[Casual] Frozenstorm ([Demonology]/Strength/Future) vs AncientSlumber ([Growth]/Necro/Blood)

Had to respect Stampede

Game 5 Player 1, Turn 6

P1 Demonology/Strength/Future vs P2 Growth/Necro/Blood

Starting Hand

Doubling Barbarbarian
Dark Pact
Graveyard
Skeleton Javelineer
Degrey + StW (DP)

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Soul Stone, Doubling Barbarbarian
Dark Pact, Doubling Barbarbarian
Mythmaking, Jefferson DeGrey, Ghostly Diplomat
Soul Stone, Ardra’s Boulder
Dark Pact, Shadow Blade


Main:

  • Dark Pact, base to 16 draw 2
  • Mid Vandy, hit BA for 3 (8)
  • Max Vandy, doom Imp and skeleton (6)
  • Jefferson DeGrey, Ghostly Diplomat, skeletons die, you get 1g and rs draw 1 (3)
  • Imp kills BA, takes 3
  • Sacrifice the Weak, BC and Imp dies (1)
  • Worker (0)
Workers

Skeleton Javelineer, Shadow Blade, Summon Skeletons, Pestering Haunt, Poisonblade Rogue, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 STRENGTH

In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder (0/6+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Jefferson Degrey, Ghostly Diplomat (4/3)
  • :target: Lookout:

In Play:

  • Vandy (4/5 lvl 5)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Dark Pact
Deteriorate
Jandra, the Negator
Mythmaking

End of Turn Discard
My Thoughts

Okay, I will gladly kill that BA out front with Vandy maxband, so let’s DP and hope I get Mythmaking and DeGrey to finalize that. Teching another SS and DB, probably will end up teching Meta + MP next turn too but we’ll wait on that.

Well DeGrey + StW is good also, can waste the backline BC safely and that’s good. DeGrey first to make sure the BA isn’t in that reshuffle.


2 Likes

P2T6


StartingHand Workers

STARTING HAND
Bloodlust
Merfolk Prospector (1/1)
Hooded Executioner
Hooded Executioner
Blooming Ancient


WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Forest’s Favor
Spore Shambler


NextHand

Rampant Growth
Death Rites
Young Treant
Death Rites


Discard

Blooming Ancient (3/5a, 1 rune)
Bone Collector (4/4, 1 rune)
Bloodlust
Hooded Executioner
Hooded Executioner (3/3)
Merfolk Prospector (1/1)
Blooming Ancient


Tech 0 card(s)
Get Paid + float + scav - ($12)
Hooded Executioner Boosted, Boulder dies - ($7)
Hooded Executioner#2 - ($5)
Drakk - ($3)
Bloodlust Hoodies - ($1)
Hoodie #1 trades with DeGrey, you draw
Arg buffs Hoodie#2 which trades with Vandy, Drakk to level 3
Skeleton - ($0)
Garth deals 3 to your tech 2

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Drakk, lvl 3 (1/3)
  • Garth, lvl 7 (3/3)
  • Arg, lvl 5 (1/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10

Think you might have this one

Game 5 Player 1, Turn 7

P1 Demonology/Strength/Future vs P2 Growth/Necro/Blood

Starting Hand

Dark Pact
Deteriorate
Jandra, the Negator
Mythmaking
Ardra’s Boulder (rs techn, lucky)

Events of Turn:


Upkeep:

  • Get Gold (10)
  • rs draw 1 techn
  • no techs
All Teched Cards

Soul Stone, Doubling Barbarbarian
Dark Pact, Doubling Barbarbarian
Mythmaking, Jefferson DeGrey, Ghostly Diplomat
Soul Stone, Ardra’s Boulder
Dark Pact, Shadow Blade


Main:

  • Ardra’s Boulder (8)
  • Mythmaking (6)
  • Jandra, the Negator (3)
  • Tower (0)
Workers

Skeleton Javelineer, Shadow Blade, Summon Skeletons, Pestering Haunt, Poisonblade Rogue, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 2 STRENGTH
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder (2/8+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Jandra, the Negator (5/5)
  • :target: Lookout:

In Play:

  • Mythmaking

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Soul Stone
Thieving Imp
Soul Stone
Dark Pact

End of Turn Discard
My Thoughts

Getting really dicey, so much haste and removal


I hope so!

P2T7


Tech StartingHand Workers

TECH
Nether Drain
Oversized Rhinoceros


STARTING HAND
Rampant Growth
Young Treant
Death Rites
Death Rites
Tiger Cub (2/1)
Playful Panda


WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Forest’s Favor
Spore Shambler


NextHand

Blooming Ancient (3/5a, 1 rune)
Death Rites
Rampant Growth
Blooming Ancient
Merfolk Prospector (1/1)


Tech 2 card(s)
Get Paid - ($10)
Death Rites - ($6)
Sac a skeleton to draw, Jandra dies, you draw
Summon skeleton, Sac a skeleton to draw, Boulder dies - ($5)
Drakk midbands, destroys tech 2, your base to 14 - ($4)
Drakk maxbands, heals - ($2)
Tiger Cub, Buffed by Arg, deals 4 to your tech 1 - ($0)
Garth destroys tech 1, your base to 12

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drakk, lvl 6 (3/4)
  • Garth, lvl 7 (3/2)
  • Arg, lvl 5 (1/5)
  • Tiger Cub (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

I’ll scoop to that I think, GG WP!

1 Like

GG WP! I don’t know what I was thinking not teching Hoodies in our previous games, what a mistake…

1 Like