Glad to hear Imp’s doing some work
I killed SQL Abe last turn w/ Haunt and Imp (that’s how I replayed him), so I’m afraid Bert will have to do Abe’s job and the Graveyard will stay, unless you’re maxing Garth to hit the Graveyard
Glad to hear Imp’s doing some work
I killed SQL Abe last turn w/ Haunt and Imp (that’s how I replayed him), so I’m afraid Bert will have to do Abe’s job and the Graveyard will stay, unless you’re maxing Garth to hit the Graveyard
oh… how unattentive… doing some quick changes if you don’t mind. rolling back the spreadsheet and reshuffling
so i won’t trade with Bert, if you’re okay with that. i guess my new draw is slightly worse than the old one of course also depends on your next turn!
Totally fine to change around what’s attacking, and sorry in advance if I have mistakes here, I’m on mobile
P1 Necro/Blood/Fire vs P2 Balance/Discipline/Necro
Deteriorate
Sacrifice the Weak
Lich’s Bargain
Lobber
Bone collector (techn)
War Drums, Bone Collector
Kidnapping, Bone Collector
Lobber, Lich’s Bargain
Jandra, the Negator, Skeletal Archery
Kidnapping
Skeleton Javelineer
Summon Skeletons
Lich’s Bargain
Deteriorate
Fire empire strikes back.
all my kingdoms turn to sand… well, they were built on sand in the first place!
turns out that your imp in t3 didn’t hurt too much after all, as I wrongly assumed having Abe available… also turns out that the redraw last turn was definitely better than the first draw after all. nevertheless grim outlook here
"P1T5
TECH
Vigor Adept
Mind-Parry Monk
STARTING HAND
Merfolk Prospector (1/1)
Nature Reclaims
Lich’s Bargain
Vigor Adept
Tiny Basilisk (1/2)
WORKERS
Forest’s Favor
Playful Panda
Tiger Cub
Ironbark Treant
Tiny Basilisk (1/2)
Training Grounds
Rampant Growth
Verdant Tree
Young Treant (0/2a)
Lich’s Bargain
Vigor Adept
Mind-Parry Monk
Tech 2 card(s)
Get Paid + scav - ($9)
Worker
midori, nature reclaims that graveyard again - ($5)
Vigor Adept - ($1)
prospector - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Ah, well at least card drain is still a helpful thing.
Unless you have a Doom Grasp this is probably going to be GG
P1 Necro/Blood/Fire vs P2 Balance/Discipline/Necro
Kidnapping
Skeleton Javelineer
Summon Skeletons
Lich’s Bargain
Deteriorate
Crash Bomber, Nether Drain
War Drums, Bone Collector
Kidnapping, Bone Collector
Lobber, Lich’s Bargain
Jandra, the Negator, Skeletal Archery
Bone Collector
War Drums
Sacrifice the Weak
Bone Collector
Barring a Doom Grasp I don’t think hardy has, this will be a war Drums finish
graveyard has been reclaimed by nature
Oh right, belay that part then. Also forgot I played 3 cards, fixed my hand / discard to reflect
No doom grasp here atm… You’ll finish me off with tech 1 then?
"P1T6
TECH
Mind-Parry Monk
Doom Grasp
STARTING HAND
Training Grounds
Verdant Tree
Rampant Growth
Spore Shambler
WORKERS
Forest’s Favor
Playful Panda
Tiger Cub
Ironbark Treant
Tiny Basilisk (1/2)
Spore Shambler
Merfolk Prospector (1/1)
Mind-Parry Monk
Training Grounds
Tech 2 card(s)
Get Paid - ($9)
Worker
rebuild tech 2
Summon Grave - ($7)
Cast Rampant Growth on Adept - ($4)
Big Adept kills lobber, takes 1
Build verdant tree - ($2)
Float ($2)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Yeah well, let’s call it gg again… Thanks for the lessons! Gotta focus on my distance teaching coding classes the next few days…
Drakk and Garth are quite good bash brothers at tech 1 or even tech 0 finishes I’m holding war drums and 2x Bone Collectors, so I can nearly make lethal with just that GG WP!
You tech coding classes eh? That’s awesome! Would love to hear more about that sometime!