Casual Moose vs Shadow Night Black (white vs purple)

P2T4:

Tech

Now, Argonaut

Starting Hand

FadingArgonaut Nullcraft Seer TemporalResearch BattleSuits -> TimeSpiral NeoPlexus

Gold +f, KOTC#1 arrives (8)
Temporal Research, draw 2 (6)
Seer, remove a rune from plasmodium (5)
Time Spiral, remove a rune from plasmodium (4)
Battle Suits (2)
Worker (1)
Plasmodium kills BC
Seer trades with BC
Prynn kills skeleton
Discard 2, rs, Draw 4

Patrol:
Leader:
Elite:
Scavenger: Knights of the Conclave #1 (5/4)
Technician: Seer (3/1)
Lookout:

Buildings: Tier I - 4
Units/Heroes: Knights of the Conclave %2 (4/4), Plasmodium (4/1), Level 1 Prynn %2 (1/2)
Base: 20
Other: Battle Suits

Economy:

Workers: 9 + 1 float
Hand: 4
Deck: 3
Discard: 0

Worker

Neo Plexus

New Hand

Now TimeSpiral FadingArgonaut TemporalResearch

P1T5


Tech StartingHand Workers

TECH
Shoddy Glider
Free Speach


STARTING HAND
Graveyard
Kidnapping
Thieving Imp
Spectral Hound


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue (2/1 + A)


NextHand

Bone Collector (3/3 + A)
Pestering Haunt
Sacrifice the Weak
Deteriorate


Tech 2 card(s)
Get Paid - ($8)
Scav + Tech draw - ($9)
Mid Band Garth - ($6)
Garth Kills Seer
Max Band Garth, Summons a CrashBarrow - ($3)
Graveyard - ($1)
Crash Barrow kills KotC, Overpowers 2, Killing Plasmodium
Spectral Hound - ($0)
Skip Worker

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spectral Hound (3/3 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Garth (3/4 + A, lvl 7)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard (3)
  • CrashBarrow (In Graveyard)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

I also thought about Kidnapping his KoTC/Plasmodium, but this sets up my win condition better as it gives me a reliable crashbarrow for the next few turns (I can’t see tech 1 mono purple killing Garth, the hound and the graveyard, and without vir he can’t assimilate it)

P2T5:

Tech

Immortal x2

Starting Hand

Now TimeSpiral FadingArgonaut TemporalResearch Argonaut

Gold + f + scav (11)
Temporal Research, Draw 2 (9)
Seer, KOTC arrives (8)
Argonaut (6)
Worker (5)
Tier II - Present (1)
Discard 3, rs, Draw 5

Patrol:
Leader: Argonaut (4/4 + a)
Elite:
Scavenger: KOTC (5/4)
Technician: Level 1 Prynn %2 (1/2)
Lookout:

Buildings: Tier I - 4, Tier II(Present) - 5
Units/Heroes: Seer (3/1)
Base: 20
Other: Battle Suits

Economy:

Workers: 10 + 1 float
Hand: 5
Deck: 4
Discard: 0

Worker

Time Spiral

New Hand

Seer Plasmodium Immortal FadingArgonaut Nullcraft

P1T6


Tech StartingHand Workers

TECH
Shoddy Glider
Doom Grasp


STARTING HAND
Pestering Haunt
Deteriorate
Sacrifice the Weak
Bone Collector (3/3 + A)


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue (2/1 + A)


NextHand

Free Speach
Bone Collector (3/3)
CrashBarrow
Shoddy Glider


Discard

Deteriorate
Sacrifice the Weak
Pestering Haunt
Bone Collector (3/3 + A)
Shoddy Glider
Doom Grasp


Tech 2 card(s)
Get Paid - ($8)
Skip worker
Garth summons a skeleton - ($7)
Deteriorate Seer
Sac the weak, killing my skeleton and you Argonaut - ($5)
Quince - ($3)
Crash Barrow from Graveyard - ($0)
Crash Barrow kills KOTC, overpowers 2 to prynn, killing her
Quince Mid Bands
Spectral Hound and Garth kill Tech 2

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Quince (1/4 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mirror Illusion (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard (3)
  • CrashBarrow (In Graveyard)
  • Garth (3/4, lvl 7)
  • Spectral Hound (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Good game - I can’t stabilize this!

I’m going to try out Feral/Truth/Necro if you’re up for another

Of course, Im going to muck around with some mono blue.

I’m not going to lie, I am slightly bewildered by the Feral/Necro/Truth, so this is going to be really interesting when you kick my arse :stuck_out_tongue:

We’ll see!

P1T1:

Starting Hand

Young Treant Ironbark Treant Verdant Tree Forest’s Favor Rampant Growth -> WTF?

Gold (4)
Worker (3)
Calamandra (1)
Discard 4, Draw 5

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Buildings:
Units/Heroes: Level 1 Calamandra (2/3)
Base: 20
Other:

Economy:

Workers: 5
Hand: 5
Deck: 0
Discard: 4

Worker

Verdant Tree

New Hand

Merfolk Prospector Playful Panda Tiger Cub Spore Shambler Rich Earth

No rampant growth… please???

P2T1


StartingHand Workers

STARTING HAND
Building Inspector
Arrest
Manufactured Truth
Traffic Director
Lawful Search


WORKERS
Traffic Director


NextHand

Spectral Aven
Porkhand Magistrate
Bluecoat Musketeer
Jail
Reputable Newsman


Discard

Lawful Search
Manufactured Truth
Arrest


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Building Inspector - ($3)
Oni - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Oni (2/3+A, lvl 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Building Inspector (1/1, your first building costs 1 more)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

so brave! I doubt this is the right play, but I really don’t want to pay that tax…

P1T2:

Tech

Spectral Hound x2

Starting Hand

Merfolk Prospector Playful Panda Tiger Cub Spore Shambler Rich Earth

Gold + f (6)
Worker (5)
Playful Panda (3)
Merfolk Prospector (2)
Discard 2 cards, assassinate the inspector
Tier I (0)
Discard 0, rs, Draw 2

Patrol:
Leader: wisp (0/1 + a)
Elite:
Scavenger:
Technician: Merfolk Prospector (1/1)
Lookout:

Buildings: Tier I - 5
Units/Heroes: Level 1 Calamandra (2/2), Playful Panda (2/2)
Base: 20
Other:

Economy:

Workers: 6
Hand: 2
Deck: 6
Discard: 0

Worker

Rich Earth

New Hand

Spectral Hound Young Treant

Wow, no cards on turn 2…
P2T2


Tech StartingHand Workers

TECH
Spectral Hound
Spectral Flagbearer


STARTING HAND
Spectral Aven
Porkhand Magistrate
Jail
Bluecoat Musketeer
Reputable Newsman


WORKERS
Traffic Director
Porkhand Magistrate


NextHand

Jail
Arrest
Lawful Search
Bluecoat Musketeer


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($5)
Reputable Newsman (TWO) - ($3)
Oni kills your wisp
Spectral Aven - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Reputable Newsman (0/3+A, “TWO”)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Spectral Aven (2/2, flying)
    [B]In Play:[/B]
  • Oni (2/3+A, lvl 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

P1T3:

Tech

Bone Collector x2

Starting Hand

Spectral Hound Young Treant

Gold + Prospector (7)
Worker (6)
Spectral Hound (5)
Calamandra and Panda kill Newsman
Midband Calamandra (3)
Heroes Hall (1)
Discard 0, rs, Draw 2

Patrol:
Leader:
Elite:
Scavenger:
Technician: Spectral Hound (3/3)
Lookout:

Buildings: Tier I - 5, Heroes Hall - 4
Units/Heroes: Level 3 Calamandra (3/4), Playful Panda (2/2), Merfolk Prospector (1/1)
Base: 20
Other:

Economy:

Workers: 7 + 1 float
Hand: 2
Deck: 4
Discard: 3

Worker

Young Treant

New Hand

Forest’s Favor Rampant Growth

I killed that wisp?

1 Like

The hound has a resist from Calamandra, so you’ll need to find another gold

P2T3


Tech StartingHand Workers

TECH
Boot Camp
The Art of War


STARTING HAND
Arrest
Jail
Lawful Search
Bluecoat Musketeer
Manufactured Truth


WORKERS
Traffic Director
Porkhand Magistrate
Bluecoat Musketeer


NextHand

Building Inspector (1/1, your first building costs 1 more)
Spectral Hound
Manufactured Truth
Spectral Flagbearer


Tech 2 card(s)
Get Paid + float - ($8)
Lawful Search, looking at your hand - ($7)
Manufactured Truth, my Aven is now a Hound - ($6)
Aven Hound kills your Hound
Mid band Oni - ($2)
Oni kills Cal
Max Band Oni - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Soldier #1 (1/1 + A, Sparkshot)
  • :psfist: [I]Elite[/I]: Oni (4 + 1/5 , lvl 8)
  • :ps_: [I]Scavenger[/I]: Soldier #2 (1/1, Sparkshot)
  • :pschip: [I]Technician[/I]: Soldier #3 (1/1, Sparkshot)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

P1T4:

Tech

Doom Grasp, Lich’s Bargain

Starting Hand

Forest’s Favor Rampant Growth

Gold + Prospector + Float (9)
Worker (8)
Garth (6)
Quince (4)
Skeleton (3)
Panda kills SQL soldier
Discard 2, Draw 3, rs, Draw 1

Patrol:
Leader: Skeleton (1/1 + a)
Elite:
Scavenger: Level 1 Quince (1/3)
Technician:
Lookout: Mirror (0/1)

Buildings: Tier I - 5, Heroes Hall - 4
Units/Heroes: Playful Panda (2/1), Merfolk Prospector (1/1), Level 1 Garth (1/3)
Base: 20
Other:

Economy:

Workers: 8 + 3 float
Hand: 4
Deck: 7
Discard: 0

Worker

Ironbark Treant

New Hand

Tiger Cub Spore Shambler Spectral Hound Bone Collector

P2T4


Tech StartingHand Workers

TECH
Reteller of Truths
Macciatus


STARTING HAND
Spectral Flagbearer
Spectral Hound
Building Inspector (1/1, your first building costs 1 more)
Manufactured Truth


WORKERS
Traffic Director
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector (1/1, your first building costs 1 more)


NextHand

Spectral Aven (2/2, flying)
Reputable Newsman (0/3+A, “TWO”)
Boot Camp


Discard

Manufactured Truth
Spectral Flagbearer
Reteller of Truths
Macciatus


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 2 (Truth) - ($3)
Spectral Hound - ($2)
Oni kills Skeleton
Soldier 1 kills lookout mirror
Manufactured Truth soldier #2 into a Spectral Hound
soldier #2 kills Quince

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Oni (4/4 + A, lvl 8)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Spectral Hound (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Soldier #1 (1/1, Sparkshot)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9
Thoughts

You only have 2 soldiers to work with, since the panda killed #1

oops, your prospector lives then.

no worries

P1T5:

Tech

Centaur, Ferocity

Starting Hand

Tiger Cub Spore Shambler Spectral Hound Bone Collector -> Doom Grasp

Gold + Float + Scav (12)
midband Garth (8)
skeleton (7)
sacrifice skeleton, draw (6)
tap prospector for a gold (7)
Doom grasp Onimaru, sacrificing prospector, Garth to level 6 (3)
Maxband Garth, grab Centaur from discard (2)
Bone Collector (0)
Garth kills Spectral Hound, you draw
Panda hits your T2 for 2
Discard 3, Draw 5

Patrol:
Leader: Centaur (3/4 + a)
Elite:
Scavenger: Bone Collector (3/3)
Technician:
Lookout:

Buildings: Tier I - 5, Heroes Hall - 4
Units/Heroes: Playful Panda (2/1), Level 7 Garth (3/1)
Base: 20
Other:

Economy:

Workers: 8
Hand: 5
Deck: 1
Discard: 6

Worker

Ironbark Treant

New Hand

Young Treant Bone Collector Lich’s Bargain Spectral Hound Rampant Growth