Game 2 Player 1, Turn 3
P2 Growth/Strength/Finesse vs P1 Anarchy/Demonz/Balance
Starting Hand
Forest’s Favor
Playful Panda
Merfolk Prospector
Rampant Growth
Spore Shambler
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in (except turn 1)
All Teched Cards
Blooming Ancient x2
Bird’s Nest x2
Main:
-
Forest’s Favor Rook, kill Brogre (3)
- Merfolk Prospector (2)
- Tech 1 (0)
- Worker
Workers
Rampant Growth, Verdant Tree, Tiger Cub
-
-
Patrol as below
- Discard 2 Draw 3 rs draw 1
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Merfolk Prospector (1/1+1armor)
-
Elite:
-
Scavenger:
-
Technician: Ironbark Treant (1/2+2armor)
-
Lookout:
In Play:
- Rook (3/2 lvl 1, +)
- Rich Earth
Economy Info:
Cards:
Gold:
End of Turn Hand
Bird’s Nest
Young Treant
Bird’s Nest
Blooming Ancient
End of Turn Discard
My Thoughts
Hmm so probably what’s going to happen here is rook will die and then AS will play for a turn 4 meta? I think my plan needs to be tech up next turn, so gonna grab the ancients. probably put a hero down to block also
P2T3
Tech StartingHand Workers
TECH
Surprise Attack
Dark Pact
STARTING HAND
Tiny Basilisk
Scorch
Mad Man
Makeshift Rambaster
Careless Musketeer
WORKERS
Bombaster
Bloodburn
Scorch
NextHand
Charge
Makeshift Rambaster
Pillage
Dark Pact
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Vandy kills MP
Tiny Basilisk - ($4)
Careless Musketeer - ($2)
Heroes’ Hall - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Tiny Basilisk (1/2a)
-
Elite: Nautical Dog (2/1)
-
Scavenger:
-
Technician: Careless Musketeer (2/1)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Game 2 Player 1, Turn 4
P2 Growth/Strength/Finesse vs P1 Anarchy/Demonz/Balance
Starting Hand
Bird’s Nest
Young Treant
Bird’s Nest
Blooming Ancient
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 cards in (except turn 1)
All Teched Cards
Two Step, Nimble Fencer
Blooming Ancient x2
Bird’s Nest x2
Main:
- Bird’s Nest (5)
- Rook trades TB, Vandy maxbands w/ no doom trigger
- Worker
- Tech 2 Growth (1)
Workers
Rampant Growth, Verdant Tree, Tiger Cub
-
-
Patrol as below
- Discard 2 Draw 3 rs draw 1
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Ironbark Treant (1/2+2armor)
-
Lookout:
In Play:
- Tweetie Bird (1/1)
- Big Bird (1/1)
- Rich Earth
Economy Info:
Cards:
Gold:
End of Turn Hand
Playful Panda
Blooming Ancient
Spore Shambler
Forest’s Favor
End of Turn Discard
My Thoughts
Nope I get my birds! but now I’m definitely not keeping rook lol, not unless I just max him right here. Wouldn’t be the worst call ever but not worth, I’d rather just trade him away to that Vandy, max her right now, hope to kill her next turn (hopefully with ancient runes on the birds, but shambler runes if not)
Things are looking up!
P2T4
Tech StartingHand Workers
TECH
Metamorphosis
Gunpoint Taxman
STARTING HAND
Dark Pact
Charge
Pillage
Makeshift Rambaster
Surprise Attack
Mad Man
WORKERS
Bombaster
Bloodburn
Scorch
Charge
NextHand
Pillage
Dark Pact
Metamorphosis
Bloodrage Ogre (3/2)
Tech 2 card(s)
Get Paid - ($8)
Dark Pact, draw 2, base to 18
Zane - ($6)
Surprise Attack - ($1)
Pillage, your base to 18, steal your 1 gold
Vandy kills Treant, you draw
Shark 1 and Zane destroy your tech 2, your base to 16
Shark 2 and Dog destroy your tech 1, your base to 14
Musketeer taps to kill a bird, my base to 17
Worker - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Vandy, lvl 5 (4/4)
- Zane, lvl 1 (2/2)
- Nautical Dog (1/1)
- Careless Musketeer (2/1)
Buildings:
-
Base HP: 17
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Game 2 Player 1, Turn 5
P2 Growth/Strength/Finesse vs P1 Anarchy/Demonz/Balance
Starting Hand
Playful Panda
Blooming Ancient
Spore Shambler
Forest’s Favor
Blooming Ancient
Events of Turn:
Upkeep:
- Get Gold (8+1float-1stolen)
- draw 1 techn
- Tech 2 cards in (except turn 1)
All Teched Cards
Spirit of the Panda, Nimble Fencer
Two Step, Nimble Fencer
Blooming Ancient x2
Bird’s Nest x2
Main:
- Arg + midband (4)
- Spore Shambler (1)
- Share a rune with Bird (0)
- Big Bird kills Zane, arg maxbands
- Worker
Workers
Forest’s Favor, Bird’s Nest, Rampant Growth, Verdant Tree, Tiger Cub
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 14
- Tech1 HP: 5
- Tech2 HP: DOWN, GROWTH
In Patrol:
-
Squad Leader: Arg (1/5+1armor, lvl 5)
-
Elite:
-
Scavenger:
-
Technician: Water Elemental (3/3)
-
Lookout:
In Play:
- Big Bird (2/2, +)
- Wisp (0/1)
- Spore Shambler (1/2, +)
- Rich Earth
Economy Info:
Cards:
Gold:
End of Turn Hand
Ironbark Treant
Two Step
Young Treant
Bird’s Nest
Nimble Fencer
End of Turn Discard
My Thoughts
Could really use a tower here but if I can’t get it easily, I spose I just kill Zane and hope to cause more damage next turn…
P2T5
Tech StartingHand Workers
TECH
Disguised Monkey
Disguised Monkey
STARTING HAND
Bloodrage Ogre (3/2)
Dark Pact
Metamorphosis
Pillage
WORKERS
Bombaster
Bloodburn
Scorch
Charge
NextHand
Gunpoint Taxman
Surprise Attack
Tiny Basilisk (1/2a)
Mad Man
Makeshift Rambaster
Discard
Nautical Dog (2/1)
Careless Musketeer (2/1)
Metamorphosis
Bloodrage Ogre (3/2)
Dark Pact
Pillage
Disguised Monkey
Disguised Monkey
Tech 2 card(s)
Get Paid - ($9)
Midori - ($7)
Musketeer taps to kills wisp, my base to 16
Dog deals 1 to Arg through the armor and dies
Metamorphosis - ($1)
Vandy readily attacks your base to 8
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Midori, lvl 8 (6/7a, Invisible, Readiness)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Vandy, lvl 5 (6/6, Invisible, Readiness)
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Oh why are you patrolling?? Afraid I have Dinosize or Stampede or something?
Game 2 Player 1, Turn 6
P2 Growth/Strength/Finesse vs P1 Anarchy/Demonz/Balance
Starting Hand
Ironbark Treant
Two Step
Young Treant
Bird’s Nest
Nimble Fencer
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards in (except turn 1)
All Teched Cards
Discord, Star-Crossed Starlet
Spirit of the Panda, Nimble Fencer
Two Step, Nimble Fencer
Blooming Ancient x2
Bird’s Nest x2
Main:
- Arg suicides into Midori, armor comes off, levels fizzle
- River (7)
- Fencer (5)
-
Two Step Bird and Fencer (3)
- WE Suicides into Midori, Bird kills him, River midbands
- Fencer breaks your hero’s hall, your base to 14
- Tower (0)
- Worker
Workers
Ironbark Treant, Forest’s Favor, Bird’s Nest, Rampant Growth, Verdant Tree, Tiger Cub
-
-
Patrol as below
- Discard 2 Draw 1 rs Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 8
- Tech1 HP: 5
- Tech2 HP: 5, GROWTH
- Tower HP: 4
In Patrol:
-
Squad Leader: Spore Shambler (1/2+1armor)
-
Elite:
-
Scavenger:
-
Technician: River (2/4 lvl 3)
-
Lookout:
In Play:
- Big Bird (4/4, +, dancing)
- Nimble Fencer (4/5, dancing)
- Two Step
- Rich Earth
Economy Info:
Cards:
Gold:
End of Turn Hand
Merfolk Prospector
Nimble Fencer
Young Treant
Star-Crossed Starlet
End of Turn Discard
My Thoughts
Well, it’s for sure gonna be close!
2 Likes
Bah, I totally forgot that the Tower needs to build in order for you to attack my heroes, could have won this game kindda thinking about just quitting after this mistake, not sure I can win anymore. Anyway I’ll see what I can do this turn and let you know
1 Like
I mean it’s fair to respect the Stampede, I didn’t have it but if I did you’re risking just straight up losing and that’s fair to respect.
We can come back to later but I think the real mistake here was going so hard at my buildings turn 4 with Zane and sharks. I can only assume with that dark pact you had rambaster or mad man, you can break the tech 2 with just that (even still kill a bird if it’s rambaster), tech up and lay midori as a blocker, and go for the 3 hero meta on turn 5. That would have been the true disaster case for me.
Patience is key with meta. You want to be doing just enough to skate the edge of keeping Vandy safe for it.
2 Likes
Makes sense, I still need to learn how to play that play-style correctly anyway I just don’t feel like continuing this game, GGWP!
1 Like
GG WP! Learn something new each game
Your turn to go first, or if you like we can swap over to the other deck
Actually we played out the rest of the matches of the tournament already (I’ve been doing horribly btw, currently 1-3). Tonight I’ll probably play this matchup, so I don’t think we have enough time for another game I’ll let you know once the next one starts ^^
1 Like