mistake here. fencer is 4/2 meaning that killing WA it dies, so dance gets discarded, and #2 dies before killing arg. same if you kill arg first.
Elemental just had 1 attack after discord
P2T1
StartingHand Workers
STARTING HAND
Smoker
Sensei's Advice
Aged Sensei
Morningstar Flagbearer
Savior Monk
WORKERS
Smoker
NextHand
Fox Primus
Fox Viper
Grappling Hook
Safe Attacking
Snapback
Discard
Aged Sensei
Morningstar Flagbearer
Sensei's Advice
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon rook - ($2)
Hire savior monk - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Rook, L1 (2/4a)
- Elite:
- Scavenger: Savior Monk (2/2)
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
P1T2
Tech StartingHand Workers
TECH
Giant Panda
Giant Panda
STARTING HAND
Pestering Haunt
Skeleton Javelineer
Graveyard
Skeletal Archery
Thieving Imp
WORKERS
Jandra, the Negator
Thieving Imp
NextHand
Sacrifice the Weak
Graveyard
Deteriorate
Giant Panda
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Expensive Tech I - ($2)
Pestering Haunt
Skeleton - ($1)
Skeleton Javelineer - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Skeleton (1/1)
- Technician: Skeleton (1/1)
- Lookout:
In Play:
- L1 Garth Torken (1/3)
- Skeleton Javelineer (1/1) [javelin]
- Pestering Haunt (1/1) Unstoppable
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
I’m overextending a bit re: hand size, because I expect my tokens to die, and even if they don’t, I can potentially use Garth to recover later.
P2T2
Tech StartingHand Workers
TECH
Nimble Fencer
Bird's Nest
STARTING HAND
Safe Attacking
Snapback
Fox Primus
Grappling Hook
Fox Viper
WORKERS
Smoker
Fox Viper
NextHand
Grappling Hook
Nimble Fencer
Sensei's Advice
Fox Primus
Bird's Nest
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Grappling Hook to drag your Scavenger to Lookout
Savior Monk kills Lookout Skeleton
lvl Rook to 5 - ($0)
Rook ignores Tech Skeleton and kills Garth, lvls twice
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Savior Monk (2/1)
- Rook, L7 (3/4)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
afterthoughts
didn’t think about midband drakk and his frenzy… should be easy for him to kill rook now…
P1T3
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Sacrifice the Weak
Graveyard
Giant Panda
Deteriorate
WORKERS
Jandra, the Negator
Thieving Imp
Sacrifice the Weak
NextHand
Poisonblade Rogue
Pestering Haunt
Summon Skeletons
Giant Panda
Skeletal Archery
Tech 2 card(s)
Get Paid - ($6)
Drakk Ramhorn, midband - ($1)
Javelineer snipes Rook, Skeleton trades to finish him off
Haunt trades with Savior Monk
Worker - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: L6 Drakk Ramhorn (3/4A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Skeleton Javelineer (1/1) Frenzy 1
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
yeah well… remembered drakk’s midband shortly after my post - received the just punishment
"P2T3
Tech StartingHand Workers
TECH
Nimble Fencer
Grounded Guide
STARTING HAND
Grappling Hook
Sensei’s Advice
Nimble Fencer
Bird’s Nest
Fox Primus
WORKERS
Smoker
Fox Viper
Fox Primus
NextHand
Snapback
Grounded Guide
Aged Sensei
Morningstar Flagbearer
Safe Attacking
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 - finesse - ($2)
Nimble Fencer - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Nimble Fencer (2/3+a)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Finesse)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
"
Edit: added tech 2
P1T4
Tech StartingHand Workers
TECH
Blooming Elm
Blooming Elm
STARTING HAND
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Giant Panda
Pestering Haunt
WORKERS
Jandra, the Negator
Thieving Imp
Sacrifice the Weak
Poisonblade Rogue
NextHand
Graveyard
Bone Collector
Giant Panda
Deteriorate
Discard
Pestering Haunt
Skeletal Archery
Summon Skeletons
Blooming Elm
Blooming Elm
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Pestering Haunt, hasty
Drakk and Haunt kill Fencer
Giant Panda - ($3)
Float ($3)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Wisp (0/1) Frenzy 1
- Technician: Skeleton Javelineer (1/1) Frenzy 1
- Lookout:
In Play:
- L6 Drakk Ramhorn (3/2) [2 damage]
- Giant Panda (2/4) Frenzy 1
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 5
Gold:
- Gold: 3
- Workers: 8
Thoughts
I’m trying to minimize my exposure to hasty Virtuosos here. Delaying Skeletal Archery because I getting to my Tech II cards is more important right now than buffing my 1 Skeleton that’s not attacking.
P2T4
Tech StartingHand Workers
TECH
Leaping Lizard
Leaping Lizard
STARTING HAND
Safe Attacking
Morningstar Flagbearer
Snapback
Aged Sensei
Grounded Guide
WORKERS
Smoker
Fox Viper
Fox Primus
Safe Attacking
NextHand
Nimble Fencer
Grappling Hook
Bird's Nest
Sensei's Advice
Discard
Nimble Fencer (2/3+a)
Snapback
Morningstar Flagbearer
Grounded Guide
Leaping Lizard
Leaping Lizard
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
summon Rook - ($5)
cast Snapback and pull Arg into the ring - ($2)
hire Aged Sensei - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Rook, L1 (2/4+a)
- Elite:
- Scavenger:
- Technician: Aged Sensei (1/1)
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 6
Gold:
- Gold: 1
- Workers: 9
Thoughts
probably should have teched leaping lizard before the guide… guide's expensive and don't have a lot to defend him…
P1T5
Tech StartingHand Workers
TECH
Blooming Ancient
Blooming Ancient
STARTING HAND
Deteriorate
Bone Collector
Graveyard
Giant Panda
WORKERS
Jandra, the Negator
Thieving Imp
Sacrifice the Weak
Poisonblade Rogue
Deteriorate
NextHand
Bone Collector
Skeletal Archery
Summon Skeletons
Giant Panda
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Graveyard - ($8)
Tech II: Growth - ($4)
Maxband Argagarg - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Giant Panda (2/4A)
- Elite: Wisp (1/1)
- Scavenger: Wisp (0/1)
- Technician: Skeleton Javelineer (1/1)
- Lookout: Water Elemental (3/3) Anti-air
In Play:
- Graveyard (3)
- L1 Argagarg Garg (1/3)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
I’d like to be able to get MoLaC or Stampede to power up all these Wisps, but Versatile Style and Snapback can shut those down too easily. Died: Garth
P2T5
Tech StartingHand Workers
TECH
Star-Crossed Starlet
Star-Crossed Starlet
STARTING HAND
Bird's Nest
Nimble Fencer
Grappling Hook
Sensei's Advice
WORKERS
Smoker
Fox Viper
Fox Primus
Safe Attacking
Grappling Hook
NextHand
Savior Monk (2/1)
Nimble Fencer (2/3)
Grounded Guide
Bird's Nest
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
hire Nimble Fencer - ($7)
build Surplus - ($2)
Float ($2)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Rook, L1 (2/4+a)
- Elite:
- Scavenger: Aged Sensei (1/1)
- Technician: Nimble Fencer (2/3)
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Finesse)
Economy Info:
Cards:
- Hand: 4
- Deck: 7
- Disc: 0
Gold:
- Gold: 2
- Workers: 10
I was tempted to break your Surplus, but the Tech II is the bigger threat.
P1T6
Tech StartingHand Workers
TECH
Galine Glimmer
STARTING HAND
Bone Collector
Skeletal Archery
Summon Skeletons
Giant Panda
WORKERS
Jandra, the Negator
Thieving Imp
Sacrifice the Weak
Poisonblade Rogue
Deteriorate
Summon Skeletons
NextHand
Blooming Elm
Pestering Haunt
Blooming Ancient
Blooming Ancient
Discard
Giant Panda
Skeletal Archery
Galine Glimmer
Tech 1 card(s)
Get Paid - ($9)
Drakk Ramhorn, midband - ($4)
Argagarg buffs Water Elemental
Water Elemental kills Rook
Giant Panda kills Fencer
Javelineer trades with Sensei
Worker - ($3)
Bone Collector, hasty - ($1)
Javelineer from Graveyard - ($0)
Bone Collector and Wisp break Tech II
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Wisp (0/1) Frenzy 1
- Technician: Skeleton (1/1) Frenzy 1
- Lookout:
In Play:
- Graveyard (3)
- L5 Argagarg Garg (1/5)
- L6 Drakk Ramhorn (3/4)
- Bone Collector (3/3)
- Giant Panda (2/2) Frenzy 1 [2 damage]
- Water Elemental (3/2) Anti-air, frenzy 1 [1 damage]
- Skeleton Javelineer (1/1) Frenzy 1 [javelin]
- Wisp (0/1) Frenzy 1
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 3
Gold:
- Gold: 0
- Workers: 10
Thoughts
Died: Garth
Looks like GG to me. Lost my drive a bit after that stupid early mistake.
Seems like I gotta work on my competitive spirit. Thx for the sparring!
GG, thanks for the games, and I look forward to playing with you again sometime.