Well, my draws this game have been stupidly good…
P2T2
Tech StartingHand Workers
TECH
Nimble Fencer
Two Step
STARTING HAND
Ironbark Treant
Rampant Growth
Young Treant
Verdant Tree
Forest’s Favor
Two Step
WORKERS
Rich Earth
Verdant Tree
NextHand
Tiger Cub
Nimble Fencer
Playful Panda
Forest’s Favor
Spore Shambler
Tech 2 card(s)
Get Paid + float - ($7)
Tap Prospector - ($8)
Worker - ($7)
Tech 1 - ($6)
Young Treant - ($4)
River - ($2)
Two Step (wisp and Treant - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Young Treant (2/4, Dancing)
[I]Elite[/I]:
[I]Scavenger[/I]: wisp(2/3, Dancing)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Merfolk Prospector (1/1)
Two Step
River (2/3, lvl 1)
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 2
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
Thoughts
Kaelii
March 18, 2017, 2:41pm
22
Well I am far too economically behind to actually win. Probably.
P1T3
Tech StartingHand Workers
TECH
Rambasa Twin
Glorious Ninja
STARTING HAND
Granfalloon Flagbearer
Two Step
Brick Thief
Timely Messenger
WORKERS
Helpful Turtle
Fruit Ninja
Granfalloon Flagbearer
NextHand
Fuzz Cuddles
Tenderfoot
Spark
Discard
Brick Thief
Rambasa Twin
Glorious Ninja
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Timely Messenger - ($4)
Sideline Tree
Two-step Timely Messenger and Older Brother - ($2)
Timely Messenger kills wisp, gain a gold.
Older Brother kills River, River to maxband
Hero’s Hall - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Older Brother (4/1) Dancing
River Level 5 (3/4)
Timely Messenger (3/1) Dancing
Two Step
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 2
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 7
Your not that far behind economically, the only reason I am still in this was that stupidly lucky two step draw. And your tempo on board makes up for that.
P2T3
Tech StartingHand Workers
TECH
Wandering Mimic
Nimble Fencer
STARTING HAND
Spore Shambler
Tiger Cub
Playful Panda
Nimble Fencer
Forest’s Favor
WORKERS
Rich Earth
Verdant Tree
Spore Shambler
NextHand
Ironbark Treant
Wandering Mimic
Rampant Growth
Nimble Fencer
Forest’s Favor
Tech 2 card(s)
Get Paid - ($7)
Scav - ($8)
Tap Prospector - ($9)
Worker - ($8)
Tech 2 Balance - ($4)
Nimble Fencer - ($2)
Nimble Fencer Kills Messenger, Older Brother also dies
Arg - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: wisp (0/1)
[I]Technician[/I]: Young Treant (0/2)
[I]Lookout[/I]:
[B]In Play:[/B]
Merfolk Prospector (1/1)
Arg (1/3, lvl 1)
[B]Buildings:[/B]
Base HP: 20
Tech 1: 5
Tech 2 (Balance): 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
Thoughts
Kaelii
March 18, 2017, 3:08pm
24
Lets see now, you have two cards on board advantaged, tech 2, a 5 card hand.
I have a hero who can’t productively attack right now.
What great tempo that is meaningless against tech 2 and the ability to find and play your tech cards with better bodies in your starter deck.
"P1T4
Tech StartingHand Workers
TECH
Martial Mastery
Martial Mastery
STARTING HAND
Spark
Tenderfoot
Fuzz Cuddles
WORKERS
Helpful Turtle
Fruit Ninja
Granfalloon Flagbearer
Spark
NextHand
Bloom
Wither
Rambasa Twin
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Fuzz Cuddles - ($4)
Grave midband - ($0)
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Fuzz Cuddles (2/3+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: River Level 5 (3/4)
[I]Lookout[/I]:
[B]In Play:[/B]
Grave (3/4)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 8
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
Most of my board is weak units who either have no attack, can’t attack or don’t want to be attacking, and grave’s a very good counter to it.
P2T4
Tech StartingHand Workers
TECH
Wandering Mimic
Potent Basilisk
STARTING HAND
Ironbark Treant
Rampant Growth
Nimble Fencer
Forest’s Favor
Wandering Mimic
WORKERS
Rich Earth
Verdant Tree
Spore Shambler
Ironbark Treant
NextHand
Playful Panda
Nimble Fencer
Two Step
Tiger Cub
Discard
Forest’s Favor
Rampant Growth
Wandering Mimic
Potent Basilisk
Tech 2 card(s)
Get Paid - ($8)
Tap Prospector - ($9)
Worker - ($8)
Wandering Mimic - ($4)
Nimble Fencer - ($2)
Mid Band Arg - ($0)
Argg buffs Mimic,
Mimic kills Fuzz Cuddles
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: wisp (0/1 + A)
[I]Elite[/I]:
[I]Scavenger[/I]: Nimble Fencer (2/3, haste)
[I]Technician[/I]: Young Treant (0/2)
[I]Lookout[/I]:
[B]In Play:[/B]
Merfolk Prospector (1/1)
Arg (1/4, lvl 3)
Wandering Mimic (4/3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 4
[B]Gold:[/B]
Gold: 0
Workers: 9
Thoughts
Kaelii
March 18, 2017, 3:41pm
26
P1T5
Tech StartingHand Workers
TECH
Glorious Ninja
Porcupine
STARTING HAND
Wither
Bloom
Rambasa Twin
WORKERS
Helpful Turtle
Fruit Ninja
Granfalloon Flagbearer
Spark
NextHand
Timely Messenger
Martial Mastery
Older Brother
Martial Mastery
Two Step
Discard
Fuzz Cuddles
Rambasa Twin
Wither
Bloom
Glorious Ninja
Porcupine
Tech 2 card(s)
Get Paid - ($8)
River kills wisp
Grave kills Fencer, sparks a damage onto tree
Maxband Grave, healing - ($4)
Sword Mimic
Tech 2, Ninjutsu - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Grave (4/5)
River Level 5 (3/4)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Ninjutsu)
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 6
[B]Gold:[/B]
Gold: 0
Workers: 8
I can’t do valid turns it seems
Now that I also remember that when I skip workers it means I can’t build tech 3, it should now be a valid turn.
P2T5
Tech StartingHand Workers
TECH
Stampede
Potent Basilisk
STARTING HAND
Playful Panda
Two Step
Tiger Cub
Nimble Fencer
WORKERS
Rich Earth
Verdant Tree
Spore Shambler
Ironbark Treant
NextHand
Rampant Growth
Playful Panda
Wandering Mimic
Potent Basilisk
Tech 2 card(s)
Get Paid - ($9)
Scav - ($10)
Tap Prospector - ($11)
Surplus - ($6)
Nimble Fencer - ($4)
River - ($2)
Two Step Nimble Fencer, Treant - ($0)
Skip worker
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Young, Dancing Treant (2/3)
[I]Lookout[/I]:
[B]In Play:[/B]
Merfolk Prospector (1/1)
Arg (1/4, lvl 3)
Dancing Fencer (4/5)
River(2/3, lvl 1)
Two Step
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
Surplus HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 6
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 9
Thoughts
Kaelii
March 18, 2017, 4:26pm
29
P1T6
Tech StartingHand Workers
TECH
Flying Fox
Fox’s Den School
STARTING HAND
Timely Messenger
Martial Mastery
Two Step
Older Brother
Martial Mastery
Tenderfoot
Brick Thief
Glorious Ninja
Glorious Ninja
WORKERS
Helpful Turtle
Fruit Ninja
Granfalloon Flagbearer
Spark
NextHand
Martial Mastery
Fox’s Den School
Wither
Older Brother
Discard
Martial Mastery
Glorious Ninja
Glorious Ninja
Tech 2 card(s)
Get Paid - ($8)
Martial Mastery, discard 1, draw 2 look at your hand. - ($7)
Free Tenderfoot
Free Timely Messenger
Brick Thief deal 1 to tech 2. - ($6)
Two-Step Messenger and Brick Thief - ($4)
Martial Mastery, discard no cards in hand, draw 2 look at your hand. - ($3)
Setsuki - ($1)
Sideline tree with River midband
Grave breaks your Tech 2.
Timely Messenger kills River, twostep gone - sets to level 3
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Tenderfoot (1/2+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Grave level 7 (4/5)
[I]Lookout[/I]:
[B]In Play:[/B]
River Level 5 (3/4)
Timely Messenger (3/1) Dancing
Setsuki level 3 (1/3) Costs 1 to attack
Two Step
Brick Thief (4/3) Resist 1 Dancing
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Ninjutsu)
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 5
Disc: 3
[B]Gold:[/B]
Gold: 2
Workers: 8
GG, I can’t recover from that, not with this hand. Somehow when editing my turn to make it legal last turn I missed my Nimble Fencer attack killing river, maxing arg and putting the water elemental in squad lead, which without just makes my turn look stupid. Sorry to ruin the game with that mistake.
Kaelii
March 18, 2017, 4:39pm
31
That probably would’ve done it I think I would’ve lost if you had. Extra 3/3 on patrol I definitely can’t break tech 2, needed both martial masteries to hit glorious ninja and without two-step/river discount I couldn’t actually threaten too much with just Grave on board.
So for myself I basically consider this your win – I can’t think of a good reason why you would ever NOT kill my river there now that I look closer at your board.
I did think it a little odd that you two-step’d a nimble fencer and didn’t do anything with it.