Casual: jalias (Mono Green) vs feathers (Mono Red)

P1T5


Tech StartingHand Workers

TECH
Guargum, Eternal Sentinel
Stampede


STARTING HAND
Circle of Life
Verdant Tree
Circle of Life
Gemscout Owl
Young Treant
Giant Panda
Giant Panda


WORKERS
Spore Shambler
Ironbark Treant
Forest’s Favor
Rampant Growth
Young Treant


NextHand

Tiger Cub
Merfolk Prospector
Giant Panda
Gemscout Owl
Gemscout Owl


Tech 2 card(s)
Get Paid + float - ($9)
Gemscout Owl scouts gems - ($10)
Worker
Midori - ($8)
Summon Gemscout Owl - ($7)
Circle of Life: Sacrifice Gemscout Owl. - ($4)
Wandering Mimic enters play from my Codex
Wandering Mimic gains haste from your Crash Bomber
Wandering Mimic gains flying from Gemscout Owl
Wandering Mimic 1 kills Zane
Midori -> Lvl 3
Circle of Life: Sacrifice Gemscout Owl. - ($1)
Another hasted Wandering Mimic enters play
Wandering Mimic 1 loses flying.
Wandering Mimic 2 kills Drakk
Midori -> Lvl 5; Midband
Drakk deals 1 damage to my base.

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Midori L5 (3/4+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Wandering Mimic (Haste; 4/4)
  • Wandering Mimic (Haste; 4/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

It came together really nicely this turn. I’ve set this turn up and hoped he’d have a hasted unit in play. Just looked up if the haste from Drakk is permanent and indeed it is! If he hadn’t had a hasted unit I would have played something more passive like rhinoceros or mantis and still have decent board position, I suppose.

Ah I misplayed the moment the 2nd Gemscout owl dies both mimics lose flying.

Edit: I’ll edit the turn immediately

P2T5
Wow, did not expect to lose board position this quickly, I thought I nearly had it! Kudos for that move, and I completely forgot Drakk’s haste is permanent. Let’s see how I’ll salvage this…

Tech StartingHand Workers

TECH
Desperation
Crashbarrow


STARTING HAND
Charge
Nautical Dog (1/1)
Chaos Mirror
Bloodrage Ogre
Mad Man (1/1)


WORKERS
Careless Musketeer
Pillage
Makeshift Rambaster
Bloodburn


NextHand

Bombaster
Detonate
Ogre Recruiter
Rickety Mine (3)


Discard

Nautical Dog (1/1)
Charge
Mad Man (1/1)
Crash Bomber (2/1)
Chaos Mirror
Bloodrage Ogre
Desperation
Crashbarrow


Tech 2 card(s)
Get Paid + float - ($11)
Jaina - ($9)
Nautical Dog - ($8)
Charge Nautical Dog - ($6)
Nautical Dog hits Midori for 3
Crash Bomber crashes into and kills Midori, deals 1 to your Tech II, Jaina to L3
Mad Man, trades with a Wandering Mimic - ($5)
Tech II - Blood - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L3 Jaina (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

Ouch. Work tentatively towards an Anarchy Tech III/base race.

I got really lucky with how the cards and timing fell. If you killed Midori the first time one turn later things would have turned out very differently and worse for me.

P1T6


Tech StartingHand Workers

TECH
Guargum, Eternal Sentinel
Stampede


STARTING HAND
Tiger Cub
Merfolk Prospector
Giant Panda
Gemscout Owl
Gemscout Owl


WORKERS
Spore Shambler
Ironbark Treant
Forest’s Favor
Rampant Growth
Young Treant
Merfolk Prospector


NextHand

Circle of Life
Playful Panda
Circle of Life
Verdant Tree


Discard

Wandering Mimic (4/4)
Giant Panda
Tiger Cub
Guargum, Eternal Sentinel
Stampede


Tech 2 card(s)
Get Paid + float - ($10)
Worker
Gemscout Owl - ($9)
Gemscout Owl - ($8)
Wandering Mimic gains flying
Argagarg - ($6)
Wisp enters play
Build Tech III - ($1)
Wandering Mimic kills Jaina
Argagarg -> Lvl3

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Gemscout Owl (0/1)
  • :pschip: [I]Technician[/I]: Argagarg L3 (1/4)
  • :target: [I]Lookout[/I]: Gemscout Owl (0/1)
    [B]In Play:[/B]
  • Rich Earth
  • Wandering Mimic (Haste, Flying; 4/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

P2T9
Let’s see where this goes…

Tech StartingHand Workers

TECH
Maximum Anarchy x2


STARTING HAND
Scorch
Detonate
Bombaster
Crashbarrow
Rickety Mine
Ogre Recruiter


WORKERS
Careless Musketeer
Pillage
Makeshift Rambaster
Bloodburn
Rickety Mine (3)


NextHand

Detonate
Crashbarrow
Desperation
Maximum Anarchy
Ogre Recruiter


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Midband Zane - ($4)
Crashbarrow, kills wisp and overpowers to Arg, Zane maxbands - ($1)
Zane pulls scavenger Owl to technician, killing it, we both draw a card - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Max Zane (4/4+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

The dice is cast. MA is drawn. We’ll wait and see…

I’m missing 1 damage to my Tech III. Zane deals 2 to Arg -> 2 left. Then Crashbarrow 6 to Arg dies and 4 left to Tech III, correct?

Ah, it’s a game for mistakes :confused:. Edited.

This was pretty close for my Tech III then.
On a second look I saw that killing would have put Drakk on Midbank adding Frenzy to Crashbarrow. But due to the no instance rule of Codex I suppose that Crashbarrow would remain at 6 Attack. I’ll ask that in the rule thread for clarification, because I’m not sure how that would actually play out.

P1T7


StartingHand Workers

STARTING HAND
Circle of Life
Verdant Tree
Circle of Life
Playful Panda
Guargum, Eternal Sentinel
Stampede


WORKERS
Spore Shambler
Ironbark Treant
Forest’s Favor
Rampant Growth
Young Treant
Merfolk Prospector
Playful Panda


NextHand

Stampede
Giant Panda
Circle of Life
Circle of Life
Tiger Cub


Tech 0 card(s)
Get Paid + float - ($11)
Worker
Gemscout Owl scouts gems - ($12)
Guargum, Eternal Sentinel - ($2)
Guargum casts Stampede for free
Midori - ($0)
Wandering Mimic kills Zane
2 damage from Stampede go to your base
Midori -> Lvl 3

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Guargum, Eternal Sentinel(12/12+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Midori L3 (3/4)
  • :target: [I]Lookout[/I]: Gemscout Owl (0/1)
    [B]In Play:[/B]
  • Rich Earth
  • Wandering Mimic (Haste, Flying; 4/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
Thoughts

Alright, that’ll be it. My entire comeback plan hinged on being able to get off MA. You got off your Circle of life plan very nicely - between flying and resist I wasn’t able to do much with what I had. Good game! Up for another?

Sure, I had great fun! I always wanted to try MA as well, but I’ve never seen it so far.

I think it’s your turn to go first, if you want to.

You wanna play Mono Red again?