i’ll try your idea with the battle suits of course it means i can’t play another unit or hero and lose initiative…
P1T2
Tech StartingHand Workers
TECH
Argonaut
Lich's Bargain
STARTING HAND
Plasmodium
Tinkerer
Temporal Research
Time Spiral
Battle Suits
WORKERS
Neo Plexus
Time Spiral
NextHand
Forgotten Fighter
Tinkerer
Plasmodium
Fading Argonaut
Temporal Research
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Battle Suits - ($2)
Tech I - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: Hardened Mox (2/1+A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Battle Suits
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 6
Thoughts
Argonaut can take some damage, Lich's Bargain to get an early boost and not get overrun again - actually never tried it because i don't like the idea of sacrificing a worker - but let's see how this works out…
STARTING HAND
Tinkerer
Forgotten Fighter
Plasmodium
Fading Argonaut
Temporal Research
WORKERS
Neo Plexus
Time Spiral
Plasmodium
NextHand
Tinkerer
Argonaut
Nullcraft
Lich's Bargain
Temporal Research
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
hire Fargo - ($3)
summon Garth - ($1)
make Skeleton - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Hardened Mox (2/1+A)
Elite:
Scavenger: Skeleton (1/1)
Technician: Fading Argonaut (3/3)***
Lookout:
In Play:
Battle Suits
Garth, L1 (1/3)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
i'm not sure if i should tech 2 units or 1 unit and temp distortion… i always got problems deciding
i could skip on worker, summon Geiger and cast Forgotten Fighter to get rid of Bombaster… but he gets him back at hand and skipping workers when i want to cast bargain later seems too harsh…
if garth still lives next turn i can worker, build tech ii and then cast bargain… that would be soooo nice…
STARTING HAND
Lich's Bargain
Nullcraft
Argonaut
Temporal Research
Tinkerer
WORKERS
Time Spiral
Plasmodium
Tinkerer
NextHand
Argonaut
Temporal Research
Argonaut
Hooded Executioner
Forgotten Fighter
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Tech 2 - present (hope it's legal to start building and then scrifice a worker?) - ($2)
make that Lich's Bargain - let's see if i regret this - ($0)
Fargo and old Skeleton trade with the taxman
Mox kills Bombaster, you draw
Garth kills Doggy, you get a gold
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader: Horror (3/3+A) - deathtouch
Elite: Skeleton (2/1)
Scavenger: Zombie (2/2)
Technician:
Lookout:
In Play:
Battle Suits
Garth, L1 (1/2)
Hardened Mox (2/1+A)
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
ok, didn't think that i would have some many units available at the beginning of my turn… so i have the resources to go for tech ii AND cast lich's bargain - i hope that's a valid move… or i could go for argonaut / nullcraft - and stay at tech i - no bargain and more workers. and no damaged base for the race to come? what is waiting for me? shoddy gliders, bugblatters… hasty octopus ??? difficult decisions…
i think i'll stay with the original idea to make the bargain - even if just for the sake of playing that card for the first time
Forgotten Fighter
Hooded Executioner
Argonaut
Temporal Research
Argonaut
Immortal
Tech 2 card(s)
Get Paid + scavenger - ($8)
rebuild Tech I, skip worker
Garth lvls to 4, heals - ($5)
Mox and Garth kill Taxman
maxband Garth, heal & playTricycloid from discard, trash Mox - ($2)
summon Geiger - ($0)
Tricycloid removes his 3 runes to kill both, Drakk and Zane
Geiger lvls to max, trash and return Tricycloid
Float ($0)
Discard 5, draw 5
Board Info: In Patrol:
Squad Leader: Tricycloid (6/6+A) +++
Elite:
Scavenger: Geiger, L5 (3/4)
Technician:
Lookout:
In Play:
Battle Suits
Garth, L7 (3/4)
Buildings:
Base HP: 14
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 6
Gold:
Gold: 0
Workers: 7
Thoughts
shame i can't play the executioner
just realized that i should have teched in immortal instead of hyperion last turn… shame that garth's max level ability caps with 5 gold - otherwise i could get my immortal now
…but still found a quite nice solution to my problems, i think
Tech 2 card(s)
Get Paid - ($7)
Hire hyperion - ($2)
Hyperion kills gpt, I draw
Geiger kills Jaina, you draw
Cast temporal distortion on hyperion and get another one from my codex new hyperion breaks your tech 2 - ($0)
New hyperion breaks your tech 2, i draw bad luck
Float ($0)
Discard 6, draw 5
Board Info: In Patrol:
Squad Leader: Garth, L7 (3/4+a)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Battle Suits
Geiger, L5 (3/2)
Hyperion (5/5)
Buildings:
Base HP: 13
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 5
Deck: 2
Disc: 7
Gold:
Gold: 0
Workers: 7
Thoughts
Hm… Not making workers will become a problem soon… I fear, I will have lost the game soon. Bugblatter and kidnapping are probably the biggest threat… Not too much I can do against spells
i’ll gg here. we both (imo) played well. The reason of my defeat lies in 2 factors: a) i forgot about garth maxb, otherwise with tech 2 present i would have destroyed tech II. having a bird brain never pays off. b) my draw split sucked hard. I bottom decked almost everything, never getting what i needed. thanks for the games.
maxband garth definitely was a game changer. originally i wanted to grab immortal - i planned the whole turn before i realized that immortal is too expensive for garth’s maxband…