[Casual] Frozenstorm ([Growth]/Strength/Finesse) vs AncientSlumber ([Anarchy]/Demon/Balance)

Game 2 Player 1, Turn 3

P2 Growth/Strength/Finesse vs P1 Anarchy/Demonz/Balance

Starting Hand

Forest’s Favor
Playful Panda
Merfolk Prospector
Rampant Growth
Spore Shambler

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Blooming Ancient x2
Bird’s Nest x2


Main:

  • Forest’s Favor Rook, kill Brogre (3)
  • Merfolk Prospector (2)
  • Tech 1 (0)
  • Worker
Workers

Rampant Growth, Verdant Tree, Tiger Cub

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Merfolk Prospector (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Ironbark Treant (1/2+2armor)
  • :target: Lookout:

In Play:

  • Rook (3/2 lvl 1, +)
  • Rich Earth

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Bird’s Nest
Young Treant
Bird’s Nest
Blooming Ancient

End of Turn Discard
My Thoughts

Hmm so probably what’s going to happen here is rook will die and then AS will play for a turn 4 meta? I think my plan needs to be tech up next turn, so gonna grab the ancients. probably put a hero down to block also


P2T3


Tech StartingHand Workers

TECH
Surprise Attack
Dark Pact


STARTING HAND
Tiny Basilisk
Scorch
Mad Man
Makeshift Rambaster
Careless Musketeer


WORKERS
Bombaster
Bloodburn
Scorch


NextHand

Charge
Makeshift Rambaster
Pillage
Dark Pact


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Vandy kills MP
Tiny Basilisk - ($4)
Careless Musketeer - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2a)
  • :psfist: Elite: Nautical Dog (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Careless Musketeer (2/1)
  • :target: Lookout:

In Play:

  • Vandy, lvl 3 (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Game 2 Player 1, Turn 4

P2 Growth/Strength/Finesse vs P1 Anarchy/Demonz/Balance

Starting Hand

Bird’s Nest
Young Treant
Bird’s Nest
Blooming Ancient

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Two Step, Nimble Fencer
Blooming Ancient x2
Bird’s Nest x2


Main:

  • Bird’s Nest (5)
  • Rook trades TB, Vandy maxbands w/ no doom trigger
  • Worker
  • Tech 2 Growth (1)
Workers

Rampant Growth, Verdant Tree, Tiger Cub

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Ironbark Treant (1/2+2armor)
  • :target: Lookout:

In Play:

  • Tweetie Bird (1/1)
  • Big Bird (1/1)
  • Rich Earth

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Playful Panda
Blooming Ancient
Spore Shambler
Forest’s Favor

End of Turn Discard
My Thoughts

Nope I get my birds! but now I’m definitely not keeping rook lol, not unless I just max him right here. Wouldn’t be the worst call ever but not worth, I’d rather just trade him away to that Vandy, max her right now, hope to kill her next turn (hopefully with ancient runes on the birds, but shambler runes if not)


Things are looking up!

P2T4


Tech StartingHand Workers

TECH
Metamorphosis
Gunpoint Taxman


STARTING HAND
Dark Pact
Charge
Pillage
Makeshift Rambaster
Surprise Attack
Mad Man


WORKERS
Bombaster
Bloodburn
Scorch
Charge


NextHand

Pillage
Dark Pact
Metamorphosis
Bloodrage Ogre (3/2)


Tech 2 card(s)
Get Paid - ($8)
Dark Pact, draw 2, base to 18
Zane - ($6)
Surprise Attack - ($1)
Pillage, your base to 18, steal your 1 gold
Vandy kills Treant, you draw
Shark 1 and Zane destroy your tech 2, your base to 16
Shark 2 and Dog destroy your tech 1, your base to 14
Musketeer taps to kill a bird, my base to 17
Worker - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy, lvl 5 (4/4)
  • Zane, lvl 1 (2/2)
  • Nautical Dog (1/1)
  • Careless Musketeer (2/1)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Game 2 Player 1, Turn 5

P2 Growth/Strength/Finesse vs P1 Anarchy/Demonz/Balance

Starting Hand

Playful Panda
Blooming Ancient
Spore Shambler
Forest’s Favor
Blooming Ancient

Events of Turn:


Upkeep:

  • Get Gold (8+1float-1stolen)
  • draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Spirit of the Panda, Nimble Fencer
Two Step, Nimble Fencer
Blooming Ancient x2
Bird’s Nest x2


Main:

  • Arg + midband (4)
  • Spore Shambler (1)
  • Share a rune with Bird (0)
  • Big Bird kills Zane, arg maxbands
  • Worker
Workers

Forest’s Favor, Bird’s Nest, Rampant Growth, Verdant Tree, Tiger Cub

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 5
  • Tech2 HP: DOWN, GROWTH

In Patrol:

  • :psblueshield: Squad Leader: Arg (1/5+1armor, lvl 5)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Water Elemental (3/3)
  • :target: Lookout:

In Play:

  • Big Bird (2/2, +)
  • Wisp (0/1)
  • Spore Shambler (1/2, +)
  • Rich Earth

Economy Info:

Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Ironbark Treant
Two Step
Young Treant
Bird’s Nest
Nimble Fencer

End of Turn Discard
My Thoughts

Could really use a tower here but if I can’t get it easily, I spose I just kill Zane and hope to cause more damage next turn…


P2T5


Tech StartingHand Workers

TECH
Disguised Monkey
Disguised Monkey


STARTING HAND
Bloodrage Ogre (3/2)
Dark Pact
Metamorphosis
Pillage


WORKERS
Bombaster
Bloodburn
Scorch
Charge


NextHand

Gunpoint Taxman
Surprise Attack
Tiny Basilisk (1/2a)
Mad Man
Makeshift Rambaster


Discard

Nautical Dog (2/1)
Careless Musketeer (2/1)
Metamorphosis
Bloodrage Ogre (3/2)
Dark Pact
Pillage
Disguised Monkey
Disguised Monkey


Tech 2 card(s)
Get Paid - ($9)
Midori - ($7)
Musketeer taps to kills wisp, my base to 16
Dog deals 1 to Arg through the armor and dies
Metamorphosis - ($1)
Vandy readily attacks your base to 8

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Midori, lvl 8 (6/7a, Invisible, Readiness)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy, lvl 5 (6/6, Invisible, Readiness)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 1
  • Workers: 9

Oh why are you patrolling?? Afraid I have Dinosize or Stampede or something?

Game 2 Player 1, Turn 6

P2 Growth/Strength/Finesse vs P1 Anarchy/Demonz/Balance

Starting Hand

Ironbark Treant
Two Step
Young Treant
Bird’s Nest
Nimble Fencer

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Discord, Star-Crossed Starlet
Spirit of the Panda, Nimble Fencer
Two Step, Nimble Fencer
Blooming Ancient x2
Bird’s Nest x2


Main:

  • Arg suicides into Midori, armor comes off, levels fizzle
  • River (7)
  • Fencer (5)
  • Two Step Bird and Fencer (3)
  • WE Suicides into Midori, Bird kills him, River midbands
  • Fencer breaks your hero’s hall, your base to 14
  • Tower (0)
  • Worker
Workers

Ironbark Treant, Forest’s Favor, Bird’s Nest, Rampant Growth, Verdant Tree, Tiger Cub

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 8
  • Tech1 HP: 5
  • Tech2 HP: 5, GROWTH
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Spore Shambler (1/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: River (2/4 lvl 3)
  • :target: Lookout:

In Play:

  • Big Bird (4/4, +, dancing)
  • Nimble Fencer (4/5, dancing)
  • Two Step
  • Rich Earth

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Merfolk Prospector
Nimble Fencer
Young Treant
Star-Crossed Starlet

End of Turn Discard
My Thoughts

Well, it’s for sure gonna be close!


2 Likes

Bah, I totally forgot that the Tower needs to build in order for you to attack my heroes, could have won this game :confused: kindda thinking about just quitting after this mistake, not sure I can win anymore. Anyway I’ll see what I can do this turn and let you know

1 Like

I mean it’s fair to respect the Stampede, I didn’t have it but if I did you’re risking just straight up losing and that’s fair to respect.

We can come back to later but I think the real mistake here was going so hard at my buildings turn 4 with Zane and sharks. I can only assume with that dark pact you had rambaster or mad man, you can break the tech 2 with just that (even still kill a bird if it’s rambaster), tech up and lay midori as a blocker, and go for the 3 hero meta on turn 5. That would have been the true disaster case for me.

Patience is key with meta. You want to be doing just enough to skate the edge of keeping Vandy safe for it.

2 Likes

Makes sense, I still need to learn how to play that play-style correctly :slight_smile: anyway I just don’t feel like continuing this game, GGWP!

1 Like

GG WP! Learn something new each game :slight_smile:

Your turn to go first, or if you like we can swap over to the other deck

Actually we played out the rest of the matches of the tournament already (I’ve been doing horribly btw, currently 1-3). Tonight I’ll probably play this matchup, so I don’t think we have enough time for another game :slight_smile: I’ll let you know once the next one starts ^^

1 Like

Sounds good!