Casual: FrozenStorm ([Past]/Peace/Anarchy) vs Request (Mono-Blue)

Game 2 Player 2, Turn 3

P2 [Past]/Peace/Anarchy vs P1 Purple

Starting Hand

Stewardess of the Undone
Temporal Research
Battle Suits
Tinkerer
Forgotten Fighter

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Chaos Mirror, Steam Tank
Gunpoint Taxman, Stewardess of the Undone


Main:

  • Stewardess of the Undone, peels your Plexus up to your hand (5)
  • Worker (4)
  • Tech 2 Anarchy (0)
Workers

Forgotten Fighter, Hardened Mox, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1armor fade 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Stewardess of the Undone (2/3)
  • :target: Lookout:

In Play:

  • Neo Plexus (2/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Nullcraft
Plasmodium
Gunpoint Taxman
Tinkerer
Temporal Research

End of Turn Discard
My Thoughts

Hmm, Argo is at the magic 4atk to bust my SQL… That’s a bummer, but we’ll press on. Fargo was gonna fade anyway. Chaos Mirror feels like a good tech, good for having Nullcraft deliver a backline blow or getting good trades or something. And Steam Tank b/c he best respect the Gunships XD


P1T4


Tech StartingHand Workers

TECH
Hyperion
Temporal Distortion


STARTING HAND
Nullcraft
Stewardess of the Undone
Forgotten Fighter
Seer


WORKERS
Tinkerer
Plasmodium
Time Spiral
Neo Plexus


NextHand

Now!
Hardened Mox
Temporal Research
Fading Argonaut


Discard

Forgotten Fighter
Seer
Nullcraft
Hyperion
Temporal Distortion


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Stewardess of the Undone returns Fading Argonaut to your hand - ($4)
Forgotten Fighter returns Stewardess to your hand - ($2)
Argonaut and Geiger destroy your Tech 2, Base to 18

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Argonaut (4/4)

In Play:

  • Battle Suits
  • Geiger L1 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 8

Interesting choice

Game 2 Player 2, Turn 4

P2 [Past]/Peace/Anarchy vs P1 Purple

Starting Hand

Nullcraft
Plasmodium
Gunpoint Taxman
Tinkerer
Temporal Research
Fargo + Stewardess (returned to my hand)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Steam Tank, Pirate Gunship
Chaos Mirror, Steam Tank
Gunpoint Taxman, Stewardess of the Undone


Main:

  • Rebuild tech 2
  • Fading Argonaut (6)
  • Nullcraft, ping your Argonaut (4)
  • Gunpoint Taxman (2)
  • Worker (1)
Workers

Plasmodium, Forgotten Fighter, Hardened Mox, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY

In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Neo Plexus (2/2)
  • :exhaust: Technician:
  • :target: Lookout: Fading Argonaut (2/3 fade 3)

In Play:

  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Battle Suits
Steam Tank
Chaos Mirror
Stewardess of the Undone
Temporal Research

End of Turn Discard
My Thoughts

Interesting choice, he’s really afraid I drew well… Well that’s cool, I’ll set up plays for Chaos Mirror and Battle Suits next turn! I’ll tech a gunship as well, 60% I have it for turn 6 if I choose to tech up next turn!

Success! Gunship is in next hand, as is the other Steam Tank. So even if I tech up but get blown up, I’m still in good shape :slight_smile:


P1T5


Tech StartingHand Workers

TECH
Argonaut
Tricycloid


STARTING HAND
Now!
Temporal Research
Hardened Mox
Fading Argonaut


WORKERS
Tinkerer
Plasmodium
Time Spiral
Neo Plexus
Temporal Research


NextHand

Now!
Nullcraft
Hyperion
Argonaut
Argonaut


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech 2 - Present - ($5)
Geiger to L5, blink the Stewardess and return Neo Plexus to your Hand - ($1)
Argonaut trades with your Gunpoint Taxman

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Geiger L5 (3/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 - Present

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

Game 2 Player 2, Turn 5

P2 [Past]/Peace/Anarchy vs P1 Purple

Starting Hand

Battle Suits
Steam Tank
Chaos Mirror
Stewardess of the Undone
Temporal Research

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Overeager Cadet, Pirate Gunship
Steam Tank, Pirate Gunship
Chaos Mirror, Steam Tank
Gunpoint Taxman, Stewardess of the Undone


Main:

  • Nullcraft pings your tech 2 to 4hp
  • Steam Tank (7)
  • Worker (6)
  • Tech 3 (1)
Workers

Neo Plexus, Plasmodium, Forgotten Fighter, Hardened Mox, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY
  • Tech3 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1 fade 2)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Steam Tank (3/6)
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Pirate Gunship
Steam Tank
Tinkerer
Chaos Mirror
Gunpoint Taxman

End of Turn Discard
My Thoughts

Race is on, he’ll be hard-pressed I think to get to my tech 3 with Geiger already maxed out! Teching the other Gunship and an OC, to upgrade-replace the Plexus I’ll worker.

Nice RS draw for Chaos Mirror in case he does manage to break in.


P1T6


Tech StartingHand Workers

TECH
Ready or Not
Unphase


STARTING HAND
Hyperion
Argonaut
Nullcraft
Now!
Argonaut
Seer


WORKERS
Tinkerer
Plasmodium
Time Spiral
Neo Plexus
Temporal Research
Seer


NextHand

Forgotten Fighter
Tricycloid
Fading Argonaut
Temporal Distortion


Discard

Now!
Stewardess of the Undone
Argonaut
Nullcraft
Ready or Not
Unphase


Tech 2 card(s)
Get Paid + float - ($10)
Argonaut - ($7)
Now! on Argonaut, kills your F. Argonaut - ($6)
Hyperion - hits Steam Tank for 5, I draw card - ($1)
Stewardess trades with Steam Tank
Geiger hits your Tech 2 for 3 damage (2HP)
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (4/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Geiger L5 (3/4)
  • Hyperion (5/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10

Game 2 Player 2, Turn 6

P2 [Past]/Peace/Anarchy vs P1 Purple

Starting Hand

Pirate Gunship
Steam Tank
Tinkerer
Chaos Mirror
Gunpoint Taxman
Battle Suits (techn)

Events of Turn:


Upkeep:

  • Get Gold (10+1float)
  • No Techs
All Teched Cards

Overeager Cadet, Pirate Gunship
Steam Tank, Pirate Gunship
Chaos Mirror, Steam Tank
Gunpoint Taxman, Stewardess of the Undone


Main:

  • Pirate Gunship, breaks your tech 2 while obliterating Argo and Hyperion, your base to 18 (5)
  • Zane, hits your base to 16 (3)
  • Nullcraft hits your base to 15
  • Steam Tank (0)
Workers

Neo Plexus, Plasmodium, Forgotten Fighter, Hardened Mox, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 2 ANARCHY
  • Tech3 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Steam Tank (3/6)
  • :target: Lookout:

In Play:

  • Zane (2/2 lvl 1)
  • Pirate Gunship (7/6 haste flying long-range resist 2 obliterate 2)
  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Temporal Research
Pirate Gunship
Overeager Cadet
Stewardess of the Undone
Chaos Mirror

End of Turn Discard
My Thoughts

This is GG, gunships ahoy!


1 Like

oooh very nice, GG sir!

GG WP! I think flickering Stewardess on turn 5 was the only really big mistake you made: probably not worth getting Plexus off the board for that.

Looking at your hand, playing FArgo and floating 2 would have been a better move IMO. You really want to save that Geiger maxband for Hyperions and Tricycloids.

Want to play another?

1 Like

Ahh makes sense. And yes i’m up for more. Any specific deck you want me to play as? Rolled a 42

1 Like

No I’m good with whatever you want to play. Same Q to you though; any specific decks you wanna play against?

Nope, you can pick whatever! I’m going to try out white

1 Like

I’ll stay on my deck. Rolled 69 (nice) so I’ll go first!

GL HF!

Game 3 Player 1, Turn 1

P1 [Past]/Peace/Anarchy vs P2 White

Starting Hand

Neo Plexus
Temporal Research
Tinkerer
Plasmodium
Hardened Mox

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Hardened Mox (1)
  • Worker (0)
Workers

Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Hardened Mox (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

End of Turn Hand

Nullcraft
Battle Suits
Time Spiral
Forgotten Fighter
Fading Argonaut

End of Turn Discard

Plasmodium
Temporal Research
Neo Plexus

My Thoughts

I really want the boot camp giant Mox to work XD Gonna keep plasmo in the deck this time over Tinkerer


Sorry for the delay, busy weekend. glhf!

P2T1


StartingHand Workers

STARTING HAND
Sensei’s Advice
Fox Viper
Safe Attacking
Smoker
Aged Sensei


WORKERS
Aged Sensei


NextHand

Morningstar Flagbearer
Snapback
Fox Primus
Grappling Hook


Discard

Sensei’s Advice
Fox Viper


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Safe Attacking - ($1)
Smoker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Rook L1 (2/4)
  • :pschip: Technician: Smoker (1/1)
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
1 Like

No worries :slight_smile:

Game 3 Player 1, Turn 2

P1 [Past]/Peace/Anarchy vs P2 White

Starting Hand

Nullcraft
Battle Suits
Time Spiral
Forgotten Fighter
Fading Argonaut

Events of Turn:


Upkeep:

  • Get Gold (5+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Stewardess of the Undone, Overeager Cadet


Main:

  • Mox kills Smoker, you draw 1
  • Fading Argonaut (4)
  • Tech 1 (2)
  • Worker (1)
Workers

Forgotten Fighter, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1armor fade 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Hardened Mox (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Temporal Research
Time Spiral
Stewardess of the Undone
Neo Plexus
Nullcraft

End of Turn Discard
My Thoughts

I think what I’d actually like to do is prevent birds :wink: so Zane + Stewardess feels like a good bet. Mox + BC is just a little too slow and gimmicky.

Solid, drew Stewardess, should make for good killin’ next turn then teching up after that.


P2T2


Tech StartingHand Workers

TECH
Ardra’s Boulder
Bird’s Nest


STARTING HAND
Snapback
Grappling Hook
Morningstar Flagbearer
Fox Primus
Savior Monk


WORKERS
Aged Sensei
Morningstar Flagbearer


NextHand

Sensei’s Advice
Ardra’s Boulder
Fox Primus
Fox Viper
Bird’s Nest


Tech 2 card(s)
Get Paid - ($6)
Technician draw
worker - ($5)
Savior Monk - ($3)
Tech 1 - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rook L1 (2/4)
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

Game 3 Player 1, Turn 3

P1 [Past]/Peace/Anarchy vs P2 White

Starting Hand

Temporal Research
Time Spiral
Stewardess of the Undone
Neo Plexus
Nullcraft
Plasmodium (zane techn)

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Overeager Cadet, Flagstone Garrison
Stewardess of the Undone, Overeager Cadet


Main:

  • Stewardess of the Undone, peel Monk to your hand (4)
  • Mox pings Rook
  • Fargo also gives Rook a smacking
  • Nullcraft, kills Rook, you get a card, levels fizzle (2)
  • Worker (1)
Workers

Time Spiral, Plasmodium, Forgotten Fighter, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Stewardess of the Undone (2/3)
  • Fading Argonaut (2/1 fade 2)
  • Nullcraft (1/1)
  • Hardened Mox (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Plasmodium
Battle Suits
Overeager Cadet
Flagstone Garrison

End of Turn Discard
My Thoughts

WTF was I thinking, Zane midband costs 5 not 3… Okay then, we’ll just use Nullcraft. Preventing birds should do the trick for Peace engine to win. Tech a Garrison, 75% to draw it turn 5, just what I want. I’ll leave TR in the deck and worker Time Spiral, next turn plan to lay down OC + Suits, cause havoc, and tech up. If I draw the Garrison, maybe do some Zane chaos with the suits…

MAN today is not my day for pre-teching… Drew the garrison. Oh well, means we can have more fun I guess.


P2T3


Tech StartingHand Workers

TECH
Young Lightning Dragon
Sparring Partner


STARTING HAND
Fox Viper
Sensei’s Advice
Fox Primus
Ardra’s Boulder
Bird’s Nest
Snapback


WORKERS
Aged Sensei
Morningstar Flagbearer
Snapback


NextHand

Sparring Partner
Bird’s Nest
Smoker
Fox Viper
Grappling Hook


Tech 2 card(s)
Get Paid + float - ($9)
Rook on cooldown
Technician draw
worker - ($8)
Ardra’s Boulder - ($6)
Savior Monk - ($4)
Tech 2 - Discipline - ($0)

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder (0/6+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Savior Monk (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Game 3 Player 1, Turn 4

P1 [Past]/Peace/Anarchy vs P2 White

Starting Hand

Plasmodium
Battle Suits
Overeager Cadet
Flagstone Garrison

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Drill Sergeant, Flagstone Garrison
Overeager Cadet, Flagstone Garrison
Stewardess of the Undone, Overeager Cadet


Main:

  • Battle Suits (6)
  • Stewardess, Fargo, and Nullcraft destroy your boulder
  • Mox kills Monk, you get a gold
  • Overeager Cadet
  • Worker (5)
  • Tech 2 Peace (1)
Workers

Plasmodium, Time Spiral, Plasmodium, Forgotten Fighter, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Overeager Cadet (3/2)
  • :target: Lookout:

In Play:

  • Stewardess of the Undone (3/3)
  • Fading Argonaut (3/1 fade 1)
  • Nullcraft (1/1)
  • Hardened Mox (2/1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Neo Plexus
Overeager Cadet
Temporal Research

End of Turn Discard

Flagstone Garrison
Drill Sergeant
Flagstone Garrison

My Thoughts

Boulder… darn. Even with Zane I’m not punching through that. Better to just tech up here, and then play for Zane or Prynn to make waves next turn. Discipline likely means fliers. Fargo’s gonna fade out, that’s a bummer… But still have 9 atk on the board for next turn, barring Sets + SotF