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Casual: holytispon vs lou

Now here’s the kicker - you don’t have to pay again when you’re rebuilding tech 2. You’ve already paid for it. You have to spend the turn to rebuild and so you can’t use it this turn but if you had to spend the money again, you’d be really behind. So the turn was not that devastating for you thigh obviously losing a tech building isn’t fun and means you can’t have two heroes out, your base takes damage and any tech 2 cards in hand are dead cards for a turn.

It’s actually a very important distinction in Codex and in fact they used to joke that the name of the game should be Codex: heroes aren’t units. I recently played a game of MtG with my neighbor’s son (haven’t played it since the 90s) and there was a planeswalker card. I sssume you can’t target those with effects that target creatures, right? Think of heroes likes these then.

Lastly, Midori can’t be summoned again. He was killed last turn and so he has to wait a whole turn before he can come back.

2 Likes

thinking of them as planeswalkers is fair, though you don’t have access to those as frequently, usually. It’s as if planeswalkers were your commanders in a game of commander.

I wasn’t aware of either the rebuilding cost or the hero thing! Good to know. I’ll edit my turn.

@holytispon I also noticed that when you killed the Centaur I just removed him entirely from the spreadsheet, as opposed to putting him in Discard. That seemed baaaad so I corrected that as well. My new turn 5 is here.

P2T5


Tech StartingHand Workers

TECH
Centaur
Murkwood Allies


STARTING HAND
Playful Panda
Forest’s Favor
Ferocity
Huntress
Barkcoat Bear


WORKERS
Young Treant
Merfolk Prospector
Rich Earth
Tiger Cub
Playful Panda


NextHand

Stalking Tiger
Moment’s Peace
Centaur
Rampant Growth
Verdant Tree


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Huntress - ($7)
Tech II (Feral)
Calamandra - ($5)
Calamandra to lv 5 - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Huntress 3/3+1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Calamandra 4/5
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

eeeeep

That Tech II still needs to be marked as Feral, since that’s what you chose for it back on Turn 4.

1 Like

And base is still st 15. Will post a turn soon!

2 Likes

of course, you’re right. Edited :slight_smile:

What Hobusu meant was that there’s a place in the spreadsheet to mark your spec selection which then appears next to the tech 2 life.

"P1T6


Tech StartingHand Workers

TECH
Desperation
Kidnapping


STARTING HAND
Pillage
Bloodrage Ogre
Charge
Fire Dart


WORKERS
Bloodburn
Careless Musketeer
Nautical Dog
Scorch


NextHand

Fire Dart
Crash Bomber
Lobber
Makeshift Rambaster


Tech 2 card(s)
Get Paid + float - ($9)
Bloodrage Ogre - ($7)
Charge the bloodrage ogre, giving it Haste and +1 ATK - ($5)
Ogre trades with huntress
Max Zane, pushing Cala to the Technician slot and dealing her 1 damage - ($0)
Zane trades with cala, we both draw and Jaina levels to max
Jaina breaks your tower, takes a parting shot from it, your base to 13

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L7 Jaina 4/2[3] Sparkshot
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 12
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "
1 Like

taken by doubt, I checked my previous turns, and noticed that I also just removed the spore shambler from my spreadsheet as opposed to putting it in my discard, so now it’s back. I keep forgetting to do that, many apologies.

P2T6


Tech StartingHand Workers

TECH
Moment’s Peace
Moss Ancient


STARTING HAND
Rampant Growth
Stalking Tiger
Moment’s Peace
Verdant Tree
Centaur
Barkcoat Bear


WORKERS
Young Treant
Merfolk Prospector
Rich Earth
Tiger Cub
Playful Panda


NextHand

Centaur
Forest’s Favor
Ferocity
Huntress
Murkwood Allies


Tech 2 card(s)
Get Paid + float - ($11)
Barkcoat Bear - ($7)
Stalking Tiger - ($4)
Midori - ($2)
Moment’s Peace - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Barkcoat Bear 5/5
  • Stalking Tiger 4/4
  • Midori 2/3
    [B]Buildings:[/B]
  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

a second monent’s peace seems good here, moss ancient could potentially finish things off at some point

Don’t worry about it.
You know that during Moment’s Peace - Midori can patrol and heroes can attack.

2 Likes

I could (should?) put him in squad leader just for the armor, yeah. My own units can attack too, right?

They could, if they didn’t have arrival fatigue

1 Like

yeah, ofc, I meant in general

So are you patrolling him?

1 Like

I’m not because that way I play around ember sparks and scorch, flame arrow would get him anyway ^^

1 Like

Moment’s Peace was a good choice here.

`"P1T7


Tech StartingHand Workers

TECH
Doubleshot archer
Hotter Fire


STARTING HAND
Makeshift Rambaster
Crash Bomber
Lobber
Fire Dart


WORKERS
Bloodburn
Careless Musketeer
Nautical Dog
Scorch


NextHand

Charge
Bombaster 2/2
Fire Dart


Discard

Fire Dart
Makeshift Rambaster
Doubleshot archer
Hotter Fire


Tech 2 card(s)
Get Paid - ($8)
Fire dart, dealing 3 damage to the Tiger - ($6)
Lobber - ($5)
Crash Bomber - ($4)
Exhaust Jaina to finish the Tiger
Drakk - ($2)

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Crash Bomber 2/2A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L1 Drakk 1/3
  • :pschip: [I]Technician[/I]: Lobber 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L7 Jaina 4/2[3] Sparkshot
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 9
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
    "

P2T7


StartingHand Workers

STARTING HAND
Ferocity
Forest’s Favor
Centaur
Murkwood Allies
Huntress


WORKERS
Young Treant
Merfolk Prospector
Rich Earth
Tiger Cub
Playful Panda
Forest’s Favor


NextHand

Rampant Growth
Moss Ancient
Centaur
Verdant Tree
Spore Shambler


Discard

Stalking Tiger
Murkwood Allies
Ferocity
Centaur


Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Tech III - ($4)
Calamandra - ($2)
Huntress - ($0)
Bear kills your crash bomber, my base to 12, tramples over to Drakk
Midori kills drak, calamandra to lv3

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Huntress 3/3+1
  • :psfist: [I]Elite[/I]: Calamandra 4/4
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Barkcoat Bear 5/3
  • Midori 2/2
    [B]Buildings:[/B]
  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
Thoughts

we’ll see what happens

Your base is at 11 because Drakk dies and damages it by 1.

"P1T8


Tech StartingHand Workers

TECH
Bamstamper Lizzo
Cinderblast Dragon


STARTING HAND
Fire Dart
Charge
Bombaster 2/2


WORKERS
Bloodburn
Careless Musketeer
Nautical Dog
Scorch
Charge


NextHand

Desperation
Bloodrage Ogre


Discard

Fire Dart
Makeshift Rambaster
Doubleshot archer
Hotter Fire
Crash Bomber 2/2A
Fire Dart
Bamstamper Lizzo
Cinderblast Dragon


Tech 2 card(s)
Get Paid + float - ($10)
Scav gold - ($11)
Jaina Exhausts to deal 3 damage to tech 3
Fire Dark, breaking your tech 3 and your base to 9
Bombaster - ($9)
Tech 2 Fire - ($5)
Zane - ($3)
Worker - ($2)
Tower, my base to 18 - ($0)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster 2/2 +A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Zane 2/2
  • :pschip: [I]Technician[/I]: Lobber 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L7 Jaina 4/2[3] Sparkshot
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 7
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

I also realized I just erased that Moment’s Peace from existence, so I put it in discard. I think overpower works similarly to combat damage in magic in this case, but I could be wrong.

P2T8


StartingHand Workers

STARTING HAND
Verdant Tree
Moss Ancient
Spore Shambler
Centaur
Rampant Growth


WORKERS
Young Treant
Merfolk Prospector
Rich Earth
Tiger Cub
Playful Panda
Forest’s Favor
Spore Shambler


NextHand

Moment’s Peace
Moment’s Peace
Moss Ancient
Rampant Growth
Murkwood Allies


Tech 0 card(s)
Get Paid - ($11)
Worker - ($10)
Tech III
Centaur - ($7)
Midori to lv 5 - ($3)
Bear trades with Bombaster and Zaine, Calamandra to lv 5
Midori kills Lobber
Huntress trades with Jaina
Calamandra takes out Tower, your base to 16

Float ($3)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Centaur 3/4+1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Midori 3/1
  • L5 Calamandra 4/4
    [B]Buildings:[/B]
  • :heart: Base HP: 9
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 12
Thoughts

oh god my life total

1 Like

When Jaina dies, you get to Level Midori. As afar as I know, overpower works a bit differently but I’m not exactly sure in what way. In any case, you can only overpower to one target, it has to be something you could have attacked if your target was dead and you only get to overpower when attacking patrolers.

1 Like

"P1T9


Tech StartingHand Workers

TECH
Bloodlust
Chaos Mirror


STARTING HAND
Desperation
Bloodrage Ogre
Mad Man 1/1
Burning Volley
Ember Sparks
Kidnapping


WORKERS
Bloodburn
Careless Musketeer
Nautical Dog
Scorch
Charge


NextHand

Firebat
Pillage


Discard

Fire Dart
Makeshift Rambaster
Doubleshot Archer
Hotter Fire
Crash Bomber 2/2A
Fire Dart
Bamstamper Lizzo
Cinderblast Dragon
Bombaster 2/2
Lobber 2/2
Bloodlust
Chaos Mirror
Mad Man 1/1
Ember Sparks
Burning Volley
Kidnapping


Tech 2 card(s)
Get Paid - ($9)
Scav gold, tech draw - ($10)
Drakk - ($8)
Mad man - ($7)
Bloodrage Ogre - ($5)
Drakk casts desperation
Mad man kills Midori, Drakk levels to L3
Midband Drakk - ($4)
Kidnap the Centaur - ($0)
Centaur trades with Cala, Drakk maxes

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre 3/2A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L6 Drakk Ramhorn 3/4
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 1
  • Disc: 16
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "