[Casual] Nekoatl (mono-purple) vs. Vivanter (mono-black)

GL HF @Vivanter! Let me know if you have any questions about anything; play-by-forum definitely takes some getting used to.

P1T1


StartingHand Workers

STARTING HAND
Plasmodium
Forgotten Fighter
Temporal Research
Hardened Mox
Nullcraft


WORKERS
Hardened Mox


NextHand

Time Spiral
Tinkerer
Fading Argonaut
Battle Suits
Neo Plexus


Discard

Nullcraft
Forgotten Fighter
Temporal Research


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Plasmodium - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Future:

  • Plasmodium [3 time]

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

Thoughts

Mox would be awkward to use against Black, so I’ll ditch him ASAP. Nullcraft works best as a surprise attacker, and Plasmodium works best when played against an empty board, so I’ll go with Plasm.

Hello and thanks! I think I figured out how to handle the spreadsheet, except I wasn’t sure if there was a specific way to track hiring a hero. The automatic output also said I teched 2 cards, when I did not… Is it okay that I just corrected my post or is that gonna mess up bookkeeping down the line? Anyhow, GL HF!

P2T1


StartingHand Workers

STARTING HAND
Thieving Imp
Pestering Haunt
Poisonblade Rogue
Sacrifice the Weak
Jandra, the Negator


WORKERS
Jandra, the Negator


NextHand

Skeleton Javelineer
Summon Skeletons
Skeletal Archery
Graveyard
Deteriorate


Discard

Pestering Haunt
Thieving Imp
Sacrifice the Weak


Get Paid - ($5)
Worker - ($4)
Poisonblade Rogue - ($2)
Vandy - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Poisonblade Rogue
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

You’re doing fine. The spreadsheet doesn’t track heroes since they don’t go into the deck or discard pile (we just have to remember if they’re unavailable to summon because they were killed). The T1 reporting of 2 teched cards is a long-standing glitch, and it’s fine to manually edit it out (even if you don’t, players can see there’s no Tech in your first details tag without opening it). I actually made a simple web page to handle edits for me because I got tired of doing them manually game after game. The forum posts themselves are rather free-form, and you’ll notice that some players have very different styles than the norm, so you don’t need to take it too seriously.

P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Stewardess of the Undone


STARTING HAND
Battle Suits
Time Spiral
Fading Argonaut
Tinkerer
Neo Plexus


WORKERS
Hardened Mox
Neo Plexus


NextHand

Tinkerer
Forgotten Fighter
Time Spiral
Stewardess of the Undone


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($4)
Fading Argonaut - ($2)
Battle Suits - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (3/3) [3 time]
  • :target: Lookout:

In Play:

  • Battle Suits

Future:

  • Plasmodium [2 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Eww, Rogue… now would be a good time to have that Nullcraft. Heck, I’d even settle for Forgotten Fighter. But, since those aren’t options, I kinda want to avoid playing a hero… especially with Vandy on the board. FArgo’s my only unit option that can take a Rogue attack and survive… I’ll support with Battle Suits and patrol as Technician to recover my hand size rather than patrolling as Elite, for the long-term value since Black can’t remove upgrades. Leading with Stewardesses with the intention of bringing Temporal Distortion into play and follow-up ASAP with Second Chances.

Okay, thanks! We’ll see how this goes.

P2T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Deteriorate
Skeletal Archery
Skeleton Javelineer
Summon Skeletons
Graveyard


WORKERS
Jandra, the Negator
Graveyard


NextHand

Bone Collector
Skeleton Javelineer
Deteriorate
Sacrifice the Weak
Skeletal Archery


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Summon Skeletons - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Poisonblade Rogue (3/1)
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Vandy (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

You should type your Tech I health into the spreadsheet and it’ll automatically show up in your Buildings section.

P1T3


Tech StartingHand Workers

TECH
Temporal Distortion
Temporal Distortion


STARTING HAND
Forgotten Fighter
Time Spiral
Tinkerer
Stewardess of the Undone


WORKERS
Hardened Mox
Neo Plexus
Forgotten Fighter


NextHand

Stewardess of the Undone
Temporal Research
Temporal Distortion
Nullcraft


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Stewardess of the Undone, return Poisonblade Rogue to hand - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3A) [2 time]
  • :psfist: Elite: Stewardess of the Undone (4/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Future:

  • Plasmodium [1 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

Thoughts

Hnnnggrrh, still no Nullcraft…! And it’s such a perfect time for it, lol! Well, using a Stewardess on the Rogue is still pretty good, just not quite as good. Not really worth attacking the Skeletons, I guess… plus it’s easier to control how black starter spells would affect my units while patrolling. I’ll hold off playing a hero because I’m not certain it’d survive an $8 Vandy turn with only 2 units for protection.

Ah, thanks. Should be fixed.

P2T3


Tech StartingHand Workers

TECH
Lich’s Bargain
Skeletal Lord


STARTING HAND
Deteriorate
Skeletal Archery
Sacrifice the Weak
Skeleton Javelineer
Bone Collector
Poisonblade Rogue


WORKERS
Jandra, the Negator
Graveyard
Poisonblade Rogue


NextHand

Thieving Imp
Summon Skeletons
Bone Collector
Pestering Haunt
Sacrifice the Weak


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 2 (spec: Necromancy) - ($3)
Bone Collector - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Vandy (2/3)
  • Skeleton Javelineer (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Rememberer
Second Chances


STARTING HAND
Temporal Research
Stewardess of the Undone
Nullcraft
Temporal Distortion


WORKERS
Hardened Mox
Neo Plexus
Forgotten Fighter
Temporal Research


NextHand

Time Spiral
Tinkerer
Temporal Distortion


Discard

Fading Argonaut
Temporal Distortion
Rememberer
Second Chances


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Max Geiger - ($6)
Nullcraft - ($4)
Fading Argonaut and Nullcraft kill Bone Collector
Stewardess of the Undone kills Technician
Stewardess of the Undone, return Scavenger to hand - ($1)
Plasmodium kills Vandy

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L3 Max Geiger (2/4) Sparkshot, resist 1

In Play:

  • Battle Suits
  • Stewardess of the Undone (3/2)
  • Plasmodium (4/2) Haste
  • Nullcraft (1/1) Flying, haste, immune to debuffs

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

Ooh, Necromancy, nice! I think it’ll be a difficult choice in this matchup, though. If he goes Skeleton Archery (and why wouldn’t he?), Nullcraft won’t be very useful for very long, but it’s very helpful right now, and should serve to protect my beefier units from Sacrifice the Weak. If he does take archery, I’ll just have to worker it when it cycles around. In the meantime, Temporal Research is less efficient than Research & Development, so I’ll let it go.

P2T4


Tech StartingHand Workers

TECH
Dark Pact
Shadow Blade


STARTING HAND
Pestering Haunt
Thieving Imp
Bone Collector
Summon Skeletons
Sacrifice the Weak
Skeletal Lord


WORKERS
Jandra, the Negator
Graveyard
Poisonblade Rogue
Pestering Haunt


NextHand

Shadow Blade
Skeletal Lord
Skeletal Archery
Lich’s Bargain
Deteriorate


Draw technician card
Tech 2 card(s)
Get Paid+Scavenger - ($9)
Worker - ($8)
Add-On (Tower) - ($5)
Bone Collector - ($3)
Thieving Imp (Discard 1st card please) - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Thieving Imp (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Bone Collector (3/3)
  • :target: Lookout:

In Play:

  • Skeleton Javelineer (1/1) [1 spear]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

P1T5


Tech StartingHand Workers

TECH
Research & Development
Research & Development


STARTING HAND
Time Spiral
Temporal Distortion
Tinkerer


WORKERS
Hardened Mox
Neo Plexus
Forgotten Fighter
Temporal Research


NextHand

Research & Development
Second Chances
Temporal Distortion


Tech 2 card(s)
Get Paid + float - ($9)
Tech II: Past - ($5)
Stewardesses trade with patrollers
Plasmodium breaks Tower
Nullcraft kills Javelineer
Maxband Geiger, trash and forecast Plasmodium - ($3)
Geiger hits your Tech II for 3 damage
Tinkerer - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Tinkerer (2/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • L5 Max Geiger (3/4) Sparkshot
  • Nullcraft (1/1) Flying, haste, immune to debuffs

Future:

  • Plasmodium [3 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

Aw man, he discarded the card I was planning to worker. I could use Geiger to draw, but I don’t want to risk pulling one of my key cards before I have the prereqs to play it. Guess I’ll just skip.

Ach, I didn’t realize that add-ons didn’t grow back like tech upgrades… Oh well, for next time.

Also, is this an okay way to handle “discard a random card?” It’s how I’ve seen other players do it in the forum, but I didn’t know if there is an etiquette around that thing.

P2T5


Tech StartingHand Workers

TECH
Zarramonde, the Obliterator
Doom Grasp


STARTING HAND
Deteriorate
Lich’s Bargain
Skeletal Archery
Shadow Blade
Skeletal Lord
Bone Collector


WORKERS
Jandra, the Negator
Graveyard
Poisonblade Rogue
Pestering Haunt
Deteriorate


NextHand

Summon Skeletons
Sacrifice the Weak
Skeletal Archery
Lich’s Bargain
Dark Pact


Draw from technician
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Vandy - ($6)
Shadow Blade kills Tinkerer (discard first card please!) - ($3)
Bone Collector - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandy (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Necromancy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

Yeah, that’s fine. Typically the turn player randomly determines which card gets discarded (e.g. “discard #1 of 3”), and it’s fine if you want to be a bit more polite.

P1T6


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Research & Development
Second Chances
Temporal Distortion
Temporal Distortion


WORKERS
Hardened Mox
Neo Plexus
Forgotten Fighter
Temporal Research


NextHand

Time Spiral
Fading Argonaut
Stewardess of the Undone
Research & Development


Discard

Tinkerer
Research & Development
Temporal Distortion
Seer
Seer
Second Chances
Temporal Distortion


Tech 2 card(s)
Get Paid + float - ($9)
Geiger discards to draw
Nullcraft deals 1 damage to Tech II
Vir Garbarean - ($7)
Peek
Maxband Vir - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L7 Vir Garbarean (3/5)
  • :target: Lookout:

In Play:

  • Battle Suits
  • L5 Max Geiger (3/4) Sparkshot, resist 1
  • Nullcraft (1/1) Flying, haste, immune to debuffs

Future:

  • Mech [2 time]
  • Plasmodium [2 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

Argh, he got R&D!!! Now I’m in trouble, need to desperate draw here… and, a complete whiff. Guess I gotta rely on Vir. Peek doesn’t help, I’ll call forth the Mech as my only real option for pressure ATM, and the extra stats should help him hold the line.

Oh boy, that mech definitely feels like its going to wrap things up.

P2T6


Tech StartingHand Workers

TECH
Lord of Shadows


STARTING HAND
Sacrifice the Weak
Summon Skeletons
Dark Pact
Lich’s Bargain
Skeletal Archery


WORKERS
Jandra, the Negator
Graveyard
Poisonblade Rogue
Pestering Haunt
Deteriorate


NextHand

Skeletal Lord
Doom Grasp
Thieving Imp
Zarramonde, the Obliterator
Shadow Blade


Discard

Summon Skeletons
Sacrifice the Weak
Dark Pact
Lich’s Bargain
Skeletal Archery
Lord of Shadows


Tech 1 card(s)
Get Paid + float - ($11)
Maxband Vandy (+2/+2 Bone Collector and Nullcraft, die at next upkeep) - ($7)
Garth - ($5)
Bone Collector kills Vir (makes a skeleton, Garth L3)
Vandy kills Geiger (Garth L5)
Summon Skeletons - ($2)
Sacrifice the Weak (Skeleton + Nullcraft) - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Bone Collector (5/2) dies next upkeep
  • L5 Vandy (4/2) resist 1
  • L5 Garth (2/4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1 (Necromancy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10

Sounds like we’re both feeling the pressure!

P1T7


Tech StartingHand Workers

TECH
Origin Story
Rewind


STARTING HAND
Fading Argonaut
Time Spiral
Stewardess of the Undone
Research & Development
Rememberer


WORKERS
Hardened Mox
Neo Plexus
Forgotten Fighter
Temporal Research


NextHand

Research & Development
Stewardess of the Undone
Second Chances
Fading Argonaut
Temporal Distortion


Tech 2 card(s)
Get Paid + float - ($9)
Prynn Pasternaak - ($7)
Time Spiral, remove from Mech - ($6)
Tower - ($3)
Stewardess of the Undone, return a Skeleton - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mech (6/7A) Untargetable
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Stewardess of the Undone (3/3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • L1 Prynn Pasternaak (1/3) [4 time]

Future:

  • Plasmodium [1 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Whoops, forgot to account for Vandy’s maxband. I want to play the Rememberer, but against a Meta threat, I have to go for the Tower.

Bounced skeletons are destroyed, right? Do you have a preference between technician and scavenger? Am I correct in thinking that triggers or is there weirdness like MtG where the token is destroyed in my hand instead of in the patrol?

The consensus is that a unit has to go to the discard pile to trigger dies effects. So, if a token takes lethal damage, it goes to the discard, ceases to exist, and triggers dies effects… but if it’s returned to hand, it disappears from the hand and doesn’t trigger dies effects.

Ah, thanks. Prolly had some suboptimal patrols then, but that makes sense.

P2T7


StartingHand Workers

STARTING HAND
Thieving Imp
Zarramonde, the Obliterator
Shadow Blade
Skeletal Lord
Doom Grasp


WORKERS
Jandra, the Negator
Graveyard
Poisonblade Rogue
Pestering Haunt
Deteriorate


NextHand

Skeleton Javelineer
Bone Collector
Shadow Blade
Bone Collector


Tech 0 card(s)
Get Paid - ($10)
Bone Collector dies
Shadow Blade kills Stewardess (discard 1st card please) - ($7)
Thieving Imp (discard 2nd card please) - ($4)
Skeletal Lord - ($1)
Garth makes a skeleton - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician: Skeleton (2/2)
  • :target: Lookout:

In Play:

  • Skeletal Lord (3/3) giving skeletons their +1/+1
  • L5 Vandy (4/2) resist 1
  • L5 Garth (2/4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1 (Necromancy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

P1T8


Tech StartingHand Workers

TECH
Second Chances
Vortoss Emblem


STARTING HAND
Stewardess of the Undone
Research & Development
Second Chances
Temporal Distortion
Fading Argonaut
Time Spiral


WORKERS
Hardened Mox
Neo Plexus
Forgotten Fighter
Temporal Research


NextHand

Rewind
Rememberer
Seer
Origin Story
Seer


Discard

Stewardess of the Undone
Research & Development
Stewardess of the Undone
Time Spiral
Temporal Distortion
Second Chances
Second Chances
Vortoss Emblem


Tech 2 card(s)
Get Paid - ($8)
Plasmodium kills SQL
Midband Prynn - ($5)
Prynn kills Imp
Maxband Prynn - ($2)
Prynn trashes Technician
Mech kills Garth
Fading Argonaut - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3A) [3 time]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • L7 Prynn Pasternaak (3/5) [2 time]
  • Plasmodium (4/2) Haste
  • Mech (6/5) Untargetable

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

It hurts to not have enough workers… and so I have to accept some inefficiencies, but I think I can hold the line with this.

P2T8


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Bone Collector
Shadow Blade
Bone Collector
Skeletal Archery
Zarramonde, the Obliterator


WORKERS
Jandra, the Negator
Graveyard
Poisonblade Rogue
Pestering Haunt
Deteriorate


NextHand

Lich’s Bargain
Lord of Shadows
Summon Skeletons
Dark Pact
Doom Grasp


Discard

Dark Pact
Shadow Blade
Skeletal Archery
Zarramonde, the Obliterator
Bone Collector


Tech 0 card(s)
Get Paid + Scavenger - ($11)
Exhaust Vandy, discard to fetch a Dark Pact - ($10)
Dark Pact (2 to my base) - ($8)
Bone Collector - ($6)
Tech 3 - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeletal Lord (3/3)
  • :pschip: Technician: Bone Collector (3/3)
  • :target: Lookout:

In Play:

  • L5 Vandy (4/2) resist 1

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1 (Necromancy)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

P1T9


Tech StartingHand Workers

TECH
Now!
Now!


STARTING HAND
Origin Story
Seer
Seer
Rememberer
Rewind


WORKERS
Hardened Mox
Neo Plexus
Forgotten Fighter
Temporal Research
Rewind


NextHand

Research & Development
Nullcraft
Tinkerer


Discard

Stewardess of the Undone
Research & Development
Stewardess of the Undone
Time Spiral
Temporal Distortion
Second Chances
Second Chances
Vortoss Emblem
Origin Story
Fading Argonaut
Rememberer
Now!
Now!


Tech 2 card(s)
Get Paid - ($8)
Seer, add to Prynn - ($7)
Seer, add to Prynn - ($6)
Prynn trashes Skeletal Lord
Origin Story, unsummon Vandy - ($3)
Plasmodium kills Javelineer
Fading Argonaut trades with Bone Collector
Prynn breaks Tech II
Mech breaks Tech III
Max Geiger - ($1)
Worker - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Seer (3/1)
  • :pschip: Technician: Seer (3/1)
  • :target: Lookout:

In Play:

  • Battle Suits
  • L7 Prynn Pasternaak (3/5) [2 time]
  • L1 Max Geiger (2/3) Sparkshot
  • Mech (6/5) Untargetable
  • Plasmodium (4/1) Haste

Trashed:

  • Skeletal Lord

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 13

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

It’s a bit early to use Rewind, since it would also take my Mech.

Ah, I think you forgot to pay for Vandy’s resist 1 in that turn,

That said, I don’t think I have much of a chance this game. I think I could tread water for a few more turns, but its starting to look grim. Another game?

1 Like