P2T4
Tech Starting Hand Workers
TECH
Hyperion
Doom Grasp
STARTING HAND
Now!
Jandra, the Negator
Sacrifice the Weak
Graveyard
Temporal Distortion
WORKERS
Summon Skeletons
Skeletal Archery
Pestering Haunt
Graveyard
NextHand
Tricycloid
Poisonblade Rogue
Thieving Imp
Deteriorate
Skeleton Javelineer
Discard
Bone Collector
Now!
Sacrifice the Weak
Temporal Distortion
Hyperion
Doom Grasp
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Garth Torken. - ($5)
Bone Collector suicides against the Inverse Power Ninja, dealing 2 damage to it and making a skeleton.
Hire Jandra the Negator. - ($2)
Garth makes a Skeleton. - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Jandra, the Negator 3/3A
-
Elite: Garth Torken (1) 2/3
-
Scavenger: Skeleton 1/1
-
Technician: Skeleton 1/1
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
Economy Info:
Cards:
Gold:
You sure about this? If she dies, you lose your skeletons straight away.
I’m aware. That’s why I put them where I did. Bad choices are the way I live my life.
Just wanted to make sure
P1T5
Tech StartingHand Workers
TECH
Feral Strike
Feral Strike
STARTING HAND
Sensei’s Advice
Hidden Ninja
Porcupine
Glorious Ninja
WORKERS
Safe Attacking
Fox Viper
Grappling Hook
Smoker
Sensei’s Advice
NextHand
Morningstar Flagbearer
Feral Strike
Fox Primus
Inverse Power Ninja
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Inverse Power Ninja trades with Jandra, both skeletons crumble, you draw and get 1 gold
Calamandra to midband - ($6)
Calamandra kills Garth and maxbands
Glorious Ninja - ($1)
Glorious Ninja and Aged Sensei break tech 2, your base to 18
Float ($1)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Calamandra lvl 5 (4/5)
- Glorious Ninja (4/3)
- Aged Sensei (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
Economy Info:
Cards:
Gold:
Thoughts
Can’t play Glorious+Porcupine and still get the tech kill, so I’ll set up Feral Strike instead.
P2T5
Tech StartingHand Workers
TECH
Bone Collector
Argonaut
STARTING HAND
Deteriorate
Tricycloid
Poisonblade Rogue
Thieving Imp
Skeleton Javelineer
Bone Collector
WORKERS
Summon Skeletons
Skeletal Archery
Pestering Haunt
Graveyard
Skeleton Javelineer
NextHand
Temporal Distortion
Doom Grasp
Hyperion
Bone Collector
Discard
Deteriorate
Tricycloid
Tech 2 card(s)
Get Paid + float + Scavenger - ($11)
Worker - ($10)
Rebuild Tech II.
Hire a Thieving Imp; you discard #2. - ($7)
Hire a Bone Collector. - ($5)
Build a Tower. - ($2)
Hire a Poisonblade Rogue. - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Thieving Imp 3/2
-
Scavenger: Bone Collector 3/3A
-
Technician: Poisonblade Rogue 2/1
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
P1T6
Tech StartingHand Workers
TECH
Jade Fox
Jade Fox
STARTING HAND
Fox Primus
Morningstar Flagbearer
Inverse Power Ninja
Feral Strike
WORKERS
Safe Attacking
Fox Viper
Grappling Hook
Smoker
Sensei’s Advice
Fox Primus
NextHand
Feral Strike
Savior Monk
Fox’s Den School
Porcupine
Discard
Feral Strike
Inverse Power Ninja
Morningstar Flagbearer
Jade Fox
Jade Fox
Tech 2 card(s)
Get Paid + float - ($10)
Glorious Ninja swiftly kills Thieveing Imp, takes 1 from tower
Zane - ($8)
Zane to maxband, shoves Rogue to die in lookout - ($3)
Zane trades with Bone Collector, we both get 1 gold - ($4)
Exhaust Sensei to buff Calamandra
Calamandra safely breaks tech 2, your base to 16
Worker - ($3)
Float ($3)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Calamandra lvl 5 (4/5)
- Glorious Ninja (4/2)
- Aged Sensei (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
Economy Info:
Cards:
Gold:
Thoughts
Damn Imp, plucking Feral Strike right out of my hand! Pretty good odds I won’t be able to keep the tech 2 down next turn (due to tower), so I’m floating now the gold I’ll need to build tech 3.
P2T6
Starting Hand Workers
STARTING HAND
Temporal Distortion
Bone Collector
Doom Grasp
Hyperion
WORKERS
Summon Skeletons
Skeletal Archery
Pestering Haunt
Graveyard
Skeleton Javelineer
NextHand
Now!
Tricycloid
Sacrifice the Weak
Deteriorate
Argonaut
Tech 0 card(s)
Get Paid + Scavenger - ($11)
Summon Garth Torken. - ($9)
Garth makes a skeleton. - ($8)
Garth casts Doom Grasp, sacrificing the skeleton and murdering Calamandra. - ($4)
Maxband Garth and resurrect the Bone Collector. - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Bone Collector 3/3
-
Lookout:
In Play:
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
P1T7
Tech StartingHand Workers
TECH
Pirate Gunship
Pirate Gunship
STARTING HAND
Fox’s Den School
Savior Monk
Feral Strike
Porcupine
WORKERS
Safe Attacking
Fox Viper
Grappling Hook
Smoker
Sensei’s Advice
Fox Primus
NextHand
Feral Strike
Hidden Ninja
Glorious Ninja
Snapback
Tech 2 card(s)
Get Paid + float - ($13)
Porcupine - ($10)
Exhaust Sensei to buff Glorious Ninja
Glorious Ninja swiftly and safely kills Bone Collector, you draw
Tech 3 - ($5)
Tech Lab (Anarchy) - ($4)
Fox’s Den School - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Porcupine (2/6), invisible
-
Lookout:
In Play:
- Glorious Ninja (4/2), invisible
- Aged Sensei (1/1)
- Fox’s Den School, invisible
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
-
Tech III HP: 5
-
Tech Lab HP: 4 (Anarchy)
Economy Info:
Cards:
Gold:
Thoughts
Crap, I should’ve played a Flagbearer last turn… Oh well, nothing to do now but tech up! At least Garth can’t pull a tech 2 unit now.
P2T7
StartingHand Workers
STARTING HAND
Sacrifice the Weak
Argonaut
Now!
Deteriorate
Tricycloid
WORKERS
Summon Skeletons
Skeletal Archery
Pestering Haunt
Graveyard
Skeleton Javelineer
NextHand
Poisonblade Rogue
Bone Collector
Hyperion
Discard
Bone Collector
Deteriorate
Sacrifice the Weak
Now!
Tricycloid
Argonaut
Tech 0 card(s)
Get Paid + Scavenger - ($11)
Garth Deteriorates the Aged Sensei.
Garth casts Sacrifice the Weak and you lose the Porcupine and draw a card. - ($9)
Hire a Tricycloid. - ($4)
Summon Max Geiger. - ($2)
Geiger casts Now! on the Tricycloid. - ($1)
Tricycloid pings the Tech Lab for 1 damage.
Tricycloid destroys the Tech III building.
Garth attacks and destroys the Tech Lab.
Tower detects the Glorious Ninja and Tricycloid pings it for its remaining 2 life, killing it.
Garth makes a Skeleton. - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Skeleton 1/1
-
Lookout:
In Play:
- Garth (7) 3/4
- Tricycloid 3/3
- Geiger (1) 2/3
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
P1T8
StartingHand Workers
STARTING HAND
Hidden Ninja
Glorious Ninja
Snapback
Feral Strike
Inverse Power Ninja
WORKERS
Safe Attacking
Fox Viper
Grappling Hook
Smoker
Sensei’s Advice
Fox Primus
Feral Strike
NextHand
Pirate Gunship
Jade Fox
Pirate Gunship
Morningstar Flagbearer
Discard
Glorious Ninja
Aged Sensei
Porcupine
Hidden Ninja
Snapback
Tech 0 card(s)
Get Paid - ($10)
Technician draw
Rebuild tech 3
Worker - ($9)
Glorious Ninja - ($4)
Inverse Power Ninja - ($1)
Tech Lab (Anarchy) - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Glorious Ninja (4/3A), invisible
-
Elite:
-
Scavenger: Inverse Power Ninja (5/5), invisible
-
Technician:
-
Lookout:
In Play:
- Fox’s Den School (4), invisible
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
-
Tech III HP: 5
-
Tech Lab HP: 4 (Anarchy)
Economy Info:
Cards:
Gold:
Thoughts
I guess I’ll put Glorious Ninja in SQL to survive a single Tric’s pings, even though elite would work better against Hyperions. Hoping flagrantangles won’t have enough punch to keep my tech 3 down.
P2T8
Starting Hand Workers
STARTING HAND
Bone Collector
Poisonblade Rogue
Hyperion
Temporal Distortion
Doom Grasp
WORKERS
Summon Skeletons
Skeletal Archery
Pestering Haunt
Graveyard
Skeleton Javelineer
Poisonblade Rogue
Next Hand
Hyperion
Thieving Imp
Temporal Distortion
Deteriorate
Tech 0 card(s)
Get Paid - ($10)
Hire a Hyperion. - ($5)
Hyperion murders the Glorious Ninja and I draw a card.
Tricycloid and Garth suicide into the Inverse Power Ninja.
Geiger casts Temporal Distortion on the Hyperion and summons another Hyperion from my Codex. - ($3)
Hyperion and Skeleton destroy your Tech III.
Hire a Bone Collector. - ($1)
Geiger hits your Tech Lab for 2 damage.
Worker. - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Bone Collector 3/3
-
Lookout:
In Play:
- Geiger (1) 2/3
- Hyperion 4/5
- Skeleton 1/1
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Looks like you should be up a card, did you draw after the 2nd Hyperion attacked?
P1T9
Tech StartingHand Workers
TECH
Porcupine
Surprise Attack
STARTING HAND
Pirate Gunship
Pirate Gunship
Jade Fox
Morningstar Flagbearer
WORKERS
Safe Attacking
Fox Viper
Grappling Hook
Smoker
Sensei’s Advice
Fox Primus
Feral Strike
NextHand
Pirate Gunship
Pirate Gunship
Feral Strike
Savior Monk
Jade Fox
Tech 2 card(s)
Get Paid - ($11)
Scav gold - ($12)
Rebuild tech 3
Calamandra, to maxband - ($6)
Morningstar Flagbearer - ($3)
Float ($3)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Morningstar Flagbearer (2/2A)
-
Elite: Calamandra lvl 5 (5/5)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Fox’s Den School, invisible
Buildings:
-
Base HP: 14
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
-
Tech III HP: 5
-
Tech Lab HP: 2 (Anarchy)
Economy Info:
Cards:
Gold:
Thoughts
Looking grim.
Let’s see, I started with 3 cards, played 1, drew from the attack, exchanged one, drew from the attack, played one, and then workered. By my count, that leaves me at 2 cards at the end of the round.
P2T9
Starting Hand Workers
STARTING HAND
Thieving Imp
Hyperion
Temporal Distortion
Deteriorate
Now!
Bone Collector
Tricycloid
WORKERS
Summon Skeletons
Skeletal Archery
Pestering Haunt
Graveyard
Skeleton Javelineer
Poisonblade Rogue
Thieving Imp
Next Hand
Temporal Distortion
Tricycloid
Sacrifice the Weak
Argonaut
Doom Grasp
Tech 0 card(s)
Get Paid - ($11)
Bone Collector kills the Flagbearer and makes a Skeleton.
Skeleton and Hyperion trade with Calamandra; Geiger gains 2 levels and I draw a card.
Geiger destroys the Tech Lab.
Hire a Hyperion. - ($6)
Hyperion attacks your Tech III for 4 damage and draws a card.
Geiger casts Temporal Distortion on the Hyperion and brings out a Blackhand Resurrector. - ($4)
Geiger casts Now! on the Blackhand Resurrector. - ($3)
Blackhand Resurrector exhausts and is sacrificed to bring back Garth at max level, his maxband summons a Hyperion from my discard pile.
Hyperion destroys your Tech III building.
Hire another Bone Collector. - ($1)
Worker. - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Skeleton 1/1
-
Technician: Bone Collector 2 3/3
-
Lookout:
In Play:
- Geiger (3) 2/4
- Garth (7) 3/4
- Bone Collector 1 3/1
- Hyperion 4/5
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Yeah, I’ll fold it right there, I’m fairly certain you could’ve made lethal damage just now
GG WP!
I made a bad call on my T6, floating instead of playing Flagbearer, and I never recovered from losing Cal. FDSchool was also a total waste of gold, considering your tower.
Your turn to go first, if you want to keep going. I might switch to my XCAFS deck though.
1 Like
That’s definitely one of my bigger weaknesses as a player. I sometimes get SUPER TUNNEL VISION and neglect to win because I’m so focused on doing something else.
P1T1
Starting Hand Workers
STARTING HAND
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
Graveyard
Skeletal Archery
WORKERS
Skeletal Archery
NextHand
Deteriorate
Sacrifice the Weak
Skeleton Javelineer
Thieving Imp
Pestering Haunt
Discard
Graveyard
Poisonblade Rogue
Summon Skeletons
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Jandra, the Negator. - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Jandra, the Negator 3/3A
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Switching to [Discipline]/Feral/Necromancy here.
P2T1
StartingHand Workers
STARTING HAND
Savior Monk
Snapback
Morningstar Flagbearer
Safe Attacking
Aged Sensei
WORKERS
Snapback
NextHand
Fox Viper
Grappling Hook
Sensei’s Advice
Fox Primus
Smoker
Discard
Aged Sensei
Safe Attacking
Morningstar Flagbearer
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Grave - ($2)
Savior Monk - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Grave lvl 1 (2/3A)
-
Elite:
-
Scavenger: Savior Monk (2/2)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Workering Snapback is usually a great big no-no, but I want the other cards in my hand, and flagrantangles’ heroes have usually already done their thing by the time they’re at maxband.
Hokey smokes! Let’s see how things play out!
P1T2
Tech Starting Hand Workers
TECH
Nether Drain
Doom Grasp
STARTING HAND
Pestering Haunt
Skeleton Javelineer
Sacrifice the Weak
Deteriorate
Thieving Imp
WORKERS
Skeletal Archery
Pestering Haunt
Next Hand
Summon Skeletons
Deteriorate
Graveyard
Poisonblade Rogue
Doom Grasp
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Thieving Imp and discard #5. - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Jandra, the Negator 3/3A
-
Elite:
-
Scavenger: Thieving Imp 2/2
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Edit: had a Heroes’ Hall showing from an earlier turn idea.
P2T2
Tech StartingHand Workers
TECH
Rambasa Twin
Sparring Partner
STARTING HAND
Smoker
Grappling Hook
Fox Viper
Sensei’s Advice
Fox Primus
WORKERS
Snapback
Fox Viper
NextHand
Safe Attacking
Rambasa Twin
Morningstar Flagbearer
Aged Sensei
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Grappling Hook Jandra to elite
Grave kills Thieving Imp and sparkshots Jandra
Grave to midband - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Savior Monk (2/2)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
No tech 1, what does that mean? My best guess is Lich’s Bargain.
P1T3
Tech Starting Hand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Deteriorate
Doom Grasp
Summon Skeletons
Graveyard
Poisonblade Rogue
WORKERS
Skeletal Archery
Pestering Haunt
Summon Skeletons
Next Hand
Jandra, the Negator
Skeleton Javelineer
Nether Drain
Sacrifice the Weak
Bone Collector
Tech 2 card(s)
Get Paid + float + Scavenger - ($8)
Worker - ($7)
Build Tech I. - ($5)
Build a Graveyard. - ($3)
Jandra trades with the Savior Monk.
Summon Garth Torken. - ($1)
Make a Skeleton. - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Skeleton 1/1
-
Technician:
-
Lookout:
In Play:
- Graveyard - Jandra
- Garth (1) 1/3
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Want to overpower to anything?