I’m glad you’re so confident about the outcome! I’ve forgotten how to play Codex well (if indeed I ever knew), have obviously completely lost track of this game - and see no way to win quickly. I have no idea whether I’ve made the right decisions here (the main one being choosing to break your Tower while leaving your Tech 2 intact…)
P2T7
Tech StartingHand Workers
TECH
Warp Gate Disciple
STARTING HAND
Research and Development
Argonaut
Temporal Distortion
Research and Development
Immortal
Feral Strike (R&D)
Bloodrage Ogre (R&D)
Mad Man (R&D)
Makeshift Rambaster (R&D)
Ferocity (R&D)
WORKERS
Careless Musketeer
Bloodburn
Scorch
Bombaster
Pillage
NextHand
Hyperion
Temporal Distortion
Feral Strike
Charge
Nautical Dog
Tech 1 card(s)
Get Paid + float - ($11)
Geiger casts Research and Development, I draw 5 cards - ($9)
Drakk to Max - ($4)
Argonaut, gains Haste - ($1)
Nautical Dog (now with frenzy 2) trades with your Argonaut
my Argonaut kills Blooming Ancient, taking 3 damage. You draw 1.
Mad Man, suicides to deal 2 damage to your Tower - ($0)
Geiger sacrifices himself to break your Tower, your base to 16. Sets to level 3.
Float ($0)
Discard 7, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
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[I]Squad Leader[/I]: max Drakk (3/4+1A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Argonaut (3/1, Readiness)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Present)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 10
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 10
Thoughts
As I suspected, he had Snapback to spoil my fun plans. I’m definitely ahead, but I don’t feel massively confident of winning any more.
My (first) R&D didn’t draw me my Hyperion, as I’d hoped it would. Then I could have played that, attacked to kill Blooming Ancient, then TD’ed it into a Crashbarrow or something else. I could still have made that play by using my second R&D, but by not even having 2 gold to play Bloodrage Ogre, I end up with something that feels inferior to what I’ve done here.
So, having decided not to do that, I saw 2 main decisions in how to play: which building to break, and which hero to finish it off with. I’m taking a risk by leaving his Tech 2 intact when I didn’t have to - but he only has 4 cards and has just played two of his main Tech 2 options. I’m gambling that he doesn’t have a Tech 2 in hand - and if he does, it’s not likely to be hugely impactful. A second Blooming Ancient is what I fear most, but that’s a chance I’m taking. His Tower costs him 3 gold to replace, and is doing work for him on each of my turns - I think it’s better to get rid of that. Note that I’m not worried by his MoLaC if I can keep clearing (or all-but-clearing) his board.
As for which hero to do the killing blow - while it’s tempting to have that be Drakk, to keep Geiger alive for another turn and therefore be able to play R&D or TD should I draw them next turn, he’d likely die on his turn anyway. And I’d rather have a body with more than 1 HP as squad leader, because he can midband Sets and use her swift strike. As it is, I think Dinosize is the only thing that would let him kill my Drakk next turn.
I don’t have to tech now, being at 10 workers (I’d have loved to play an 11th, with my massive hand - but couldn’t spare the gold). I’ve teched a WGD anyway, because if I draw it with a maxed Drakk on the board (or Charge in hand) it’ll let me do more fun things. And it’s hardly a dead draw even if not hasted, provided I can keep a reasonable patrol zone intact. I nearly used my second Tech slot too, on War Drums - but with no guarantee of drawing that when I have a max Drakk on the board, and Snapback in his deck, it’s too much bloat I think. Fun though it would be to be the crazy guy who puts all three of his ultimate spells in the deck !
Vague future plans - keep killing hits units/heroes/buildings, with the help of my haste. Get Calamandra back in play and maxed, and perhaps try to build Tech 3. (Feral strike into Octavian, with Haste? What do you mean, that needs LOADS OF GOLD to make work? You’re just a spoilsport! Plus there’s always Pirate-Gang Commander or Moss Ancient…)
(Oh, and as a postscript - I don’t see any reason in hindsight why I didn’t patrol Calamandra in Lookout last turn…)