I have both actually. One moment
P1T5
Tech StartingHand Workers
TECH
Overeager Cadet
Overeager Cadet
STARTING HAND
Tinkerer
Unphase
Fading Argonaut
Double Time
Argonaut
WORKERS
Nullcraft
Temporal Research
Time Spiral
Forgotten Fighter
Fading Argonaut
NextHand
Argonaut
Overeager Cadet
Double Time
Assimilate
Argonaut
Tech 2 card(s)
Get Paid - ($8)
Peek
Worker - ($7)
Double Time - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Hardened Mox (2/1A) Indestructible, resist 1
- Elite:
- Scavenger: Plasmodium (4/2) Haste
- Technician:
- Lookout:
In Play:
- Battle Suits
- L7 Vir Garbarean (3/5)
Future:
- Mech [1 time]
- Double Time [3 time]
Jailed:
- Neo Plexus
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 1
- Workers: 9
Thoughts
Deploying Double Time while I have the chance. If Vir goes down, itâll become a dead card. This big spending on spells means I want cheap units.
P2t5
Summary
Insurance Agent
Injunction
Porkhand Magistrate
Arrest
Justice Juggernaut
Worker
Porkhand Magistrate
Tech
Judgement Day 2x
Get paid ($8)
Worker ($7)
Hire Bigby ($5)
Maxband Bigby ($1)
Hire Insurance Agent ($0) he insures Scribe
Squad leader: Scribe (1/3)â
Scavenger: Overeager Cadet (2/2)
Technician: Mirror (0/1)
In play: Quince (1/3) Reputable Newsman (0/3) Bigby (3/4) Insurance Agent (2/2)
Base: 20
Tech 1: 5
Tech 2: 5
Tower: 4
9 workers
Hand: 5
Deck: 4
Discard: 0
New Hand
Overeager cadet
Lawful search
Justice Juggernaut
Building inspector
Spectral Aven
Thoughts
I canât prevent Double Time, but I can absolutely minimize the impact.
P1T6
Tech StartingHand Workers
TECH
Temporal Distortion
Temporal Distortion
STARTING HAND
Double Time
Argonaut
Assimilate
Argonaut
Overeager Cadet
WORKERS
Nullcraft
Temporal Research
Time Spiral
Forgotten Fighter
Fading Argonaut
NextHand
Overeager Cadet
Unphase
Argonaut
Tinkerer
Tech 2 card(s)
Get Paid + float - ($10)
Peek
Double Time - ($4)
Assimilate Jail - ($1)
Plasmodium trades with Scribe, you collect insurance
Mox kills Cadet
Vir kills Mirror
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Mech (6/7) Untargetable
- Lookout:
In Play:
- Battle Suits
- Jail (3)
- L7 Vir Garbarean (3/4)
- Hardened Mox (2/1A) Indestructible, resist 1
- Overeager Cadet (3/2)
Future:
- Double Time [2 time]
- Double Time [3 time]
Jailed:
- Neo Plexus
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 1
- Workers: 9
Thoughts
I still havenât decided which spec to takeâŚ
P2t6
Hand
Building inspector
Justice Juggernaut
Overeager cadet
Lawful search
Judgement day
Spectral Aven
Worker
Spectral Aven
Tech
Lawbringer Griffin 2x
Get paid + insurance + scavenger ($12)
Worker ($11)
Cast Lawful Search ($10) I see your hand and draw
Cast Judgement Day ($6). All units are found guilty and are sentenced to immediate execution
Bigby breaks the jail to end its unauthorized use
Build Tech 3 ($1)
Hire Overeager Cadet ($1)
Hire Building Inspector ($0)
Scavenger: Building Inspector (1/1)
Technician: Overeager Cadet (2/2)
In play: Bigby (3/4) Quince (1/3)
Base: 20
Tech 1: 5
Tech 2: 5
Tech 3: 5
Tower: 4
10 workers
Hand: 5
Deck: 7
Discard: 0
New Hand
Judgement day
Judgement day
Arrest
Scribe
Reputable newsman
Thoughts
If I draw Lawbringer Griffin from Bigbyâs maxband or from technician draw, then I probably win. If not, then I judgement day and set up a massive patrol zone for him to break to stall to minimize Double Time.
P1T7
Tech StartingHand Workers
TECH
Hyperion
Hyperion
STARTING HAND
Tinkerer
Overeager Cadet
Unphase
Argonaut
Temporal Distortion
WORKERS
Nullcraft
Temporal Research
Time Spiral
Forgotten Fighter
Fading Argonaut
Tinkerer
NextHand
Temporal Distortion
Plasmodium
Assimilate
Argonaut
Discard
Overeager Cadet
Neo Plexus
Unphase
Temporal Distortion
Hyperion
Hyperion
Tech 2 card(s)
Get Paid + float - ($10)
Peek
Worker - ($9)
Vir kills Inspector
Mox kills Cadet
Overeager Cadet
Tech II: Present - ($5)
Argonaut - ($2)
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Argonaut (4/4) Readiness
- Technician: Overeager Cadet (3/2)
- Lookout:
In Play:
- Battle Suits
- L7 Vir Garbarean (3/2)
- Hardened Mox (2/1A) Indestructible
Future:
- Double Time [1 time]
- Double Time [2 time]
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 6
Gold:
- Gold: 2
- Workers: 10
P2t7
Hand
Reputable newsman
Scribe
Arrest
Lawbringer Griffin
Judgement day
Judgement day
Worker
Judgement Day
No tech
Get paid + scavenger ($11)
Worker ($10)
Hire Lawbringer Griffin ($0)
Squad leader: Quince (1/3)
Scavenger: Bigby (3/4)
Technician: Lawbringer Griffin (7/6)
Base: 20
Tech 1: 5
Tech 2: 5
Tech 3: 5
Tower: 4
11 workers
Hand: 5
Deck: 1
Discard: 6
New Hand
Lawbringer Griffin
Overeager cadet
Justice Juggernaut
Injunction
Lawful search
Thoughts
Well, time to witness the power of Triple Time. If the Griffin survives, I probably win. If it doesnât, I probably lose.
Forgot to list Tower btw.
Edit: fixed it
P1T8
Tech StartingHand Workers
TECH
Research & Development
Research & Development
STARTING HAND
Assimilate
Plasmodium
Argonaut
Temporal Distortion
WORKERS
Nullcraft
Temporal Research
Time Spiral
Forgotten Fighter
Fading Argonaut
Tinkerer
Plasmodium
NextHand
Temporal Distortion
Research & Development
Hyperion
Hyperion
Overeager Cadet
Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Max Geiger - ($9)
Argonaut kills Quince
Mox and Cadet kill Bigby, flicker Argonaut
Vir reduces Tower to 1 HP
Tech III - ($4)
Float ($4)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Battle Suits
- L5 Max Geiger (3/4) Sparkshot
- L7 Vir Garbarean (3/1)
- Hardened Mox (2/1A) Indestructible
- Argonaut (4/4) Readiness
Future:
- Double Time [1 time]
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Present)
- Tech III HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 7
- Disc: 0
Gold:
- Gold: 4
- Workers: 11
P1T9
StartingHand Workers
STARTING HAND
Temporal Distortion
Overeager Cadet
Research & Development
Hyperion
Hyperion
Research & Development
Overeager Cadet
WORKERS
Nullcraft
Temporal Research
Time Spiral
Forgotten Fighter
Fading Argonaut
Tinkerer
Plasmodium
Assimilate
NextHand
Research & Development
Temporal Distortion
Neo Plexus
Unphase
Discard
Temporal Distortion
Hyperion
Research & Development
Tech 0 card(s)
Get Paid + float - ($15)
Peek
Mox breaks Tower
Overeager Cadet
Hyperion, trash Mox - ($10)
Hyperion - ($5)
Hyperions, Argonaut, and Geiger break Tech II & III
Overeager Cadet
Peek
Temporal Distortion, replace Hyperion with Void Star - ($3)
Vir reduces Tech I to 2 HP
Swap - ($2)
Worker - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Battle Suits
- L5 Max Geiger (3/4) Sparkshot
- L7 Vir Garbarean (3/1)
- Argonaut (4/4) Readiness
- Overeager Cadet (3/2)
- Overeager Cadet (3/2)
- Void Star (5/4) Flying, overpower
- Hyperion (4/5) Haste
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Present)
- Tech III HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 3
Gold:
- Gold: 1
- Workers: 12
P1T10
StartingHand Workers
STARTING HAND
Research & Development
Temporal Distortion
Neo Plexus
Unphase
WORKERS
Nullcraft
Temporal Research
Time Spiral
Forgotten Fighter
Fading Argonaut
Tinkerer
Plasmodium
Assimilate
Neo Plexus
NextHand
Void Star
Research & Development
Argonaut
Hyperion
Unphase
Tech 0 card(s)
Get Paid + float - ($13)
Worker - ($12)
Overeager Cadet breaks Tech I
Power-up Void Star
Void Star trades with Lawbringer Gryphon
Argonaut and heroes break your base, GG!
Float ($12)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Battle Suits
- L5 Max Geiger (3/4) Sparkshot
- L7 Vir Garbarean (3/1)
- Argonaut (4/4) Readiness
- Overeager Cadet (3/2)
- Overeager Cadet (3/2)
- Hyperion (4/5) Haste
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Present)
- Tech III HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 12
- Workers: 13
Well, that was quite a finish. GGWP
3 consecutive turns lets you get a lot done, for sure. I donât think Peace pulled its weight in my build though; mono-Purple is stronger, I suspect. GG WP.