Ouch, another Crashbarrow… Well, at least my Tech II is intact.
I’m deliberately not killing the Bloodgrage Ogre with a Timely Messenger to deny the Technician draw. Focus Master should make it very annoying for him to deal with my board (unless… you know… Crashbarrow…)
Tech 0 card(s)
Get Paid + float - ($11)
Ember Sparks: 3 to base (15) - ($8)
Burning Volley: 5 to base (10) - ($5)
Shoddy Glider (Frenzy 1): 4 to base (6) - ($4)
Jaina exh: 3 to base (3)
Hero’s Hall - ($2)
Float ($2)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Bombaster (1/1)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Drakk Lvl 6 (3/4)
[I]Lookout[/I]:
[B]In Play:[/B]
Jaina Lvl 7 (3/2)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 4
Tech II HP: 2 (Blood)
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 2
Deck: 5
Disc: 7
[B]Gold:[/B]
Gold: 2
Workers: 10
Thoughts
I don’t he can deal w/Scorch + Drakk death, nor can he deal with Jaina. His Tech Buildings are totally irrelevant. We are winning.
STARTING HAND
Death and Decay (Discarded by Martial Mastery)
Older Brother
Brick Thief
Timely Messenger
Martial Mastery
Mind-Parry Monk (Drawn by Martial Mastery)
Nimble Fencer (Drawn by Martial Mastery)
WORKERS
Fruit Ninja
Helpful Turtle
Spark
Granfalloon Flagbearer
Tenderfoot
Death and Decay
Wither
NextHand
Hero’s Monument
Older Brother
Young Lightning Dragon
Sickness
Tech 0 card(s)
Get Paid + float - ($12)
Grave casts Martial Mastery, I discard a card, draw two cards and look at your hand. - ($11)
Nimble Fencer - ($9)
Nimble Fencer kills Bombaster taking 1 damage.
Grave 1->7, sword rune - ($3)
Grave attacks to kill Drakk, taking 3 damage in return; River 1->3. You draw a card and my base takes one damage (down to 2).
River kills Jaina taking 3 damage in return. River 3->5, heals.
Brick Thief, damages your Tech II building for 1 and heals my base for 1 (up to 3). - ($2)
Timely Messenger
Timely Messenger destroys your Tech II building, your base takes 2 damage.
Surprisingly enough, I managed to wipe his board and prevent him from playing the bugblatter - maybe Nimble Fencer wasn’t such a bad choice after all! It’s probably still not enough though. One can hope that his Technician Draw isn’t all that good - but even so I have no clue how I’m supposed to destroy his base in time before he can play Jaina + Spell again - maybe Carrion Curse could help here but I’d have to draw it at an opportune moment.
I had to attack with Grave instead of using the Sword rune because I need him to patrol - otherwise max Zane kicks Brick Thief and then simply runs by. Grave is consciously patrolling in Scavenger even though I need the Technician card so he can’t use Zane to draw unless he has something else to get rid of Brick Thief first.
edit: after submitting I realized I could have first attacked with Grave, then used the sword rune and patrol with River instead of the damaged Grave - that would’ve probably been a bit better.
No problem! Can you please check again if you have the right amount of cards in hand though, since you started with 2 cards + technician draw - worker - nautical dog
I might be off, but that should leave you with Discard 1, draw 3?
Not sure if it matters much - you’ll probably find some Fire Spells anyway.
P1T10
StartingHand Workers
STARTING HAND
Young Lightning Dragon
Sickness
Older Brother
Hero’s Monument
WORKERS
Fruit Ninja
Helpful Turtle
Spark
Granfalloon Flagbearer
Tenderfoot
Death and Decay
Wither
NextHand
Rambasa Twin
Hero’s Monument
Discard
Brick Thief
Sickness
Tech 0 card(s)
Get Paid + float - ($13)
Orpal - ($11)
Orpal casts Sickness on Zane and Nautical Dog, killing them both. You draw a card, Orpal 1->3 - ($9)
Hero’s Monument - ($4)
Young Lightning Dragon - ($1)
Older Brother - ($0)
Grave destroys your Tech II building, your base takes 2 damage (14).
River destroys your Surplus, your base takes 2 damage (12).
Timely Messenger and Nimble Fencer deal 3 damage to your base (9).
So now it comes down to whether he can find the 3 base damage in his hand or not. My side of the battle felt really desperate for some time, but in the end this game turned out to be really close.
That was certainly an exciting one! I have never before seen Jaina work out so well - and she’s seriously scary. I’m not sure if there is a more extreme variant of bursting down a base than Blood + Jaina.