No water ele from max arg?
woops, added him!
Just realised when going to post turn that I forgot to tech last turn (thought I had ten workers, I obviously dont). Mind if I just tech in those cards and redraw?
no worries, go for it.
Slightly less impressive turn from that mistake, but still nice. Just need to hope its nice enough
P1T7
Tech StartingHand Workers
TECH
Yesterday’s Golgort
Shimmer Ray
STARTING HAND
Rememberer
Second Chances
Seer
Temporal Research
WORKERS
Time Spiral
Forgotten Fighter
Hardened Mox
Battle Suits
Stewardess of the Undone
NextHand
Origin story
Shimmer ray
Plasmodium (4/4, haste)
Discard
Stewardess of the Undone (2/3 + A)
Temporal Research
Yesterday’s Golgort
Shimmer Ray
Tech 2 card(s)
Get Paid + float - ($11)
Skip Worker
Vir - ($9)
Vir peeks into the future.
Rememberer - ($4)
Tap Tinkerer, removing rune from Rememberer to summon Yesterday’s Golgort
Seer removes rune from Rememberer to summon Shimmer Ray - ($3)
Second Chances - ($1)
Float ($1)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Yesterday’s Golgort (6/4 + A, Fading 2)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Seer (2/1)
- [I]Technician[/I]: Vir (2/3, lvl 1)
-
[I]Lookout[/I]: Shimmer Ray (3/4, flying, Fading 2)
[B]In Play:[/B] - Tinkerer (1/2)
- Second Chances
- Rememberer (3/3, Fading 1)
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 5
- Disc: 2
[B]Gold:[/B] - Gold: 1
- Workers: 9
Thoughts
I think that’s going to win it for you, but we’ll see. Note that ferocity is in effect for your turn.
P2T7:
Starting Hand
Tiny Basilisk Merfolk Prospector Rampant Growth Nimble Fencer Ferocity
Gold, no techs (10)
Nimble Fencer#2 (8)
Ferocity (6)
Rampant Growth on the existing fencer (4)
Tiny Basilisk (2)
Fencer#1 eats Golgort
Arg kills Seer
Calamandra kills Vir, levels fizzle
Fencer #2 eats tinkerer
Water Elemental eats Rememberer
Discard 1, Draw 3
Patrol:
Leader:
Elite:
Scavenger:
Technician: Tiny Basilisk (1/2)
Lookout:
Buildings: Tier I - 5, Tier II (Growth) - 5, Tower - 4
Units/Heroes: Level 5 Calamandra (4/2), Level 5 Arg (1/2), Nimble Fencer#1 (2/1), Nimble Fencer #2 (2/2), Water Elemental (3/2)
Base: 18
Other:
Economy:
Workers: 10 + 2 float
Hand: 3
Deck: 6
Discard: 3
New Hand
Blooming Ancient Blooming ANcient Two Step
hmmm, so I’m a filthy cheater and teched in tiny basilisks, even though I’m not specced balance…
not sure what the best way to play this is. THoughts? I’m killing our match here, sorry…
You call killing my whole board barely taking any damage me “winning” lol
Hmm, hard to correct for that, could rewind to the turn you played them? (changing them for a differnt tech)?
fair enough, that ferocity was brutal
I can’t stop you blowing up my tech 2 and 3 here (in the unlikely case you can’t kill my base, building tech 3 this turn), and from there its game, my other remember is still in my deck and I have no card draw in hand
Want to just restart?
sure,
P1T1
StartingHand Workers
STARTING HAND
Hardened Mox
Neo Plexus
Temporal Research
Time Spiral
Nullcraft
WORKERS
Time Spiral
NextHand
Forgotten Fighter
Fading Argonaut
Plasmodium
Battle Suits
Tinkerer
Discard
Neo Plexus
Nullcraft
Temporal Research
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Hardened Mox (1/1 + A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 5
Thoughts
P2T1:
Starting Hand
Tiger Cub Young Treant Ironbark Treant Rich Earth Forest’s Favor
Gold (5)
Worker (4)
Tiger Cub (2)
Calamandra (0)
Discard 3, Draw 5
Patrol:
Leader: Level 1 Calamandra (2/3 + a)
Elite:
Scavenger:
Technician:
Lookout: Tiger Cub (2/2)
Buildings:
Units/Heroes:
Base: 20
Other:
Economy:
Workers: 6
Hand: 5
Deck: 0
Discard: 3
Worker
Rich Earth
New Hand
Merfolk Prospector Playful Panda Spore Shambler Verdant Tree Rampant Growth
P1T2
Tech StartingHand Workers
TECH
Seer
Seer
STARTING HAND
Battle Suits
Tinkerer
Plasmodium
Fading Argonaut
Forgotten Fighter
WORKERS
Time Spiral
Forgotten Fighter
NextHand
Neo Plexus
Temporal Research
Seer
Nullcraft
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Fading Argo - ($2)
Battle suits - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Fading Argonaut (3/3 + A, Fading 3)
- [I]Elite[/I]: Hardened Mox (2 + 1/1)
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Battle Suits
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 6
Thoughts
P2T2:
Tech
Huntress x2
Starting Hand
Merfolk Prospector Playful Panda Spore Shambler Verdant Tree Rampant Growth
Gold (6)
Worker (5)
Rampant Growth on Calamandra (3)
Tier I (2)
Playful Panda (0)
Calamandra eats Fading Argonaut
Discard 2, rs, Draw 4
Patrol:
Leader: Tiger Cub (2/2 + a)
Elite:
Scavenger:
Technician: wisp (0/1)
Lookout:
Buildings: Tier I - 5
Units/Heroes: Level 1 Calamandra (2/2), Playful Panda (2/2)
Base: 20
Other:
Economy:
Workers: 7
Hand: 4
Deck: 4
Discard: 0
Worker
Verdant Tree
New Hand
Ironbark Treant Forest’s Favor Huntress Huntress
P1T3
Tech StartingHand Workers
TECH
Origin Story
Now!
STARTING HAND
Neo Plexus
Nullcraft
Temporal Research
Seer
WORKERS
Time Spiral
Forgotten Fighter
Nullcraft
NextHand
Origin Story
Plasmodium
Seer
Tinkerer
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Neo Plexus - ($2)
Float ($2)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Neo Plexus (3/2+A)
- [I]Elite[/I]: Hardened Mox (3 /1 )
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Battle Suits
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 2
- Workers: 7
Thoughts
P2T3:
Tech
Blooming Ancient x2
Starting Hand
Ironbark Treant Forest’s Favor Huntress Huntress
Gold (7)
Worker (6)
Huntress (4)
midband Calamandra (2)
Calamandra kills Neo Plexus
maxband Calamandra (0)
Discard 2, Draw 4
Patrol:
Leader: Huntress (3/3 + a)
Elite:
Scavenger: Tiger Cub (2/2)
Technician: wisp (0/1)
Lookout:
Buildings: Tier I - 5
Units/Heroes: Level 5 Calamandra (4/5), Playful Panda (2/2)
Base: 20
Other:
Economy:
Workers: 8
Hand: 4
Deck: 0
Discard: 4
Worker
Ironbark Treant
New Hand
Merfolk Prospector Spore Shambler Rampant Growth Young Treant
I have no idea how Im going to clear your board, but at some point I will start gaining some traction (or lose horribly to ferocity again).
Also I mucked up my early game plan alot, I should not have been as greedy as I was
P1T4
Tech StartingHand Workers
TECH
Rememberer
Rememberer
STARTING HAND
Tinkerer
Plasmodium
Seer
Origin Story
WORKERS
Time Spiral
Forgotten Fighter
Nullcraft
Plasmodium
NextHand
Seer
Now!
Temporal Research
Fading Argonaut (3/3 + A, Fading 3)
Discard
Neo Plexus (3/2+A)
Origin Story
Tinkerer
Seer
Rememberer
Rememberer
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Prynn - ($6)
Origin Story on Cal - ($3)
Tower - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Hardened Mox (3 /1 + A )
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Prynn (1/3, lvl 1, fading 4)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Battle Suits
[B]Buildings:[/B] - Base HP: 20
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 6
[B]Gold:[/B] - Gold: 0
- Workers: 8
Thoughts
Yeah, you’re in a rough spot here. P2T4:
Tech
Discord, Ferocity
Starting Hand
Merfolk Prospector Spore Shambler Rampant Growth Young Treant
Gold (8)
Worker (7)
Tier II - Growth (3)
River (1)
Playful Panda disables mox and dies
Huntress kill Prynn, River to midband
Discard 3, rs, Draw 5
Patrol:
Leader: Level 3 River (2/4 + a)
Elite:
Scavenger: Tiger Cub (2/2)
Technician: wisp (0/1)
Lookout:
Buildings: Tier I - 5, Tier II (Growth) - 5
Units/Heroes: Huntress (3/1)
Base: 20
Other:
Economy:
Workers: 9 + 1 float
Hand: 5
Deck: 5
Discard: 0
Worker
Spore Shambler
New Hand
Merfolk Prospector Young Treant Blooming Ancient Huntress Ferocity
P1T5
Tech StartingHand Workers
TECH
Rewind
Second Chances
STARTING HAND
Fading Argonaut (3/3 + A, Fading 3)
Temporal Research
Now!
Seer
Rememberer
WORKERS
Time Spiral
Forgotten Fighter
Nullcraft
Plasmodium
Now!
NextHand
Tinkerer
Neo Plexus (3/2+A)
Rewind
Rememberer
Discard
Rememberer
Temporal Research
Tech 2 card(s)
Get Paid - ($8)
Tech draw
Worker - ($7)
Tech II (past) - ($3)
Fargo - ($1)
Seer, adds rune to Fargo - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Hardened Mox (2 /1 + A )
- [I]Elite[/I]:
- [I]Scavenger[/I]: Seer (3/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]: Fargo(3/3 + A, Fading 4)
[B]In Play:[/B] - Battle Suits
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Past)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 2
[B]Gold:[/B] - Gold: 0
- Workers: 9