Casual: FrozenStorm vs Youngbuck mono series

"P2T4


Tech StartingHand Workers

TECH
Rememberer
Shimmer Ray


STARTING HAND
Tinkerer
Temporal Research
Nullcraft
Seer
Battle Suits
Fading Argonaut (2/3 Fade 3)


WORKERS
Plasmodium
Forgotten Fighter
Neo Plexus


NextHand

Seer
Time Spiral
Stewardess
Seer
Rememberer


Discard

Rememberer
Shimmer Ray
Nullcraft
Temporal Research
Battle Suits


Tech 2 card(s)
Get Paid - ($8)
Max and Mox trade with Cadet
Vir - ($6)
Peek, then exchange top card with hand
F.Argo - ($4)
Tinkerer - ($2)

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3+1a Fade 3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tinkerer (1/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hardened Mox (1/1+1a)
  • Vir (2/3 L1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
    "

Game 5, Player 1, Turn 5

Purple vs Blue

[details=Starting Hand]
Spectral Hound
Lawful Search
Manufactured Truth
Arrest
Flagstone Garrison
Flagstone Garrison (from Hound, oof)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+2float)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Overeager Cadet, Drill Sergeant
Flagstone Garrison x2
Spectral Hound x2
Overeager Cadet, Elite Training
[/details]


###Main:

  • Garrison (7)
  • Hound, draw 1 (6)
  • Garrison (3)
  • Quince (1)
  • Worker (0)

[details=Workers]
Elite Training, Jail, Bluecoat Musketeer, Porkhand Magistrate
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC PEACE
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Traffic Director (1/1)
  • :exhaust: Technician: Mirror token (0/1)
  • :target: Lookout: Reputable Newsman (0/3 blocking 2-cost, resist 1)

####In Play:

  • Quince (1/3 lvl 1)
  • Flagstone Garrison
  • Flagstone Garrison

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Spectral Aven
Building Inspector
Spectral Hound
Manufactured Truth
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Bummer that I don’t draw another hound but oh well, on with the show
[/details]

"P2T5


StartingHand Workers

STARTING HAND
Seer
Seer
Stewardess
Time Spiral
Rememberer


WORKERS
Plasmodium
Forgotten Fighter
Neo Plexus
Stewardess


NextHand

Time Spiral
Temporal Research
Nullcraft


Tech 0 card(s)
Get Paid + float - ($10)
Worker - ($9)
Rememberer, Mox is trashed - ($4)
Seer, remove a rune from Rememberer to get another Rememberer - ($3)
Seer, remove a rune from Rememberer 2 to get Golgot 1 - ($2)
Tinkerer Taps to remove Rune from Remember 1 and get Golgot 2

Float ($2)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3+1a Fade 2)
  • :psfist: [I]Elite[/I]: Golgot 1 (6/4 Fade 2)
  • :ps_: [I]Scavenger[/I]: Seer 2 (2/1)
  • :pschip: [I]Technician[/I]: Seer 1 (2/1)
  • :target: [I]Lookout[/I]: Golgot 2 (6/4 Fade 2)
    [B]In Play:[/B]
  • Vir (2/3 L1)
  • Tinkerer (1/2)
  • Rememberer 1 (3/3 Fade 1)
  • Rememberer (3/3 Fade 2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9
    "

Game 5, Player 1, Turn 6

Purple vs Blue

[details=Starting Hand]
Spectral Aven
Building Inspector
Spectral Hound
Manufactured Truth
Cadet Sergeant (from hound)
Cadet LSearch (from sarge)
Sarge Collector (from rs Cadet)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Drill Sergeant, Tax Collector
Overeager Cadet, Drill Sergeant
Flagstone Garrison x2
Spectral Hound x2
Overeager Cadet, Elite Training
[/details]


###Main:

  • Spectral Hound, draw 2 (8)
  • Drill Sergeant Bilco, draw 2 (5)
  • Overeager Cadet Pyle, rs draw 2, Bilco @1 (5)
  • Drill Sergeant Hartman, nothing more to draw, Bilco @2 (2)
  • Overeager Cadet Joker, Bilco @3 Hartman @1 (2)
  • Tax Collector, I steal a gold from you, Bilco @4 Hartman @2 (1)
  • Hound and Traffic Director trade with Fargo
  • Move 4 runes to Newsie, he trades with a Golgort
  • Move last 2 runes to Cadet Pyle and Tax
  • Worker (0)

[details=Workers]
Lawful Search, Elite Training, Jail, Bluecoat Musketeer, Porkhand Magistrate
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC PEACE
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Cadet Pyle (3/3+1armor)
  • :psfist: Elite: Cadet Joker (2/2)
  • :pspig: Scavenger: Tax Collector (3/4)
  • :exhaust: Technician: Mirror token (0/1)
  • :target: Lookout: Spectral Hound (3/3)

####In Play:

  • Quince (1/3 lvl 1)
  • Drill Sergeant Hartman (3/3)
  • Drill Sergeant Bilco (3/3)
  • Flagstone Garrison
  • Flagstone Garrison

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Manufactured Truth
Spectral Hound
Reputable Newsman
Spectral Aven
Traffic Director
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Hmm this is going to be an interesting war, but I think my engine is more sustainable than his. Next turn maybe we grab dreamscape and lay waste to his patrol? Seems like we could make that work :wink:
[/details]

"P2T6


Tech StartingHand Workers

TECH
Shimmer Ray
Ebflow


STARTING HAND
Nullcraft
Time Spiral
Temporal Research
Battle Suits


WORKERS
Plasmodium
Forgotten Fighter
Neo Plexus
Stewardess
Nullcraft


NextHand

Rememberer 1 (3/3 Fade 1)
Shimmer Ray
Temporal Research


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Rememberer 1 Fades out, Retreives Golgot 2
Rememberer 2 Fades to 1, Grabs Fargo
Peek, and exchange top card for one inhand - ($8)
Battle Suits - ($6)
Golgot 1 Trades with SQL Cadet
Seer 1 Trades with Hound
Seer 2 trade with Elite Cadet
Tinker kills TechN mirror, takes 1 dmg, you get 1 card
Tech 3 - ($1)

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Golgot 2 (6/4+1a Fade 2)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Fading Argonaut (2/3+1a Fade 2)
  • :pschip: [I]Technician[/I]: Vir (2/3 L1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Tinkerer (1/1 from 1 dmg)
  • Rememberer 2 (4/3 Fade 1)
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
    "

Game 5, Player 1, Turn 7

Purple vs Blue

[details=Starting Hand]
Manufactured Truth
Spectral Hound
Reputable Newsman
Spectral Aven
Traffic Director
Building Inspector (techn)
Air Hammer Cadet (hound)
Hound Cadet (cadet)
Hallucination (cadet)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Air Hammer, Dreamscape
Drill Sergeant, Tax Collector
Overeager Cadet, Drill Sergeant
Flagstone Garrison x2
Spectral Hound x2
Overeager Cadet, Elite Training
[/details]


###Main:

  • Spectral Hound, rs draw 2, Bilco @1 Hartman @1 (9)
  • Overeager Cadet Joker, draw 2, Bilco @2 Hartman @2 (9)
  • Overeager Cadet Pyle, draw 1 and empty, Bilco @3 Hartman @3 (9)
  • Dreamscape, everything turns into illusions (6)
  • Bilco and Hartman gift Fargo and Golgort 1 rune each, they pop, you get a gold
  • Taxman kills Vir, Quince to lvl 3, you get a card
  • Bilco and Hartman break your tech buildings, each takes 1 damage from tower, your base to 16
  • Bilco and Hartman each gift a rune to Tinkerer and Rememberer, they pop
  • Spectral Hound, Bilco @2 Hartman @2 (5)
  • Air Hammer, Bilco @3 Hartman @3 (1)
  • Building Inspector, Bilco @4 Hartman @4 (0)

[details=Workers]
Lawful Search, Elite Training, Jail, Bluecoat Musketeer, Porkhand Magistrate
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 4 rs Draw same 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC PEACE
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Cadet Pyle (2/2+1armor)
  • :psfist: Elite: Cadet Joker (2/2)
  • :pspig: Scavenger: Spectral Hound (3/3)
  • :exhaust: Technician: Spectral Hound (3/3)
  • :target: Lookout: Air Hammer (3/3)

####In Play:

  • Quince (1/4 lvl 3)
  • Dreamscape (everything is an illusion)
  • Tax Collector (3/1 from 3 damage)
  • Building Inspector (1/1)
  • Drill Sergeant Hartman (7/7 @4 runes)
  • Drill Sergeant Bilco (7/7 @4 runes)
  • Flagstone Garrison
  • Flagstone Garrison

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Manufactured Truth
Reputable Newsman
Spectral Aven
Traffic Director
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
ITS ALLL A DREAM!
[/details]

2 Likes

Haha that;l do it!

Man that Peace Dreamscape is brutal!

Should have known I wouldnt survive a round of fPeace machine, maybe tech in the shimmer Rays before to snipe the Sarges? I dunno though, not enough to take out garrisons

Yea man, sarge engine can just erase the opposing patrol, pretty nasty!

Taking out the sarges stalls nicely, and if Past gets down Second Chances and/or Slow-time Generator in the time bought, might work out. Feels like you gotta play really slow and patient though, and a bad draw or two could spell disaster for it.

Do we want to bang up against this brick wall a little more, or use some new decks?

Think im ready for some new decks, Peace really seems to be dominant here haha

@YoungBuck let’s revive this for some more casual monos!

Per our convo, let’s do White vs Red, GL HF!

Player 1, Turn 1

P1 White vs P2 Red

[details=Starting Hand]
Morningstar Flagbearer
Sensei’s Advice
Safe Attacking
Fox Viper
Snapback
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Rook (2)
  • Safe Attacking (1)
  • Worker (0)

[details=Workers]
Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Safe Attacking

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 5

[details=End of Turn Hand]
Grappling Hook
Savior Monk
Smoker
Fox Primus
Aged Sensei
[/details]

[details=End of Turn Discard]
Snapback
Sensei’s Advice
Morningstar Flagbearer
[/details]

[details=My Thoughts]
Going for birds to start, we’ll see how that goes
[/details]

"P2T1


StartingHand Workers

STARTING HAND
Scorch
Charge
Mad Man
Careless Musketeer
Pillage


WORKERS
Careless Musketeer


NextHand

Bloodrage Ogre
Bombaster
Makeshift Rambaster
Nautical Dog
Bloodburn


Discard

Scorch
Charge
Pillage


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Mad Man - ($3)
Tech 1 - ($2)

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mad Man (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech 1: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 6
    "

Player 1, Turn 2

P1 White vs P2 Red

[details=Starting Hand]
Grappling Hook
Savior Monk
Smoker
Fox Primus
Aged Sensei
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Bird’s Nest, Ardra’s Boulder
[/details]


###Main:

  • Rook kills mad man, you get a gold
  • Savior Monk (3)
  • Aged Sensei (2)
  • Worker (1)
  • Tech 1 (0)

[details=Workers]
Fox Primus, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Savior Monk (2/2)
  • :target: Lookout:

####In Play:

  • Rook (2/3 from 1 damage, lvl 1)
  • Aged Sensei (1/1)
  • Safe Attacking

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Smoker
Morningstar Flagbearer
Snapback
Grappling Hook
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts][spoiler]
Building tempo, drop 2 units and kill his. He’s floating a lot but it’s going to take 3 cards to kill Rook, I’ll be okay

Of course, I didn’t draw either teched card! Hopefully technician draw helps…
[/spoiler][/details]

"P2T2


Tech StartingHand Workers

TECH
Taxpoint Gunman
Taxpoint Gunman


STARTING HAND
Bloodrage Ogre
Nautical Dog
Makeshift Rambaster
Bloodburn
Bombaster


WORKERS
Careless Musketeer
Makeshift Rambaster


NextHand

Taxpoint Gunman
Scorch
Bloodburn
Bombaster
Nautical Dog


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Brogre - ($5)
Tower - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brogre (3/2+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
    "

Player 1, Turn 3

P1 White vs P2 Red

[details=Starting Hand]
Smoker
Morningstar Flagbearer
Snapback
Grappling Hook
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Savior Monk heals Rook
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Mythmaking, Sparring Partner
Bird’s Nest, Ardra’s Boulder
[/details]


###Main:

  • Sensei advises Rook, he kills Brogre and survives on 1hp
  • Midband Rook, healing him (2)
  • Worker (0)

[details=Workers]
Grappling Hook, Fox Primus, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Smoker (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Rook (3/5 lvl 5)
  • Aged Sensei (1/1)
  • Safe Attacking

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Bird’s Nest
Ardra’s Boulder
Sensei’s Advice
Sparring Partner
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts][spoiler]
So much float and gold… such a bummer to miss birds… Hopefully we kill stuff with them as time goes on! Should be able to play maxband Rook games from here

And now I draw almost all teched cards :slight_smile: as one does
[/spoiler][/details]

P2T3


Tech StartingHand Workers

TECH
Firehouse
Hotter Fire


STARTING HAND
Bombaster
Bloodburn
Taxpoint Gunman
Nautical Dog
Scorch


WORKERS
Careless Musketeer
Makeshift Rambaster
Bloodburn


NextHand

Pillage
Mad Man (1/1)
Brogre (3/2+1a)
Charge
Taxpoint Gunman


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Gunpoint Taxman - ($6)
Tech 2 - Fire - ($2)

Float ($2)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Taxpoint Gunman (3/3+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II Fire: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8

Player 1, Turn 4

P1 White vs P2 Red

[details=Starting Hand]
Bird’s Nest
Ardra’s Boulder
Sensei’s Advice
Sparring Partner
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Earthquake x2
Mythmaking, Sparring Partner
Bird’s Nest, Ardra’s Boulder
[/details]


###Main:

  • Sensei advises Rook, he kills Taxman and survives on 2hp
  • Smoker tickles the tower, he’s safely attacking it
  • Maxband Rook, healing him (4)
  • Bird’s Nest (2)
  • Worker (1)

[details=Workers]
Sensei’s Advice, Grappling Hook, Fox Primus, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Savior Monk (2/2)
  • :target: Lookout:

####In Play:

  • Rook (4/6 lvl 8, two lives)
  • Aged Sensei (1/1)
  • Smoker (1/1)
  • Bird’s Nest
  • Tweetie Bird (1/1)
  • Big Bird (1/1)
  • Safe Attacking

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Snapback
Mythmaking
Morningstar Flagbearer
Ardra’s Boulder
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts][spoiler]
Okay, I can deal with tech 2 fire I think, let’s see what comes!

No earthquake, but still a technician to go!
[/spoiler][/details]

"P2T4


Tech StartingHand Workers

TECH
Hotter Fire
Molting Firebird


STARTING HAND
Taxpoint Gunman
Mad Man (1/1)
Charge
Pillage
Brogre (3/2+1a)


WORKERS
Careless Musketeer
Makeshift Rambaster
Bloodburn
Pillage


NextHand

Bombaster
Hotter Fire
Scorch
Firehouse


Discard

Taxpoint Gunman (3/3+1a)
Charge
Mad Man (1/1)
Hotter Fire
Molting Firebird


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Gunpoint Taxman - ($7)
Brorge - ($5)
Jaina - ($3)
Drakk - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman (3/3+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Drakk (1/3 L1)
  • :pschip: [I]Technician[/I]: Brogre (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina (2/3 L1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
    "

Player 1, Turn 5

P1 White vs P2 Red

[details=Starting Hand]
Snapback
Mythmaking
Morningstar Flagbearer
Ardra’s Boulder
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Glorious Ninja x2
Earthquake x2
Mythmaking, Sparring Partner
Bird’s Nest, Ardra’s Boulder
[/details]


###Main:

  • Rook kills Taxman, takes 4 damage
  • Sensei advises Monk, he kills Drakk, levels fizzle
  • Birds ping your tech buildings to 4hp each, safely avoid tower
  • Mythmaking (7)
  • Ardra’s Boulder (5)
  • Morningstar Flagbearer (2)
  • Worker (1)

[details=Workers]
Snapback, Sensei’s Advice, Grappling Hook, Fox Primus, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder (2/8+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Morningstar Flagbearer (2/2)
  • :exhaust: Technician: Smoker (1/1)
  • :target: Lookout:

####In Play:

  • Rook (4/2 from 4 damage lvl 8, two lives)
  • Savior Monk (2/2)
  • Aged Sensei (1/1)
  • Bird’s Nest
  • Tweetie Bird (1/1)
  • Big Bird (1/1)
  • Safe Attacking
  • Mythmaking

###Economy Info:

####Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 2

####Gold:

  • Gold: 1
  • Workers: 9

[details=End of Turn Hand]
Earthquake
Earthquake
[/details]

[details=End of Turn Discard]
Glorious Ninja
Glorious Ninja
[/details]

[details=My Thoughts]
This be GG
[/details]

Yeah I’ll FF here. No idea what I was trying to do but I’d definitely isn’t going to survive your board plus and earthquake coming I’m sure

Completely forgot about earthquake. Fire is not good haha

Your only hope was Blood I think, ramming barrows into Rook.

Your turn for P1, happy to trade decks if ya like!