Casual: FrozenStorm [Future]/Peace/Necro vs Skitter [Past]/Discipline/Disease

G’luck! Haffun!

P2T1


StartingHand Workers

STARTING HAND
Neo Plexus
Fading Argonaut
Tinkerer
Temporal Research
Forgotten Fighter


WORKERS
Tinkerer


NextHand

Hardened Mox
Nullcraft
Plasmodium
Time Spiral
Battle Suits


Discard

Neo Plexus
Temporal Research
Forgotten Fighter


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fading Argonaut - ($2)
Grave - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: 2/3 Fading Argonaut
    [B]In Play:[/B]
  • 2/3 Grave Stormborne
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

He mentioned the Grave+Plague Lab combo, which wasn’t even what made me go Discipline (though I do love how all 3 Heroes synergize with Plab). He might be sleeping on Sparring Partner’s importance, though I doubt it. If ““Sword Chucker Grave”” is a known combo on the forum, then people have certainly used Spartner’s synergy as well since it’s across the same factions. There’s a strong chance of him teching anti-building. That’s disappointing, but at least Plab has an into-play effect.

Would have been nice to draw my Fargo turn 1 :wink:

Game 2 Player 1, Turn 2

P1 [Future]/Peace/Necro vs P2 [Past]/Discipline/Disease

[details=Starting Hand][spoiler]

[/spoiler][/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5+1float)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Hooded Executioner, Nether Drain
[/details]


###Main:

Battle Suits + Tech 1, Patrolled Plexus in Scav… I screwed this up via edit

[details=Workers]
Forgotten Fighter, Hardened Mox
[/details]

P2T2


Tech StartingHand Workers

TECH
Sparring Partner
Sparring Partner


STARTING HAND
Nullcraft
Plasmodium
Hardened Mox
Time Spiral
Battle Suits


WORKERS
Tinkerer
Plasmodium


NextHand

Sparring Partner
Temporal Research
Time Spiral
Battle Suits
Neo Plexus


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hardened Mox - ($2)
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: 2/3 Fading Argonaut (2 time runes)
  • :psfist: [I]Elite[/I]: 1/1 Hardened Mox
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • 2/3 Grave Stormborne
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

He mentioned the Grave+Plague Lab combo, which wasn’t even what made me go Discipline (though I do love how all 3 Heroes synergize with Plab). He might be sleeping on Sparring Partner’s importance, though I doubt it. If ““Sword Chucker Grave”” is a known combo on the forum, then people have certainly used Spartner’s synergy as well since it’s across the same factions. There’s a strong chance of him teching anti-building. That’s disappointing, but at least Plab has an into-play effect.

Game 2 Player 1, Turn 3

P1 [Future]/Peace/Necro vs P2 [Past]/Discipline/Disease

[details=Starting Hand]
Plasmodium
Tinkerer
Fading Argonaut
Hooded Executioner
Nether Drain
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Overeager Cadet, Flagstone Garrison
Hooded Executioner, Nether Drain
[/details]


###Main:

  • Fading Argonaut (5)
  • Hooded Executioner (3)
  • Vir (1)
  • Worker (0)

[details=Workers]
Tinkerer, Forgotten Fighter, Hardened Mox
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner (4/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Neo Plexus (3/2)
  • :exhaust: Technician:
  • :target: Lookout: Fading Argonaut (3/3 fade 3)

####In Play:

  • Vir (2/3 lvl 1)
  • Battle Suits

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Time Spiral
Temporal Research
Nullcraft
Nether Drain
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts][spoiler]
Bummer, he (she? I think she mentioned having a husband in another thread, not sure. I should be more gender neutral in my comments, let’s go with they) didn’t take the bait. It’d be fun to have Time Spiral here to erase the Fargo, but that’s okay. Is Skit planning to buff Mox w/ Sparring Partner, and then Lab? I can’t imagine why they’d want it otherwise. I don’t really like this plan, it’s going to go too slow for them. Stewardess and Versatile Style are also strong possibilities, so I’ll put my Fargo in Looky so Plexus gets bounced (if anyone).

Grabbing a Garrison and Cadet for next cycle, planning to tech up next turn as I’ve got a pretty solid wall. Putting Vir out here for better board position and b/c if I misdraw, Vir can fix it.

Workering Tinkerer b/c I wanna keep Plasmo around as a potential draw assist for TR. Not sure that’s the best move but that’s why this is practice :slight_smile:

Solid, drew Nether Drain, plasmo probably would have been better but at least it isn’t garrison, and it means I can suicide Vir if needed
[/spoiler][/details]

P2T3


Tech StartingHand Workers

TECH
Origin Story
Carrion Curse


STARTING HAND
Battle Suits
Time Spiral
Neo Plexus
Sparring Partner
Temporal Research


WORKERS
Tinkerer
Plasmodium
Time Spiral


NextHand

Temporal Research
Nullcraft
Forgotten Fighter
Sparring Partner


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Sparring Partner - ($5)
Neo Plexus - ($3)
Grave to lvl3 - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: 2/3 Fading Argonaut (1 time rune)
  • :psfist: [I]Elite[/I]: 2/2 Neo Plexus
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: 3/4 Grave Stormborne
  • :target: [I]Lookout[/I]: 1/1 Hardened Mox
    [B]In Play:[/B]
  • 2/2 Sparring Partner
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

I can wait a bit on Tech II. I’m not going to units anyway, and I’ll want to protect my Plabs from Assimilate with Carrion Curse / Origin Story.

Game 2 Player 1, Turn 4

P1 [Future]/Peace/Necro vs P2 [Past]/Discipline/Disease

[details=Starting Hand]
Time Spiral
Temporal Research
Nullcraft
Nether Drain
(OC on top)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Overeager Cadet, Drill Sergeant
Overeager Cadet, Flagstone Garrison
Hooded Executioner, Nether Drain
[/details]


###Main:

  • Peek at top card, let that dog lie
  • Time Spiral your Fargo, it fades away (6)
  • Hoodie trades with Grave, Vir to level 3, you get a card
  • Worker (5)
  • Tech 2 Peace (1)

[details=Workers]
Tinkerer, Forgotten Fighter, Hardened Mox
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

####In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3+1armor fade 2)
  • :psfist: Elite:
  • :pspig: Scavenger: Neo Plexus (3/2)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vir (2/3 lvl 3)
  • Battle Suits

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 8

[details=End of Turn Hand]
Overeager Cadet
Flagstone Garrison
Plasmodium
Overeager Cadet
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Teching up, staying pretty safe, this is a solid spot :slight_smile: Grabbing one DS to play from Hand (hopefully? Vir help a brother) and another OC, next tech likely KotC + DS
[/details]

"P2T4


Tech StartingHand Workers

TECH
Plague Lab
Plague Lab


STARTING HAND
Forgotten Fighter
Nullcraft
Sparring Partner
Temporal Research
Origin Story


WORKERS
Tinkerer
Plasmodium
Time Spiral
Temporal Research


NextHand

Battle Suits
Carrion Curse
Plague Lab
Origin Story
Forgotten Fighter


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II (Disease) - ($4)
Nullcraft - ($2)
Spartner spars with Nullcraft
Spartner gets a second wind - ($0)
Spartner spars with Hardened Mox
Mox and Nullcraft kill Fargo

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: 2/2 Neo Plexus
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • 2/2 Sparring Partner
  • 2/2 Nullcraft
  • 2/2 Hardened Mox
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Oh wait, Origin Story won’t actually keep him from casting anything (unless he doesn’t have the gold to resummon, for some reason). That probably should have been a second Curse.

"

Game 2 Player 1, Turn 5

P1 [Future]/Peace/Necro vs P2 [Past]/Discipline/Disease

[details=Starting Hand]
Overeager Cadet
Flagstone Garrison
Plasmodium
Overeager Cadet (ds on top)
Drill Sergeant (from oc)
Hooded exec (from ds)
Time spiral (from oc)
Nether Drain (from hoodie)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Knight of the Conclave x2
Overeager Cadet, Drill Sergeant
Overeager Cadet, Flagstone Garrison
Hooded Executioner, Nether Drain
[/details]


###Main:

  • Peek at top card, this is good
  • Flagstone Garrison (6)
  • Overeager Cadet, draw 1
  • Drill Sergeant, draw 1 (3)
  • Overeager Cadet, draw 1 DS +1
  • Hooded Executioner, draw 1, DS +1 (1)
  • Vir trades with your Plexus, levels fizzle
  • Give two runes to my Plexus, she smokes your tech 2, your base to 18
  • Worker (0)

[details=Workers]
Time Spiral, Temporal Research, Tinkerer, Forgotten Fighter, Hardened Mox
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

####In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (3/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Overeager Cadet (3/2)
  • :exhaust: Technician: Hooded Executioner (4/3)
  • :target: Lookout:

####In Play:

  • Drill Sergeant (3/3)
  • Neo Plexus (5/4, +2/2)
  • Battle Suits
  • Flagstone Garrison (4hp)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Nullcraft
Fading Argonaut
Knight of the Conclave
Knight of the Conclave
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Nope teching 2x KotC, going to run this deck til I get DS and Nullcraft out…
Well I got DS right away (excellent!) but no Nullcraft (hoodie though), that still gives me 2 runes and if I’m down to give up Vir, I can stop the Plague Lab (which really isn’t a huge deal, but if I can why not do it eh?). So I’ll load up Plexus to break it down, and we’ll hope there’s no Stewardess in hand to delete those runes for me. Next turn we fetch the other DS, play the KotC for runes, and run him over
[/details]

"P2T5


Tech StartingHand Workers

TECH
Plague Lab
Plague Lab


STARTING HAND
Battle Suits
Carrion Curse
Plague Lab
Origin Story
Forgotten Fighter


WORKERS
Tinkerer
Plasmodium
Time Spiral
Temporal Research
Forgotten Fighter


NextHand

Carrion Curse
Fading Argonaut
Plague Lab
Origin Story
Sparring Partner


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Orpal - ($6)
Orpal to lvl6 - ($1)
Spartner spars with Orpal
Orpal sacrifices Spartner to give Drill Sergeant -1/-1
Nullcraft kills Drill Sergeant, -1/-1 to Squad Leader and Neo Plexus
Hardened Mox kills Squad Leader

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: 3/6 Orpal Gloor
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • 2/2 Hardened Mox
  • 2/2 Nullcraft
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

Your ordering needs to be reversed for this to work that way, FYI (the thing that deals the killing blow needs to be a -1/1 rune).

It doesn’t affect anything in this instance (nullcraft attacking before the rune gets applied doesn’t matter, it isn’t taking damage back anyway), but say for example if you wanted to use the -1/1 first and then attack with something that would take damage back (applying the -1/1 first to reduce that damage back), you wouldn’t trigger Orpals maxband applying the -1/1 first; It’s gotta come after the attacker takes on the full-powered defender

Game 2 Player 1, Turn 6

P1 [Future]/Peace/Necro vs P2 [Past]/Discipline/Disease

[details=Starting Hand]
Nullcraft
Fading Argonaut
Knight of the Conclave
Knight of the Conclave
Plasmo (Kotc)
Nether Drain (kotc)
Nether Drain (Nullcraft, hm)
Boot Camp (Fargo, bummer)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Drill Sergeant, Boot Camp
Knight of the Conclave x2
Overeager Cadet, Drill Sergeant
Overeager Cadet, Flagstone Garrison
Hooded Executioner, Nether Drain
[/details]


###Main:

  • Garth + lvl 3 (5)
  • Knight of the Conclave, draw 1
  • Knight of the Conclave, draw 1
  • Nether Drain Orpal, Garth to lvl 5 (4)
  • Cadet trades into orpal, orpal to 3hp
  • Plexus kills Orpal, Garth maxbands and fetches a Drill Sergeant
  • Nullcraft, DS+1 Draw1 (2)
  • Fading Argonaut, DS+1 Draw 1 (0)
  • Give a rune to Hoodie, he breaks your tech 2 again, your base to 16
  • Give the other rune to Nullcraft, it kills your nullcraft

[details=Workers]
Time Spiral, Temporal Research, Tinkerer, Forgotten Fighter, Hardened Mox
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

####In Patrol:

  • :psblueshield: Squad Leader: Garth (3/4+1armor lvl 7)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Fading Argonaut (3/3)

####In Play:

  • Drill Sergeant (3/3)
  • Hooded Executioner (5/4)
  • Knight of the Conclave (forecast 3)
  • Knight of the Conclave (forecast 3)
  • Battle Suits
  • Flagstone Garrison (4hp)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Neo Plexus
Overeager Cadet
Drill Sergeant
Overeager Cadet
Boot Camp
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Well, that was unexpected but I suppose I should have thought about it! Still, not at all a disaster, just means I definitely want to dig up this Nether Drain before I fetch DS. Teching the other DS and a Boot Camp to help swing a killblow next turn (this turn goal is just re-break tech 2).

Well sadly Nether Drain was bottom deck, one less rune to work with, let’s see how the reshuffle goes… Eh, Nether Drain then Boot Camp. No OCs :confused: Oh well, they’ll just both get double runes next turn. At least I didn’t draw DS when I couldn’t play it. Game’s pretty well locked up. Expect I’ll see Prynn next, doubt he’d bring Origin Story but don’t doubt Stewardess is floating in there so I’ll put Fargo in Looky and Garth in front
[/details]

That is not how Orpal’s maxband reads.

2 Likes

she is right. the trigger is simpler than that. it just need to be a -1 runed unit to die, it does not matter how

3 Likes

Huh, I have been playing orpal on hard mode it seems then! Thanks for correcting me you two!

2 Likes

Anyway, this is over. The “fun” engine is fully operational and I don’t see myself making a meaningful dent in your board without Tech II. And between this game, my first tournament match, and the PtW.dec I’m facing in round two, I’m seeing why the dominant Codex strategy is card advantage into board flood.

Regardless, 経験をくれるありがとうございました。

1 Like

どいたしまして!

Indeed, Dark Pact, Peace Engine, Zane midband, and token spam are all insanely effective ways of forcing your opponent to either get wrecked on board control or go down on hand size to match, which means less consistent draws, and that more often than not spells defeat for decks lacking good deck speed / card advantage.

Even so, your deck nearly set up for some nasty rune abuse, I was taken aback by how effective that Orpal maxout w/ Sparring Partner was as a response!

GL HF in your tourney games, happy to spar anytime!

1 Like

Thanks. I appreciate the offer, but I suspect I won’t be doing the whole play-by-post thing anymore. I only came to the forum to ask a question about Shark tokens, after all, and since accepting the invitation to participate I confess I haven’t had a lick of fun despite an inordinate amount of time spent “playing.”

I’m too much of a Johnny (or, rather, Jenny) in a sea of Spikes.

Good luck in your future games.