Calypso Vystari, Drill Sergeant
Overeager Cadet, Flagstone Garrison
Overeager Cadet, Stewardess of the Undone
Main:
Prynn (6)
Temporal Research, draw 2 (4)
Overeager Cadet
Overeager Cadet
Fading Argonaut (2)
Battle Suits (0)
Workers
Plasmodium, Time Spiral, Forgotten Fighter
Patrol as below
Discard 2 Draw 2 rs Draw 2
Board Info:
Buildings:
Base HP: 19
Tech1 HP: 5
Tech2 HP: 5 PEACE
In Patrol:
Squad Leader: Fading Argonaut (3/3a)
Elite: Overeager Cadet (3+1/2)
Scavenger: Hardened Mox (2/1)
Technician: Overeager Cadet (3/2)
Lookout: Nullcraft (1/1)
In Play:
Prynn (1/3 lvl 1 fade 4)
Battle Suits
Economy Info:
Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 8
End of Turn Hand
Flagstone Garrison
Stewardess of the Undone
Temporal Research
Calypso Vystari
End of Turn Discard
My Thoughts
Okay, tech 2 throwdown, let’s see how we do! I think it’s worth going for the 50/50 on Garrison with TR here, don’t have much else I’d want to spend on (killing Rook w/ maxband Zane I guess? Not great really though…
…
Didn’t get it, bummer, I do get to stack my defense at least so that’s cool
phew, peace engine not online yet. Yeah, you’re obbviously right about that origin story. Especially with your play that somehow led to me having to maxband Rook. So show me the story, I’m obviously begging
Game9 P1T5
Tech StartingHand Workers
TECH
Stampede
Stampede
STARTING HAND
Pillage
Surprise Attack
Nautical Dog (1/1A)
Might of Leaf and Claw
post draw: draw 4 out of 7, which are not in my hand? sharks, mad man & rambaster… That literally was the only way not to be able to get MoLaC active this very turn, which kind of sucks, but again: I’m not complaining after him whiffing…
Now let’s see how fast the peace engine is. If he simply goes straight for the throat, I think he is faster than I am. If he chooses to clear the board and raze tech 2, I think I should end up winning.
Okay, tech 2 throwdown, let’s see how we do! I think it’s worth going for the 50/50 on Garrison with TR here, don’t have much else I’d want to spend on (killing Rook w/ maxband Zane I guess? Not great really though…
…
Didn’t get it, bummer, I do get to stack my defense at least so that’s cool
Events of Turn:
Upkeep:
Get Gold (8)
Tech 2 cards in (except turn 1)
All Teched Cards
Drill Sergeant, Calypso Vystari
Calypso Vystari, Drill Sergeant
Overeager Cadet, Flagstone Garrison
Overeager Cadet, Stewardess of the Undone
Main:
Flagstone Garrison (5)
Calypso Vystari, draw 1 (4)
OCs break your tech2, your base to 18
Mox kills GPT
Drill Sergeant, trash mox, draw 1 (1)
Prynn hits your base to 17
Worker (0)
Workers
Temporal Research, Plasmodium, Time Spiral, Forgotten Fighter
Patrol as below
Discard 2 Draw 1 rs Draw 3
Board Info:
Buildings:
Base HP: 19
Tech1 HP: 5
Tech2 HP: 5 PEACE
In Patrol:
Squad Leader: Calypso Vystari (3/2a)
Elite:
Scavenger:
Technician: Drill Sergeant (4/3)
Lookout:
In Play:
Prynn (1/3 lvl 1 fade 4)
Overeager Cadet (3/2)
Overeager Cadet (3/2)
Hardened Mox (trashed)
Flagstone Garrison (4hp)
Battle Suits
Economy Info:
Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 9
End of Turn Hand
Flagstone Garrison
Stewardess of the Undone
Temporal Research
Calypso Vystari
Indeed that was the entire point of breaking the tech 2 No Zane means fewer MoLaC charges I don’t like my odds here regardless but gotta at least try there
Yippieh and also GG, WP to you. What a major whiff in T4, that probably was all that was needed for my deck…
Thanks a lot for taking your time with me, it really helped me A LOT!
But also understanding what exactly the opponent’s deck wants and what it has to fear is sooo important. That knowledge was somehow already there beforehand, but especially the last 5 games showed that in an impressive kind of way. So still a long road for me to take, for becoming a good player, but hopefully a fun one.