You are right…Jandra should be a 3/3 so she deals only 1 excess combat damage to Oni. So I had to level Garth befor his attack on Oni to Level 4 (then he has 2 Attack and can kill Oni). Afterward Garth levels to 6 and 1 pay 1 more Gold to MaxLevel. I think this has to be the right way…but it makes no difference, am I right?
right, no difference
I´am sorry, I forgot to add the Shrine of Forbidden Knowledge to my board…
[b]P2T8[/b]Tech StartingHand Workers
TECH
Hooded Executioner
STARTING HAND
WORKERS
Graveyard
Skeleton Javelineer
Skeletal Archery
Pestering Haunt
Summon Skeletons
NextHand
Hooded Executioner
Poisonblade Rogue
Soul Stone
Metamorphosis
Sacrifice the Weak
Thieving Imp
Tech 1 card(s)
Get paid + scavenger - ($11)
Cast Ultimate Spell Metamorphosis: Vandy and Garth gets ++ and are invisible - ($5)
Vandy and Garth attack your Base (11 Damage)
Play Voidblocker - ($3)
Pay 1 Summon a black Skeleton - ($2)
Build Heroes Hall - ($0)
Float ($0)
Discard 3, draw 5, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Voidblocker (2/6)
- Elite:
- Scavenger: Black Skeleton (1/1)
- Technician:
- Lookout:
In Play:
- Vandy Anadrose (6/3))++ Level5, Sparkshot, Resist1, invisible
- Garth Torken (5/6)++ Level7, invisible
- Shrine of Forbidden Knowledge
Buildings:
- Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (Demonology)
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 6
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
well… i guess you can’t finish it this turn, right?
[b]P1T9[/b]StartingHand Workers
STARTING HANDLawbringer Gryphon
Flagstone Garrison
Porkhand Magistrate (2/3a)
Reputable Newsman
Building Inspector (1/1)
WORKERS
Bluecoat Musketeer
Traffic Director
Jail
Spectral Aven
Lawful Search
Manufactured Truth
NextHand
Arrest
Reputable Newsman
Boot Camp
Tax Collector (2/3a)
Lawbringer Gryphon
Tech 0 card(s)
Get Paid + float - ($13)
hire Lawbringer Gryphon - my base is flying - tech buildings too? not sure about that… probably no. but i didn’t get wiser looking at the unofficial manual rewrite or the rules thread - ($3)
it’s kind of ambiguous in my opinion. some passages in the UMR seem to suggest that the tech buildings are part of my base. the official rulebook however, seems to regard the tech buildings to not be part of the base… so i guess that’s right
hire Building Inspector - ($2)
summon Quince with Mirror Illusion - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Bigby Hayes, L5 (3/4)
- Lookout:
In Play:
- Lawbringer Gryphon (7/6) - flying, obliterate 4, resist 2
- Mirror Illusion (0/1)
- Building Inspector (1/1)
- Sirus Quince, L1 (1/3)
Buildings:
- Base HP: 7
- Tech I HP: 5
- Tech II HP: 1 (Peace)
- Tech III HP: 5
- Tech Lab HP: 4 (Law)
Economy Info:
Cards:
- Hand: 5
- Deck: 11
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
thoughts
ah… boosted hooded executioner is another way to get rid of my gryphon instantly…
well, i gave him a tough time
I guess I can finish it now …or did I make a mistake??
[b]P2T9[/b]StartingHand Workers
STARTING HAND
Thieving Imp
Soul Stone
Metamorphosis
Sacrifice the Weak
Poisonblade Rogue
Hooded Executioner
WORKERS
Graveyard
Skeleton Javelineer
Skeletal Archery
Pestering Haunt
Summon Skeletons
NextHand
Banefire Golem
Sickness
Metamorphosis
Deteriorate
Jandra the Negator
Twilight Baron
Discard
Sacrifice the Weak
Thieving Imp
Metamorphosis
Soul Stone
Poisonblade Rogue
Hooded Executioner
Tech 0 card(s)
Get Paid - ($10)
Pay 1: Summon a black Skeleton - ($9)
Summon Orpal Gloor - ($7)
Garth Torken kills Bigby Hayes: you draw 1 card; Orpal Gloor levels to Level 3
Black Skeleton kills your Mirror Illusion
Level Orpal Gloor to Level4 - ($6)
I sacrifice a skeleton and put a -1/-1 Rune on your Building Inspektor: he dies
Cast Sacrifice the Weak: I sacrifice a Black Skeleton; you sacrifice your Lawbringer Gryphon: your Base stops flying…I´am sorry…
Vandy deals 6 damage to your base
Voidblocker deals the last damage to your base
Float ($6)
Discard 5, draw 6
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Vandy Anadrose (6/3))++ Level5, Sparkshot, Resist1, invisible
- Garth Torken (5/3)++ Level7, invisible
- Shrine of Forbidden Knowledge
- Voidblocker (2/6)
Buildings:
- Base HP: 15
- Tech I HP: 5
- Tech II HP: 5 (Demonology)
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 6
- Deck: 1
- Disc: 6
Gold:
- Gold: 6
- Workers: 10
gg, it was a pleasure didn’t think i would last so long…
do you mind finishing the “alternative universe” version? with the version history function of the spreadsheet you can jump back to your T7… I’d really like to know, how it plays out if I summon the gryphon in my T8… that would be my setup then, and you can attack with your horde of demons… (never mind if you don’t want to play that… we can also start a new game):
[b]P1T8[/b]Tech StartingHand Workers
TECH
Spectral Hound
Spectral Hound
STARTING HAND
Arrest
Lawbringer Gryphon
Judgment Day
Lawbringer Gryphon
WORKERS
Bluecoat Musketeer
Traffic Director
Jail
Spectral Aven
Lawful Search
Manufactured Truth
NextHand
Building Inspector (1/1)
Porkhand Magistrate (2/3a)
Flagstone Garrison
Lawbringer Gryphon
Reputable Newsman
Tech 2 card(s)
Get Paid + float + scavenger - ($13)
hire Lawbringer Gryphon, base gains flying - ($3)
Float ($3)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Mirror Illusion (0/1)
- Technician: Overeager Cadet (2/2)
- Lookout:
In Play:
- Lawbringer Gryphon (7/6) - obliterate 4, flying, resist 2
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 1 (Peace)
- Tech III HP: 5
- Tech Lab HP: 4 (Law)
Economy Info:
Cards:
- Hand: 5
- Deck: 11
- Disc: 0
Gold:
- Gold: 3
- Workers: 10
Hi! I used Garths mid ability and I drew sacrifice the weak… so it´s the same ending…but if I didn´t draw sacrifice the weak I would draw it in my next turn and I think you can´t finish the game in the next turn without all your tech Buildings?? You can try it, I didn´t cast sacrifice the weak…
[b]P2T8[/b]Tech StartingHand Workers
TECH
s
STARTING HAND
Sickness
Voidblocker
Terras Q, the Shackled
Metamorphosis
Sacrifice the Weak
WORKERS
Graveyard
Skeleton Javelineer
Skeletal Archery
Pestering Haunt
Summon Skeletons
NextHand
Poisonblade Rogue
Voidblocker
Thieving Imp
Soul Stone
Metamorphosis
Deteriorate
Tech 1 card(s)
Get Paid - ($10)
Sacrifice Hooded Executioner to trigger Banefire Golems upkeep ability: deals 1 damage to each opposing Unit, Hero and Building: Your Tech 2 is destroyed: 2 Damage to your Base
Vandy suicides into Overeager Cadet: both die
Banefire Golem destroys your Tech 3: 2 damage to your Base
Twilight Baron destroys your Tech 1: 2 damage to your Base
Jandra destroys your Tech Lab
Pay 1: Summon a black Skeleton - ($9)
Sacrifice a Skeleton: Draw 1 Card
Play Orpal Gloor - ($7)
Cast Sickness on Lawbringer Gryphon- ($3)
Build Heroes Hall - ($1)
Float ($1)
Discard 4, draw 5, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Garth Torken (3/4) Level7
- Elite:
- Scavenger: Orpal Gloor (1/3) Level 1
- Technician:
- Lookout:
In Play:
- Shrine of Forbidden Knowlege
- Banefire Golem(7/7)
- Twilight Baron (4/4) Overpower
Buildings:
- Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (Demonology)
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 6
- Deck: 6
- Disc: 0
Gold:
- Gold: 3
- Workers: 10
Well, I don’t need to finish the game, just provide enough cover, right? could have done something like this: get max Onimaru and maybe other tech 0 units down to provide cover for my gryphon. We can leave it here. But that would have been roughly my turn, and I guess chances for you turning around that again would have been low…?
Hätte, hätte, fahrradkette
Gg
"P1T9
StartingHand Workers
STARTING HAND
Flagstone Garrison
Porkhand Magistrate (2/3a)
Reputable Newsman
Building Inspector (1/1)
Lawbringer Gryphon
WORKERS
Bluecoat Musketeer
Traffic Director
Jail
Spectral Aven
Lawful Search
Manufactured Truth
NextHand
Drill Sergeant (4/4), +
Spectral Hound
Spectral Hound
Boot Camp
Overeager Cadet (3/3a) +
Discard
Overeager Cadet (2/2)
Reputable Newsman
Lawbringer Gryphon
Flagstone Garrison
Porkhand Magistrate (2/3a)
Tech 0 card(s)
Get Paid + float +scavenger - ($14)
building Inspector - ($13)
Reputable Newsman - blocks spells that cost 2 - ($11)
summon onimaru and max him out,soldiers arrive - ($2)
Gryphon kills Garth, quince levels,.etc
Float ($2)
Discard 4, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Building Inspector (1/1)
- Lookout:
In Play:
- Lawbringer Gryphon (7/6) - obliterate 4, flying, resist 2
- soldier
- soldier
- soldier
- Reputable Newsman
- Onimaru, lvl8
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 1 (Peace)
- Tech III HP: 5
- Tech Lab HP: 4 (Law)
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 5
Gold:
- Gold: 2
- Workers: 10
"
Hi! You are right. I think I can´t counter your turn without Sacrifice the weak…I don´t have any flying units in my deck so I think with this lineup you win the game…
It was really a good game. We can play a new one whenever you want!
lg S.
it’s your turn to start!
same decks? guess it will be a shorter game with black agression coming in right from the start
I start the game tomorrow or on monday…Family time this weekend…