Mmmm I’m 99% sure multicolor penalty doesn’t apply to building cards, but FWIW it’s not going to matter as I’m going to pay the penalty on my tech1 on my next turn right now. I’ll check the rules thread and edit in.
EDIT: @hardy83 it wasn’t already in the rules thread b/c it’s in the rulebook! Posted a reminder in the rules thread to help anyone else who is confused JIC other people go searching there!
Game 1 Player 1, Turn 2
P1 Necro/Blood/Fire vs P2 Balance/Discipline/Necro
Starting Hand
Skeletal Archery
Deteriorate
Thieving Imp
Pestering Haunt
Skeleton Javelineer
Events of Turn:
Upkeep:
- Get Gold (5+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Lobber, Lich’s Bargain
Main:
- Thieving Imp, discard #4 of 5 (3)
- Pestering Haunt
- Worker (2)
- Tech 1 (0)
Workers
Skeleton Javelineer, Poisonblade Rogue
-
Patrol as below
- Discard 2 rs Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Thieving Imp (2/2)
-
Lookout:
In Play:
- Pestering Haunt (1/1)
- Graveyard (3hp)
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
End of Turn Hand
Deteriorate
Sacrifice the Weak
Summon Skeletons
Skeletal Archery
End of Turn Discard
My Thoughts
Lobber is the MVP of this combo, as is LB, so we’re teching those for sure.