Yeah that would have been far smarter! He already played his turn so I wont redo, but man I need to pay better attention
It’s okay, I’m quite certain either you’ll have lethal this next turn or will get enough dudes down to force a FF out of me. I ran out of steam around turn 6
"P1T9
Tech StartingHand Workers
TECH
Judgement Day
Injunction
STARTING HAND
Sarge 1 (4/4)
Elite Training
Free Speech
Boot Camp
Spy (3/3
Injunction
WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate
Manufactured Truth
Lawful Search
Arrest
Elite Training
NextHand
Cadet
Air Hammer
Cadet (2/2)
Spy
Community Service
Discard
Scribe (1/3+1a)
Aven (2/2)
Judgement Day
Injunction
Boot Camp
Elite Training
Building Inspector (1/1)
Spy (3/3
Free Speech
Injunction
Sarge 1 (4/4)
Tech 2 card(s)
Get Paid + float - ($14)
Rebuild Tech 2
Oni - ($12)
Boot Camp Vir, Draw 1 card
Elite Training to Newsie and BI - ($10)
Sarge, TD, and Newsie take your Tech 1, Base to 18
BI trades with KotC
Maxband Oni - ($3)
Float ($3)
Discard 4, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Soldier 1 (1/1+1a)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Soldier 2 (1/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]: Soldier 3 (1/1)
[B]In Play:[/B] - Garrison (4)
- Garrison 2 (4)
- Sarge (3/3)
- Reputable Newsman (1/3+1a)
- Traffic Director (1/1)
- Oni (4/5 L8)
[B]Buildings:[/B] - Base HP: 9
- Tech I HP: 5
- Tech II HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 11
[B]Gold:[/B] - Gold: 3
- Workers: 11
"
Oh man…
Game 1, Player 1, Turn 10
[details=Starting Hand]
Now!
Nullcraft
Research and Development
Origin Story
Fading Argonaut
(from R&D)
Seer
Undo
Stewardess of the Undone (placed on topdeck)
Argonaut
Tinkerer
Temporal Distortion (traded from topdeck)
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (9)
- Tech 2 Cards In
[details=All Teched Cards]
Nebula x 2
Undo, Research and Development
Origin Story, Research and Development
Now!, Temporal Distortion
Argonaut, Assimilate
Seer, Undo
Knight of the Conclave, Now!
Stewardess of the Undone x2
Seer, Knight of the Conclave
[/details]
###Main:
- Research & Development, draw 5 (7)
- Peek at top card, trade it for one in hand (6)
- Mox kills SQL soldier
- Stewardess kills scav soldier, takes 2 damage
- Temporal Distortion, swap Stewardess to my hand and grab a Glaxx from deck (4)
- Cast Now! on Glaxx (3)
- Nullcraft, kills lookout soldier and dies to tower (1)
- Vir, Geiger and Glaxx kill your base
GG WP Brother! You definitely had it if you patrolled Oni / properly set up those runes on DS, so doesn’t feel like a deserved base kill, but at least interesting to see I was reasonably close!
Want to swap P1/2, or colors, or new matchup?
We can swap P1 P2
"P1T1
StartingHand Workers
STARTING HAND
Traffic Director
Building Inspector
Arrest
Porkhand Magistrate
Jail
WORKERS
NextHand
Manufactured Truth
Bluecoat Musketeer
Spectral Aven
Reputable Newsman
Lawful Search
Discard
Arrest
Building Inspector
Traffic Director
Jail
Porkhand Magistrate
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Building INspector - ($2)
Oni - ($0)
Float ($0)
Discard 5, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Oni (2/3+1a L1)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Building Inspector (1/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 5
[B]Gold:[/B] - Gold: 0
- Workers: 4
"
Okay, let’s see how things go in reverse!
Game 2, Player 2, Turn 1
[details=Starting Hand]
Forgotten Fighter
Tinkerer
Hardened Mox
Temporal Research
Nullcraft
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (5)
- No Techs Turn 1
[details=All Teched Cards][spoiler]
[/spoiler][/details]
###Main:
- Geiger (3)
- Nullcraft, pings down Inspector, you get 1g
- Worker (0)
[details=Workers]
Tinkerer
[/details]
- Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
- Base HP: 20
####In Patrol:
- Squad Leader: Geiger (2/3+1armor)
- Elite:
- Scavenger:
- Technician:
- Lookout:
####In Play:
- Nullcraft (1/1 flying)
###Economy Info:
####Cards:
- Hand: 5
- Deck: 0
- Disc: 3
####Gold:
- Gold: 0
- Workers: 6
[details=End of Turn Hand]
Battle Suits
Neo Plexus
Fading Argonaut
Time Spiral
Plasmodium
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
This seems like a reasonably good start… Don’t have a game plan in mind yet, we’ll just have to see where it goes
[/details]
"P1T2
Tech StartingHand Workers
TECH
Cadet
Elite Training
STARTING HAND
Reputable Newsman
Lawful Search
Bluecoat Musketeer
Manufactured Truth
Spectral Aven
WORKERS
Jail
Bluecoat Musketeer
NextHand
Building Inspector (1/1)
Building Inspector
Cadet
Manufactured Truth
Lawful Search
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Aven - ($3)
Tech 1 - ($2)
Float ($2)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Spectral Aven (2/2+1a)
- [I]Elite[/I]: Oni (2+1/3 L1)
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 2
- Workers: 6
"
Game 2, Player 2, Turn 2
[details=Starting Hand]
Battle Suits
Neo Plexus
Fading Argonaut
Time Spiral
Plasmodium
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (5)
- Tech 2 Cards In
[details=All Teched Cards]
Argonaut, Now!
[/details]
###Main:
- Fading Argonaut (4)
- Battle Suits (2)
- Tech 1 (1)
- Worker (0)
[details=Workers]
Plasmodium, Tinkerer
[/details]
- Patrol as below
- Discard 2 rs Draw 4
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
- Base HP: 20
- Tech1 HP: 5
####In Patrol:
- Squad Leader: Fading Argo (3/3+1armor fade 3)
- Elite: Geiger (2+1/3 lvl 1)
- Scavenger:
- Technician: Nullcraft (1/1)
- Lookout:
####In Play:
- Battle Suits
###Economy Info:
####Cards:
- Hand: 4
- Deck: 3
- Disc: 0
####Gold:
- Gold: 0
- Workers: 7
[details=End of Turn Hand]
Neo Plexus
Temporal Research
Hardened Mox
Forgotten Fighter
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts][spoiler]
Aven isn’t my favorite… it’s going to trade well with nullcraft but no avoiding that now I suppose. Arrest + midband Oni could end up maxbanding him as well, so let’s hope he didn’t draw arrest.
Of course I whiffed both my techs, that’s a bit hurtful…
[/spoiler][/details]
"P1T3
Tech StartingHand Workers
TECH
Cadet
Hound
STARTING HAND
Building Inspector (1/1)
Lawful Search
Cadet
Manufactured Truth
Building Inspector
WORKERS
Jail
Bluecoat Musketeer
Lawful Search
NextHand
Traffic Director
Reputable Newsman
Porkhand Magistrate
Elite Training
Discard
Manufactured Truth
Arrest
Building Inspector (1/1)
Cadet
Hound
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Cadet
MTruth Cadet into Nullcraft - ($6)
"“Nullcraft”" and Aven kill Geiger, Oni to L3
Oni to L5 - ($4)
Tower - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Oni (3/4+1a L5)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Cadet (2/2)
- Spectral Aven (2/2)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 5
[B]Gold:[/B] - Gold: 1
- Workers: 7
"
Harsh brah
Game 2, Player 2, Turn 3
[details=Starting Hand]
Neo Plexus
Temporal Research
Hardened Mox
Forgotten Fighter
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (7)
- Tech 2 Cards In
[details=All Teched Cards]
Void Star x2
Argonaut, Now!
[/details]
###Main:
- Neo Plexus (5)
- Worker (4)
- Tech 2 - Future (0)
[details=Workers]
Hardened Mox, Plasmodium, Tinkerer
[/details]
- Patrol as below
- Discard 2 Draw 3 rs Draw 1
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 Spec FUTURE
####In Patrol:
- Squad Leader: Neo Plexus (3/2+1armor)
- Elite:
- Scavenger: Fading Argo (3/3 fade 2)
- Technician: Nullcraft (1/1)
- Lookout:
####In Play:
- Battle Suits
###Economy Info:
####Cards:
- Hand: 4
- Deck: 3
- Disc: 0
####Gold:
- Gold: 0
- Workers: 8
[details=End of Turn Hand]
Time Spiral
Argonaut
Now!
Temporal Research
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Ouch, didn’t consider using my Nullcraft as a weapon against me… Guess I should have sql it Gonna try future rush here
[/details]
P1T4
Tech StartingHand Workers
TECH
Hound
Garrison
STARTING HAND
Traffic Director
Elite Training
Porkhand Magistrate
Reputable Newsman
WORKERS
Jail
Bluecoat Musketeer
Lawful Search
Porkhand Magistrate
NextHand
Reputable Newsman
Cadet (2/2)
Manufactured Truth
Traffic Director
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Elite Training to Cadet and Oni- ($5)
Cadet trades with Plex
Oni kills F.Argo, sparkshots to Nullcraft, both die, you get 1 g and 1 card. Takes 2 dmg thru 1 armor
Aven puts 2 dmg on your Tech 2
Tech 2 - Peace - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Oni (3/2+1a L5)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Spectral Aven (2/2)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Peace)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 8
That would kill your aven? Elite Training is targeted.
Ah great call, Ill edit
Oof Elite training gives Anti Air too don’t it? That makes this play way less fun…
Game 2, Player 2, Turn 4
[details=Starting Hand]
Time Spiral
Argonaut
Now!
Temporal Research
Void Star (techn)
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (8+1scav)
- Draw 2 for technician
- Tech 2 Cards In
[details=All Teched Cards]
Now!, Assimilate
Void Star x2
Argonaut, Now!
[/details]
###Main:
- Geiger (7)
- Void Star (2)
- Now! on Void Star (1)
- Void Star trades with stupid anti-air Onimaru and overpowers to kill Aven, Geiger to level 3
- Worker (0)
[details=Workers]
Time Spiral, Hardened Mox, Plasmodium, Tinkerer
[/details]
- Patrol as below
- Discard 2 Draw 2 rs Draw 2
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 3 Spec FUTURE
####In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
####In Play:
- Max Geiger (2/4 lvl 3)
- Battle Suits
###Economy Info:
####Cards:
- Hand: 4
- Deck: 7
- Disc: 0
####Gold:
- Gold: 0
- Workers: 9
[details=End of Turn Hand]
Void Star
Forgotten Fighter
Void Star
Argonaut
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Anti Air! BAH! So much for my Void star wreaking havoc… Grabbing more haste and an Assimilate for next cycle, if I can rip a garrison away early it’ll be worth it
[/details]
"P1T5
Tech StartingHand Workers
TECH
Elite Training
Sarge
STARTING HAND
Reputable Newsman
Manufactured Truth
Traffic Director
Cadet (2/2)
WORKERS
Jail
Bluecoat Musketeer
Lawful Search
Porkhand Magistrate
Traffic Director
NextHand
Garrison
Cadet
Arrest
Building Inspector (1/1)
Discard
Spectral Aven (2/2)
Manufactured Truth
Reputable Newsman
Elite Training
Sarge
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Quince + Mirror - ($4)
Cadet
Float ($4)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Cadet (2/2+1a)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Mirror (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Mirror (0/1)
- Quince (1/3 L1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Peace)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 5
[B]Gold:[/B] - Gold: 4
- Workers: 9
"
Game 2, Player 2, Turn 5
[details=Starting Hand]
Void Star
Forgotten Fighter
Void Star
Argonaut
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (9)
- Tech 2 Cards In
[details=All Teched Cards]
Xenostalker, Seer
Now!, Assimilate
Void Star x2
Argonaut, Now!
[/details]
###Main:
- Prynn to max (1)
- Prynn trashes Cadet, goes to 2 runes
- Geiger kills technician mirror and takes 1 damage, you get a card
- Worker (0)
[details=Workers]
Forgotten Fighter, Time Spiral, Hardened Mox, Plasmodium, Tinkerer
[/details]
- Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 3 Spec FUTURE
####In Patrol:
- Squad Leader: Prynn (3/5+1armor, lvl 7 fading 2 holding Cadet)
- Elite:
- Scavenger:
- Technician:
- Lookout:
####In Play:
- Max Geiger (2/3 from 1 damage, lvl 3)
- Battle Suits
###Economy Info:
####Cards:
- Hand: 5
- Deck: 2
- Disc: 5
####Gold:
- Gold: 0
- Workers: 10
[details=End of Turn Hand]
Neo Plexus
Nullcraft
Assimilate
Now!
Fading Argonaut
[/details]
[details=End of Turn Discard]
Xenostalker
Seer
Argonaut
Void Star
Void Star
[/details]
[details=My Thoughts]
Woof, I can’t lay down a void star into double mirrors… I suppose I’ll try to thin my deck, keep his offense power low, and try again to draw combos. Perhaps it would be better to worker a Void Star, and tech an extra Hive or something? I don’t feel like that’d be worth. May yet need to tech Origin Story, but we’ll see
[/details]
"P1T6
StartingHand Workers
STARTING HAND
Cadet
Garrison
Building Inspector (1/1)
Arrest
Elite Training
Hound
Manufactured Truth
Spectral Aven (2/2)
Elite Training
WORKERS
Jail
Bluecoat Musketeer
Lawful Search
Porkhand Magistrate
Traffic Director
NextHand
Sarge
Reputable Newsman
Sarge
Garrison
Discard
Arrest
Manufactured Truth
Elite Training
Elite Training
Tech 0 card(s)
Get Paid + float - ($13)
Garrison - ($10)
Cadet, Draw 1
Hound, Draw 1 - ($9)
Hound, RS and Draw 1 - ($8)
Building Inspector, Draw 1 - ($7)
Aven, Draw 1 - ($5)
Mtruth Mirror to Aven ($4)
“Aven” attacks your Tech 2 to 1 hp
Mirror up ($2)
Worker ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Hound 1 (3/3+1a)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Cadet (2/2)
- [I]Technician[/I]:
-
[I]Lookout[/I]: Hound 2 (3/3)
[B]In Play:[/B] - Quince (1/3 L1)
- Spectral Aven (2/2)
- Mirror 1 (0/1)
- Mirror 2 (0/1)
- Garrison (4)
- Building Inspector (1/1)
- Cadet (2/2) Phased by Prynn
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Peace)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 4
[B]Gold:[/B] - Gold: 1
- Workers: 10
"
Game 2, Player 2, Turn 6
[details=Starting Hand]
Neo Plexus
Nullcraft
Assimilate
Now!
Fading Argonaut
Now! from Garrison (phew! would suck if I didn’t draw it…)
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (10)
- Choose to tech 2 Cards In
[details=All Teched Cards]
Research and Development, Seer
Xenostalker, Seer
Now!, Assimilate
Void Star x2
Argonaut, Now!
[/details]
###Main:
- Now! SQL Hound, it dies (9)
- Prynn attacks and kills Scavenger Cadet, you get 1g
- Prynn targets Lookout hound with trashing, it dies as does prynn, you get Cadet back Quince to lvl 3 (8)
- Vir (6)
- Assimilate your Garrison (3)
- Fading Argonaut, draw 1 (1)
- Now! Fargo (0)
- Geiger and Fargo kill Quince, Geiger maxbands heals and flickers FArgo
[details=Workers]
Forgotten Fighter, Time Spiral, Hardened Mox, Plasmodium, Tinkerer
[/details]
- Patrol as below
- Discard 2 Draw 1 rs Draw 3
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 1 Spec FUTURE
####In Patrol:
- Squad Leader: Fading Argonaut (3/3+1armor fading 3)
- Elite:
- Scavenger: Vir (2/3 lvl 1)
- Technician:
- Lookout:
####In Play:
- Max Geiger (3/4 lvl 5)
- Battle Suits
###Economy Info:
####Cards:
- Hand: 5
- Deck: 10
- Disc: 0
####Gold:
- Gold: 0
- Workers: 10
[details=End of Turn Hand]
Hand
Temporal Research
Now!
Seer
Void Star
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
PHEW! I’m able to cut through the line and kill Quince. Prynn did her job nicely. BARELY had enough gold though, and good timing for a 50/50 draw to go well. Had I gotten Research instead of Now!, I would have had to settle for killing Inspector or a mirror, that would not have been great Grabbing a Seer and R&D, seeing as he will kill my tech 2 with Aven I want this next cycle to fly. If he gets a second Garrison down, I’ll want to steal that as well.
[/details]
"P1T7
StartingHand Workers
STARTING HAND
Sarge
Garrison
Reputable Newsman
Sarge
Elite Training
Elite Training
Manufactured Truth
Elite Training
Cadet (2/2)
Hound 2 (3/3)
Hound 1 (3/3)
WORKERS
Jail
Bluecoat Musketeer
Lawful Search
Porkhand Magistrate
Traffic Director
Arrest
NextHand
Elite Training
Elite Training
Manufactured Truth
Hound 2 (3/3)
Hound 1 (3/3)
Tech 0 card(s)
Get Paid + float - ($12)
Garrison - ($9)
Sarge, Draw 1 card - ($6)
Sarge 2, Draw a card, Sarge 1 to 1 rune - ($3)
Newsie naming 1, Draw a card, Srage 1 to 2 rune, Sarge 2 to 1 - ($1)
Cadet 2, Draw 1 card, Sarge 1 to 3 runes, Sarge 2 to 2 runes
Aven Destroys Tech 2, Base to 18 hp
Sarge 1 gives 2 runes to Cadet 1
Cadet kills Fargo, takes 3 dmg
Sarge 2 gives 2 runes to BI
BI kills Vir and takes 2 dmg, You get 1 g
Float ($1)
Discard 3, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Sarge 1 (4/4+1a)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Cadet 2 (2/2)
- [I]Technician[/I]: Sarge 2 (3/3)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Spectral Aven (2/2)
- Mirror 1 (0/1)
- Mirror 2 (0/1)
- Cadet 1 (4/1)
- Building Inspector (3/1)
- Reputable Newsman (0/3 Naming 1)
- Garrison (4)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Peace)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
"