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[Casual] Dreamfire [Ninjutsu]/Feral/Anarchy vs flagrantangles [Necromancy]/Anarchy/Present

P1T6


Tech StartingHand Workers

TECH
Jade Fox
Jade Fox


STARTING HAND
Fox Primus
Morningstar Flagbearer
Inverse Power Ninja
Feral Strike


WORKERS
Safe Attacking
Fox Viper
Grappling Hook
Smoker
Sensei’s Advice
Fox Primus


NextHand

Feral Strike
Savior Monk
Fox’s Den School
Porcupine


Discard

Feral Strike
Inverse Power Ninja
Morningstar Flagbearer
Jade Fox
Jade Fox


Tech 2 card(s)
Get Paid + float - ($10)
Glorious Ninja swiftly kills Thieveing Imp, takes 1 from tower
Zane - ($8)
Zane to maxband, shoves Rogue to die in lookout - ($3)
Zane trades with Bone Collector, we both get 1 gold - ($4)
Exhaust Sensei to buff Calamandra
Calamandra safely breaks tech 2, your base to 16
Worker - ($3)

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Calamandra lvl 5 (4/5)
  • Glorious Ninja (4/2)
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 3
  • Workers: 10
Thoughts

Damn Imp, plucking Feral Strike right out of my hand! Pretty good odds I won’t be able to keep the tech 2 down next turn (due to tower), so I’m floating now the gold I’ll need to build tech 3.

P2T6


Starting Hand Workers

STARTING HAND
Temporal Distortion
Bone Collector
Doom Grasp
Hyperion


WORKERS
Summon Skeletons
Skeletal Archery
Pestering Haunt
Graveyard
Skeleton Javelineer


NextHand

Now!
Tricycloid
Sacrifice the Weak
Deteriorate
Argonaut


Tech 0 card(s)
Get Paid + Scavenger - ($11)
Summon Garth Torken. - ($9)
Garth makes a skeleton. - ($8)
Garth casts Doom Grasp, sacrificing the skeleton and murdering Calamandra. - ($4)
Maxband Garth and resurrect the Bone Collector. - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bone Collector 3/3
  • :target: Lookout:

In Play:

  • Garth (7) 3/4

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

P1T7


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Fox’s Den School
Savior Monk
Feral Strike
Porcupine


WORKERS
Safe Attacking
Fox Viper
Grappling Hook
Smoker
Sensei’s Advice
Fox Primus


NextHand

Feral Strike
Hidden Ninja
Glorious Ninja
Snapback


Tech 2 card(s)
Get Paid + float - ($13)
Porcupine - ($10)
Exhaust Sensei to buff Glorious Ninja
Glorious Ninja swiftly and safely kills Bone Collector, you draw
Tech 3 - ($5)
Tech Lab (Anarchy) - ($4)
Fox’s Den School - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Porcupine (2/6), invisible
  • :target: Lookout:

In Play:

  • Glorious Ninja (4/2), invisible
  • Aged Sensei (1/1)
  • Fox’s Den School, invisible

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Crap, I should’ve played a Flagbearer last turn… Oh well, nothing to do now but tech up! At least Garth can’t pull a tech 2 unit now.

P2T7


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Argonaut
Now!
Deteriorate
Tricycloid


WORKERS
Summon Skeletons
Skeletal Archery
Pestering Haunt
Graveyard
Skeleton Javelineer


NextHand

Poisonblade Rogue
Bone Collector
Hyperion


Discard

Bone Collector
Deteriorate
Sacrifice the Weak
Now!
Tricycloid
Argonaut


Tech 0 card(s)
Get Paid + Scavenger - ($11)
Garth Deteriorates the Aged Sensei.
Garth casts Sacrifice the Weak and you lose the Porcupine and draw a card. - ($9)
Hire a Tricycloid. - ($4)
Summon Max Geiger. - ($2)
Geiger casts Now! on the Tricycloid. - ($1)
Tricycloid pings the Tech Lab for 1 damage.
Tricycloid destroys the Tech III building.
Garth attacks and destroys the Tech Lab.
Tower detects the Glorious Ninja and Tricycloid pings it for its remaining 2 life, killing it.
Garth makes a Skeleton. - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout:

In Play:

  • Garth (7) 3/4
  • Tricycloid 3/3
  • Geiger (1) 2/3

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10

P1T8


StartingHand Workers

STARTING HAND
Hidden Ninja
Glorious Ninja
Snapback
Feral Strike
Inverse Power Ninja


WORKERS
Safe Attacking
Fox Viper
Grappling Hook
Smoker
Sensei’s Advice
Fox Primus
Feral Strike


NextHand

Pirate Gunship
Jade Fox
Pirate Gunship
Morningstar Flagbearer


Discard

Glorious Ninja
Aged Sensei
Porcupine
Hidden Ninja
Snapback


Tech 0 card(s)
Get Paid - ($10)
Technician draw
Rebuild tech 3
Worker - ($9)
Glorious Ninja - ($4)
Inverse Power Ninja - ($1)
Tech Lab (Anarchy) - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Glorious Ninja (4/3A), invisible
  • :psfist: Elite:
  • :ps_: Scavenger: Inverse Power Ninja (5/5), invisible
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Fox’s Den School (4), invisible

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

I guess I’ll put Glorious Ninja in SQL to survive a single Tric’s pings, even though elite would work better against Hyperions. Hoping flagrantangles won’t have enough punch to keep my tech 3 down.

P2T8


Starting Hand Workers

STARTING HAND
Bone Collector
Poisonblade Rogue
Hyperion
Temporal Distortion
Doom Grasp


WORKERS
Summon Skeletons
Skeletal Archery
Pestering Haunt
Graveyard
Skeleton Javelineer
Poisonblade Rogue


Next Hand

Hyperion
Thieving Imp
Temporal Distortion
Deteriorate


Tech 0 card(s)
Get Paid - ($10)
Hire a Hyperion. - ($5)
Hyperion murders the Glorious Ninja and I draw a card.
Tricycloid and Garth suicide into the Inverse Power Ninja.
Geiger casts Temporal Distortion on the Hyperion and summons another Hyperion from my Codex. - ($3)
Hyperion and Skeleton destroy your Tech III.
Hire a Bone Collector. - ($1)
Geiger hits your Tech Lab for 2 damage.
Worker. - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bone Collector 3/3
  • :target: Lookout:

In Play:

  • Geiger (1) 2/3
  • Hyperion 4/5
  • Skeleton 1/1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

Looks like you should be up a card, did you draw after the 2nd Hyperion attacked?

P1T9


Tech StartingHand Workers

TECH
Porcupine
Surprise Attack


STARTING HAND
Pirate Gunship
Pirate Gunship
Jade Fox
Morningstar Flagbearer


WORKERS
Safe Attacking
Fox Viper
Grappling Hook
Smoker
Sensei’s Advice
Fox Primus
Feral Strike


NextHand

Pirate Gunship
Pirate Gunship
Feral Strike
Savior Monk
Jade Fox


Tech 2 card(s)
Get Paid - ($11)
Scav gold - ($12)
Rebuild tech 3
Calamandra, to maxband - ($6)
Morningstar Flagbearer - ($3)

Float ($3)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Morningstar Flagbearer (2/2A)
  • :psfist: Elite: Calamandra lvl 5 (5/5)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Fox’s Den School, invisible

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 2 (Anarchy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 11
Thoughts

Looking grim.

Let’s see, I started with 3 cards, played 1, drew from the attack, exchanged one, drew from the attack, played one, and then workered. By my count, that leaves me at 2 cards at the end of the round.

P2T9


Starting Hand Workers

STARTING HAND
Thieving Imp
Hyperion
Temporal Distortion
Deteriorate
Now!
Bone Collector
Tricycloid


WORKERS
Summon Skeletons
Skeletal Archery
Pestering Haunt
Graveyard
Skeleton Javelineer
Poisonblade Rogue
Thieving Imp


Next Hand

Temporal Distortion
Tricycloid
Sacrifice the Weak
Argonaut
Doom Grasp


Tech 0 card(s)
Get Paid - ($11)
Bone Collector kills the Flagbearer and makes a Skeleton.
Skeleton and Hyperion trade with Calamandra; Geiger gains 2 levels and I draw a card.
Geiger destroys the Tech Lab.
Hire a Hyperion. - ($6)
Hyperion attacks your Tech III for 4 damage and draws a card.
Geiger casts Temporal Distortion on the Hyperion and brings out a Blackhand Resurrector. - ($4)
Geiger casts Now! on the Blackhand Resurrector. - ($3)
Blackhand Resurrector exhausts and is sacrificed to bring back Garth at max level, his maxband summons a Hyperion from my discard pile.
Hyperion destroys your Tech III building.
Hire another Bone Collector. - ($1)
Worker. - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician: Bone Collector 2 3/3
  • :target: Lookout:

In Play:

  • Geiger (3) 2/4
  • Garth (7) 3/4
  • Bone Collector 1 3/1
  • Hyperion 4/5

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 12

Yeah, I’ll fold it right there, I’m fairly certain you could’ve made lethal damage just now :stuck_out_tongue:
GG WP!

I made a bad call on my T6, floating instead of playing Flagbearer, and I never recovered from losing Cal. FDSchool was also a total waste of gold, considering your tower.

Your turn to go first, if you want to keep going. I might switch to my XCAFS deck though.

1 Like

That’s definitely one of my bigger weaknesses as a player. I sometimes get SUPER TUNNEL VISION and neglect to win because I’m so focused on doing something else. :sweat_smile:

P1T1


Starting Hand Workers

STARTING HAND
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
Graveyard
Skeletal Archery


WORKERS
Skeletal Archery


NextHand

Deteriorate
Sacrifice the Weak
Skeleton Javelineer
Thieving Imp
Pestering Haunt


Discard

Graveyard
Poisonblade Rogue
Summon Skeletons


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Jandra, the Negator. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Switching to [Discipline]/Feral/Necromancy here.

P2T1


StartingHand Workers

STARTING HAND
Savior Monk
Snapback
Morningstar Flagbearer
Safe Attacking
Aged Sensei


WORKERS
Snapback


NextHand

Fox Viper
Grappling Hook
Sensei’s Advice
Fox Primus
Smoker


Discard

Aged Sensei
Safe Attacking
Morningstar Flagbearer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Grave - ($2)
Savior Monk - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Savior Monk (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Workering Snapback is usually a great big no-no, but I want the other cards in my hand, and flagrantangles’ heroes have usually already done their thing by the time they’re at maxband.

Hokey smokes! Let’s see how things play out!

P1T2


Tech Starting Hand Workers

TECH
Nether Drain
Doom Grasp


STARTING HAND
Pestering Haunt
Skeleton Javelineer
Sacrifice the Weak
Deteriorate
Thieving Imp


WORKERS
Skeletal Archery
Pestering Haunt


Next Hand

Summon Skeletons
Deteriorate
Graveyard
Poisonblade Rogue
Doom Grasp


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Thieving Imp and discard #5. - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp 2/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

Edit: had a Heroes’ Hall showing from an earlier turn idea.

P2T2


Tech StartingHand Workers

TECH
Rambasa Twin
Sparring Partner


STARTING HAND
Smoker
Grappling Hook
Fox Viper
Sensei’s Advice
Fox Primus


WORKERS
Snapback
Fox Viper


NextHand

Safe Attacking
Rambasa Twin
Morningstar Flagbearer
Aged Sensei


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Grappling Hook Jandra to elite
Grave kills Thieving Imp and sparkshots Jandra
Grave to midband - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk (2/2)
  • :target: Lookout:

In Play:

  • Grave lvl 3 (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

No tech 1, what does that mean? My best guess is Lich’s Bargain.

P1T3


Tech Starting Hand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Deteriorate
Doom Grasp
Summon Skeletons
Graveyard
Poisonblade Rogue


WORKERS
Skeletal Archery
Pestering Haunt
Summon Skeletons


Next Hand

Jandra, the Negator
Skeleton Javelineer
Nether Drain
Sacrifice the Weak
Bone Collector


Tech 2 card(s)
Get Paid + float + Scavenger - ($8)
Worker - ($7)
Build Tech I. - ($5)
Build a Graveyard. - ($3)
Jandra trades with the Savior Monk.
Summon Garth Torken. - ($1)
Make a Skeleton. - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard - Jandra
  • Garth (1) 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Want to overpower to anything?

Oh man, I totally forgot that she can do that! I’ll just tack that damage onto your Tech I.

P2T3


Tech StartingHand Workers

TECH
Training Grounds
Young Lightning Dragon


STARTING HAND
Rambasa Twin
Safe Attacking
Aged Sensei
Morningstar Flagbearer
Fox Primus


WORKERS
Snapback
Fox Viper
Fox Primus


NextHand

Grappling Hook
Smoker
Sensei’s Advice
Sparring Partner


Discard

Savior Monk
Morningstar Flagbearer
Safe Attacking
Training Grounds
Young Lightning Dragon


Tech 2 card(s)
Get Paid + float - ($8)
Technician draw
Worker - ($7)
Rambasa Twin Mario, Luigi joins from codex - ($3)
Heroes’ Hall - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin Mario (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rambasa Twin Luigi (3/2)
  • :target: Lookout: Aged Sensei (1/1)

In Play:

  • Grave lvl 3 (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

In theory, Training Grounds should be awesome for Garth, and not bad for Cal either. Let’s see how well that works out.

I accidentally kept Jandra in my deck even though she’s in the Graveyard so I just deleted her and drew a card to replace her. Let me know if I should correct this in some other way. :sweat_smile:

P1T4


Tech Starting Hand Workers

TECH
Tricycloid
Temporal Distortion


STARTING HAND
Sacrifice the Weak
Skeleton Javelineer
Nether Drain
Bone Collector
Jandra, the Negator
Deteriorate
Poisonblade Rogue


WORKERS
Skeletal Archery
Pestering Haunt
Summon Skeletons
Poisonblade Rogue


Next Hand

Temporal Distortion
Bone Collector
Thieving Imp
Doom Grasp


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Garth Nether Drains Grave; Grave loses 2 levels and Garth gains them. - ($5)
Midband Garth. - ($4)
Garth sacrifices the Skeleton to draw a card.
Garth Deteriorates the Aged Sensei. - ($3)
Garth casts Sacrifice the Weak to throw Rambasa Twin Mario into the DUMPSTER. - ($1)
Garth creates a Skeleton. - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout:

In Play:

  • Graveyard - Jandra
  • Garth (4) 2/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Training Grounds
Mind-Parry Monk


STARTING HAND
Smoker
Sparring Partner
Sensei’s Advice
Grappling Hook


WORKERS
Snapback
Fox Viper
Fox Primus
Smoker


NextHand

Training Grounds
Safe Attacking
Morningstar Flagbearer
Training Grounds


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 2 (Discipline) - ($3)
Grave kills skeleton, you draw
Calamandra - ($1)
Sensei’s Advice on Rambasa Twin - ($0)
Rambasa Twin kills Garth, Cal to midband

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calamandra lvl 3 (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave lvl 1 (2/2)
  • Rambasa Twin Luigi (3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Would’ve preferred Spartner over Sensei’s Advice, but I’ll take the kill on Garth.

P1T5


Tech Starting Hand Workers

TECH
Tricycloid
Now!


STARTING HAND
Thieving Imp
Bone Collector
Doom Grasp
Temporal Distortion
Deteriorate


WORKERS
Skeletal Archery
Pestering Haunt
Summon Skeletons
Poisonblade Rogue
Doom Grasp


Next Hand

Skeleton Javelineer
Bone Collector
Sacrifice the Weak
Tricycloid


Discard

Temporal Distortion
Deteriorate
Tricycloid
Now!


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hire a Bone Collector. - ($5)
Hire a Thieving Imp; you lose card #1. - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector 3/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp 2/2
  • :target: Lookout:

In Play:

  • Graveyard - Jandra

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 9