Casual: Eijolend vs. Way

P1T7


Tech StartingHand Workers

TECH
Death and Decay
Hero’s Monument


STARTING HAND
Timely Messenger
Martial Mastery
Rambasa Twin
Focus Master
Sickness


WORKERS
Fruit Ninja
Helpful Turtle
Spark
Granfalloon Flagbearer
Tenderfoot
Death and Decay


NextHand

Carrion Curse
Wither
Bloom
Hero’s Monument


Tech 2 card(s)
Get Paid + float + Scavenger - ($12)
Focus Master - ($9)
Rambasa Twin - ($5)
Orpal - ($3)
Orpal casts Sickness on Bloodrage Ogre and Jaina. - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rambasa Twin A (3/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Rambasa Twin B (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Focus Master (4/3) [3 focus runes]
  • Orpal Lvl.1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

Ouch, another Crashbarrow… Well, at least my Tech II is intact.
I’m deliberately not killing the Bloodgrage Ogre with a Timely Messenger to deny the Technician draw. Focus Master should make it very annoying for him to deal with my board (unless… you know… Crashbarrow…)

P2T7


Tech StartingHand Workers

TECH
Pirate-Gang Commander
Pirate-Gang Commander


STARTING HAND
Shoddy Glider
Rickety Mine
Bombaster


WORKERS
Makeshift Rambaster
Bloodburn
Charge
Pillage
Careless Musketeer


NextHand

Ember Sparks
Shoddy Glider
Burning Volley


Discard

Shoddy Glider
Rickety Mine
Pirate-Gang Commander
Pirate-Gang Commander


Tech 2 card(s)
Get Paid + float - ($11)
Drakk + Max - ($4)
Bombaster (haste w/Drakk): ($2)
Shoddy Glider - ($1)
Shoddy Glider : Kill Focus Master (4 ATK from Frenzy)
Jaina exh: Kill Squad Lead
Bloodrage Ogre: Trade w/Technician
Bombaster: Kill Orpal

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Drakk Lvl 6 (3/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina Lvl 7 (3/2)
  • Bombaster (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 2 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

We are all in now. Let’s hope for some good draws.

P1T8


StartingHand Workers

STARTING HAND
Wither
Bloom
Hero’s Monument
Carrion Curse
Hero’s Monument


WORKERS
Fruit Ninja
Helpful Turtle
Spark
Granfalloon Flagbearer
Tenderfoot
Death and Decay
Wither


NextHand

Martial Mastery
Death and Decay
Timely Messenger
Brick Thief
Older Brother


Discard

Rambasa Twin
Focus Master
Hero’s Monument
Hero’s Monument
Bloom
Carrion Curse


Tech 0 card(s)
Draw a card from Technician.
Get Paid + float - ($11)
Worker - ($10)
River - ($8)
Grave - ($6)
Tech III - ($1)

Float ($1)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: River Lvl.1 (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Grave Lvl.1 (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11
Thoughts

-.-

P2T8


StartingHand Workers

STARTING HAND
Shoddy Glider
Ember Sparks
Burning Volley


WORKERS
Makeshift Rambaster
Bloodburn
Charge
Pillage
Careless Musketeer


NextHand

Captured Bugblatter
Burning Volley


Discard

Shoddy Glider
Rickety Mine
Pirate-Gang Commander
Pirate-Gang Commander
Burning Volley
Shoddy Glider
Ember Sparks


Tech 0 card(s)
Get Paid + float - ($11)
Ember Sparks: 3 to base (15) - ($8)
Burning Volley: 5 to base (10) - ($5)
Shoddy Glider (Frenzy 1): 4 to base (6) - ($4)
Jaina exh: 3 to base (3)
Hero’s Hall - ($2)

Float ($2)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster (1/1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Drakk Lvl 6 (3/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina Lvl 7 (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 2 (Blood)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 5
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10
Thoughts

I don’t he can deal w/Scorch + Drakk death, nor can he deal with Jaina. His Tech Buildings are totally irrelevant. We are winning.

P1T9


StartingHand Workers

STARTING HAND
Death and Decay (Discarded by Martial Mastery)
Older Brother
Brick Thief
Timely Messenger
Martial Mastery
Mind-Parry Monk (Drawn by Martial Mastery)
Nimble Fencer (Drawn by Martial Mastery)


WORKERS
Fruit Ninja
Helpful Turtle
Spark
Granfalloon Flagbearer
Tenderfoot
Death and Decay
Wither


NextHand

Hero’s Monument
Older Brother
Young Lightning Dragon
Sickness


Tech 0 card(s)
Get Paid + float - ($12)
Grave casts Martial Mastery, I discard a card, draw two cards and look at your hand. - ($11)
Nimble Fencer - ($9)
Nimble Fencer kills Bombaster taking 1 damage.
Grave 1->7, sword rune - ($3)
Grave attacks to kill Drakk, taking 3 damage in return; River 1->3. You draw a card and my base takes one damage (down to 2).
River kills Jaina taking 3 damage in return. River 3->5, heals.
Brick Thief, damages your Tech II building for 1 and heals my base for 1 (up to 3). - ($2)
Timely Messenger
Timely Messenger destroys your Tech II building, your base takes 2 damage.

Float ($2)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brick Thief (2/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Grave Lvl.7 (4/2) xxx [sword rune]
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • River Lvl.5 (3/4)
  • Timely Messenger (1/1)
  • Nimble Fencer (2/2) x
    [B]Buildings:[/B]
  • :heart: Base HP: 3
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 11
Thoughts

Surprisingly enough, I managed to wipe his board and prevent him from playing the bugblatter - maybe Nimble Fencer wasn’t such a bad choice after all! It’s probably still not enough though. One can hope that his Technician Draw isn’t all that good - but even so I have no clue how I’m supposed to destroy his base in time before he can play Jaina + Spell again - maybe Carrion Curse could help here but I’d have to draw it at an opportune moment.
I had to attack with Grave instead of using the Sword rune because I need him to patrol - otherwise max Zane kicks Brick Thief and then simply runs by. Grave is consciously patrolling in Scavenger even though I need the Technician card so he can’t use Zane to draw unless he has something else to get rid of Brick Thief first.

edit: after submitting I realized I could have first attacked with Grave, then used the sword rune and patrol with River instead of the damaged Grave - that would’ve probably been a bit better.

P2T9


Tech StartingHand Workers

TECH
Flame Arrow
Flame Arrow


STARTING HAND
Burning Volley
Captured Bugblatter
Nautical Dog


WORKERS
Makeshift Rambaster
Bloodburn
Charge
Pillage
Careless Musketeer


NextHand

Scorch
Crashbarrow
Desperation
Crashbarrow


Discard

Shoddy Glider
Rickety Mine
Pirate-Gang Commander
Pirate-Gang Commander
Burning Volley
Shoddy Glider
Ember Sparks
Bombaster (1/1)
Captured Bugblatter
Burning Volley
Flame Arrow
Flame Arrow


Technician draw
Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Rebuild Tech II
Zane + Lvl 4 - ($6)
Surplus (destroying Hero’s Hall, base to 16) - ($1)
Zane kills Squad Lead
Nautical Dog - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Nautical Dog (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 12
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

He dealt with everything. Everything comes down to drawing good cards.

Where is that one coming from?

Forgot to type it, fixed

No problem! Can you please check again if you have the right amount of cards in hand though, since you started with 2 cards + technician draw - worker - nautical dog
I might be off, but that should leave you with Discard 1, draw 3?

Not sure if it matters much - you’ll probably find some Fire Spells anyway. :wink:

P1T10


StartingHand Workers

STARTING HAND
Young Lightning Dragon
Sickness
Older Brother
Hero’s Monument


WORKERS
Fruit Ninja
Helpful Turtle
Spark
Granfalloon Flagbearer
Tenderfoot
Death and Decay
Wither


NextHand

Rambasa Twin
Hero’s Monument


Discard

Brick Thief
Sickness


Tech 0 card(s)
Get Paid + float - ($13)
Orpal - ($11)
Orpal casts Sickness on Zane and Nautical Dog, killing them both. You draw a card, Orpal 1->3 - ($9)
Hero’s Monument - ($4)
Young Lightning Dragon - ($1)
Older Brother - ($0)
Grave destroys your Tech II building, your base takes 2 damage (14).
River destroys your Surplus, your base takes 2 damage (12).
Timely Messenger and Nimble Fencer deal 3 damage to your base (9).

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2+A)
  • :psfist: Elite: Orpal Lvl.3 (1+2/4) [Hero’s Monument]
  • :ps_: Scavenger:
  • :pschip: Technician: Grave Lvl.7 (5/3) xxx [sword rune, Hero’s Monument]
  • :target: Lookout: Young Lightning Dragon (3/3)
    In Play:
  • River Lvl.5 (4/5) [Hero’s Monument]
  • Timely Messenger (1/1)
  • Nimble Fencer (2/2) x
  • Daigo Stormborne (8/8) [indestructible, untargetable, unstoppable]
  • Hero’s Monument (-/6)
    Buildings:
  • :heart: Base HP: 3
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 2
    Gold:
  • Gold: 0
  • Workers: 11
Thoughts

So now it comes down to whether he can find the 3 base damage in his hand or not. My side of the battle felt really desperate for some time, but in the end this game turned out to be really close.

Friendly Reminder @Way that it is your turn.

Sorry, been out of town. I do have a Scorch in my hand – so close! But I concede. Good game, was a very close one.

GG!

That was certainly an exciting one! I have never before seen Jaina work out so well - and she’s seriously scary. I’m not sure if there is a more extreme variant of bursting down a base than Blood + Jaina.

edit: Brick Thief is the true MVP here!