News Shop
Events Chat

[Casual] Nekoatl [Necromancy]/Feral/Blood vs AncientSlumber [Growth]/Strength/Fire

P2T3


Tech StartingHand Workers

TECH
Bone Collector
Huntress


STARTING HAND
Jandra, the Negator
Thieving Imp
Bone Collector


WORKERS
Poisonblade Rogue
Sacrifice the Weak
Jandra, the Negator


NextHand

Deteriorate
Summon Skeletons
Graveyard


Discard

Pestering Haunt
Bone Collector
Bone Collector
Huntress


Tech 2 card(s)
Get Paid + Scavenger - ($8)
Worker - ($7)
Tower - ($4)
Haunt trades with Prospector
Thieving Imp, discard #4 of 4 - ($1)
Skeleton - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite: Skeleton (1/1)
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton Javelineer (1/1) [javelin]
  • :target: Lookout: Skeleton (1/1) Resist

In Play:

  • L1 Garth Torken (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Aw, man… I’ve got no defense on hand for Birds. Guess I’m the one who needs a Tower. This also means my Skeletons won’t hold the line patrolling. I don’t expect to be able to attack any time soon, so I’ll pass on the Collector in favor of the Imp.

P1T4


Tech StartingHand Workers

TECH
Earthquake
Doubling Barbarbarian


STARTING HAND
Verdant Tree
Lobber
Playful Panda
Rampant Growth


WORKERS
Spore Shambler
Rich Earth
Tiger Cub
Verdant Tree


NextHand

Thunderclap
Forest’s Favor
Lobber


Discard

Playful Panda
Merfolk Prospector (1/1)
Ironbark Treant (1/2 +2a)
Lobber (2/2)
Rampant Growth
Earthquake
Doubling Barbarbarian


Tech 2 card(s)
Get Paid + Scav - ($8)
Worker - ($7)
Discarding #4
Lobber - ($6)
Ironbark trade with Imp
Bird trades with Elite
Bird trades with Scav, you get $1
Lobber trades with Lookout
Rook midbands - ($2)
Rook kills Garth, goes to level 7
Rook maxbands - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout:

In Play:

  • Rook, level 8 (4/6)
  • Bird’s Nest

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Doom Grasp
Nether Drain


STARTING HAND
Summon Skeletons
Graveyard
Deteriorate


WORKERS
Poisonblade Rogue
Sacrifice the Weak
Jandra, the Negator
Graveyard


NextHand

Summon Skeletons
Skeletal Archery
Huntress
Deteriorate


Tech 2 card(s)
Get Paid + Scavenger - ($9)
Worker - ($8)
Tech II: Necromancy - ($4)
Drakk Ramhorn - ($2)

Float ($2)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (1/1) [javelin]
  • :pschip: Technician: L1 Drakk Ramhorn (1/3) Base damage
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9

Thoughts

Ouch. Getting rid of maxband Rook is both high priority and very difficult… I’ll need Nether Drain for that, and Doom Grasp could help quite a lot as well. The issue is how to get both on the same turn. For now, though, I’ll Technician Drakk… if he takes the kill, I get a card and don’t give away free levels; if not, I have the option of maxbanding him to give a unit haste and frenzy.

I don’t think you can summon 2 heroes yet

2 Likes

Good catch, fixed!

2 Likes

I’m actually really surprised you’re going for tech 2 Necro 2 games in a row. I feel like that’s the weakest of the specs that you’re running. Would love to hear the theory behind it after the games if you don’t mind sharing. Either way, I hope I’m not making a mistake not killing your tech 2 here.

P1T5


Tech StartingHand Workers

TECH
Earthquake
Doubling Barbarbarian


STARTING HAND
Lobber
Forest’s Favor
Thunderclap


WORKERS
Spore Shambler
Rich Earth
Tiger Cub
Verdant Tree


NextHand

Merfolk Prospector (1/1)
Earthquake
Forest’s Favor
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($9)
No Worker
Resummon 2 birds
Tech 2 - Strength - ($5)
Rook kills Drakk, takes 2, you draw a card, my base to 19
Lobber - ($4)
Lobber taps to deal 1 to tower

Float ($4)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout:

In Play:

  • Rook, level 8 (4/4)
  • Bird’s Nest
  • Bird (1/1 flying)
  • Bird (1/1 flying)
  • Lobber (2/2)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 8

For some reason a line was deleted from my post so editing - Lobber taps to deal 1 to tower

1 Like

Sure, just remind me later and I’ll be happy to discuss.

About the missing line, my best guess is you pushed the “Discard/Draw” button, then added the line, and didn’t push the “> Generate >” button before copying the output, so the output didn’t include the line. I do that occasionally. Looks like you’re missing your spec in your Buildings section, possibly it got lost at the same time?

P2T5


Tech StartingHand Workers

TECH
Corpse Catapult
Wight


STARTING HAND
Skeletal Archery
Huntress
Summon Skeletons
Deteriorate
Bone Collector


WORKERS
Poisonblade Rogue
Sacrifice the Weak
Jandra, the Negator
Graveyard
Summon Skeletons


NextHand

Bone Collector
Huntress
Nether Drain
Pestering Haunt
Doom Grasp


Discard

Skeletal Archery
Bone Collector
Deteriorate
Corpse Catapult
Wight


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Huntress - ($8)
Calamandra Moss - ($6)

Float ($6)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1A) [javelin]
  • :psfist: Elite:
  • :ps_: Scavenger: Huntress (3/3) Sparkshot, anti-air
  • :pschip: Technician: L1 Calamandra Moss (2/3)
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 6
  • Workers: 10

Thoughts

Okay, this is good. Not great, but good. Having neither Nether Drain or Doom Grasp in hand means there’s a good chance I get both next turn. The catch is, I can’t summon Garth this turn or he won’t be available for the kill next turn. What I need to do now is just stall… question is, do I play 2 cards, or worker 1 and summon a hero? Summoning a hero means giving away free levels, but I think it’s worth doing so for a stronger income and thinner deck. Teching in some Tech II units that benefit well from haste. If he takes the bait and kills Calamandra with Rook, I can Nether Drain him for a kill without even using Doom Grasp… assuming he doesn’t take down the Tower first, at least… but I feel like there’s a good chance he will, what with his birds and Lobber… although, if he does, Rook will be stuck attacking the Javlineer, unless he uses a buff spell. Well, hard to say, but I’ll at least provide the opportunity. I’m afraid he’s got an Earthquake lined up, though, so I’ll hold off on building my Tech III, even though I have enough gold.

Yeah, that’s probably what happened…

P1T6


Tech StartingHand Workers

TECH
Dinosize
Stampede


STARTING HAND
Merfolk Prospector (1/1)
Forest’s Favor
Earthquake
Rampant Growth


WORKERS
Spore Shambler
Rich Earth
Tiger Cub
Verdant Tree
Forest’s Favor


NextHand

Lobber (2/2)
Doubling Barbarbarian
Earthquake
Ironbark Treant (1/2 +2a)


Discard

Earthquake
Rampant Growth
Merfolk Prospector (1/1)
Dinosize
Stampede


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Lobber pings your tech 2
Bird pings your tech 1 and dies
Earthquake, your Tower, tech 1 and tech 2 break, your base down to 14 - ($6)
Rook kills Javelineer, takes 1
Arg to max level - ($0)
Bird pings Calamandra for 1

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Elemental (3/3)
  • :psfist: Elite: Arg, level 6 (1/5)
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout:

In Play:

  • Rook, level 8 (4/3)
  • Bird’s Nest
  • Bird (1/1 flying)
  • Lobber (2/2)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

Earthquake hits all buildings, including the base. Did you want to have that last Bird attack the base instead of Calamandra?

1 Like

Oh, I wasn’t aware that the base is considered a building. I’ll edit my turn then, thank you for the tip!

You know what, that means my bird dies to the tower if I do that, so I’ll leave it as is

The Bird will also die to the Tower if it attacks Calamandra. Attacking anything triggers retaliation from a Tower, except for stealthy or invisible things that escape detection.

I destroy the tower with Earthquake before the second bird attacks though :slight_smile:

2 Likes

P2T6


Tech StartingHand Workers

TECH
Kidnapping
Kidnapping


STARTING HAND
Bone Collector
Huntress
Nether Drain
Pestering Haunt
Doom Grasp


WORKERS
Poisonblade Rogue
Sacrifice the Weak
Jandra, the Negator
Graveyard
Summon Skeletons
Pestering Haunt


NextHand

Thieving Imp
Bone Collector


Tech 2 card(s)
Get Paid + float - ($16)
Worker - ($15)
Rebuild Tech I
Discard 2 to stealth Calamandra
Calamandra attacks Rook and dies
Garth Torken - ($13)
Nether Drain from Rook to Argagarg, Rook dies - ($12)
Skeleton - ($11)
Doom Grasp, sacrifice Skeleton to kill Argagarg - ($7)
Surplus - ($2)

Float ($2)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3A) Sparkshot, anti-air
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L5 Garth Torken (2/4)
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 11

Thoughts

Don’t really want to maxband Garth yet, but it’s too dangerous to let Argagarg live at max level, 'cuz Stampede. I’m about to trigger a reshuffle and need to decide which cards to take… I think Kidnapping is probably best for the moment, given the pressure I’m under and that I plan to use Drakk. Now, to rebuild the Tower, or not to rebuild? Hmm… I think I’d better do it… though maybe a Surplus is better at this point… yeah, let’s go with that.

I’m surprised you didn’t give the levels to Garth, he could be level 5 instead of 3 here. Don’t want to take the risk of maxbanding? Although not sure how that would happen…

P1T7


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Blooming Elm


STARTING HAND
Lobber (2/2)
Ironbark Treant (1/2 +2a)
Doubling Barbarbarian
Earthquake


WORKERS
Spore Shambler
Rich Earth
Tiger Cub
Verdant Tree
Forest’s Favor
Earthquake


NextHand

Thunderclap
Doubling Barbarbarian
Playful Panda


Discard

Earthquake
Rampant Growth
Merfolk Prospector (1/1)
Dinosize
Stampede
Bird’s Nest
Ironbark Treant (1/2 +2a)
Might of Leaf and Claw
Blooming Elm


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Doubling Barbarbarian - ($5)
Lobber - ($4)
Both Lobbers trade with Huntress.
Jaina - ($2)
Elemental and Bird kill Garth, Jaina to level 3, you draw a card
Tech Lab - Growth - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Doubling Barbarbarian (3/5)
  • :target: Lookout: Jaina, level 3 (2/3)

In Play:

  • Elemental (3/1)
  • Bird (1/1 flying)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech Lab HP: 4 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 1
  • Workers: 10

Oh, I just realized that you did put him as level 5 in the patrol, the text was confusing. Let me edit my turn then

1 Like

Yeah, he got 4 free levels from 2 hero kills, and I didn’t want to trigger his maxband when all my tech buildings were down. If I’d known you’d kill him, though, I would have given him the levels and then I’d have one less Elemental to worry about. Oh, well, that’s how it goes, lol.

P2T7


Tech StartingHand Workers

TECH
Doom Grasp
Nether Drain


STARTING HAND
Thieving Imp
Bone Collector
Bone Collector
Skeleton Javelineer


WORKERS
Poisonblade Rogue
Sacrifice the Weak
Jandra, the Negator
Graveyard
Summon Skeletons
Pestering Haunt
Skeleton Javelineer


NextHand

Kidnapping
Skeletal Archery


Discard

Huntress
Doom Grasp
Nether Drain


Tech 2 card(s)
Get Paid + float - ($13)
Worker - ($12)
Rebuild Tech II
Thieving Imp, discard #2 of 3 - ($9)
Bone Collector - ($7)
Bone Collector - ($5)

Float ($5)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3A)
  • :psfist: Elite: Thieving Imp (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Bone Collector (3/3)
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 7
  • Disc: 3

Gold:

  • Gold: 5
  • Workers: 12

Thoughts

Oh, man, that Strength/Growth pressure is scary… sure hope he doens’t have an Ancient in hand. Wish I had drawn one of those Kidnappings, but nothin’ doin’.

Ouch, that Imp hurt…

P1T8


StartingHand Workers

STARTING HAND
Doubling Barbarbarian
Playful Panda
Thunderclap


WORKERS
Spore Shambler
Rich Earth
Tiger Cub
Verdant Tree
Forest’s Favor
Earthquake


NextHand

Lobber (2/1)
Thunderclap
Dinosize
Playful Panda


Tech 0 card(s)
Get Paid + float - ($11)
No Worker
Discard #2
Jaina to max level, taps to deal 3 to Surplus - ($7)
Bird destroys Surplus, your base to 12 (it says 13 before the attack, but I think that’s a mistake and it’s supposed to be 14)
Arg to max level - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Elemental (3/3a)
  • :psfist: Elite: Young Treant (0/2)
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Elemental (3/1)
  • :target: Lookout: Wisp (0/1)

In Play:

  • Bird (1/1 flying)
  • Doubling Barbarbarian (3/5)
  • Jaina, level 7 (4/3)
  • Arg, level 5 (1/5)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech Lab HP: 4 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

The base took 7 damage from Earthquake: 1 directly, and 3x2 from exploding tech buildings and the Tower, so 13 was correct.

P2T8


Tech StartingHand Workers

TECH
Corpse Catapult
Necromancer


STARTING HAND
Kidnapping
Skeletal Archery
Huntress
Kidnapping
Deteriorate


WORKERS
Poisonblade Rogue
Sacrifice the Weak
Jandra, the Negator
Graveyard
Summon Skeletons
Pestering Haunt
Skeleton Javelineer


NextHand

Corpse Catapult
Wight
Doom Grasp
Nether Drain


Discard

Huntress
Doom Grasp
Nether Drain
Necromancer
Kidnapping
Deteriorate
Kidnapping
Skeletal Archery


Tech 2 card(s)
Get Paid + float - ($17)
Garth Torken, maxband, fetch Corpse Catapult - ($9)
Drakk Ramhorn - ($7)
Kidnapping, steal SQL Elemental - ($3)
Elementals trade
Bone Collector kills Treant
Sacrifice Skeleton to draw
Bone Collector kills Lookout Wisp
Sacrifice Skeleton to draw
Imp kills Scavenger Wisp
Huntress - ($1)
Skeleton - ($0)
Sacrifice Skeleton to draw
Deteriorate Bird

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3A) Sparkshot, anti-air
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Drakk Ramhorn (1/3) Base damage
  • :pschip: Technician: L7 Garth Torken (3/4)
  • :target: Lookout:

In Play:

  • Corpse Catapult (1/4) [4 corpse]
  • Bone Collector (3/2)
  • Bone Collector (3/3)
  • Thieving Imp (2/2)

Buildings:

  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 12

Thoughts

Need to clear away as many units as possible, 'cuz Stampede threat. Trying to protect the Catapult.