Casual: Kaelii [Finesse]/Ninjutsu/Discipline vs Penatronic [Present]/Peace/Blood

"P2T7


StartingHand Workers

STARTING HAND
Eager Cadet
Brave Knight
Neo Plexus
Brave Knight
Kidnapping


WORKERS
Tinkerer
Temporal Research
Plasmodium
Time Spiral
Forgotten Fighter


NextHand

Flagstone Garrison
Ready or not
Eager Cadet
Kidnapping
Fading Argonaut


Discard

Kidnapping
Neo Plexus
Eager Cadet
Brave Knight
Brave Knight


Tech 0 card(s)
Get Paid + float - ($12)
No Worker
Rebuild T1
Summon Drakk - ($10)
Level Drakk to Midband (Units get Frenzy 1) - ($7)
Hardened Mox attacks & kills Older Brother
Nullcraft attacks & kills bricktheif, you get 1 gold
Drakk casts Kidnapping on Nimble Fencer - ($3)
Nimble fencer trades with River, level Drakk to max band
Summon Neo Plexus, it gets haste - ($1)
Neoplexus trades with sparring partner

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drakk (3/4A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits (upgrade)
  • Nullcraft (1/1), Flying, Exhausted
  • Hardened Mox (2/1), Exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

Huge turn for me, the value of Hardened Mox and Nullcraft is just freaking silly this game.

"

1 Like

Awww I didn’t break tech 1.

P1T8


StartingHand Workers

STARTING HAND
Wither
Fox’s Den Students
Starcrossed Starlet
Tenderfoot
Fox’s Den Students


WORKERS
Helpful Turtle
Timely Messenger
Bloom
Fruit Ninja
Spark
Granfalloon Flagbearer


NextHand

Hidden Ninja
Maestro
Older Brother
Fox’s Den Students
Nimble Fencer


Tech 0 card(s)
Get Paid + Scavenger - ($11)
Grave level 3 - ($7)
Wither Mox. Shhh. No more moxes. Only suffering now - ($5)
Tech 2, Finesse - ($1)
Tenderfoot - ($0)
Ninja E pokes into Drakk who is now a (3/3)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tenderfoot (1/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

"P2T8


Tech StartingHand Workers

TECH
Flagstone Garrison
War Drums


STARTING HAND
Ready or not
Eager Cadet
Fading Argonaut
Kidnapping
Flagstone Garrison


WORKERS
Tinkerer
Temporal Research
Plasmodium
Time Spiral
Forgotten Fighter


NextHand

Now!
Argonaut
Eager Cadet
Kidnapping


Tech 2 card(s)
Get Paid + float - ($11)
No Worker
Rebuilding T2
Drakk casts Kidnapping on Tenderfoot - ($7)
Tender foot frenzy attacks Grave
Play Eager Cadet, it gets haste
Eager cadet trades with Grave
Nullcraft and Drakk destroy your t2, 2 dmg to your base
Play fading argonaut - ($5)

Float ($5)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Fading Argonaut (3/3), Fading 3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits (upgrade)
  • Nullcraft (1/1), Flying, Exhausted
  • Hardened Mox (1/0), Exhausted
  • Drakk (3/3), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 5
  • Workers: 10
Thoughts

Kidnapping is dope.

"

MOX IS ETERNAL.

or hey you could let me have a t2 building :smiley:

STOP DRAWING YOUR KIDNAPPINGS BOO.

P1T9


Tech StartingHand Workers

TECH
Grounded Guide
Rambasa Twin


STARTING HAND
Hidden Ninja
Nimble Fencer
Fox’s Den Students
Older Brother
Maestro


WORKERS
Helpful Turtle
Timely Messenger
Bloom
Fruit Ninja
Spark
Granfalloon Flagbearer


NextHand

Maestro
Fox’s Den Students
Nimble Fencer
Fuzz Cuddles
Starcrossed Starlet


Discard

Tenderfoot
Fox’s Den Students
Maestro
Hidden Ninja
Grounded Guide
Rambasa Twin


Tech 2 card(s)
Get Paid - ($10)
Rebuild Tech 2
Tower - ($7)
Older Brother - ($5)
Nimble Fencer - ($3)
Setsuki - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Older Brother (2/2)
  • :pschip: [I]Technician[/I]: Nimble Fencer (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Setsuki (1/3) Costs 1 to attack

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

"P2T9


StartingHand Workers

STARTING HAND
Now!
Argonaut
Kidnapping
Eager Cadet


WORKERS
Tinkerer
Temporal Research
Plasmodium
Time Spiral
Forgotten Fighter


NextHand

Neo Plexus
Brave Knight
Flagstone Garrison
Eager Cadet


Discard

Kidnapping
Eager Cadet
Now!


Tech 0 card(s)
Get Paid + float - ($15)
No Worker
Fargo fades to 2
Summon Max - ($13)
Drakk Kidnaps Older Brother, frenzy trades into fencer, you draw 1 - ($9)
Summon Argonaut, it gets haste - ($6)
Argonaut kills tower, he takes 1 dmg, your base takes 2
Fargo kills setsuki - ($5)
Max to lvl3
Max to max, phase Mox back into play, MOX IS ETERNAL - ($3)
Nullcraft and Drakk kill your T2, your base takes 2

Float ($3)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (2/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Argonaut (4/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits (upgrade)
  • Nullcraft (1/1), Flying, Exhausted
  • Drakk (3/3), exhausted
  • Fading Argonaut (3/2), Fading 2, exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10
Thoughts

Damn you flagstone garrisons where are you

"

P1T10


StartingHand Workers

STARTING HAND
Maestro
Nimble Fencer
Fox’s Den Students
Starcrossed Starlet
Fuzz Cuddles
Sparring Partner


WORKERS
Helpful Turtle
Timely Messenger
Bloom
Fruit Ninja
Spark
Granfalloon Flagbearer


NextHand

Grounded Guide
Maestro
Brick Thief
Tenderfoot
Wither


Tech 0 card(s)
Really? You got a kidnapping with 2 redraws of 11 cards? 35% Jeeze.
Get Paid + float - ($11)
Rebuild Tech 2
Grave - ($9)
Nimble Fencer - ($7)
Starcrossed Starlet - ($5)
Fuzz Cuddles - ($3)
Tower - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Fuzz Cuddles (2/3)
  • :pschip: [I]Technician[/I]: Nimble Fencer (2/3)
  • :target: [I]Lookout[/I]: Starcrossed Starlet (3/2) Resist 1
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

"P2T10


Tech StartingHand Workers

TECH
Drill Sergeant
Drill Sergeant


STARTING HAND
Neo Plexus
Brave Knight
Eager Cadet
Flagstone Garrison
Flagstone Garrison
War Drums
Ready or not


WORKERS
Tinkerer
Temporal Research
Plasmodium
Time Spiral
Forgotten Fighter


NextHand

Brave Knight
Flagstone Garrison
Ready or not
Kidnapping


Tech 2 card(s)
Get Paid + float - ($13)
No Worker
Play Flagstone Garrison - ($10)
Play Brave Knight, it gets haste, draw 1 - ($7)
Play Eager Cadet, draw 1
Play Wardrums - ($5)
Play Neoplexus, draw 1 (7 units) - ($3)
Heroic Nullcraft trades with Tower, RIP, 2 dmg base
Argonaut kills Grave, takes 2 dmg
Hardened Mox attacks starcrossed starlet, trades
Max kills Fuzz Cuddles (you get +$1)
Drakk kills Nimble fender (you draw 1)
At this point I have 6 surviving units and a clear path to base
Hasted Knight attacks base (3+1 Frenzy+1 Battle Suits+6 War Drums = 11)
Fargo attacks base (2+1+1+6), gg

Float ($3)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brave Knight (4/3A)
  • :psfist: [I]Elite[/I]: Neo Plexus (4/2)
  • :ps_: [I]Scavenger[/I]: Eager Cadet (3/2)
  • :pschip: [I]Technician[/I]: Argonaut (4/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits (upgrade)
  • Flagstone Garrison (4 HP)
  • Hardened Mox (2/1), exhausted
  • Drakk (3/1), exhausted
  • War Drums
  • Max Max (3/2), exhausted
  • Fading Argonaut (3/2), fading 1, exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10
Thoughts

Autoplay spec is good

"

I think that’s gg, please check.

I did draw Kidnapping a lot, which is a pretty awesome card (never actually cast it before). I did NOT draw the flagstone garrison quite a few turns in a row, though.

Wow, I didnt think you could make a come back after getting your tech buildings destroyed several times early on. Good game

1 Like