STARTING HAND
Jandra, the Negator
Thieving Imp
Bone Collector
WORKERS
Poisonblade Rogue
Sacrifice the Weak
Jandra, the Negator
NextHand
Deteriorate
Summon Skeletons
Graveyard
Discard
Pestering Haunt
Bone Collector
Bone Collector
Huntress
Tech 2 card(s)
Get Paid + Scavenger - ($8)
Worker - ($7)
Tower - ($4)
Haunt trades with Prospector
Thieving Imp, discard #4 of 4 - ($1)
Skeleton - ($0)
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Thieving Imp (2/2A)
Elite: Skeleton (1/1)
Scavenger: Skeleton (1/1)
Technician: Skeleton Javelineer (1/1) [javelin]
Lookout: Skeleton (1/1) Resist
In Play:
L1 Garth Torken (1/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 3
Deck: 2
Disc: 4
Gold:
Gold: 0
Workers: 8
Thoughts
Aw, man… I’ve got no defense on hand for Birds. Guess I’m the one who needs a Tower. This also means my Skeletons won’t hold the line patrolling. I don’t expect to be able to attack any time soon, so I’ll pass on the Collector in favor of the Imp.
Ouch. Getting rid of maxband Rook is both high priority and very difficult… I’ll need Nether Drain for that, and Doom Grasp could help quite a lot as well. The issue is how to get both on the same turn. For now, though, I’ll Technician Drakk… if he takes the kill, I get a card and don’t give away free levels; if not, I have the option of maxbanding him to give a unit haste and frenzy.
I’m actually really surprised you’re going for tech 2 Necro 2 games in a row. I feel like that’s the weakest of the specs that you’re running. Would love to hear the theory behind it after the games if you don’t mind sharing. Either way, I hope I’m not making a mistake not killing your tech 2 here.
P1T5
Tech StartingHand Workers
TECH
Earthquake
Doubling Barbarbarian
STARTING HAND
Lobber
Forest’s Favor
Thunderclap
WORKERS
Spore Shambler
Rich Earth
Tiger Cub
Verdant Tree
Tech 2 card(s)
Get Paid + float - ($9)
No Worker
Resummon 2 birds
Tech 2 - Strength - ($5)
Rook kills Drakk, takes 2, you draw a card, my base to 19
Lobber - ($4)
Lobber taps to deal 1 to tower
Sure, just remind me later and I’ll be happy to discuss.
About the missing line, my best guess is you pushed the “Discard/Draw” button, then added the line, and didn’t push the “> Generate >” button before copying the output, so the output didn’t include the line. I do that occasionally. Looks like you’re missing your spec in your Buildings section, possibly it got lost at the same time?
P2T5
Tech StartingHand Workers
TECH
Corpse Catapult
Wight
STARTING HAND
Skeletal Archery
Huntress
Summon Skeletons
Deteriorate
Bone Collector
WORKERS
Poisonblade Rogue
Sacrifice the Weak
Jandra, the Negator
Graveyard
Summon Skeletons
NextHand
Bone Collector
Huntress
Nether Drain
Pestering Haunt
Doom Grasp
Discard
Skeletal Archery
Bone Collector
Deteriorate
Corpse Catapult
Wight
Okay, this is good. Not great, but good. Having neither Nether Drain or Doom Grasp in hand means there’s a good chance I get both next turn. The catch is, I can’t summon Garth this turn or he won’t be available for the kill next turn. What I need to do now is just stall… question is, do I play 2 cards, or worker 1 and summon a hero? Summoning a hero means giving away free levels, but I think it’s worth doing so for a stronger income and thinner deck. Teching in some Tech II units that benefit well from haste. If he takes the bait and kills Calamandra with Rook, I can Nether Drain him for a kill without even using Doom Grasp… assuming he doesn’t take down the Tower first, at least… but I feel like there’s a good chance he will, what with his birds and Lobber… although, if he does, Rook will be stuck attacking the Javlineer, unless he uses a buff spell. Well, hard to say, but I’ll at least provide the opportunity. I’m afraid he’s got an Earthquake lined up, though, so I’ll hold off on building my Tech III, even though I have enough gold.
Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Lobber pings your tech 2
Bird pings your tech 1 and dies
Earthquake, your Tower, tech 1 and tech 2 break, your base down to 14 - ($6)
Rook kills Javelineer, takes 1
Arg to max level - ($0)
Bird pings Calamandra for 1
The Bird will also die to the Tower if it attacks Calamandra. Attacking anything triggers retaliation from a Tower, except for stealthy or invisible things that escape detection.
STARTING HAND
Bone Collector
Huntress
Nether Drain
Pestering Haunt
Doom Grasp
WORKERS
Poisonblade Rogue
Sacrifice the Weak
Jandra, the Negator
Graveyard
Summon Skeletons
Pestering Haunt
NextHand
Thieving Imp
Bone Collector
Tech 2 card(s)
Get Paid + float - ($16)
Worker - ($15)
Rebuild Tech I
Discard 2 to stealth Calamandra
Calamandra attacks Rook and dies
Garth Torken - ($13)
Nether Drain from Rook to Argagarg, Rook dies - ($12)
Skeleton - ($11)
Doom Grasp, sacrifice Skeleton to kill Argagarg - ($7)
Surplus - ($2)
Float ($2)
Discard 0, draw 1, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Huntress (3/3A) Sparkshot, anti-air
Elite:
Scavenger:
Technician: L5 Garth Torken (2/4)
Lookout:
Buildings:
Base HP: 13
Tech I HP: 5
Surplus HP: 4
Economy Info: Cards:
Hand: 2
Deck: 11
Disc: 0
Gold:
Gold: 2
Workers: 11
Thoughts
Don’t really want to maxband Garth yet, but it’s too dangerous to let Argagarg live at max level, 'cuz Stampede. I’m about to trigger a reshuffle and need to decide which cards to take… I think Kidnapping is probably best for the moment, given the pressure I’m under and that I plan to use Drakk. Now, to rebuild the Tower, or not to rebuild? Hmm… I think I’d better do it… though maybe a Surplus is better at this point… yeah, let’s go with that.
I’m surprised you didn’t give the levels to Garth, he could be level 5 instead of 3 here. Don’t want to take the risk of maxbanding? Although not sure how that would happen…
Yeah, he got 4 free levels from 2 hero kills, and I didn’t want to trigger his maxband when all my tech buildings were down. If I’d known you’d kill him, though, I would have given him the levels and then I’d have one less Elemental to worry about. Oh, well, that’s how it goes, lol.
P2T7
Tech StartingHand Workers
TECH
Doom Grasp
Nether Drain
STARTING HAND
Thieving Imp
Bone Collector
Bone Collector
Skeleton Javelineer
WORKERS
Poisonblade Rogue
Sacrifice the Weak
Jandra, the Negator
Graveyard
Summon Skeletons
Pestering Haunt
Skeleton Javelineer
NextHand
Kidnapping
Skeletal Archery
Discard
Huntress
Doom Grasp
Nether Drain
Tech 2 card(s)
Get Paid + float - ($13)
Worker - ($12)
Rebuild Tech II
Thieving Imp, discard #2 of 3 - ($9)
Bone Collector - ($7)
Bone Collector - ($5)
Float ($5)
Discard 0, draw 2
Board Info: In Patrol:
Squad Leader: Bone Collector (3/3A)
Elite: Thieving Imp (3/2)
Scavenger:
Technician: Bone Collector (3/3)
Lookout:
Buildings:
Base HP: 13
Tech I HP: 5
Tech II HP: 5 (Necromancy)
Surplus HP: 4
Economy Info: Cards:
Hand: 2
Deck: 7
Disc: 3
Gold:
Gold: 5
Workers: 12
Thoughts
Oh, man, that Strength/Growth pressure is scary… sure hope he doens’t have an Ancient in hand. Wish I had drawn one of those Kidnappings, but nothin’ doin’.
Tech 0 card(s)
Get Paid + float - ($11)
No Worker
Discard #2
Jaina to max level, taps to deal 3 to Surplus - ($7)
Bird destroys Surplus, your base to 12 (it says 13 before the attack, but I think that’s a mistake and it’s supposed to be 14)
Arg to max level - ($1)