(casual) hardy83 vs nekoatl

mistake here. fencer is 4/2 meaning that killing WA it dies, so dance gets discarded, and #2 dies before killing arg. same if you kill arg first.

1 Like

Elemental just had 1 attack after discord

2 Likes

P2T1


StartingHand Workers

STARTING HAND
Smoker
Sensei's Advice
Aged Sensei
Morningstar Flagbearer
Savior Monk


WORKERS
Smoker


NextHand

Fox Primus
Fox Viper
Grappling Hook
Safe Attacking
Snapback


Discard

Aged Sensei
Morningstar Flagbearer
Sensei's Advice


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon rook - ($2)
Hire savior monk - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook, L1 (2/4a)
  • :psfist: Elite:
  • :ps_: Scavenger: Savior Monk (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Giant Panda
Giant Panda


STARTING HAND
Pestering Haunt
Skeleton Javelineer
Graveyard
Skeletal Archery
Thieving Imp


WORKERS
Jandra, the Negator
Thieving Imp


NextHand

Sacrifice the Weak
Graveyard
Deteriorate
Giant Panda


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Expensive Tech I - ($2)
Pestering Haunt
Skeleton - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • L1 Garth Torken (1/3)
  • Skeleton Javelineer (1/1) [javelin]
  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

I’m overextending a bit re: hand size, because I expect my tokens to die, and even if they don’t, I can potentially use Garth to recover later.

P2T2


Tech StartingHand Workers

TECH
Nimble Fencer
Bird's Nest


STARTING HAND
Safe Attacking
Snapback
Fox Primus
Grappling Hook
Fox Viper


WORKERS
Smoker
Fox Viper


NextHand

Grappling Hook
Nimble Fencer
Sensei's Advice
Fox Primus
Bird's Nest


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Grappling Hook to drag your Scavenger to Lookout
Savior Monk kills Lookout Skeleton
lvl Rook to 5 - ($0)
Rook ignores Tech Skeleton and kills Garth, lvls twice

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Savior Monk (2/1)
  • :exhaust: Rook, L7 (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
afterthoughts

didn’t think about midband drakk and his frenzy… should be easy for him to kill rook now… :frowning:

P1T3


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Sacrifice the Weak
Graveyard
Giant Panda
Deteriorate


WORKERS
Jandra, the Negator
Thieving Imp
Sacrifice the Weak


NextHand

Poisonblade Rogue
Pestering Haunt
Summon Skeletons
Giant Panda
Skeletal Archery


Tech 2 card(s)
Get Paid - ($6)
Drakk Ramhorn, midband - ($1)
Javelineer snipes Rook, Skeleton trades to finish him off
Haunt trades with Savior Monk
Worker - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L6 Drakk Ramhorn (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeleton Javelineer (1/1) Frenzy 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

yeah well… remembered drakk’s midband shortly after my post - received the just punishment :wink:

"P2T3


Tech StartingHand Workers

TECH
Nimble Fencer
Grounded Guide


STARTING HAND
Grappling Hook
Sensei’s Advice
Nimble Fencer
Bird’s Nest
Fox Primus


WORKERS
Smoker
Fox Viper
Fox Primus


NextHand

Snapback
Grounded Guide
Aged Sensei
Morningstar Flagbearer
Safe Attacking


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 - finesse - ($2)
Nimble Fencer - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
    "

Edit: added tech 2

1 Like

P1T4


Tech StartingHand Workers

TECH
Blooming Elm
Blooming Elm


STARTING HAND
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Giant Panda
Pestering Haunt


WORKERS
Jandra, the Negator
Thieving Imp
Sacrifice the Weak
Poisonblade Rogue


NextHand

Graveyard
Bone Collector
Giant Panda
Deteriorate


Discard

Pestering Haunt
Skeletal Archery
Summon Skeletons
Blooming Elm
Blooming Elm


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Pestering Haunt, hasty
Drakk and Haunt kill Fencer
Giant Panda - ($3)

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1) Frenzy 1
  • :pschip: Technician: Skeleton Javelineer (1/1) Frenzy 1
  • :target: Lookout:

In Play:

  • L6 Drakk Ramhorn (3/2) [2 damage]
  • Giant Panda (2/4) Frenzy 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 3
  • Workers: 8
Thoughts

I’m trying to minimize my exposure to hasty Virtuosos here. Delaying Skeletal Archery because I getting to my Tech II cards is more important right now than buffing my 1 Skeleton that’s not attacking.

P2T4


Tech StartingHand Workers

TECH
Leaping Lizard
Leaping Lizard


STARTING HAND
Safe Attacking
Morningstar Flagbearer
Snapback
Aged Sensei
Grounded Guide


WORKERS
Smoker
Fox Viper
Fox Primus
Safe Attacking


NextHand

Nimble Fencer
Grappling Hook
Bird's Nest
Sensei's Advice


Discard

Nimble Fencer (2/3+a)
Snapback
Morningstar Flagbearer
Grounded Guide
Leaping Lizard
Leaping Lizard


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
summon Rook - ($5)
cast Snapback and pull Arg into the ring - ($2)
hire Aged Sensei - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook, L1 (2/4+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

probably should have teched leaping lizard before the guide… guide's expensive and don't have a lot to defend him…

P1T5


Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Ancient


STARTING HAND
Deteriorate
Bone Collector
Graveyard
Giant Panda


WORKERS
Jandra, the Negator
Thieving Imp
Sacrifice the Weak
Poisonblade Rogue
Deteriorate


NextHand

Bone Collector
Skeletal Archery
Summon Skeletons
Giant Panda


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Graveyard - ($8)
Tech II: Growth - ($4)
Maxband Argagarg - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Giant Panda (2/4A)
  • :psfist: Elite: Wisp (1/1)
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout: Water Elemental (3/3) Anti-air

In Play:

  • Graveyard (3)
  • L1 Argagarg Garg (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

I’d like to be able to get MoLaC or Stampede to power up all these Wisps, but Versatile Style and Snapback can shut those down too easily. Died: Garth

P2T5


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Star-Crossed Starlet


STARTING HAND
Bird's Nest
Nimble Fencer
Grappling Hook
Sensei's Advice


WORKERS
Smoker
Fox Viper
Fox Primus
Safe Attacking
Grappling Hook


NextHand

Savior Monk (2/1)
Nimble Fencer (2/3)
Grounded Guide
Bird's Nest


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
hire Nimble Fencer - ($7)
build Surplus - ($2)

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook, L1 (2/4+a)
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei (1/1)
  • :pschip: Technician: Nimble Fencer (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10

I was tempted to break your Surplus, but the Tech II is the bigger threat.

P1T6


Tech StartingHand Workers

TECH
Galine Glimmer


STARTING HAND
Bone Collector
Skeletal Archery
Summon Skeletons
Giant Panda


WORKERS
Jandra, the Negator
Thieving Imp
Sacrifice the Weak
Poisonblade Rogue
Deteriorate
Summon Skeletons


NextHand

Blooming Elm
Pestering Haunt
Blooming Ancient
Blooming Ancient


Discard

Giant Panda
Skeletal Archery
Galine Glimmer


Tech 1 card(s)
Get Paid - ($9)
Drakk Ramhorn, midband - ($4)
Argagarg buffs Water Elemental
Water Elemental kills Rook
Giant Panda kills Fencer
Javelineer trades with Sensei
Worker - ($3)
Bone Collector, hasty - ($1)
Javelineer from Graveyard - ($0)
Bone Collector and Wisp break Tech II

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1) Frenzy 1
  • :pschip: Technician: Skeleton (1/1) Frenzy 1
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • L5 Argagarg Garg (1/5)
  • L6 Drakk Ramhorn (3/4)
  • Bone Collector (3/3)
  • Giant Panda (2/2) Frenzy 1 [2 damage]
  • Water Elemental (3/2) Anti-air, frenzy 1 [1 damage]
  • Skeleton Javelineer (1/1) Frenzy 1 [javelin]
  • Wisp (0/1) Frenzy 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

Died: Garth

Looks like GG to me. Lost my drive a bit after that stupid early mistake. :sweat_smile:

Seems like I gotta work on my competitive spirit. Thx for the sparring!

GG, thanks for the games, and I look forward to playing with you again sometime.