Unfortunately did not get my draw to work out nicely, so game plan switches slightly
think the tower line you have there makes sense, your previous patrol was a little vulnerable to that Zane trade but the secret power of having Zane in the command is there is no good way to patrol against the threat of him and what’s on the board. He’s less threatening once he’s out and already maxbanded, your patrol was indeed fine for trying to work around a possible Elite Training.
Game 6 Player 1 Turn 5
P2 Miracle Grow vs P1 PPA
Starting Hand
Chaos Mirror
Temporal Research
Stewardess of the Undone
Neo Plexus
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in (except turn 1)
All Teched Cards
Pirate Gunship x2
Surprise Attack x2
Chaos Mirror, Stewardess of the Undone
Overeager Cadet, Stewardess of the Undone
Main:
- Stewardess of the Undone, bounce bird into ether (5)
- OC trades with Zane, levels fizzle
- Mox kills Brogre, you draw 1
- Worker (4)
- Tech 2 Anarchy (0)
Workers
Neo Plexus, Tinkerer, Plasmodium, Time Spiral, Forgotten Fighter
- Patrol as below
- Discard 2 Draw 3 rs Draw 1
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 ANARCHY
In Patrol:
- Squad Leader: Stewardess of the Undone (3/3a)
- Elite:
- Scavenger: Stewardess of the Undone (3/3)
- Technician:
- Lookout:
In Play:
- Nullcraft (1/1)
- Hardened Mox (2/1)
- Zane (4/3 lvl 6)
- Battle Suits
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Surprise Attack
Surprise Attack
Fading Argonaut
Overeager Cadet
End of Turn Discard
My Thoughts
Gunship rush? Think it might be my only good out here. Maybe it makes sense to blow the doors off with sharks next turn, guess we’ll see.