I feel like I really messed up this turn, but at least I learned some things from it. I’m expecting you to win this, but like last time I’ll keep going to see if there’s more to be learned.
Game 3, Player 2 Turn 3
Tech, Starting Hand, and Workers
TECH
Bloodlust
Chaos Mirror
STARTING HAND
Makeshift Rambaster
Lobber
Charge
Bloodburn
Bloodrage Ogre
Bombaster (technician draw)
WORKERS
Scorch
Pillage
Bloodrage Ogre
[details=Next Hand]Charge
Makeshift Rambaster
Nautical Dog
Careless Musketeer
Bloodburn
[/details]
Tech 2 card(s)
Get Paid + float - ($8)
Draw card and gain gold from patrollers - ($9)
Worker - ($8)
Summon Zane and level him to Lv. 4 - ($3)
Zane kills Technician Wisp
We both draw 1 card
Play two Lobbers - ($1)
Lobber 1 attacks Scavenger Wisp
You gain 1 gold
Lobber 2 trades with Ironbark Treant
Float ($1)
Discard 4, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Captain Zane Lv. 4 (3/3)
- Lobber (2/2)
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 8
[details=Thoughts][spoiler]This turn worked out… okay? I guess? In hindsight, might have been better for Zane to give me the extra gold and just work with what I had. My next hand isn’t looking too great either, so this is starting to look like a losing game…
So far I’m following EricF’s suggested build order. I might have gone with some Tech II stuff if I’d been able to spend the gold on the Tech II building. Maybe that would have been better too – just let them attack me, gain some patrol bonuses, and swing back next turn with Tech II stuff. What’s done is done.
I waffled on Bloodrage Ogre vs Bloodburn for worker, and like a lot of things this turn, I feel like it would have been better to go with the opposite of what I did. In hindsight, I doubt I’ll ever get to play Bloodburn, and Bloodrage Ogre could have been Charged or Bloodlusted for a quick 4 damage.[/spoiler][/details]