GL HF! I definitely think this is a matchup where we both want P1
Game 4, Player 2, Turn 1
P1 White vs P2 Red
[details=Starting Hand]
Smoker
Fox Viper
Snapback
Morningstar Flagbearer
Safe Attacking
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (5)
- Tech 2 cards (except turn 1)
[details=All Teched Cards][spoiler]
[/spoiler][/details]
###Main:
- Smoker (4)
- Rook (2)
- Worker (1)
[details=Workers]
Fox Viper
[/details]
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
-
Base HP: 20
####In Patrol:
-
Squad Leader:
-
Elite: Rook (2+1/4)
-
Scavenger: Smoker (1/1)
-
Technician:
-
Lookout:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Sensei’s Advice
Grappling Hook
Fox Primus
Aged Sensei
Savior Monk
[/details]
[details=End of Turn Discard]
Safe Attacking
Morningstar Flagbearer
Snapback
[/details]
[details=My Thoughts]
This has potential to go poorly but it’s okay, I’m experimenting He does have to trade heavy to get a rook kill still!
[/details]
Ugh I fold again, can’t seem to get any of my techs to work for me
Redo with me at P1? I wanna get a win outta this
1 Like
"P1T1
StartingHand Workers
STARTING HAND
Scorch
Mad Man
Nautical Dog
Bloodburn
Careless Musketeer
WORKERS
Careless Musketeer
NextHand
Makeshift Rambaster
Bloodrage Ogre
Pillage
Charge
Bombaster
Discard
Mad Man
Bloodburn
Scorch
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Nauty Dog - ($2)
Drakk - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Nautical Dog (1/1+1a)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 5
"
GL HF! I definitely think this is a matchup where we both want P1
Game 4, Player 2, Turn 1
P1 White vs P2 Red
[details=Starting Hand]
Smoker
Fox Viper
Snapback
Morningstar Flagbearer
Safe Attacking
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (5)
- Tech 2 cards (except turn 1)
[details=All Teched Cards][spoiler]
[/spoiler][/details]
###Main:
- Smoker (4)
- Rook (2)
- Worker (1)
[details=Workers]
Fox Viper
[/details]
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
-
Base HP: 20
####In Patrol:
-
Squad Leader:
-
Elite: Rook (2+1/4)
-
Scavenger: Smoker (1/1)
-
Technician:
-
Lookout:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Sensei’s Advice
Grappling Hook
Fox Primus
Aged Sensei
Savior Monk
[/details]
[details=End of Turn Discard]
Safe Attacking
Morningstar Flagbearer
Snapback
[/details]
[details=My Thoughts]
This has potential to go poorly but it’s okay, I’m experimenting He does have to trade heavy to get a rook kill still!
[/details]
"P1T2
Tech StartingHand Workers
TECH
Gunpoint
Blust
STARTING HAND
Makeshift Rambaster
Pillage
Bloodrage Ogre
Bombaster
Charge
WORKERS
Careless Musketeer
Pillage
NextHand
Bloodburn
Blust
Mad Man
Makeshift Rambaster
Scorch
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Brogre - ($2)
Tech 1 - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Brogre (3/2+1a)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Nautical Dog (1/1+1a)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Drakk (1/3 L1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 6
"
Game 4, Player 2, Turn 2
P1 White vs P2 Red
[details=Starting Hand]
Sensei’s Advice
Grappling Hook
Fox Primus
Aged Sensei
Savior Monk
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (6+1float)
- Tech 2 cards (except turn 1)
[details=All Teched Cards]
Bird’s Nest x2
[/details]
###Main:
- Smoker trades with Dog, you get a gold
-
Level Rook to 6, he kills Drak and maxbands, my base to 19 (2)
- Aged Sensei (1)
- Worker (0)
[details=Workers]
Fox Primus, Fox Viper
[/details]
-
-
Patrol as below
- Discard 3 rs Draw 5
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
-
Base HP: 20
####In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Aged Sensei (1/1)
-
Lookout:
####In Play:
- Rook (4/6 two lives lvl 8)
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Bird’s Nest
Morningstar Flagbearer
Snapback
Smoker
Safe Attacking
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Birds too strong
[/details]
"P1T3
Tech StartingHand Workers
TECH
Surprise Attack
Chaos Mirror
STARTING HAND
Mad Man
Blust
Makeshift Rambaster
Scorch
Bloodburn
WORKERS
Careless Musketeer
Pillage
Bloodburn
NextHand
Gunpoint
Surprise Attack
Charge
Bombaster
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Mad Man - ($6)
MM trades with Sensei, you get 1 card
Makeshift Rambaster
Zane - ($4)
Zane, Brogre, and Rambaster bring Base to 12 Hp
Float ($4)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Brogre (3/2+1a)
- Makeshift Rambaster
- Zane (2/2 L1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 5
- Disc: 0
[B]Gold:[/B]
- Gold: 4
- Workers: 7
"
Game 4, Player 2, Turn 3
P1 White vs P2 Red
[details=Starting Hand]
Bird’s Nest
Morningstar Flagbearer
Snapback
Smoker
Safe Attacking
Savior Monk (techn)
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (7)
- Tech 2 cards (except turn 1)
[details=All Teched Cards]
Earthquake, Rambasa Twin
Bird’s Nest x2
[/details]
###Main:
- Bird’s Nest (5)
- Tech 1 (4)
- Morningstar Flagbearer (1)
- Worker (0)
[details=Workers]
Smoker, Fox Primus, Fox Viper
[/details]
-
-
Patrol as below
- Discard 3 rs Draw 5
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
-
Base HP: 12
- Tech1 HP: 5
####In Patrol:
-
Squad Leader: Rook (4/6+1armor lvl 8 two lives)
-
Elite: Morningstar Flagbearer (2+1/2)
-
Scavenger: Big Bird (1/1)
-
Technician:
-
Lookout: Tweetie Bird (1/1 flying)
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Bird’s Nest
Grappling Hook
Sensei’s Advice
Snapback
Aged Sensei
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Only teching one earthquake, in case he finds a way to beat Rook down, we’ll see though.
[/details]
"P1T4
Tech StartingHand Workers
TECH
Gunpoint
Desperation
STARTING HAND
Charge
Gunpoint
Bombaster
Surprise Attack
WORKERS
Careless Musketeer
Pillage
Bloodburn
NextHand
Mad Man
Blust
Scorch
Discard
Surprise Attack
Charge
Makeshift Rambaster
Brogre (3/2+1a)
Bombaster
Gunpoint
Desperation
Tech 2 card(s)
Get Paid + float - ($11)
Surprise Attack - ($6)
Zane suicides into Rook, dealing 1 dmg
Drakk - ($4)
Charge Rambaster - ($2)
All my GD Units (Shark 1, Rambaster to Crumble, Brogre and Shrark 2 to finish) kill that GD Rook. Drakk to L3
Gunpoint Taxman - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Gunpoint (3/3+1a)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Drakk (1/3 L3
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 2
- Disc: 7
[B]Gold:[/B]
- Gold: 0
- Workers: 7
"
Game 4, Player 2, Turn 4
P1 White vs P2 Red
[details=Starting Hand]
Bird’s Nest
Grappling Hook
Sensei’s Advice
Snapback
Aged Sensei
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (8)
- Tech 2 cards (except turn 1)
[details=All Teched Cards]
Training Grounds, Earthquake
Earthquake, Rambasa Twin
Bird’s Nest x2
[/details]
###Main:
- Grave (6)
- Sensei’s Advice to Flagbearer and Big Bird (5)
-
Hook taxman to lookout, flagbearer trades with him (5)
- Birds kill Drakk, Grave to level 3, my base at 10 (it should have been 11 after your attacks)
- Tech 2 Discipline (1)
- Worker (0)
[details=Workers]
Bird’s Nest, Smoker, Fox Primus, Fox Viper
[/details]
-
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
-
Base HP: 10
- Tech1 HP: 5
- Tech2 HP: 5 SPEC DISCIPLINE
####In Patrol:
-
Squad Leader: Grave (3/4+1armor lvl 3)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
####In Play:
- Tweetie Bird (1/1)
- Big Bird (1/1)
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Safe Attacking
Rambasa Twin
Savior Monk
Earthquake
[/details]
[details=End of Turn Discard]
Earthquake
Training Grounds
Grappling Hook
Sensei’s Advice
Morningstar Flagbearer
Bird’s Nest
Aged Sensei
Snapback
[/details]
[details=My Thoughts]
He did kill Rook, but it’s manageable, I’m ahead on Econ and Board, just need to make sure I don’t let too much surprise damage come
[/details]
"P1T5
Tech StartingHand Workers
TECH
Chaos Mirror
Crash Barrow
STARTING HAND
Blust
Mad Man
Scorch
WORKERS
Careless Musketeer
Pillage
Bloodburn
Scorch
NextHand
Chaos Mirror
Nautical Dog (1/1+1a)
Gunpoint
Makeshift Rambaster
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Jaina - ($4)
Tech 2 Blood - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Jaina (2/3 L1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 10
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 8
"
Game 4, Player 2, Turn 5
P1 White vs P2 Red
[details=Starting Hand]
Safe Attacking
Rambasa Twin
Savior Monk
Earthquake
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (9)
- Tech 2 cards (except turn 1)
[details=All Teched Cards]
Training Grounds, Ardra’s Boulder
Training Grounds, Earthquake
Earthquake, Rambasa Twin
Bird’s Nest x2
[/details]
###Main:
- Rook + lvl 6 (2)
- Grave kills Jaina, takes 2 damage, Rook maxbands, you get a card
- Tweetie Bird pings your tech 2
- Worker (1)
[details=Workers]
Safe Attacking, Bird’s Nest, Smoker, Fox Primus, Fox Viper
[/details]
-
-
Patrol as below
- Discard 3 rs Draw 5
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
-
Base HP: 10
- Tech1 HP: 5
- Tech2 HP: 5 SPEC DISCIPLINE
####In Patrol:
-
Squad Leader: Rook (4/6+1armor two lives lvl 8)
-
Elite:
-
Scavenger:
-
Technician: Big Bird (1/1)
-
Lookout:
####In Play:
- Grave (3/2 from 2 damage, lvl 3)
- Tweetie Bird (1/1)
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Bird’s Nest
Training Grounds
Aged Sensei
Earthquake
Ardra’s Boulder
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Yup I should be in really good shape here, nothing to kidnap, no ember sparks, training grounds for heavy hero economy, rook blocking as well as a bird…
[/details]