Something I always have wanted to say suddenly seems appropriate:
“Now, it has finally come to this!”
Game8 P2T5
Tech StartingHand Workers
TECH
Drill Sergeant
Elite Training
STARTING HAND
Flagstone Garrison
Temporal Research
Flagstone Garrison
Fading Argonaut (2/3A, fade 3)
Battle Suits
Stewardess of the Undone (2/3A) (FG draw)
Nullcraft (1/1, flying) (FG draw)
WORKERS
Forgotten Fighter
Time Spiral
Plasmodium
Hardened Mox
Temporal Research
NextHand
Tinkerer
Elite Training
Drill Sergeant
Drill Sergeant
Overeager Cadet
Tech 2 card(s)
Get Paid - ($9)
Garrison - ($6)
Fargo, draw 1 - ($4)
stewardess, bounces bird, draw 1 - ($1)
worker - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Stewardess of the Undone (2/3A)
- Elite:
- Scavenger: Neo Plexus (2/2)
- Technician: Fading Argonaut (2/3, fade 3)
- Lookout: Overeager Cadet (2/1)
In Play:
- Flagstone Garrison (4hp)
Buildings:
- Base HP: 19
- Tech I HP: 2
- Tech II HP: 5 (Peace)
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
In hindsight it probably would have been way better last turn to have skipped a worker and let the nullcraft live instead with him gaining two gold less and me gaining one gold less (nullcraft killing Rook, Zane shove bird to elite). With battle suits in hand that would mean a safe clearing of his board now…
I have to expect a BA and possibly a MoLaC next turn. BA lets the bird directly destroy my tech 1, unless I manage to draw nullcraft or stewardess from a single garrison nut draw (deck of five, 1x cadet replacing itself, that’s 50% probability of hitting the nullcraft or stewardess in time, even more if I count tinkerer into “replaces itself”, even though it doesn’t leave me the out of killing both of his walkers with battle suits)
If I don’t attack, patrolling with cadet probably makes no sense as Zane will just kill two defenders then without taking damage, and maybe not even paying for this if he shoves to scavenger.
Line A
Single garrison, close my eyes and hope for the best, not unlikely to leave me in a spot where I skip the worker, unsure whether I will attack or not.
Line B
Double garrison, Fargo, worker, no attack.
Line C
Worker + tech lab + tech 3 + <battle suits & attack || Fargo> & tech two gunships
Evaluation:
C - just lol. He will know that I don’t have gunship in hand next turn and I throw away my peace engine. Just no.
B - extremely risky, MoLaC gives him directly three runes and BA directly is tech 1 breakdown with BA and some chunk blockers on the table and some serious gas on his side. Yes I then have a ton of cards to play next turn, while his hand runs out.
Have to tech sergeant+air hammer/spy then, when expecting tech 1 breakdown. My next hand then will be 3 out of (nullcraft, tinkerer, cadet, stewardess, drill sergeant) and two out of (the two remaining from the bracket before, battle suits, drill sergeant, air hammer). This means 100% for me to be able to play almost all the units that I want, but not necessarily in the order that I want them to. Also I will be almost out of a reasonable attack range for my next two turns, which is A LOT against growth engine being online. So nope to that idea.
A - this holds a bit of everything. As stated above 50% chance of getting rid of that flyer. Will go that route.
Teching drill sergeant for sure. Not so sure about second tech choice. Decided for elite training.
So it was nullcraft and stewardess, unfortunately in the wrong order, so Zane gets to live another day. Very unfortunate, would really have preferred to skip the worker and have his board cleared completely.
If he has MoLaC, there is not much I can do about it. Besides that the nut draw probably is BA+sharks. At least he then does not have enough money for maxlevel Zane. With so few cards and maybe a BA in hand he probably wants to play two heros for piling up counters, so I’m neglecting him the option to sacrifice Zane. As I want to have all four patrollers in the patrol zone the rest needs no further thinking on my part (at least none that I can see).
Sharks will break my tech 1 building, but with that I hope I can live, especially with at least one Sargeant in hand and two tech 0 units left in the deck.
Now let’s cross fingers and touch wood he has whiffed at least some with his only three cards in hand.