[Casual] FrozenStorm vs zango

No not worth an Origin Story 'til he’s maxband, then very worth

Game 9 Player 2 Turn 4

P1 Miracle Grow vs P2 PPA

Starting Hand

Tinkerer
Overeager Cadet
Battle Suits
Fading Argonaut
Temporal Research
Neo Plexus + OC (TR, oof)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Calypso Vystari, Drill Sergeant
Overeager Cadet, Flagstone Garrison
Overeager Cadet, Stewardess of the Undone


Main:

  • Prynn (6)
  • Temporal Research, draw 2 (4)
  • Overeager Cadet
  • Overeager Cadet
  • Fading Argonaut (2)
  • Battle Suits (0)
Workers

Plasmodium, Time Spiral, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3a)
  • :psfist: Elite: Overeager Cadet (3+1/2)
  • :pspig: Scavenger: Hardened Mox (2/1)
  • :exhaust: Technician: Overeager Cadet (3/2)
  • :target: Lookout: Nullcraft (1/1)

In Play:

  • Prynn (1/3 lvl 1 fade 4)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Flagstone Garrison
Stewardess of the Undone
Temporal Research
Calypso Vystari

End of Turn Discard
My Thoughts

Okay, tech 2 throwdown, let’s see how we do! I think it’s worth going for the 50/50 on Garrison with TR here, don’t have much else I’d want to spend on (killing Rook w/ maxband Zane I guess? Not great really though…

Didn’t get it, bummer, I do get to stack my defense at least so that’s cool


phew, peace engine not online yet. Yeah, you’re obbviously right about that origin story. Especially with your play that somehow led to me having to maxband Rook. So show me the story, I’m obviously begging :wink:

Game9 P1T5


Tech StartingHand Workers

TECH
Stampede
Stampede


STARTING HAND
Pillage
Surprise Attack
Nautical Dog (1/1A)
Might of Leaf and Claw


WORKERS
Bloodburn
Careless Musketeer
Bloodrage Ogre
Scorch
Pillage


NextHand

Bird’s Nest
Bombaster
Might of Leaf and Claw
Charge


Discard

Surprise Attack
Nautical Dog (1/1A)
Stampede
Stampede


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
MoLaC - ($4)
Maxband Rook kills SL, takes 3, growth rune - ($1)
GPT kills nullcraft, takes 1, growth rune

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Gunpoint Taxman (3/2A, antiair)
  • Rook (4/3, lvl8, two lives)
  • Might of Leaf and Claw, 2 runes

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

post draw: draw 4 out of 7, which are not in my hand? sharks, mad man & rambaster… That literally was the only way not to be able to get MoLaC active this very turn, which kind of sucks, but again: I’m not complaining after him whiffing…
Now let’s see how fast the peace engine is. If he simply goes straight for the throat, I think he is faster than I am. If he chooses to clear the board and raze tech 2, I think I should end up winning.

Game 9 Player 2 Turn 5

P1 Miracle Grow vs P2 PPA

Starting Hand

Okay, tech 2 throwdown, let’s see how we do! I think it’s worth going for the 50/50 on Garrison with TR here, don’t have much else I’d want to spend on (killing Rook w/ maxband Zane I guess? Not great really though…

Didn’t get it, bummer, I do get to stack my defense at least so that’s cool

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Drill Sergeant, Calypso Vystari
Calypso Vystari, Drill Sergeant
Overeager Cadet, Flagstone Garrison
Overeager Cadet, Stewardess of the Undone


Main:

  • Flagstone Garrison (5)
  • Calypso Vystari, draw 1 (4)
  • OCs break your tech2, your base to 18
  • Mox kills GPT
  • Drill Sergeant, trash mox, draw 1 (1)
  • Prynn hits your base to 17
  • Worker (0)
Workers

Temporal Research, Plasmodium, Time Spiral, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Calypso Vystari (3/2a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Drill Sergeant (4/3)
  • :target: Lookout:

In Play:

  • Prynn (1/3 lvl 1 fade 4)
  • Overeager Cadet (3/2)
  • Overeager Cadet (3/2)
  • Hardened Mox (trashed)
  • Flagstone Garrison (4hp)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Flagstone Garrison
Stewardess of the Undone
Temporal Research
Calypso Vystari

End of Turn Discard
My Thoughts

edit: withdrawn due to game error

ca’t have zane and rook together with tech 2 down.

2 Likes

Indeed that was the entire point of breaking the tech 2 :wink: No Zane means fewer MoLaC charges :wink: I don’t like my odds here regardless but gotta at least try there :wink:

1 Like

Sometimes the obvious is just too obvious :see_no_evil:

Game9 P1T6


Tech StartingHand Workers

TECH
Giant Panda
Giant Panda


STARTING HAND
Mad Man (1/1)
Surprise Attack
Giant Panda
Gunpoint Taxman (3/2A, antiair)


WORKERS
Bloodburn
Careless Musketeer
Bloodrage Ogre
Scorch
Pillage


NextHand

Mad Man (1/1)
Makeshift Rambaster
Surprise Attack


Discard

Stampede
Stampede
Charge
Bombaster
Nautical Dog (1/1A)
Surprise Attack
Gunpoint Taxman (3/3, antiair)
Might of Leaf and Claw
Giant Panda
Giant Panda


Tech 2 card(s)
Get Paid - ($9)
Rook kills SL, crumbles, 1 growth rune
Bombaster - ($7)
expensively charged Bombaster trades with Technician, you draw, 1 growth rune - ($4)
Bird’s Nest - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: bird1 (1/1 flying)
  • :pschip: Technician: bird2 (1/1 flying)
  • :target: Lookout:

In Play:

  • Rook (4/6, lvl8, two lives, crumbled)
  • Might of Leaf and Claw, 4 runes
  • Bird’s Nest

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

not being able to play a second hero really is a bummer, but I really do like the position I’m in right now :wink:

Well that’s probably it, even if I had the other DS in hand I don’t think I can get 10 runes. Needed my DS to survive and maybe coulda made it.

GG WP! GL in the tourney!

Yippieh :wink: and also GG, WP to you. What a major whiff in T4, that probably was all that was needed for my deck…
Thanks a lot for taking your time with me, it really helped me A LOT! :heart:

But also understanding what exactly the opponent’s deck wants and what it has to fear is sooo important. That knowledge was somehow already there beforehand, but especially the last 5 games showed that in an impressive kind of way. So still a long road for me to take, for becoming a good player, but hopefully a fun one.

All the best to you too in the tourney!

2 Likes