Yeah. It seems so good, but if Tech II or III building needs to be built, it doesn’t change that turn much …
Interesting game, nonetheless. Would like to play again? In case you do, I got a 40.
Random: 12
Sorry. I had a lot going on. I’m interested in keeping this going if you still are. Still mono purple for me. I looked through some games to see what other people are doing.
Yeah I’m still interested in another game. Can’t say yet how active I’ll be around the holidays though.
P1T1
StartingHand Workers
STARTING HAND
Sacrifice the Weak
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
Graveyard
WORKERS
Poisonblade Rogue
NextHand
Deteriorate
Thieving Imp
Jandra, the Negator
Summon Skeletons
Skeleton Javelineer
Discard
Sacrifice the Weak
Graveyard
Skeletal Archery
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Pestering Haunt
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Vandy (2/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Pestering Haunt (1/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 1
- Workers: 5
I think Pestering Haunt can’t patrol, but that doesn’t change my turn.
P2T1
Tech StartingHand Workers
TECH
Stewardess of the Undone
Argonaut
STARTING HAND
Neo Plexus
Nullcraft
Plasmodium
Forgotten Fighter
Temporal Research
Battle Suits
WORKERS
Plasmodium
NextHand
Temporal Research
Tinkerer
Time Spiral
Hardened Mox
Fading Argonaut
Discard
Nullcraft
Neo Plexus
Forgotten Fighter
Stewardess of the Undone
Argonaut
Tech 2 card(s)
Get Paid - ($5)
Skip Worker
Vir - ($3)
Peek at top card
Exchange top card with card in hand - ($2)
Battle Suits - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Vir (2/3 + A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Battle Suits
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 5
[B]Gold:[/B] - Gold: 0
- Workers: 5
Ah, right…
P1T2
Tech StartingHand Workers
TECH
Metamorphosis
Metamorphosis
STARTING HAND
Jandra, the Negator
Thieving Imp
Summon Skeletons
Skeleton Javelineer
Deteriorate
WORKERS
Poisonblade Rogue
Jandra, the Negator
NextHand
Thieving Imp
Skeletal Archery
Deteriorate
Pestering Haunt
Graveyard
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Vandy 1->3 - ($3)
Pestering Haunt pings Vir’s armor and dies.
Vandy kills Vir taking 2 damage. (Vandy 3->5, heals, no targets for maxband ability)
Heroes’ Hall - ($1)
Float ($1)
Discard 4, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play: - Vandy Lvl.5 (4/5)
Buildings: - Base HP: 20
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold: - Gold: 1
- Workers: 6
P2T2
Tech StartingHand Workers
TECH
Argonaut
Hyperion
STARTING HAND
Fading Argonaut
Tinkerer
Temporal Research
Time Spiral
Hardened Mox
WORKERS
Tinkerer
NextHand
Temporal Research
Forgotten Fighter
Argonaut
Nullcraft
Stewardess of the Undone
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Argonaut - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Fading Argonaut (3) (3/3 + A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Battle Suits
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 6
P1T3
Tech StartingHand Workers
TECH
Crypt Crawler
Bone Collector
STARTING HAND
Pestering Haunt
Deteriorate
Skeletal Archery
Graveyard
Thieving Imp
WORKERS
Poisonblade Rogue
Jandra, the Negator
Pestering Haunt
NextHand
Summon Skeletons
Skeleton Javelineer
Metamorphosis
Sacrifice the Weak
Metamorphosis
Discard
Graveyard
Deteriorate
Skeletal Archery
Crypt Crawler
Bone Collector
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Thieving Imp, random.org says you discard card #5 - ($3)
Garth - ($1)
Tech I - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Thieving Imp (2/2)
- Technician:
-
Lookout:
In Play: - Vandy Lvl.5 (4/5)
- Garth Lvl.1 (1/3)
Buildings: - Base HP: 20
- Tech I HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 5
Gold: - Gold: 0
- Workers: 7
P2T3
Tech StartingHand Workers
TECH
Origin Story
Hyperion
STARTING HAND
Argonaut
Nullcraft
Temporal Research
Forgotten Fighter
Stewardess of the Undone
WORKERS
Tinkerer
NextHand
Neo Plexus
Hyperion
Argonaut
Hardened Mox
Discard
Stewardess of the Undone
Nullcraft
Temporal Research
Origin Story
Hyperion
Tech 2 card(s)
Get Paid + float - ($7)
Skip Worker
Prynn - ($5)
Forgotten Fighter returns Imp to Hand - ($3)
Argonaut - ($0)
Fading Argonaut attacks and kills Garth
Prynn +2 Level
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]: Argonaut (4+1/4)
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Battle Suits
- Prynn (4) (1/3) Lvl 3
- Fading Argonaut (2) (3/2)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 2
- Disc: 5
[B]Gold:[/B] - Gold: 0
- Workers: 6
P1T4
Tech StartingHand Workers
TECH
Shadow Blade
Nether Drain
STARTING HAND
Metamorphosis
Metamorphosis
Summon Skeletons
Skeleton Javelineer
Sacrifice the Weak
Thieving Imp (Returned by Forgotten Fighter)
WORKERS
Poisonblade Rogue
Jandra, the Negator
Pestering Haunt
Skeleton Javelineer
NextHand
Nether Drain
Shadow Blade
Skeletal Archery
Metamorphosis
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Vandy casts Sacrifice the Weak which kills your Fading Argonaut. - ($4)
Vandy casts Summon Skeletons - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Skeleton A (1/1+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton B (1/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Vandy Lvl.5 (4/5)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 8
P2T4
Tech StartingHand Workers
TECH
Stewardess of the Undone
Immortal
STARTING HAND
Argonaut
Hardened Mox
Neo Plexus
Hyperion
WORKERS
Tinkerer
Hardened Mox
NextHand
Time Spiral
Plasmodium
Origin Story
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Neo Plexis - ($3)
Argonaut takes out Skeleton A
Prynn takes out Skeleton B
Argonaut - ($0)
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Argonaut (4/4 + A)
- [I]Elite[/I]: Argonaut (4+1/3)
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]: Neo Plexus (3/2)
[B]In Play:[/B] - Battle Suits
- Prynn (3) (1/2) Lvl 3 (Exh)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 8
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
P1T5
Tech StartingHand Workers
TECH
Gorgon
Plague Lab
STARTING HAND
Shadow Blade
Nether Drain
Sacrifice the Weak
Skeletal Archery
Metamorphosis
WORKERS
Poisonblade Rogue
Jandra, the Negator
Pestering Haunt
Skeleton Javelineer
Skeletal Archery
NextHand
Bone Collector
Deteriorate
Metamorphosis
Summon Skeletons
Graveyard
Discard
Metamorphosis
Sacrifice the Weak
Shadow Blade
Nether Drain
Gorgon
Plague Lab
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Orpal - ($6)
Vandy casts Metamorphosis - ($0)
Vandy kills Prynn taking 1 damage.
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Orpal Lvl.6 (4/7+A) ++ [Demon, untargetable but attackable]
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Vandy Lvl.5 (6/6) ++ x [Demon, invisible]
Buildings: - Base HP: 20
- Tech I HP: 5
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 2
- Disc: 6
[B]Gold:[/B] - Gold: 0
- Workers: 9
P2T5
StartingHand Workers
STARTING HAND
Time Spiral
Plasmodium
Origin Story
WORKERS
Tinkerer
Hardened Mox
Time Spiral
NextHand
Immortal
Stewardess of the Undone
Hyperion
Discard
Neo Plexus
Argonaut
Argonaut
Origin Story
Tech 0 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II - ($2)
Plasmodium - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Battle Suits
- Plasmodium (3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 5
- Disc: 4
[B]Gold:[/B] - Gold: 0
- Workers: 8
Edit: Tech II is Present.
Please check whether this is just an error in the spreadsheet or if you forgot to tech last turn.
P1T6
Tech StartingHand Workers
TECH
Cursed Crow
Dark Pact
STARTING HAND
Summon Skeletons
Deteriorate
Metamorphosis
Bone Collector
Graveyard
WORKERS
Poisonblade Rogue
Jandra, the Negator
Pestering Haunt
Skeleton Javelineer
Skeletal Archery
Graveyard
NextHand
Summon Skeletons
Crypt Crawler
Dark Pact
Cursed Crow
Thieving Imp
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Vandy destroys your Tech II building. Your base takes 2 damage.
Orpal attacks your base for 4 damage.
Bone Collector - ($6)
Tech II (Disease) - ($2)
Float ($2)
Discard 4, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Bone Collector (3/3)
- Technician:
- Lookout:
In Play: - Vandy Lvl.5 (6/6) ++ x [Demon, invisible]
- Orpal Lvl.6 (4/7+A) ++ [Demon, invisible]
Buildings: - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Disease)
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 8
- Disc: 0
Gold: - Gold: 2
- Workers: 10
Assuming he has played a worker on each of his first 5 turns, then as P2 Hilbert90 will have had 10 workers by the end of his turn 5. That means that from T6 on he is not obliged to tech any cards at the start of the turn (he can freely choose to tech 0, 1 or 2 cards).
EDIT: oops, but this was his T5. Then yes, he should have teched 2 cards, having at most 9 workers
True, but Hilbert90 had only 7 workers at that point in time.
apologies, you’re right. I mistakenly assumed he had workered every turn, as is normal, but now see that wasn’t the case.
In any case, I also see (and have edited to that effect) that you were talking about his T5, not T6 - even playing a worker every turn as P2, you still must tech every turn up to and including T5.
Hmm. Not sure why it says that. The two cards I teched appear in my hand/deck, so it definitely worked.
I’m not sure what standard courtesy is surrounding resigning, but this feels totally hopeless. Even if I get exactly what I want for 2 turns, I see no way to build a board state.
I’m really surprised by your tech choice though. Why go with Metamorphosis from the start? Was it a fluke precaution? I feel like I got blind countered.
It seems really risky, because you’re putting very special spells into your deck that you have no guarantee of being able to use. It essentially forfeits your first tech on the off chance you can use it and on the off chance it’s worth using. And in addition, black should expect to have a better board than purple if I understand the typical archetypes, so I’m confused why you thought I’d gain the tempo as player 2 to make it worth it.
Is there a sacrifice synergy you were going for?
Metamorphosis was the plan once I saw I could kill Vir and Max Vandy on Turn 2. I actually planned to play it Turn 4, but you killed Garth so it wouldn’t give me much value.
I agree that it is risky to commit to such a strategy focussed on one hero early on, but because of the Battle Suits opening and my favorable turn 2 I was quite sure whatever you could bring to the board would be too slow. (Early Stampede also works great if the opponent doesn’t clear your tokens with Growth.)
Other than that I hear that Metamorphosis is the reason why Demonology is so insanely popular around here, so I wanted to try it in order to get a feel for it.
Resigning is okay, not sure if there is an etiquette thing?
(I think Sirlin even has a blogpost with strong opinions about how tournaments shouldn’t be structured in a way that things break when a player resigns.)
Would you like to play again? I rolled a 2.