Very cool move.
"P1T6
Tech StartingHand Workers
TECH
Doom Grasp
Nether Drain
STARTING HAND
Plague Spitter
Sacrifice the Weak
Skeletal Archery
Thieving Imp 2/2A
WORKERS
Jandra, the Negator
Skeleton Javelineer
Poisonblade Rogue
Graveyard
Deteriorate
Thieving Imp 2/2A
NextHand
Summon Skeletons
Cursed Ghoul
Gorgon
Discard
Sacrifice the Weak
Doom Grasp
Nether Drain
Tech 2 card(s)
Get Paid - ($9)
Garth and a skeleton - ($6)
Plauge Spitter - ($3)
Skeletal Archery - ($1)
Worker - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Skeleteon 1/1A
- [I]Elite[/I]: Plague Spitter 4/3
- [I]Scavenger[/I]: Skeleton 1/1
- [I]Technician[/I]: L1 Vandy 2/3
-
[I]Lookout[/I]:
[B]In Play:[/B] - Bone Collector 3/3, entangled in vines
- Skeletal Archery
- L1 Garth 1/3
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Disease)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 5
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 10
Thoughts
If he has Earthquake in hand, Iâm dead.
"
P2 Turn6
[details=Tech StartingHand Workers][spoiler]
TECH
Foxâs Den Students
Martial Mastery
STARTING HAND
Grappling Hook
Smoker
Training Grounds
Savior Monk
WORKERS
Morningstar Flagbearer
Fox Primus
Fox Viper
Safe Attacking
Aged Sensei
[/spoiler][/details]
[details=NextHand][spoiler]
Snapback
Grappling Hook
Foxâs Den Students
Young Lightning Dragon
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Saviour Monk - ($7)
Setsuki - ($5)
Training Grounds #2 - ($4)
Birds kill SQL Skellie, die to anti-air
Grave kills Vandy, sparkshot kills scav Skellie, Setsuki to lvl 3
Training Ground #1 taps to max Grave
Graveâs Sword kills Plague Spitter
Setsuki to max - ($1)
Vigor Adept breaks Tech2
Rook (now 1/1) deals 1dmg to Tech1
Float ($1)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Savior Monk (2/2 + 1)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]: Setsuki lvl 6 (5/4, swift strike)
[B]In Play:[/B] - Entangling Vines [Bone Collector]
- Training Grounds #1 (4)
- Training Grounds #2 (4)
- Birdâs Nest
- Rook lvl 8 (1/1)[with 5 x -1/-1 runes]
- Grave lvl 7 (6/5)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Discipline)
- Heroesâ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 10
[details=Thoughts][spoiler]
Sickness + Spreading Plague would slow me down as it would take out both Sets and Grave, but anything else should be GG.
[/spoiler][/details]
GG! with a hand full of tech 2 unis and no use for Garthâs Max, I canât really do anything to prevent you from keep breaking it. The Nether Drain/Doom Grasp were teched too late.
GG! The early Garth kill and Rook levels put you in a hole in this one. Though you degraded Rook pretty well, it still absorbed a lot of resources, delayed your Tech2 build by a turn. and the Birds remained a threat that kept costing you Skeletons/spells and gave me 2xscav + 2xtech bonuses.
Quite a few of these games youâve allowed me to get ahead in the first 2 turns, something to watch out for. I know that T1 Imp is regarded as a strong P1 opener, but its 2/2 stats can make it vulnerable to opposing hero or units. And the value of putting opponent down a card is less of a big deal if they have heroes like Rook/Grave to put $$ into productively while they rebuild hand size.
Thatâs how I roll. More to the point, I think I donât have a good sense of the overall game arc. I tech too many tech 1 units, and go to tech 2 too late and iâve never ever brought to the table a tech 3 unit. So⌠Iâm still developing a sense for it. I think you guys who have played a lot more are very good at this tempo play, while Iâm still just in love with every card.
BTW, that was simply a mistake of not considering Rookâs midband. I tend to forget that one, for some reason. Itâs one of those things that when you play the game enough, and lose to it enough, it gets into your memory. So yeah, I was definitely aware of the fact that I was behind and that threw a wrench in my plans. Sadly I didnât get the plague spitter when I wanted it on T4, whih would have allowed me to ignore the birds for a little bit and I think my other plan for T4 was possibly better because it would have eliminated Rook and with him the birds. I was worried about earthquake which is why I killed the birds, thinking youâll have a maxed crippled Rook that can still quake, but didnât at all think of Snapback and so teching death and decay was a mistake.
Itâs a real pleasure to play against you, as well as all the other veterans on the forums - @FrozenStorm, @Shadow_Night_Black, @Penatronic, @Jadiel, @ARMed_PIrate - youâre a solid group of people!
The pleasure goes both ways â and youâre only a month away from being a veteran too!