@ARMed_PIrate As you’re the fourth person I’m playing FND against I used the 4th roll from my looking for opponents post. Hope that’s fine.
I’m hoping for a genuine slugfest.
[details=Thoughts]Finally a FND start with Tenderfoot in hand 1 instead of messenger.
My options are really Hero+Tenderfoot, unless I’m feeling ballsy enough to drop tenderfoot+hero’s hall – which seems super sketch.
My T2 options should be: Worker+tech 1 or worker+tech 1+hero’s hall.
That leaves 1-3 gold for levels, units, etc which means timely messenger is probably the play. But I could be fatty and put down a flagbearer. Tech is probably nimble fencer plus something OR rambasa bros and martial mastery / two step?[/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Tenderfoot - ($2)
Grave - ($0)
Discard 3, draw 5
- [I]Squad Leader[/I]: Tenderfoot (1/2+A)
- [I]Scavenger[/I]: Grave level 1 (2/3)
- Base HP: 20
- Hand: 5
- Deck: 0
- Disc: 3
- Gold: 0
- Workers: 5