P1T5
Tech StartingHand Workers
TECH
Fox’s Den School
Martial Mastery
STARTING HAND
Sensei’s Advice
Grappling Hook
Snapback
Glorious Ninja
WORKERS
Fox Primus
Smoker
Morningstar Flagbearer
Fox Viper
NextHand
Grappling Hook
Fox’s Den School
Bird’s Nest
Martial Mastery
Tech 2 card(s)
Get Paid - ($8)
Grave - ($6)
Grave casts Grappling Hook on Overeager Cadet, moving him to Elite.
Glorious Ninja jumps out of the shadows and yells “SNEAK ATTACK” - ($1)
Glorious Ninja kills Onimaru while taking no damage. You draw a card. (Grave 1->3)
Bird A and Bird B fly over your patrol zone and destroy your Tech II building. Your base takes 2 damage.
Float ($1)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Grave Lvl.3 (3/4+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Glorious Ninja (4/3)
- Savior Monk (2/2)
- Bird A (1/1)
- Bird B (1/1)
- Safe Attacking
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 6
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 8
Thoughts
SNEAK ATTACK!
P2T5
Tech, Starting Hand, Workers
TECH
Overeager Cadet
Flagstone Garrison
STARTING HAND
Porkhand Magistrate
Lawful Search
Elite Training
Overeager Cadet
WORKERS
Jail
Bluecoat Musketeer
Spectral Aven
Building Inspector
Next Hand
Arrest
Traffic Director
Manufactured Truth
Flagstone Garrison
Tech 2 card(s)
Get Paid - ($9)
Summon and maxband Sirus Quince. - ($3)
Hire a Porkhand Magistrate; Quince’s maxband makes a copy of it. - ($0)
Hire another Overeager Cadet.
Rebuild Tech II.
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Porkhand Magistrate Mirror 2/3A
-
[I]Elite[/I]: Overeager Cadet 1 3/2
-
[I]Scavenger[/I]: Overeager Cadet 2 2/2
-
[I]Technician[/I]: Porkhand Magistrate
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Brave Knight 3/3 entangled
- Quince (1) 1/5
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
P1T6
Tech StartingHand Workers
TECH
Earthquake
Jade Fox, Den’s Headmistress
STARTING HAND
Martial Mastery
Fox’s Den School
Grappling Hook
Bird’s Nest
Aged Sensei
Snapback
WORKERS
Fox Primus
Smoker
Morningstar Flagbearer
Fox Viper
Aged Sensei
NextHand
Porcupine
Rambasa Twin
Sensei’s Advice
Reversal
Discard
Martial Mastery
Grappling Hook
Bird’s Nest
Snapback
Earthquake
Jade Fox, Den’s Headmistress
Tech 2 card(s)
Get Paid + float - ($9)
Grave casts Martial Mastery, I discard a card, draw two cards and look at your hand. - ($8)
Worker - ($7)
Fox’s Den School - ($3)
Glorious Ninja (invisible) and Bird A destroy your Tech II building, your base takes 2 damage.
Bird B pings armor off of Porkhand Magistrate Mirror.
Grave kills Porkhand Magistrate Mirror taking 2 damage. Sparkshot deals 1 damage to Elite Overeager Cadet.
Savior Monk safely attacks and kills your Scavenger Overeager Cadet taking 2(-1armor) damage. You get 1 gold.
Rook - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Rook Lvl.1 (2/4+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Grave Lvl.3 (3/2) xx
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Glorious Ninja (4/3) [Invisible]
- Savior Monk (2/1) x
- Bird A (1/1)
- Bird B (1/1)
- Safe Attacking
- Fox’s Den School (-/4)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 6
[B]Gold:[/B]
- Gold: 1
- Workers: 9
Thoughts
Not sure if my defense is good enough and leaving Quince up is scary, but after seeing Garrison in his hand with Martial Mastery, I decided that Tech II had to go.
P2T6
Tech StartingHand Workers
TECH
Drill Sergeant
Air Hammer
STARTING HAND
Traffic Director
Arrest
Flagstone Garrison
Manufactured Truth
WORKERS
Jail
Bluecoat Musketeer
Spectral Aven
Building Inspector
Manufactured Truth
NextHand
Flagstone Garrison
Drill Sergeant
Elite Training
Reputable Newsman
Discard
Overeager Cadet
Overeager Cadet
Flagstone Garrison
Arrest
Drill Sergeant
Air Hammer
Tech 2 card(s)
Get Paid + Scavenger - ($10)
Worker - ($9)
Rebuild Tech II.
Porkhand exhausts to disable Rook; you draw a card. - ($8)
Overeager Cadet trades with Grave.
Build a Tower. - ($5)
Create a Mirror Illusion. - ($3)
Hire a Traffic Director; Quince’s maxband makes a copy of it. - ($2)
Create another Mirror Illusion. - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Traffic Director Mirror 1/1A
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Traffic Director 1/1
-
[I]Technician[/I]: Quince (1) 1/5
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Brave Knight 3/3 entangled
- Porkhand Magistrate
- Mirror Illusion 0/1
[B]Buildings:[/B]
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
P1T7
Tech StartingHand Workers
TECH
Reversal
Jade Fox, Den’s Mistress
STARTING HAND
Sensei’s Advice
Reversal
Rambasa Twin
Porcupine
Bird’s Nest
WORKERS
Fox Primus
Smoker
Morningstar Flagbearer
Fox Viper
Aged Sensei
Reversal
NextHand
Grappling Hook
Jade Fox, Den’s Headmistress
Martial Mastery
Earthquake
Discard
Sensei’s Advice
Bird’s Nest
Rambasa Twin
Reversal
Jade Fox, Den’s Mistress
Tech 2 card(s)
Draw a card from Porkhand Magistrate. (reshuffle before teching)
Savior Monk heals himself for 1.
Get Paid + float + Scavenger - ($11)
Worker - ($10)
Bird A kills Traffic Director taking no damage thanks to Safe Attacking. This also shatters the Traffic Director Mirror. You get 1 gold.
Rook casts Seinsei’s Advice on Glorious Ninja and Savior Monk. - ($9)
Glorious Ninja swiftstrikes Quince to death, tower damage only removes armor. You draw a card. (Rook 1->3)
Savior Monk kills Porkhand magistrate taking 2+1(-2armor) damage
Bird B kills the Mirror Illusion, taking no damage thanks to Safe Attacking.
Porcupine - ($6)
Tech III - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Porcupine (2/6) [invisible: untargetable, but attackable]
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Glorious Ninja (4/3) [Invisible]
- Savior Monk (2/1) x
- Bird A (1/1)
- Bird B (1/1)
- Rook Lvl.3 (2/4)
- Safe Attacking
- Fox’s Den School (-/4)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
-
Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 5
[B]Gold:[/B]
- Gold: 1
- Workers: 10
P2T7
Starting Hand, Workers
STARTING HAND
Elite Training
Drill Sergeant
Reputable Newsman
Flagstone Garrison
Lawful Search
Overeager Cadet
Traffic Director
Overeager Cadet
Drill Sergeant
Air Hammer
WORKERS
Jail
Bluecoat Musketeer
Spectral Aven
Building Inspector
Manufactured Truth
Lawful Search
Next Hand
Porkhand Magistrate
Flagstone Garrison
Spectral Hound
Elite Training
Arrest
Tech 0 card(s)
Get Paid + Scavenger - ($11)
Build a Flagstone Garrison. - ($8)
Hire a Drill Sergeant and draw a card. - ($5)
Hire an Overeager Cadet, generate a rune, and draw a card.
Hire a Traffic Director, generate a rune, and draw a card. - ($4)
Hire another Overeager Cadet, generate a rune, and draw a card.
Hire another Drill Sergeant, generate a rune, and draw a card. - ($1)
Worker. - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Overeager Cadet 1 2/2A
-
[I]Elite[/I]: Overeager Cadet 2 3/2
-
[I]Scavenger[/I]: Traffic Director
-
[I]Technician[/I]: Drill Sergeant 2 {0}
-
[I]Lookout[/I]: Drill Sergeant 1 {4}
[B]In Play:[/B]
- Brave Knight 3/3 entangled
[B]Buildings:[/B]
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Tower HP: 4
-
Flagstone Garrison HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
Sorry for the late answer, this week was quite busy.
P1T8
StartingHand Workers
STARTING HAND
Grappling Hook
Martial Mastery
Earthquake
Jade Fox, Den’s Headmistress
WORKERS
Fox Primus
Smoker
Morningstar Flagbearer
Fox Viper
Aged Sensei
Reversal
NextHand
Savior Monk
Reversal
Jade Fox, Den’s Mistress
Snapback
Bird’s Nest
Tech 0 card(s)
Savior Monk heals himself for 1.
Get Paid + float - ($11)
Jade Fox, Den’s Headmistress - ($3)
Glorious Ninja flys over your patrol zone and destroys the Flagstone Garrison, taking 1 damage from the tower and using up the detection.
Bird A pings the Armor off Overeager Cadet 1, Safe Attacking protects from tower.
Rook kills Overeager Cadet 1 taking 2+1 damage.
Porcupine trades with Drill Sergeant 1.
Bird B deals 1 damage to Drill Sergeant 2, Safe Attacking protects form tower.
Savior Monk trades with Drill Sergeant 2. You draw a card.
Grave - ($1)
Float ($1)
Discard 3, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Grave Lvl.1 (2/3+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Ninja A (1/1) [invisible, flying, swift strike]
-
[I]Technician[/I]: Ninja B (1/1) [invisible, flying, swift strike]
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Glorious Ninja (4/2) [Invisible, flying] x
- Bird A (1/1)
- Bird B (1/1)
- Rook Lvl.3 (2/1) xxx
- Ninja C (1/1) [invisible, flying, swift strike]
- Ninja D (1/1) [invisible, flying, swift strike]
- Jade Fox, Den’s Mistress (4/6) [invisible, flying, swift strike]
- Safe Attacking
- Fox’s Den School (-/4)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
-
Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 6
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 10
P2T8
Tech, Starting Hand, Workers
TECH
Judgement Day
Judgement Day
STARTING HAND
Arrest
Porkhand Magistrate
Spectral Hound
Flagstone Garrison
Elite Training
Air Hammer
Reputable Newsman
Drill Sergeant
Judgement Day
WORKERS
Jail
Bluecoat Musketeer
Spectral Aven
Building Inspector
Manufactured Truth
Lawful Search
Porkhand Magistrate
Next Hand
Drill Sergeant 2
Judgement Day
Overeager Cadet
Flagstone Garrison
Drill Sergeant
Tech 2 card(s)
Get Paid - ($11)
Worker - ($10)
Build a Flagstone Garrison. - ($7)
Hire a Spectral Hound and draw a card. - ($6)
Hire an Air Hammer and draw a card. - ($2)
Hire a Reputable Newsman who opposes spells and upgrades that cost 3. - ($0)
Traffic Director deals 1 damage to the Fox’s Den School.
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Overeager Cadet 2/2A
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Air Hammer
-
[I]Technician[/I]: Spectral Hound
-
[I]Lookout[/I]: Reputable Newsman
[B]In Play:[/B]
- Brave Knight 3/3 entangled
- Flagstone Garrison
- Traffic Director
[B]Buildings:[/B]
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
P1T9
Tech StartingHand Workers
TECH
Earthquake
STARTING HAND
Snapback
Bird’s Nest
Savior Monk
Reversal
Jade Fox, Den’s Mistress
WORKERS
Fox Primus
Smoker
Morningstar Flagbearer
Fox Viper
Aged Sensei
Reversal
Savior Monk
NextHand
Sensei’s Advice
Rambasa Twin
Porcupine
Earthquake
Martial Mastery
Discard
Reversal
Bird’s Nest
Snapback
Jade Fox, Den’s Headmistress
Earthquake
Tech 1 card(s)
Get Paid + float - ($11)
Worker - ($10)
Rook 3->5, heals - ($8)
Rook kills Overeger Cadet taking 2+1 damage.
Rook 5->8, heals - ($5)
Grave 1->3 - ($3)
Grave kills Reputable Newsman taking 1 damage from the tower.
Grave is now free to cast Reversal on Air Hammer, killing him. You get 1 gold. - ($0)
Ninjas A-D destroy your tower taking no damage, your base takes 2 damage. (The tower can only see the first one, but even this one is protected by Safe Attacking)
Glorious Ninja destroys the newly rebuilt Flagstone Garrison.
Jade Fox and Bird A destroy your Tech II building, your base takes 2 damage.
Bird B attacks your Tech I building for 1 damage.
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Grave Lvl.3 (3/3+A) x
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Glorious Ninja (4/2) [Invisible, flying] x
- Bird A (1/1)
- Bird B (1/1)
- Rook Lvl.8 (4/6)
- Ninja A (1/1) [invisible, flying, swift strike]
- Ninja B (1/1) [invisible, flying, swift strike]
- Ninja C (1/1) [invisible, flying, swift strike]
- Ninja D (1/1) [invisible, flying, swift strike]
- Jade Fox, Den’s Headmistress (4/6) [invisible, flying, swift strike]
- Safe Attacking
- Fox’s Den School (-/3) x
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
-
Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 1
- Disc: 5
[B]Gold:[/B]
- Gold: 0
- Workers: 11
Thoughts
I am literally one gold short of lethal.
Grave 1->3 (2), kill Cadet, Grave 3-7 (4), throw sword at Newsman (1), Reversal Air Hammer (3), Rook 3->5 (2) would be 17 damage to base at the cost of 12 gold.
So, instead I’ll just setup an Earthquake play and I’m quite sure he can’t answer my board (also, Judgement Day doesn’t work against Jade Fox) and the Earthquake threat without a Garrison.
P2T9
Starting Hand, Workers
STARTING HAND
Overeager Cadet
Drill Sergeant 2
Judgement Day
Flagstone Garrison
Drill Sergeant
WORKERS
Jail
Bluecoat Musketeer
Spectral Aven
Building Inspector
Manufactured Truth
Lawful Search
Porkhand Magistrate
Next Hand
Arrest
Flagstone Garrison
Air Hammer
Judgement Day
Elite Training
Tech 0 card(s)
Get Paid + Scavenger - ($13)
Summon Bigby Hayes. - ($11)
Spectral Hound trades with Grave; Bigby gains 2 levels.
Traffic Director attacks Fox’s Den School and deals 1 more damage to it.
Rebuild Tech II.
Maxband Bigby Hayes. - ($9)
Bigby casts Judgement Day; all of our Tech 0, I, and II units are destroyed; my Brave Knight is no longer entangled. - ($5)
Hire an Overeager Cadet.
Build a Tower. - ($2)
Float ($2)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Overeager Cadet 2/2A
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Bigby Hayes (5) 3/4
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 12
-
Tech I HP: 4
-
Tech II HP: 5 (Peace)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
P1T10
StartingHand Workers
STARTING HAND
Rambasa Twin
Sensei’s Advice
Earthquake
Martial Mastery
Porcupine
WORKERS
Fox Primus
Smoker
Morningstar Flagbearer
Fox Viper
Aged Sensei
Reversal
Savior Monk
Rambasa Twin
NextHand
Snapback
Reversal
Grappling Hook
Earthquake
Tech 0 card(s)
Get Paid - ($11)
Worker - ($10)
Rook casts Earthquake, dealing 4 damage to your base and destroying your Tech I building, which deals another 2 damage to your base (base at 6). Your tower and Tech II take 1 damage each. - ($5)
Jade Fox flies over your patrollers and destroys your Tech II building, taking 1 damage from the tower. Your base takes 2 damage (base at 4)
Rook kills Overeager Cadet taking 2+1 damage.
Porcupine - ($2)
Setsuki - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Porcupine (2/6+A) [invisible]
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Setsuki Lvl.1 (1/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Rook Lvl.8 (4/3) xxx
- Jade Fox, Den’s Headmistress (4/4) [invisible, flying, swift strike] xx
- Safe Attacking
- Fox’s Den School (-/3) x
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
-
Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 7
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 12
Grave is dead. You might still be able to kill me but you’ll have to do it differently.
Ah I missed that you attacked with Spectral Hound. But Grave has 3 HP and 1 armor, so he would survive that? Unless of course you let the Traffic Director attack Grave instead of the School?
I had assumed that the X next to him meant he had damage. If not, then, yes, I would have had the Traffic Director suicide into him.
He had damage, but he is a 3/4 at lvl 3, so after 1 damage he is a 3/3.
Okay, I’ll need to rethink my turn with Grave dead, sec…
1 Like
It seems my victory celebration was a bit early. Updated my turn.
GG!
P2T10
Starting Hand, Workers
STARTING HAND
Elite Training
Arrest
Judgement Day
Air Hammer
Flagstone Garrison
WORKERS
Jail
Bluecoat Musketeer
Spectral Aven
Building Inspector
Manufactured Truth
Lawful Search
Porkhand Magistrate
Next Hand
Reputable Newsman
Traffic Director
Flagstone Garrison
Drill Sergeant 2
Judgement Day
Discard
Overeager Cadet
Judgement Day
Elite Training
Air Hammer
Flagstone Garrison
Arrest
Tech 0 card(s)
Get Paid + float - ($14)
Rebuild Tech I.
Bigby casts Judgement Day and kills your Porcupine. - ($10)
Bigby kills Setsuki.
Float ($10)
Discard 4, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 4
-
Tech I HP: 5
-
Tower HP: 3
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
P1T11
Draw a card from Technician.
Tech 0 card(s)
Get Paid - ($12)
Jade Fox destroys your base.
Okay, I’ll repeat my message from before:
GG! I thought this one was very interesting because usually Garrison never gets running at all or completely wrecks everything - in this game there was actually still a lot of back and forth after the first Garrison hit the table.
I think White is a quite interesting color, definitely looking forward to learning a few more nuances about it.
I only rolled a 9 for the next game, so you’ll probably go first?
Yeah. Garrison + Drill Sergeants is normally a giant steamroller so it is pretty cool when there’s capable resistance! I rolled a 72 for the next one so you’re right.
P1T1
Starting Hand, Workers
STARTING HAND
Lawful Search
Bluecoat Musketeer
Spectral Aven
Building Inspector
Porkhand Magistrate
WORKERS
Bluecoat Musketeer
Next Hand
Jail
Arrest
Reputable Newsman
Traffic Director
Manufactured Truth
Discard
Building Inspector
Lawful Search
Spectral Aven
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Porkhand Magistrate. - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Porkhand Magistrate 2/3
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
P2T1
StartingHand Workers
STARTING HAND
Sensei’s Advice
Savior Monk
Aged Sensei
Fox Primus
Grappling Hook
WORKERS
Fox Primus
NextHand
Snapback
Smoker
Fox Viper
Safe Attacking
Morningstar Flagbearer
Discard
Aged Sensei
Sensei’s Advice
Grappling Hook
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Grave - ($2)
Savior Monk - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Grave Lvl.1 (2/3+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Savior Monk (2/2)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 6
Thoughts
Let’s try a non-Rook opening this time… After reading the discussion in another thread I also want to see if I can somehow use Setsuki as my second hero.