Casual Moose vs Shadow Night Black (white vs purple)

haha, that was not intentional - I’m just an idiot. You can also flicker one of your units with the geiger maxband.

Either way, that’s game - well played! If you’re up for another, it’s your turn to go first. I’ll switch over to [Demon/Necromancy] + fire

Sure, I want try a Purple multicolour, so starting with [Present], Necromancy, Blood sounds like fun.

GL HF!

P1T1


StartingHand Workers

STARTING HAND
Plasmodium
Tinkerer
Time Spiral
Temporal Research
Fading Argonaut


WORKERS
Time Spiral


NextHand

Hardened Mox
Neo Plexus
Forgotten Fighter
Nullcraft
Battle Suits


Discard

Temporal Research
Plasmodium
Tinkerer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Fading Argonaut - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3 + A, 3 time runes)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
Thoughts

P2T1:

Starting Hand

Poisonblade Rogue Jandra Sacrifice the weak Summon Skeletons Graveyard

Gold (5)
Worker (4)
Vandy (2)
Sacrifice the weak(0)
Discard 3, Draw 5

Patrol:
Leader: Level 1 Vandy (2/3 + a)
Elite:
Scavenger:
Technician:
Lookout:

Buildings:
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 5
Hand: 5
Deck: 0
Discard: 4

Worker

Poisonblade Rogue

New Hand

Pestering Haunt Skeleton Javelineer Thieving Imp Skeletal Archery Deteriorate

P1T2


Tech StartingHand Workers

TECH
Argonaut
Bone Collector


STARTING HAND
Nullcraft
Hardened Mox
Neo Plexus
Battle Suits
Forgotten Fighter


WORKERS
Time Spiral
Forgotten Fighter


NextHand

Plasmodium
Bone Collector
Tinkerer
Fading Argonaut
Neo Plexus


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Build Tech 1 - ($3)
Play Hardened Mox - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox (1+1/1, Indestructable)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

P2T2:

Tech

Bone Collector, Dark Pact

Starting Hand

Pestering Haunt Skeleton Javelineer Thieving Imp Skeletal Archery Deteriorate

Gold (6)
Worker (5)
Tier I (3)
Heroes Hall (1)
Skeleton Javelineer (0)
Pestering Haunt (0)
Discard 2, rs, Draw 4

Patrol:
Leader: Level 1 Vandy (2/3 + a)
Elite:
Scavenger: skeleton javelineer (1/1)
Technician:
Lookout:

Buildings: Tier I - 5, Heroes Hall - 4
Units/Heroes: Pestering Haunt (1/1)
Base: 20
Other:

Economy:

Workers: 7
Hand: 4
Deck: 4
Discard: 0

Worker

Thieving Imp

New Hand

Skeletal Archery Jandra Summon Skeletons Graveyard

P1T3


Tech StartingHand Workers

TECH
Bloodlust
Doom Grasp


STARTING HAND
Neo Plexus
Fading Argonaut
Tinkerer
Bone Collector
Plasmodium


WORKERS
Time Spiral
Forgotten Fighter
Tinkerer


NextHand

Battle Suits
Nullcraft
Argonaut
Temporal Research


Discard

Neo Plexus
Plasmodium
Bloodlust
Doom Grasp


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bone Collector - ($3)
Fading Argonaut - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Fading Argonaut (2/3, Fading, 3 time runes)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Hardened Mox (1/1, Indestructable, Resist 1)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

P2T3:

Tech

Lobber, Doom Grasp

Starting Hand

See last turn

Gold (7)
Worker (6)
Midband Vandy (4)
Vandy + Haunt kill Bone Collector
Maxband Vandy, doom javelineer and fader (2)
Jaina (0)
Discard 3, Draw 4, rs, Draw 1

Patrol:
Leader: doomed javelineer (3/3 + a)
Elite:
Scavenger: Level 1 Jaina (2/3)
Technician:
Lookout:

Buildings: Tier I - 5, Heroes Hall - 4
Units/Heroes: Level 5 Vandy (4/5)
Base: 20
Other:

Economy:

Workers: 8
Hand: 5
Deck: 5
Discard: 0

Worker

Jandra

New Hand

Deteriorate Sacrifice the weak Bone Collector Dark Pact Doom Grasp

umm, Please no turn 4 metamorph?
EDIT: for some reason I thoguht fading argo could attach and patrol, fixed to just patrol (no point killing a doomed creature).
"P1T4


Tech StartingHand Workers

TECH
Hyperion
Tricycloid


STARTING HAND
Nullcraft
Battle Suits
Argonaut
Temporal Research


WORKERS
Time Spiral
Forgotten Fighter
Tinkerer
Temporal Research


NextHand

Neo Plexus
Tricycloid
Bloodlust
Plasmodium


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Build Tech 2 (present) - ($3)
Argonaunt - ($0)
Fading Argo patrols in scav,

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (3/4 + A, Readiness)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Hardened Mox (1/1, Indestructable, Resist 1)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

"

P2T4:

Tech

Lobber, Metamorphosis

Starting Hand

Deteriorate Sacrifice the weak Bone Collector Dark Pact Doom Grasp -> Lobber Graveyard

Gold (8)
Dark Pact (8)
Sacrifice the weak, argonaut dies (6)
Lobber (5)
Bone Collector (3)
Graveyard (0)
Lobber disables Mox
Jaina and Vandy break your T2
Discard 2, Draw 3, rs, Draw 1

Patrol:
Leader:
Elite:
Scavenger:
Technician: Bone Collector (3/3)
Lookout:

Buildings: Tier I - 5, Heroes Hall - 4, Graveyard - 3
Units/Heroes: Level 5 Vandy (4/5), Level 1 Jaina (2/3), Lobber (2/1)
Base: 18
Other:

Economy:

Workers: 8
Hand: 4
Deck: 6
Discard: 0

Worker

Jandra

New Hand

Pestering Haunt Skeletal Archery Summon Skeletons Metamorphosis

P1T5


Tech StartingHand Workers

TECH
Kidnapping
Hooded Executioner


STARTING HAND
Bloodlust
Plasmodium
Tricycloid
Neo Plexus
Doom Grasp


WORKERS
Time Spiral
Forgotten Fighter
Tinkerer
Temporal Research
Plasmodium


NextHand

Bone Collector (3/3 + A)
Nullcraft
Doom Grasp
Battle Suits
Hyperion


Discard

Fading Argonaut (2/3, Fading, 3 time runes)
Argonaut (3/4 +A, Readiness)
Bloodlust
Tricycloid
Neo Plexus
Kidnapping


Tech 2 card(s)
Get Paid + Sav - ($9)
Rebuild Tech 2
Worker - ($8)
Summon Garth - ($6)
Max band Garth, summon Hooded Exectuioner from Discard - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hooded Executioner(3/3 + a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Garth (lvl 7, 3/4)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Hardened Mox (1/1, Indestructable, Resist 1)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

P2T5:

Tech

Dark Pact, Flame Arrow

Starting Hand

Pestering Haunt Skeletal Archery Summon Skeletons Metamorphosis

Gold (8)
Worker (7)
Bone Collector and Lobber trade with hooded executioner
Metamorphosis (1)
Tap graveyard, bring back Lobber (0)
Vandy breaks your T2
Jaina breaks your T1
Jaina pings your base for 3
Discard 2, Draw 4

Patrol:
Leader:
Elite:
Scavenger:
Technician: Lobber (2/2)
Lookout:

Buildings: Tier I - 5, Heroes Hall - 4, Graveyard - 3 [Bone Collector]
Units/Heroes: Level 5 demon Vandy (6/7), Level 7 Demon Jaina (6/5)
Base: 18
Other:

Economy:

Workers: 9
Hand: 4
Deck: 2
Discard: 5

Worker

Skeletal Archery

New Hand

Lobber Skeleton Javelineer Sacrifice the weak Doom Grasp

Thats a GG from me, I cant stop you kiilling me next turn with whats on board.

Rematch? I disliking blood with present (too many overlaps). and I probably should wait a bit longer for tech 2 (and tech nether drain earlier).

Im going to try [Past], Necromancy, Growth.
your turn to start.

Yeah, I always have trouble making present work in multicolour specs. Sounds good!

P1T1:

Starting Hand

Jandra Graveyard SummonSkeletons Haunt Poisonblade

Gold (4)
Worker (3)
Vandy (1)
Pestering Haunt (1)
Discard 3, Draw 5

Patrol:
Leader: Level 1 Vandy (2/3 + a)
Elite:
Scavenger:
Technician:
Lookout:

Buildings:
Units/Heroes: Haunt (1/1)
Base: 20
Other:

Economy:

Workers: 5 + 1 float
Hand: 5
Deck: 0
Discard: 3

Worker

Poisonblade

New Hand

Thieving Imp Skeleton Javelineer Skeletal Archery Deteriorate Sacrifice the weak

P2T1


StartingHand Workers

STARTING HAND
Time Spiral
Tinkerer
Plasmodium
Fading Argonaut
Temporal Research


WORKERS
Plasmodium


NextHand

Forgotten Fighter
Hardened Mox
Battle Suits
Neo Plexus
Nullcraft


Discard

Tinkerer
Temporal Research
Time Spiral


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fading Argo - ($2)
Argagarg Garg - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3 + A, Fading, 3 runes)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg (1/3, lvl 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

P1T2:

Tech

Dark Pact, Shadow Blade

Starting Hand

see last turn

Gold + f (6)
Worker (5)
Haunt kills wisp
Sacrifice the weak, Fading Argonaut dies (3)
midband Vandy (1)
Vandy eats Arg, maxbands, dooming haunt
skeleton javelineer (0)
Discard 2, rs, Draw 4

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout: skeleton javelineer (1/1)

Buildings:
Units/Heroes: doomed Haunt (1/3), Level 5 Vandy (4/5)
Base: 20
Other:

Economy:

Workers: 6
Hand: 4
Deck: 4
Discard: 0

Worker

Skeleton Archery

New Hand

Dark Pact Thieving Imp Summon Skeletons Graveyard

P2T2


Tech StartingHand Workers

TECH
Nether Drain
Dinosize


STARTING HAND
Battle Suits
Neo Plexus
Nullcraft
Forgotten Fighter
Hardened Mox


WORKERS
Plasmodium
Battle Suits


NextHand

Forgotten Fighter
Dinosize
Nether Drain
Fading Argonaut (2/3 + A, Fading, 3 runes)


Tech 2 card(s)
Get Paid + Sav - ($7)
Worker - ($6)
Hardened Mox - ($3)
Nullcraft - ($1)
Nullcraft kills Skeleton Javenieer

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Hardened Mox (1/1)
    [B]In Play:[/B]
  • Nullcraft (1/1, flying)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

P1T3:

Tech

Lobber x2

Starting Hand

Dark Pact Thieving Imp Summon Skeletons Graveyard -> Deteriorate Jandra

Gold (6)
Dark Pact (6)
Worker (5)
Graveyard (2)
Tier I (0)
Discard 3, Draw 2, rs, Draw 3

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout: Level 5 Vandy (4/5)

Buildings: Tier I - 5, Graveyard - 3
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 6
Hand: 5
Deck: 5
Discard: 0

Worker

Jandra

New Hand

Sacrifice the weak Shadow Blade Pestering Haunt Skeleton Javelineer Deteriorate

P2T3


Tech StartingHand Workers

TECH
Hooded Exececutorer
Stewedess of the Undone


STARTING HAND
Dinosize
Nether Drain
Forgotten Fighter
Fading Argonaut (2/3 + A, Fading, 3 runes)


WORKERS
Plasmodium
Battle Suits
Forgotten Fighter


NextHand

Tinkerer
Neo Plexus
Temporal Research
Time Spiral


Discard

Dinosize
Fading Argonaut (2/3 + A, Fading, 3 runes)
Nether Drain
Hooded Exececutorer
Stewedess of the Undone


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Summon Arg - ($5)
Arg cast Dinosize on Hardened Mox - ($1)
Hardened mox kills Vandy (Arg to mid)
Nullcraft pings graveyard

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1, flying)
  • Hardened Mox (1/1, indestructable)
  • Arg (lvl 3, 1/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

P1T4:

Tech

Doom Grasp, Bone Collector

Starting Hand

See last turn

Gold (7)
Worker (6)
Garth (4)
Deteriorate on wisp (4)
Sacrifice the weak kills nullcraft (2)
Skeleton (1)
Skeleton Javelineer (0)
Discard 1, Draw 3

Patrol:
Leader: Level 1 Garth (1/3 + a)
Elite:
Scavenger: skeleton (1/1)
Technician: Skeleton javelineer (1/1)
Lookout:

Buildings: Tier I - 5, Graveyard - 2
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 8
Hand: 3
Deck: 2
Discard: 3

Worker

Haunt

New Hand

Lobber Dark Pact Thieving Imp