Looks like I need to be on guard for Sappers. Best way to deal with the Robber would be Plague Lab, but if necessary, I can stall with a Tower and, if it survives, use Orpal’s midband to take him out of commission. Right now, I’m more worried about shutting down his magic.
STARTING HAND
Gentle Giant 1/4A
Goblin Sapper
Underequipped Soldier [sword] 3/2A Dies: I lose one gold
Doomed Peasant 1/1 (drops 0/1)
Arcadian Double
WORKERS
Fantassin
Stepping Stone Villain
Choose Fate
Dwarven Supplies
NextHand
Goblin Sapper
Goblin Sapper
Drow Mighty
Exploding Goat 2/1 End of turn: Destroy exploding goat if it didn’t arrive or attack this turn. Dies: active player deals 2dmg to a patroller or building
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Doomed Peasant - ($7)
Goblin Sapper - ($5)
Sapper sneaks through and does 2 damage plus puts a sabotage rune on your Tech II
Gentle Giant - ($2)
Underequipped Sodier - Sword - ($0)
Tap Tariq to heal my hand by one card
Float ($0)
Discard 1, draw 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Gentle Giant 1/4A
Elite: Underequipped Soldier [sword] 4/2 Dies: I lose one gold
Scavenger: Doomed Peasant 1/1 (drops 0/1)
Technician: Undead Peasant 0/1
Lookout:
In Play:
Tariq L4 2/4 Healing 1 at end of turn
Goblin Sapper 2/2, stealth, drops sabotage runes on buildings which explode on death
[one sabotage rune on your tech 2]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Ugly)
Economy Info: Cards:
Hand: 4
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
I could kill Grave, but why bother really? It’s time to start dishing the chip damage whilst hiding behind a wall of units.
Realised I paid for a worker I didn’t actually create! I’ll put the last 1 gold in another level on Tariq to avoid losing it to pay compensation to my Underequipped Soldier if it dies.
Right… stealth. ;/ Guess there’s no avoiding a Tower, though I don’t really want to spend the gold on it just yet. I’ll prioritize killing the Sapper over Taric so that he has to choose between finishing off my Tech II or Grave (unless, of course, he has both other Sappers in hand).
Grave has Sparkshot, so Grave’s attack on SQL and the rune already kill my elite, and you can use the messenger for something else if you prefer! There is a new 0/1 Undead Peasant dropped by my Scav Doomed Peasant for instance
STARTING HAND
Exploding Goat 2/1 End of turn: Destroy exploding goat if it didn’t arrive or attack this turn. Dies: active player deals 2dmg to a patroller or building
Goblin Sapper
Drow Mighty
Goblin Sapper
Shining Prince
WORKERS
Fantassin
Stepping Stone Villain
Choose Fate
Dwarven Supplies
Shining Prince
NextHand
Pivot
Legionary Heavy 4/4 armour to adjacent patrollers
Arcadian Double
Drow Mighty
Discard
Doomed Peasant 1/1 (drops 0/1)
Underequipped Soldier [sword] 4/2 Dies: I lose one gold
Gentle Giant 1/4A
Goblin Sapper 2/2, stealth, drops sabotage runes on buildings which explode on death
Goblin Sapper
Exploding Goat 2/1 End of turn: Destroy exploding goat if it didn’t arrive or attack this turn. Dies: active player deals 2dmg to a patroller or building
Legions Revealed
Legions Revealed
Tech 2 card(s)
Get Paid + Scav - ($10)
Worker - ($9)
Goblin Sapper - ($7)
Sapper kills your tech II (base to 18), puts a rune on your tech I
Goblin Sapper #2 - ($5)
Second Sapper kills Grave and dies, rune explodes, your tech I on 1
Tariq maxbands, which heals you Spitter to full!
Drow Mighty - ($0)
Tap Tariq to heal hand
Float ($0)
Discard 1, draw 4
Board Info: In Patrol:
Squad Leader:
Elite: Drow Mighty 5/4 swift strike; kills a unit, gains a +1/+1
Scavenger:
Technician:
Lookout:
In Play:
Tariq L7 3/5 Healing 1 at end of turn, tap to heal hand
Goblin Sapper
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Ugly)
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 8
Gold:
Gold: 0
Workers: 10
Thoughts
I should probably kill Grave at some point eh. I was struggling to work out why I would bother here, but I am sure there is a good reason, and I can’t double tech break anyway.
Tech 2 card(s)
Get Paid - ($10)
Carrion Curse, discard Pivot and Arcadian Double - ($7)
Rebuild Tech II
Tower - ($4)
Sparring Partner trains Orpal
Sacrifice Timely Messenger to infect Drow
Brick Thief, damage your Tech II to repair my base - ($2)
STARTING HAND
Pivot
Drow Mighty
Legionary Heavy 4/4 armour to adjacent patrollers
Arcadian Double
WORKERS
Fantassin
Stepping Stone Villain
Choose Fate
Dwarven Supplies
Shining Prince
NextHand
Goblin Sapper 2/2, stealth, drops sabotage runes on buildings which explode on death
Legions Revealed
War College
Tech 0 card(s)
Get Paid - ($10)
Goblin tries to neak past but can’t, runs into Spitter instead, knocks it down to 3 health and dies. No runes unfortunately…
Drow swiftly finishes off Spitter, 1 damage from tower, gains a +1 rune to cancel out the - rune
Second Drow - ($5)
Surplus - ($0)
Tariq heals Drow #1 back to full
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader:
Elite: Drow Mighty #2 5/4 swift strike; kills a unit, gains a +1/+1
Scavenger:
Technician: Tariq L7 3/5 Healing 1 at end of turn
Lookout:
In Play:
Drow Mighty #1 4/4 Swift strike, can attack own units, gains + runes on unit kills
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 4 (Ugly)
Surplus HP: 4
Economy Info: Cards:
Hand: 3
Deck: 10
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
I’m going to let Tariq die here to protect my Tech II. I almost have the full goblin/drow/college machine running!
Tech 0 card(s)
Get Paid - ($10)
Surplus Draw
Goblin Sapper - ($8)
Sapper tries to sneak and can’t, runs into Spitter instead, dies
Drow #1 Swiftly kills Spitter, gains +1/+1, takes 1 tower damage
Second Sapper - ($6)
Second Sapper deals 2 to your tower, puts a rune on it, takes 1 tower damage
Tech III - ($1)
Float ($1)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader:
Elite: Drow Mighty #2 5/4 swift strike; kills a unit, gains a +1/+1
Scavenger:
Technician:
Lookout:
In Play:
Drow Mighty #1 5/4 Swift strike, can attack own units, gains + runes on unit kills [1+, 1 damage]
Goblin Sapper 2/1, stealth, drops sabotage runes on buildings which explode on death
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 3 (Ugly)
Tech III HP: 5
Surplus HP: 4
Economy Info: Cards:
Hand: 3
Deck: 5
Disc: 4
Gold:
Gold: 1
Workers: 10
Thoughts
Gosh-darned discards. Let’s try to fake him out by building a tech III - doubt he’ll fall for that though, he will probably break my tech II on his turn.
STARTING HAND
Cursed Crow
Helpful Turtle
Death and Decay
WORKERS
Older Brother
Fruit Ninja
Granfalloon Flagbearer
Spark
Wither
Bloom
NextHand
Timely Messenger
Carrion Curse
Death and Decay
Discard
Plague Spitter
Martial Mastery
Martial Mastery
Carrion Curse
Sparring Partner
Plague Spitter
Death and Decay
Cursed Crow
Tech 0 card(s)
Get Paid - ($10)
Death and Decay: Tech II breaks, base to 15, sapper dies, Tower breaks - ($2)
Grave kills Elite
Brick Thief breaks Tech III, breaks Surplus to repair my base, your base to 11
Orpal breaks Tech I, your base to 9
Cursed Crow drops your base to 6, discard #3 of 3
Sparring Partner kills backline Drow
Helpful Turtle - ($0)
And here we gooooooo! As long as one of his 2 remaining cards isn’t Take, I think this is GG. Actually, even if it is, he’s still have to pay to maxband Cat, so yeah, I think there’s no way for him to recover from this.
Have you considered giving Drow Mighty readiness when attacking friendly units? It’s hard to imagine a +1/+1 rune being worth the combined cost of exhausting the Drow and losing another unit… maybe an Undead Peasant, but even that seems kinda iffy.
GG! Quite an exciting game! I’m going to have to read through to work out where I made the wrong decisions ruining my goblin draw engine with the discards was a good move. Also, as we said at the start, disease counters this strategy a bit - Robber is meant to absorb that tower shot for free every turn or work with one sapper to be able to tech break, but there is no point in playing him if he just gets minus runed.
RE Drow friendly fire: It’s really just for flavour and edge cases, and I think Drow is probably balanced-ish ignoring the extra ability, or even maybe 1 gold too expensive - its model is Glorious Ninja, but Haste is worth more than 1 extra HP and the growth ability. Occasionally you want a way to attack with goblins and kill off one to get rid of all the runes. It also combos with War College if you have that up. If we need to buff the card, I think making it one cheaper may be the way we go.
I’m not saying Drow needs a buff balance-wise, I mean it did seem to be very effective in this game at least. It’s just hard to imagine anyone using the self-attack ability as-is.