[Casual] FrozenStorm [Necro]/Blood/Fire vs Hardy [Balance]/Discipline/Necro

Glad to hear Imp’s doing some work

I killed SQL Abe last turn w/ Haunt and Imp (that’s how I replayed him), so I’m afraid Bert will have to do Abe’s job and the Graveyard will stay, unless you’re maxing Garth to hit the Graveyard

oh… how unattentive… doing some quick changes if you don’t mind. rolling back the spreadsheet and reshuffling

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so i won’t trade with Bert, if you’re okay with that. i guess my new draw is slightly worse than the old one :wink: of course also depends on your next turn!

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Totally fine to change around what’s attacking, and sorry in advance if I have mistakes here, I’m on mobile

Game 2 Player 2, Turn 4

P1 Necro/Blood/Fire vs P2 Balance/Discipline/Necro

Starting Hand

Deteriorate
Sacrifice the Weak
Lich’s Bargain
Lobber
Bone collector (techn)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • RS Draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

War Drums, Bone Collector
Kidnapping, Bone Collector
Lobber, Lich’s Bargain


Main:

  • Drakk + midband (3)
  • Deteriorate skeleton, you get 1g (2)
  • Thieving Imp kills YT
  • Lobber, trades with Bert, you draw 1 (1)
  • Replay Lobber from the grave, kill your Garth, Drakk maxbands (0)
Workers

Jandra, the Negator, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 RS Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Lobber (2/1)
  • Thieving Imp (2/2)
  • Drakk (3/4 lvl 6)
  • Graveyard (3hp, holding Pestering Haunt)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Kidnapping
Skeleton Javelineer
Summon Skeletons
Lich’s Bargain
Deteriorate

End of Turn Discard
My Thoughts

Fire empire strikes back.


:scream: all my kingdoms turn to sand… well, they were built on sand in the first place!

turns out that your imp in t3 didn’t hurt too much after all, as I wrongly assumed having Abe available… also turns out that the redraw last turn was definitely better than the first draw after all. nevertheless grim outlook here :grimacing:

"P1T5


Tech StartingHand Workers

TECH
Vigor Adept
Mind-Parry Monk


STARTING HAND
Merfolk Prospector (1/1)
Nature Reclaims
Lich’s Bargain
Vigor Adept
Tiny Basilisk (1/2)


WORKERS
Forest’s Favor
Playful Panda
Tiger Cub
Ironbark Treant
Tiny Basilisk (1/2)


NextHand

Training Grounds
Rampant Growth
Verdant Tree


Discard

Young Treant (0/2a)
Lich’s Bargain
Vigor Adept
Mind-Parry Monk


Tech 2 card(s)
Get Paid + scav - ($9)
Worker
midori, nature reclaims that graveyard again - ($5)
Vigor Adept - ($1)
prospector - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vigor Adept (5/5) - readiness, frenzy
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector (1/1)
  • :pschip: Technician: Master Midori, L1 (2/3)
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
    "

Ah, well at least card drain is still a helpful thing.

Unless you have a Doom Grasp this is probably going to be GG

Game 2 Player 2, Turn 5

P1 Necro/Blood/Fire vs P2 Balance/Discipline/Necro

Starting Hand

Kidnapping
Skeleton Javelineer
Summon Skeletons
Lich’s Bargain
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Crash Bomber, Nether Drain
War Drums, Bone Collector
Kidnapping, Bone Collector
Lobber, Lich’s Bargain


Main:

  • Kidnapping, Vigor Adept kills Midori, you get 1g (4)
  • Deteriorate Prospector, you draw 1 (3)
  • Skeleton Javelineer, hasted, works with Drakk to break your tech 2, your base to 18 (2)
  • Imp hits your tech 1 to 1hp
  • Heros Hall, my base to 18 (0)
Workers

Jandra, the Negator, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • HH HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Lobber (2+1,1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Skeleton Javelineer (1/1)
  • Thieving Imp (2/2)
  • Drakk (3/4 lvl 6)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Bone Collector
War Drums
Sacrifice the Weak
Bone Collector

End of Turn Discard
My Thoughts

Barring a Doom Grasp I don’t think hardy has, this will be a war Drums finish


graveyard has been reclaimed by nature

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Oh right, belay that part then. Also forgot I played 3 cards, fixed my hand / discard to reflect

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No doom grasp here atm… You’ll finish me off with tech 1 then?

"P1T6


Tech StartingHand Workers

TECH
Mind-Parry Monk
Doom Grasp


STARTING HAND
Training Grounds
Verdant Tree
Rampant Growth
Spore Shambler


WORKERS
Forest’s Favor
Playful Panda
Tiger Cub
Ironbark Treant
Tiny Basilisk (1/2)
Spore Shambler


NextHand

Merfolk Prospector (1/1)
Mind-Parry Monk
Training Grounds


Tech 2 card(s)
Get Paid - ($9)
Worker
rebuild tech 2
Summon Grave - ($7)
Cast Rampant Growth on Adept - ($4)
Big Adept kills lobber, takes 1
Build verdant tree :slight_smile: - ($2)

Float ($2)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vigor Adept (5/2a) - readiness, frenzy
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave Stormborne, L1 (2/3) - sparkshot
  • :target: Lookout:

In Play:

  • Rich Earth
  • Verdant Tree HP: 3

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 1
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
    "

Yeah well, let’s call it gg again… Thanks for the lessons! :wink:Gotta focus on my distance teaching coding classes the next few days…

Drakk and Garth are quite good bash brothers at tech 1 or even tech 0 finishes :wink: I’m holding war drums and 2x Bone Collectors, so I can nearly make lethal with just that :wink: GG WP!

You tech coding classes eh? That’s awesome! Would love to hear more about that sometime!