Fenrir, Turn 4
Community Service, Free Speech
Hand at start of turn
Lawful Search, Spectral Aven, Arrest, Manufactured Truth, Tax Collector
Get Paid ($7)
Worker a card ($6)
Lawfully Search your hand. The Government has a right to see your cards in the event of an national emergency. Sir, do you have a permit for this Basilisk? ($5) Draw a card.
It’s a Spectral Hound!
I play Spectral Hound ($4)
I play Tax Collector ($2), I also collect $1 in gold from your stockpile. We’re all required to do our part in service of the nation. ($3)
I create another Mirror Illusion with Quince’s top band. ($1)
Discard 2; Draw 4
**Board Info : **
Squad Leader: Spectral Hound (3/3 + )
Elite: Tax Collector (3/3)
Technician: Scribe (1/2)
Sirus Quince (1/3)
Mirror Illusion (0/1)
Reputable Newsman (0/3) blocking spells and upgrades of cost $2
Base HP: 20
Tech I HP: 5
Tower HP: 4
**Economy Info : **
Hand at end of turn
Spectral Hound, Building Inspector (for real this time), Free Speech, Community Service
[details=Thoughts]OK, this isn’t an ideal turn. I’ve turtled up, which is not a winning strategy in Codex. The attacker always has the advantage in Codex; because they get to choose who hits what they can always take the good trades. But, between my tower and the host of cheap units I’ve played this seems like relatively stable position. Robin can attack into my patrollers but he won’t get a lot of value out of that because they’re dirt cheap and he’ll lose a lot in return.
I’ve delayed my tech II building a turn, which is kind of bad but Robin also skipped his tech II so I’m not too troubled. I knew I was going to skip as soon as I saw that Robin had floated a gold. I can’t resist playing Tax Collector for actual value… With that in mind I’ve teched two spells. Since Robin has built a heroes hall I’ve got Free Speech, that’ll frustrate any attempt to abuse Midori’s midband or to use Garth’s spells for removal.
Moving on from here I’m going to try to let Newsman die. I want to play him again and switch his value to something more threatening like blocking Doomgrasp.
I absolutely must build tech II next turn. I’ll be going Truth. My cheap illusions will make Doomgrasp inefficient and I’ll get tonnes of value out of Macciatus since I’ve already teched two Dogs.
I was considering a trickshot play with Community Service for next turn but honestly… it doesn’t seem worth it.
There was an alternate play this turn in which I used manfactured truth to copy his bone collector and summon myself a skeleton. Which… thinking about it probably would’ve been the better play. And also it would’ve been a very entertaining play. So there’s that too.[/details]