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Casual: Kaelii [Finesse]/Ninjutsu/Discipline vs Shadow_Night_Black [Growth/Balance]/Finesse

Well, my draws this game have been stupidly good…

P2T2


Tech StartingHand Workers

TECH
Nimble Fencer
Two Step


STARTING HAND
Ironbark Treant
Rampant Growth
Young Treant
Verdant Tree
Forest’s Favor
Two Step


WORKERS
Rich Earth
Verdant Tree


NextHand

Tiger Cub
Nimble Fencer
Playful Panda
Forest’s Favor
Spore Shambler


Tech 2 card(s)
Get Paid + float - ($7)
Tap Prospector - ($8)
Worker - ($7)
Tech 1 - ($6)
Young Treant - ($4)
River - ($2)
Two Step (wisp and Treant - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (2/4, Dancing)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: wisp(2/3, Dancing)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Two Step
  • River (2/3, lvl 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Well I am far too economically behind to actually win. Probably.

P1T3


Tech StartingHand Workers

TECH
Rambasa Twin
Glorious Ninja


STARTING HAND
Granfalloon Flagbearer
Two Step
Brick Thief
Timely Messenger


WORKERS
Helpful Turtle
Fruit Ninja
Granfalloon Flagbearer


NextHand

Fuzz Cuddles
Tenderfoot
Spark


Discard

Brick Thief
Rambasa Twin
Glorious Ninja


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Timely Messenger - ($4)
Sideline Tree
Two-step Timely Messenger and Older Brother - ($2)
Timely Messenger kills wisp, gain a gold.
Older Brother kills River, River to maxband
Hero’s Hall - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Older Brother (4/1) Dancing
  • River Level 5 (3/4)
  • Timely Messenger (3/1) Dancing
  • Two Step
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

Your not that far behind economically, the only reason I am still in this was that stupidly lucky two step draw. And your tempo on board makes up for that.

P2T3


Tech StartingHand Workers

TECH
Wandering Mimic
Nimble Fencer


STARTING HAND
Spore Shambler
Tiger Cub
Playful Panda
Nimble Fencer
Forest’s Favor


WORKERS
Rich Earth
Verdant Tree
Spore Shambler


NextHand

Ironbark Treant
Wandering Mimic
Rampant Growth
Nimble Fencer
Forest’s Favor


Tech 2 card(s)
Get Paid - ($7)
Scav - ($8)
Tap Prospector - ($9)
Worker - ($8)
Tech 2 Balance - ($4)
Nimble Fencer - ($2)
Nimble Fencer Kills Messenger, Older Brother also dies
Arg - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: wisp (0/1)
  • :pschip: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Arg (1/3, lvl 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech 1: 5
  • :heart: Tech 2 (Balance): 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Lets see now, you have two cards on board advantaged, tech 2, a 5 card hand.
I have a hero who can’t productively attack right now.
What great tempo that is meaningless against tech 2 and the ability to find and play your tech cards with better bodies in your starter deck.

"P1T4


Tech StartingHand Workers

TECH
Martial Mastery
Martial Mastery


STARTING HAND
Spark
Tenderfoot
Fuzz Cuddles


WORKERS
Helpful Turtle
Fruit Ninja
Granfalloon Flagbearer
Spark


NextHand

Bloom
Wither
Rambasa Twin


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Fuzz Cuddles - ($4)
Grave midband - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fuzz Cuddles (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: River Level 5 (3/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

Most of my board is weak units who either have no attack, can’t attack or don’t want to be attacking, and grave’s a very good counter to it.
P2T4


Tech StartingHand Workers

TECH
Wandering Mimic
Potent Basilisk


STARTING HAND
Ironbark Treant
Rampant Growth
Nimble Fencer
Forest’s Favor
Wandering Mimic


WORKERS
Rich Earth
Verdant Tree
Spore Shambler
Ironbark Treant


NextHand

Playful Panda
Nimble Fencer
Two Step
Tiger Cub


Discard

Forest’s Favor
Rampant Growth
Wandering Mimic
Potent Basilisk


Tech 2 card(s)
Get Paid - ($8)
Tap Prospector - ($9)
Worker - ($8)
Wandering Mimic - ($4)
Nimble Fencer - ($2)
Mid Band Arg - ($0)
Argg buffs Mimic,
Mimic kills Fuzz Cuddles

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: wisp (0/1 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nimble Fencer (2/3, haste)
  • :pschip: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Arg (1/4, lvl 3)
  • Wandering Mimic (4/3)

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

P1T5


Tech StartingHand Workers

TECH
Glorious Ninja
Porcupine


STARTING HAND
Wither
Bloom
Rambasa Twin


WORKERS
Helpful Turtle
Fruit Ninja
Granfalloon Flagbearer
Spark


NextHand

Timely Messenger
Martial Mastery
Older Brother
Martial Mastery
Two Step


Discard

Fuzz Cuddles
Rambasa Twin
Wither
Bloom
Glorious Ninja
Porcupine


Tech 2 card(s)
Get Paid - ($8)
River kills wisp
Grave kills Fencer, sparks a damage onto tree
Maxband Grave, healing - ($4)
Sword Mimic
Tech 2, Ninjutsu - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave (4/5)
  • River Level 5 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

I can’t do valid turns it seems

Now that I also remember that when I skip workers it means I can’t build tech 3, it should now be a valid turn.
P2T5


Tech StartingHand Workers

TECH
Stampede
Potent Basilisk


STARTING HAND
Playful Panda
Two Step
Tiger Cub
Nimble Fencer


WORKERS
Rich Earth
Verdant Tree
Spore Shambler
Ironbark Treant


NextHand

Rampant Growth
Playful Panda
Wandering Mimic
Potent Basilisk


Tech 2 card(s)
Get Paid - ($9)
Scav - ($10)
Tap Prospector - ($11)
Surplus - ($6)
Nimble Fencer - ($4)
River - ($2)
Two Step Nimble Fencer, Treant - ($0)
Skip worker

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Young, Dancing Treant (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Arg (1/4, lvl 3)
  • Dancing Fencer (4/5)
  • River(2/3, lvl 1)
  • Two Step
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

P1T6


Tech StartingHand Workers

TECH
Flying Fox
Fox’s Den School


STARTING HAND
Timely Messenger
Martial Mastery
Two Step
Older Brother
Martial Mastery
Tenderfoot
Brick Thief
Glorious Ninja
Glorious Ninja


WORKERS
Helpful Turtle
Fruit Ninja
Granfalloon Flagbearer
Spark


NextHand

Martial Mastery
Fox’s Den School
Wither
Older Brother


Discard

Martial Mastery
Glorious Ninja
Glorious Ninja


Tech 2 card(s)
Get Paid - ($8)
Martial Mastery, discard 1, draw 2 look at your hand. - ($7)
Free Tenderfoot
Free Timely Messenger
Brick Thief deal 1 to tech 2. - ($6)
Two-Step Messenger and Brick Thief - ($4)
Martial Mastery, discard no cards in hand, draw 2 look at your hand. - ($3)
Setsuki - ($1)
Sideline tree with River midband
Grave breaks your Tech 2.
Timely Messenger kills River, twostep gone - sets to level 3

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tenderfoot (1/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Grave level 7 (4/5)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • River Level 5 (3/4)
  • Timely Messenger (3/1) Dancing
  • Setsuki level 3 (1/3) Costs 1 to attack
  • Two Step
  • Brick Thief (4/3) Resist 1 Dancing
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8

GG, I can’t recover from that, not with this hand. Somehow when editing my turn to make it legal last turn I missed my Nimble Fencer attack killing river, maxing arg and putting the water elemental in squad lead, which without just makes my turn look stupid. Sorry to ruin the game with that mistake.

That probably would’ve done it I think I would’ve lost if you had. Extra 3/3 on patrol I definitely can’t break tech 2, needed both martial masteries to hit glorious ninja and without two-step/river discount I couldn’t actually threaten too much with just Grave on board.

So for myself I basically consider this your win – I can’t think of a good reason why you would ever NOT kill my river there now that I look closer at your board.
I did think it a little odd that you two-step’d a nimble fencer and didn’t do anything with it.