3)
- Pestering Haunt (1/1) Unstoppable
Buildings:
-
Base HP: 20
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I think she may be aiming for my Graveyard. I need a Tower to block Stealth, which really throws a wrench into my long- and short-term plans. Well, Iāll just roll with it.
darn towerā¦
[b]P2T2[/b]
Tech StartingHand Workers
TECH
Leaping Lizard
Leaping Lizard
STARTING HAND
Young Treant
Merfolk Prospector
Rampant Growth
Spore Shambler
Verdant Tree
WORKERS
Ironbark Treant
Spore Shambler
NextHand
Leaping Lizard
PP (2/2)
Leaping Lizard
Merfolk Prospector
Young Treant
Tech 2 card(s)
Get Paid - ($6)
worker for free
tech 1 - ($5)
verdant tree - ($3)
mid Cal - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Cal, lvl 3, (3/4+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Rich Earth
- Verdant Tree: 3HP
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold: