Tiger Cub
Merfolk Prospector
Giant Panda
Gemscout Owl
Gemscout Owl
Tech 2 card(s)
Get Paid + float - ($9)
Gemscout Owl scouts gems - ($10)
Worker
Midori - ($8)
Summon Gemscout Owl - ($7)
Circle of Life: Sacrifice Gemscout Owl. - ($4)
Wandering Mimic enters play from my Codex
Wandering Mimic gains haste from your Crash Bomber
Wandering Mimic gains flying from Gemscout Owl
Wandering Mimic 1 kills Zane
Midori -> Lvl 3
Circle of Life: Sacrifice Gemscout Owl. - ($1)
Another hasted Wandering Mimic enters play
Wandering Mimic 1 loses flying.
Wandering Mimic 2 kills Drakk
Midori -> Lvl 5; Midband
Drakk deals 1 damage to my base.
Float ($1)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Midori L5 (3/4+1A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Rich Earth
Wandering Mimic (Haste; 4/4)
Wandering Mimic (Haste; 4/1)
[B]Buildings:[/B]
Base HP: 16
Tech I HP: 5
Tech II HP: 2
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 7
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 9
Thoughts
It came together really nicely this turn. I’ve set this turn up and hoped he’d have a hasted unit in play. Just looked up if the haste from Drakk is permanent and indeed it is! If he hadn’t had a hasted unit I would have played something more passive like rhinoceros or mantis and still have decent board position, I suppose.
P2T5
Wow, did not expect to lose board position this quickly, I thought I nearly had it! Kudos for that move, and I completely forgot Drakk’s haste is permanent. Let’s see how I’ll salvage this…
Tech StartingHand Workers
TECH
Desperation
Crashbarrow
STARTING HAND
Charge
Nautical Dog (1/1)
Chaos Mirror
Bloodrage Ogre
Mad Man (1/1)
Nautical Dog (1/1)
Charge
Mad Man (1/1)
Crash Bomber (2/1)
Chaos Mirror
Bloodrage Ogre
Desperation
Crashbarrow
Tech 2 card(s)
Get Paid + float - ($11)
Jaina - ($9)
Nautical Dog - ($8)
Charge Nautical Dog - ($6)
Nautical Dog hits Midori for 3
Crash Bomber crashes into and kills Midori, deals 1 to your Tech II, Jaina to L3
Mad Man, trades with a Wandering Mimic - ($5)
Tech II - Blood - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: L3 Jaina (3/3)
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Blood)
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 2
Disc: 8
[B]Gold:[/B]
Gold: 1
Workers: 9
Thoughts
Ouch. Work tentatively towards an Anarchy Tech III/base race.
I got really lucky with how the cards and timing fell. If you killed Midori the first time one turn later things would have turned out very differently and worse for me.
P1T6
Tech StartingHand Workers
TECH
Guargum, Eternal Sentinel
Stampede
STARTING HAND
Tiger Cub
Merfolk Prospector
Giant Panda
Gemscout Owl
Gemscout Owl
This was pretty close for my Tech III then.
On a second look I saw that killing would have put Drakk on Midbank adding Frenzy to Crashbarrow. But due to the no instance rule of Codex I suppose that Crashbarrow would remain at 6 Attack. I’ll ask that in the rule thread for clarification, because I’m not sure how that would actually play out.
P1T7
StartingHand Workers
STARTING HAND
Circle of Life
Verdant Tree
Circle of Life
Playful Panda
Guargum, Eternal Sentinel
Stampede
WORKERS
Spore Shambler
Ironbark Treant
Forest’s Favor
Rampant Growth
Young Treant
Merfolk Prospector
Playful Panda
NextHand
Stampede
Giant Panda
Circle of Life
Circle of Life
Tiger Cub
Tech 0 card(s)
Get Paid + float - ($11)
Worker
Gemscout Owl scouts gems - ($12)
Guargum, Eternal Sentinel - ($2)
Guargum casts Stampede for free
Midori - ($0)
Wandering Mimic kills Zane
2 damage from Stampede go to your base
Midori -> Lvl 3
Alright, that’ll be it. My entire comeback plan hinged on being able to get off MA. You got off your Circle of life plan very nicely - between flying and resist I wasn’t able to do much with what I had. Good game! Up for another?