Casual: FrozenStorm ([Demonology]/Strength/Growth) vs Zhavier ([Past]/Peace/Anarchy)

P1T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Boot Camp
Boot Camp
Fading Argonaut
Temporal Research
Overeager Cadet


WORKERS
Forgotten Fighter
Plasmodium
Tinkerer
Temporal Research


NextHand

Flagstone Garrison
Overeager Cadet
Neo Plexus
Time Spiral


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Onimaru - ($5)
Mox hits Rook for 1
Boot Camp Mox - ($4)
Tech 2 Peace, for real this time - ($0)
Overeager Cadet
Nullcraft kills Pestering Haunt

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet 3/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Onimaru 2/3, lvl 1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Hardened Mox 3/2, +1 Rune
  • Nullcraft 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Hmmm, birds and Blooming, I think I can still have the speed to make this work with Peace

Game 2, Player 2, Turn 4

P1 [Demon]/Strength/Growth vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Thieving Imp
Poisonblade Rogue
Dark Pact
Sacrifice the Weak
Blooming Ancient
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Blooming Ancient, Might of Leaf and Claw
Bird’s Nest, Blooming Ancient
Dark Pact, Galina Glimmer
[/details]


###Main:

  • Blooming Ancient (5)
  • Vandy, + 1 rune (3)
  • Dark Pact, my base to 18
  • Galina Glimmer +1 rune (2)
  • Skeleton Javelineer +1 rune (1)
  • Move runes as shown below
  • Worker (0)

[details=Workers]
Sacrifice the Weak, Jandra, the Negator, Skeletal Archery, Graveyard
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

####In Patrol:

  • :psblueshield: Squad Leader: Galina Glimmer (4/4+1armor from +2/2)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton Javelineer (2/2 from +1/1)
  • :target: Lookout:

####In Play:

  • Blooming Ancient (2/4)
  • Vandy (2/3 lvl 1)
  • Rook (2/3 from 1 damage lvl 1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Bird’s Nest
Deteriorate
Summon Skeletons
Dark Pact
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Beef up Galina in front and let’s see his Peace Engine move
[/details]

P1T5


Tech StartingHand Workers

TECH
Calypso Vystari
Drill Sergeant


STARTING HAND
Time Spiral
Overeager Cadet
Neo Plexus
Flagstone Garrison
Boot Camp
Boot Camp
Fading Argonaut
Flagstone Garrison


WORKERS
Forgotten Fighter
Plasmodium
Tinkerer
Temporal Research
Time Spiral


NextHand

Drill Sergeant
Flagstone Garrison
Boot Camp
Calypso Vystari


Tech 2 card(s)
Get Paid - ($8)
Flagstone Garrison - ($5)
Overeager Cadet, draw 1
Mox hits Galina for 2
Boot Camp Mox, draw 1 - ($4)
First Cadet trades with Galina
Oni kills Skeleton
Boot Camp mox again, draw 1 - ($3)
Fading Argonaut, draw 1 - ($1)
Nullcraft hits Ancient for 1
Worker - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut 3/3+A, 3 Fading
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Overeager Cadet 3/2
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Flagstone Garrison
  • Hardened Mox 5/4, +3 Rune
  • Nullcraft 1/1
  • Onimaru 2/1, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Theres the Blooming, wonder if I should have gone for gunships again, theres stil time

Things are starting to look a bit more up…

Game 2, Player 2, Turn 5

P1 [Demon]/Strength/Growth vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Bird’s Nest
Deteriorate
Summon Skeletons
Dark Pact
Might of Leaf and Claw (technician)
Blooming Ancient Pestering Haunt (DP)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • Draw 1 for technician
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Entangling Vines, Ardra’s Boulder
Blooming Ancient, Might of Leaf and Claw
Bird’s Nest, Blooming Ancient
Dark Pact, Galina Glimmer
[/details]


###Main:

  • Dark Pact, my base to 16
  • Blooming Ancient #2, +1rune (5)
  • Birds Nest, +4 runes (5 total) (3)
  • Pestering Haunt, +2 runes (7 total) (3)
  • Might of Leaf and Claw (0)
  • Ready ancient kills Fargo, takes 3 damage, MoLaC @ 1
  • Deteriorate Cadet (0)
  • Rook kills Cadet, you get 1g, MoLaC @ 2
  • Vandy kills Oni, midbands and heals, MoLaC @ 3
  • Move runes as shown below
  • Skip worker

[details=Workers]
Sacrifice the Weak, Jandra, the Negator, Skeletal Archery, Graveyard
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 2 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

####In Patrol:

  • :psblueshield: Squad Leader: Tweetie Bird (3/3+1armor, +2/2)
  • :psfist: Elite:
  • :pspig: Scavenger: Big Bird (2/2 from +1/1)
  • :exhaust: Technician:
  • :target: Lookout: Blooming Ancient (4/6 from +2/2)

####In Play:

  • Blooming Ancient (4/2 from 4 damage, +2/2)
  • Vandy (3/4 lvl 3)
  • Rook (2/1 from 3 damage lvl 1)
  • Pestering Haunt (1/1)
  • Might of Leaf and Claw (3 charges)

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Poisonblade Rogue
Thieving Imp
Ardra’s Boulder
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Arright, MoLaC charging this is good news! I think really only sharks is of major concern, or Stewardess, but I should almost certainly be activating MoLaC next turn
[/details]

Nope, that is GG, I probably could have handled it if you hadnt gotten the second ancient out, but i suppose that was pretty inevitable… Well played :smiley:

1 Like

Ditto to you! I’m game to keep testing this if you want to, but no worries if not :slight_smile:

I’m good for another rematch :slight_smile:

Cool, thanks for practicing with me! I’m starting to suspect Necro really would be better for this deck, the horde and discard fetch feels a lot more consistently useful than the meta threat. Maybe it’s just Past and Anarchy particularly though!

I hit some pretty lucky draws last game too, Ancient 1/6 then dark pact 1/6

Game 3, Player 1, Turn 1

P1 [Demon]/Strength/Growth vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Poisonblade Rogue
Pestering Haunt
Graveyard
Deteriorate
Skeletal Archery
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Vandy (2)
  • Pestering Haunt (2)
  • Worker (1)

[details=Workers]
Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 1
  • Workers: 5

[details=End of Turn Hand]
Summon Skeletons
Skeleton Javelineer
Jandra, the Negator
Sacrifice the Weak
Thieving Imp
[/details]

[details=End of Turn Discard]
Skeletal Archery
Deteriorate
Graveyard
[/details]

[details=My Thoughts]
Okay, Vandy Haunt float this time :slight_smile: Next turn Jandra + Tech 1? Maybe only if I think I’ll be able to get the tech 1 building on turn 3
[/details]

P2T1


StartingHand Workers

STARTING HAND
Forgotten Fighter
Time Spiral
Temporal Research
Neo Plexus
Hardened Mox


WORKERS
Time Spiral


NextHand

Tinkerer
Battle Suits
Nullcraft
Plasmodium
Fading Argonaut


Discard

Forgotten Fighter
Neo Plexus
Temporal Research


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hardened Mox - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Hardened Mox 1/1
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

Not a great opening hand. Sac and Deteriorate pretty much nuke me either way. At least with this I know I will have something to attack with. I am thinking Chaos Mirror will do good work this match.

Game 3, Player 1, Turn 2

P1 [Demon]/Strength/Growth vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Summon Skeletons
Skeleton Javelineer
Jandra, the Negator
Sacrifice the Weak
Thieving Imp
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5+1float)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Mythmaking, Dark Pact
[/details]


###Main:

  • Jandra, the Negator (3)
  • Haunt pings your base to 19
  • Worker (2)
  • Tech 1 (0)

[details=Workers]
Summon Skeletons, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Jandra, the Negator (3/3)
  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Deteriorate
Skeleton Javelineer
Graveyard
Sacrifice the Weak
Skeletal Archery
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Let’s try it, thought about shadow blade instead of mythmaking but let’s see if we can make this work!

And no, can’t work if you don’t draw anythign lol…
[/details]

P2T2


Tech StartingHand Workers

TECH
Chaos Mirror
Brave Knight


STARTING HAND
Tinkerer
Plasmodium
Fading Argonaut
Battle Suits
Nullcraft


WORKERS
Time Spiral
Tinkerer


NextHand

Neo Plexus
Chaos Mirror
Forgotten Fighter
Temporal Research


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Nullcraft kills Haunt - ($4)
Fading Argonaut - ($2)
Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut 2/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Hardened Mox 1/1
    [B]In Play:[/B]
  • Nullcraft 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Here is hoping for something awesome with chaos mirror

Game 3, Player 1, Turn 3

P1 [Demon]/Strength/Growth vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Deteriorate
Skeleton Javelineer
Graveyard
Sacrifice the Weak
Skeletal Archery
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Galina Glimmer,
Mythmaking, Dark Pact
[/details]


###Main:

  • Deteriorate Fargo, Jandra kills him
  • Tower (3)
  • Worker (2)

[details=Workers]
Graveyard, Summon Skeletons, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Jandra, the Negator (3/2 from 1 damage)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 2
  • Workers: 7

[details=End of Turn Hand]
Thieving Imp
Dark Pact
Mythmaking
Sacrifice the Weak
Deteriorate
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Nullcraft is such a nuissance, as is Zane. Let’s just mitigate that by making a tower and floating some gold, definitely go tech 2 next turn, make the most of this mythmaking next cycle by teching in the legendaries. We’ll see if I get to dark pact or not!
[/details]

P2T3


Tech StartingHand Workers

TECH
Stewardess of the Undone
Surprise Attack


STARTING HAND
Temporal Research
Neo Plexus
Forgotten Fighter
Chaos Mirror


WORKERS
Time Spiral
Tinkerer
Forgotten Fighter


NextHand

Plasmodium
Brave Knight
Surprise Attack
Battle Suits


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Zane - ($4)
Chaos Mirror Jandra and Mox - ($2)
Mox hits Vandy for 3
Nullcraft trades with Vandy, Zane to lvl 3
Zane to lvl 4, kills Jandra - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane 3/1, lvl 4
  • Hardened Mox 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

That tower is surprisingly annoying. I may regret not building my tech 2 or heroes hall. I could just kill jandra by trading Zane and then I can afford the heroes hall, but I don’t like the board state that leaves. This state is far more threatening, i think.

Game 3, Player 1, Turn 4

P1 [Demon]/Strength/Growth vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Thieving Imp
Dark Pact
Mythmaking
Sacrifice the Weak
Deteriorate
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+2float)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Jefferson Degrey, Ghostly Diplomat, Shadow Blade
Galina Glimmer, Ardra’s Boulder
Mythmaking, Dark Pact
[/details]


###Main:

  • Rook (7)
  • Mythmaking (5)
  • Worker (4)
  • Tech 2 Strength (0)

[details=Workers]
Thieving Imp, Graveyard, Summon Skeletons, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 STRENGTH
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Rook (2/4 resist 1)

####In Play:

  • Mythmaking

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Pestering Haunt
Ardra’s Boulder
Skeleton Javelineer
Galina Glimmer
Skeletal Archery
[/details]

[details=End of Turn Discard]
Jandra, the Negator
Jefferson Degrey, Ghostly Diplomat
Shadow Blade
Deteriorate
Sacrifice the Weak
Dark Pact
[/details]

[details=My Thoughts]
Block up, tech up, probably playing to stall for tech 3 so Degrey Boulder and Galina should be pretty good at that, probably also grab Doubling Barbarbarian next turn and just absorb blows for tech 3, although dangerous to get into that kinda race with Anarchy I guess we’ll see how it goes!
[/details]

FrozenStorm, this is the deck I have been entertaining in my head and I am glad to see someone on these forums using it. Have you thought about using gargoyle growth at all?

Definitely Gargoyle + Spirit of the Panda is naasty, however most of the “buff units” strats have to be thrown out against Past, Prynn can take my soul stones and panda spirits away too easily :_( Dinosize is great but a little too slow to base race with I think.

P2T4


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Battle Suits
Brave Knight
Plasmodium
Surprise Attack


WORKERS
Time Spiral
Tinkerer
Forgotten Fighter
Plasmodium


NextHand

Stewardess of the Undone
Temporal Research
Nullcraft
Neo Plexus


Discard

Battle Suits
Surprise Attack
Pirate Gunship
Pirate Gunship


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Brave Knight - ($5)
Tech 2 Anarchy - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brave Knight 3/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Hardened Mox 1/1
    [B]In Play:[/B]
  • Zane 3/1, lvl 4
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

Hmm, I think I can safely stall to pirate gunships against strength. He clearly isn’t worried about rook dieing. I am tempted to skip the worker to get battle suits down, but that slows down the gunship plan, and also I don’t think I need suits to stall. most likely, i will see Vandy and some units from hand. It is unlikely he kills the knight, but possible, esp with sac the weak. If I do surprise attack, i can kill his tower and deal some to his base or tech. But I don’t think it is quite worth it.

Game 3, Player 1, Turn 4

P1 [Demon]/Strength/Growth vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Pestering Haunt
Ardra’s Boulder
Skeleton Javelineer
Galina Glimmer
Skeletal Archery
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Doubling Barbarbarian, Entangling Vines
Jefferson Degrey, Ghostly Diplomat, Shadow Blade
Galina Glimmer, Ardra’s Boulder
Mythmaking, Dark Pact
[/details]


###Main:

  • Arg (6)
  • Ardra’s Boulder (4)
  • Galina Glimmer (3)
  • Worker (2)

[details=Workers]
Skeletal Archery, Thieving Imp, Graveyard, Summon Skeletons, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 STRENGTH
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder (2/8+1armor)
  • :psfist: Elite: Arg (1+1/3 lvl 1)
  • :pspig: Scavenger: Galina Glimmer (4/4)
  • :exhaust: Technician:
  • :target: Lookout: Wisp (0/1 resist 1)

####In Play:

  • Rook (2/4 resist 1)
  • Mythmaking

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

####Gold:

  • Gold: 2
  • Workers: 9

[details=End of Turn Hand]
Doubling Barbarbarian
Entangling Vines
Shadow Blade
Skeleton Javelineer
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Grabbing Wisp for potential Galina gold generation, block with Arg b/c I don’t care about him getting killed, I’ll suicide arg if necessary, grab Entangling Vines to break through and prevent tech 3 rush.
[/details]

P2T5


Tech StartingHand Workers

TECH
Origin Story
Steam Tank


STARTING HAND
Neo Plexus
Stewardess of the Undone
Temporal Research
Nullcraft


WORKERS
Time Spiral
Tinkerer
Forgotten Fighter
Plasmodium
Temporal Research


NextHand

Fading Argonaut
Battle Suits
Origin Story
Chaos Mirror


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech 3 - ($4)
Maxband Zane, moves boulder to tech and deals 1 - ($2)
Zane trades with Galina, we both get 1g, arg to lvl 3 - ($3)
Neo Plexus - ($1)
Mox kills Wisp

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brave Knight 3/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Neo Plexus 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hardened Mox 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

Hmm, this is concerning. I guess I need to take a shot for tech 3 staying alive here. Killing zane is going to hurt given my spells in deck, but this gives the best shot at tech 3 staying up long enough.

That’s GG, even if you didn’t hit the 50/50 on the gunship I don’t have much recourse to hit back. I can break your tech 3 for this turn and pray you aren’t holding origin story, but that won’t likely last long enough for me to do much of anything useful. It was a mistake to bring Arg out last turn.

Playing with no haste is really hard :frowning: I miss my fencers